26 minutes ago
Sunday, May 31, 2015
In the wastes of the old world, poisoned and drained of life, the first, true Barons built the railways between what settlements remained, taking the last scraps of the old industry in their grasps and empires. They are gone now, too, and only petty tyrants and poisoned-brained madmen remain. The deserts have grown even harsher and strange monsters lurk in their sands. The railways--those rusting few that remain--are the only way through. Civilization clings to them. Despite road agents, psychotic tribesmen, and giant beasts, the trains have got to keep rolling.
Take the post-apocalyptic cultures and aesthetic of Mad Max 2: Road Warrior and Mad Max: Fury, but make it a little less 1980s and a little more 1880s, and combined the burrowing monsters and extensive railways of Mieville's Railsea. Season to taste with The Hills Have Eyes and Spaghetti and Acid Westerns, and you've got a kickass campaign setting, I think.