Nomads, all mutated by one degree or another by Zone radiation to, roam the wastes.
Before the War, the Zones were only officially entered by teams in protective gear. These days, the average Zone Scavenger is more cavalier.
A community living on the periphery of a Zone manages to salvage and reprogram an old, alien, "Bigfoot" surveillance robot.
An encounter with an emergent techno-organic intelligence. If not completely hostile, neo-intelligences of this sort often wind up being worshiped as gods by superstitious tribes.
A well-equipped team encounters a gestalt-mind organism composed of alligators in the Southern swamplands.
8 comments:
This is cool stuff! Thank you for delivering the best-written and most awesome inspirational material on the internet.
Thanks, Marius! Glad you like it.
Cool illustrations. Seems like a pretty natural progression from the near-future of the initial Zone Incursions/Visitation Event to a full-on post-apocalyptic free-for-all. The Gestaltagators and feral-emergent technorganics could be a lot of fun to foist on a well-armed group of PCs...
You had me at Bionic Bigfoot.
Trey are you familiar with the graphic novel The Wrenchies? Story-wise it's a bit removed from this but the art inspired me to look through my Rifts book again last summer.
@garrisonjames - Exactly. My thought is: You have a Visitation occurring. The super-powers exploit the Zones and the arms race heats up, leading to a war with weird weapons that perhaps cause new Zones or make old ones grow. Go forward in time a suitable amount and you have this.
@Booberry - I have not heard of Wrenchies, but it looks pretty cool. I'll check it out.
Cool Articles!
http://backtothedungeon.blogspot.com/
You and Aos need to get together and start generating some cool gaming content. I may have said this before.
Those are some wicked-ass images!
Thanks.
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