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Thursday, June 9, 2011

Two Tough Characters from the City

In gearing up for my game in the City, I thought I’d stat up a few characters for my player’s to have as examples. Here, (in my modified version of Stuart Robertson’s Weird West) are a couple of Tough Guys (the City’s version of Fighters):

“Salty” Sam Depape
Old sailor as at home in a South Seas squall as he is in a Wharf Street ginhouse brawl.

Path: Tough Guy
Level: 5

Fighting 5 “I always out-roughs ‘em”
Toughness (Grit) 5 “one tough gazookus”
Special (Magic) 1 “I gots a secret weppin”
Knack (Skill) 2 “old sea-hand”

Weapons:
Fists d2

Special Abilities:
koboloba leaf: Fighting +2, Toughness +1 after consumption. Unarmed attacks use d6. Lasts until end of fight.  Once a day.

Eliza Gunn
Tough young gal from the Dustlands.

Path: Tough Guy
Level: 4

Fighting 4 “good in a scrap”
Toughness 4 “girl’s tougher than she looks”
Special 0
Knack 3 “ace mechanic”

Weapons:
magic over-sized wrench: d6 damage. Can harm magical creatures that couldn’t otherwise be harmed. Unbreakable.

12 comments:

  1. Nothing better than an over-sized wrench, good characters.

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  2. God damn but Popeye is an ugly fucker.

    And a big wrench does make a good improv weapon.

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  3. I can't believe you posted a picture of what I look like in the mornings...

    Unbreakable eh? very nice.

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  4. I dig your take on Stuart's rules. More proof that he's on to something good.

    Additionally, I like that these characters say about your city/setting. Nicely evocative.

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  5. Dibs on stealing old man poppey for my next gaming session ;)

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  6. Nice, I'm just getting ready to really use the "Drive Angry" post & you post these two! Grrreatt must now find reason to use them in future.

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  7. I ran into that Popeye image, along with otherscartoons made real, a few weeks ago. Yeesh. I agree with Grumpy that he is one ugly fuck.

    So, looks like you're taking WW in the direction that I was thinking? You still have a problem with defense/skill mapping?

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  8. Thanks guys!

    Now @Meowlissa, you know you have red hair and that guy's clearly balled. ;)

    @Needles - Maybe you could find a way to combine both of them. ;)

    @Risus - After our discussions, I loosened my stance a little bit, but maybe not completely. This is what I'm thinking: "Special" will denote a unusual or esoteric ability. Mundane intellectual abilities (i.e. lawyer or scientist) are of little adventuring consequences and will just be background--"monster veterinarian", "famous occult scholar", "world's greatest detective", or "mad scientist" would go here.

    "Knack" will be for general dexterity/agility and fine motor skill related training or talents. So "ace mechanic" goes here ("former mechanic" as an occupation, however, would just be background).

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  9. You gotta love a wench with a wrench, and is that canned or fresh koboloba leafs?

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  10. Depape woud prefer fresh ("more vituhminks," he says), but he has to rely on canned much of the time from an importer in Yiantown.

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  11. Hey, on the magic/special conundrum, how about something to tie in with the name of the setting: "strangeness"? It seems to be that's what you're after - any area of ability as long as it is taken to strange levels.

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  12. I thought about "Strange"--it felt a little stronger than what I wanted. It came down to "Special" or "Unusual"--neither of which are entirely satisfying, but I guess they're just placeholders in some ways, anyway, so I don't know how much it matters.

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