Monday, August 22, 2016

Down In A Hole

On 5e Land of Azurth game continued yesterday with our heroes deciding to investigate the large and mysterious sinkhole in the nearby village of Huggson. After suitably gearing up for such an endeavor the group made their way to the town. They found the villagers building a fence around it as they reported the lose of a heard of goats and two drunken farmers to the 20 foot wide maw.

They waited until night to make the descent themselves as they wanted to see the strange oscillating colors of light that seem to project from an unseen source deep within the hole. The after tying their rope off to a stout tree and rigging a block and tackle, they went in. They found that some the sides sloped away and they were climbing in darkness with still no bottom in sight. Even stranger, they discovered that the deeper they went the slower things fell. Near the end of their rope it was almost as if an object was falling through water.

They went back to the surface got more rope and bought a chicken to experiment further. None of that experimentation led to much of anywhere, other than to prove a chicken could "fly" at least until it got tired in the weird gravity of the hole. Ultimately, three daredevil party members jumped. Not wanting to be left behind the holdouts Kairon and Shade eventually followed suite.

The group fell for a long time at a slow rate. Eventually, they passed through an opening into a new sky, passed the too bright but not warm orb of a sun orbited by crystalline lens of color, they cast the light into a new shade as they passed. They fell or floated toward onion-shaped crystalline structures arranged like a series of small towns.

When they landed with only a slight hurt for all they distance, they were accosted by people they initially thought were all wearing hats, but turned out to be humanoid mushrooms. They accused the party of assaulting them from the air. Apparently, some of their buildings had been damaged in the "rains of rock and meat" that had come before.

art by zelldweller

The Sovereign of the Matangoos (as they were called) convened his elders to decide what to do with the strangers. The options seem to be kill them and throw them in the Spawning Garden (where the hapless goats and farmers must have gone) or toss them in the Black Pit. The party searches for another option, first hitting up the stoner Matangoo wizards, Gweeg, for information, then deciding on a engineering regime change: it seems the current Sovereign had been purposely be delaying the transfer of power to the now fully grown new Sovereignm who was still sleeping in the Spawning Garden.

After killing a few guards, they made it to the Garden and awakened the new Sovereign, Her first act to was kill the old ruler and return his spores to the ground. Her second was to convene her council. The party's hopes were dashed when she too ordered them to the Black Pit.

It turns out the Black Pit isn't so bad, just a cave in the side of the mountain that forms the curious wall of this weird world. They passed through it, leaving the Matangoos behind and enter an idyllic looking valley. Idyllic, except for the crashed pulp rocketship at its center...

2 comments:

Joshua Burnett said...

Well, this just sounds amazing!

seaofstarsrpg said...

Lovely. And cannot wait to learn what happens next.