Detective Comics #523: Conway and Colan/DeZuniga bring back the Earth-One Solomon Grundy (who I only learned about since I started this reading series). It seems a designer clothing shop is wrecked, and a number of furs are taken. The carnage makes it look personal, so Batman decides to investigate, it turns out its a gang that has teamed up with Grundy and have to deal with Grundy's childish whims and destructiveness. The leader of the gang is visited by a guy hidden by a trench coat, hat, and shadows named "Croc" who disapproves of the inclusion of Grundy and severs ties with the gang with a warning. But enough about him. I'm sure this Croc won't show up again.
Anyway, Robin visits his friend Waldo the Clown in a traveling circus passing through, while Batman tracks down the gang. Grundy gets the better of Batman in their first encounter with the Caped Crusader having to play dead to survive. Later, Batman tracks Grundy to the gang's warehouse hideout and he lures Grundy into a furnace where the monster is apparently burned up! Batman's "no killing" thing is apparently narrowly construed.
In the Green Arrow backup by Cavalieri and Novick, Star City is in the grips of a transit workers strike, which threatens to boil over into violence, but Arrow discovers that agent provocateurs are responsible, and the plot is being orchestrated by a group of wealthy elites that intends to throw Star City into chaos and then usurp power, and masterminded by their adviser, the Lord Machiavelli. GA confronts so Machiavelli calls upon his partner, the Executrix, to battle him with twin laser-torches!
Weird War Tales #120: What I said last issue about Kanigher and Weird War Tales still holds, but this one has a bit of goofy sentimentality that gives it some charm. J.A.K.E.-II who is waiting for his pet robo-cat to be fixed, winds up on Dinosaur Island where a Queen Kong takes a fancy to him and J.A.K.E. seems to like her as well. It ends poorly of course but the gorilla gives her life so that J.A.K.E. and his friends can get away.
In the second story by Gwyon and Jodloman, a group of G.I.s finds a statute fashioned by the ancient druids. A dying soldier winds up with his spirit driving the statue to kill Germans. But on a bridge slaughtered German spirits take control. The statue keeps going back and forth between the sides until a bridge collapses and it's washed away by the river.
Action Comics #540: Wolfman and Kane seem to be getting close to their conclusion of the split Superman story. In the 14th Century, Syrene and Satanis (inhabiting the body of Superman) start continue their magical duel. Syrene gets the upper hand an imprisons Satanis in a ball of Earth. Frantic, Satanis begs Superman to ally with him so that both of them can survive.
In the 20th Century, Clark Kent seems to come back to life on the autopsy table. He sent home to rest. He realizes he needs to get to the past, but Satanis has every time-travelling method he knows of blocked. Clark Kent goes to the Daily Planet to ask for a vacation when he overhears Perry White and Lois arguing about her piece on Forgotten Heroes. Superman streaks towards Rip Hunter's Time Lab.
In the past, Syrene is poised to kill Satanis, but her foe bursts from the ball of earth--Superman has agreed to help him subdue Syrene. Satanis does plan to merely subdue her however, he plans to kill her, take her power, and then take over Superman's body completely. Suddenly, a Time Sphere appears and with it 20th Century Superman.
In the Aquaman backup by Rozakis and Saviuk we get to the end of the current story. Mera defeats Vlana in one-on-one combat, and Vlana, not wanting to admit defeat, commits suicide by electric eel. Having won back her throne, Mera again gives it up to go to Earth with her husband.
Arion Lord of Atlantis #4: Arion is in the hands of his enemy, Garn Danuuth, and the City of Atlantis has fallen to the invaders. Garn gets a chance to relate to the chained Arion their sort of joint origin. A hundred thousand years ago Arion and Garn were the apprentices of Caculha and Majistra, respectively, two of the twelve great mages of the day, and mortal enemies. Caculha sensed a threat to the 12 crystals beneath the 12 cities whose magic kept the world in balance. He proposed increases the guard upon the crystals and onnly Majistra opposed him. Seeking power for herself, Majistra stole the crystals. Earthquakes shake the world. Ari'ahn sacrifices himself to wrest control of the crystals from Mjistra, and they are both killed. Caculha was exiled to the Darkworld, and Garn's skin was bleached white. To reward his fallen son, Caculha used magic to send Ahri'ahn's energy into the sun.
Cataclysm was averted for a while, but the battle caused a shift in the Earth's axis which would eventually cause an ice age. To save Atlantis again, Caculha used his new power to bring about a rebirth of his son, now called Arion. Although he had no memory of his past life, Arion became a great mage in Atlantis. Now with the fall of the city, it appears that Garn has finally won.
All-Star Squadron #18: Thomas and Gonzales/Hoberg introduce the Tarantula and spend most of the issue plugging continuity holes like why Tarantula and Sandman basically wear the same costume and what became of Dian Belmont. Then there's a fight with the Sadman foe Fairy Tale Fenton in the guise of Thor so it isn't all retcons. One thing I like about All-Star Squadron is how, thanks to it being a period piece, Thomas can be more concrete on dates. Here we learn, for instance, that Tarantula began his costumed career on June 22, 1941.
Captain Carrot and His Amazing Zoo Crew #12: Shaw and Gordon introduce Little Cheese, a mouse with shrinking powers. Together they take on the criminal mastermind, Fatkat. The last panel also introduces the Just'A Lotta Animals.
The letter column of this issue publishes a piece of artwork from a fan named Arthur Adams, who seems like he might have some talent...
Jonah Hex #69: Fleisher and DeZuniga pick up where we left off last issue, with Jonah walking into an ambush. Kincaid's talking gives Hex a chance to notice White Claw, so when the shooting is over Kincaid is dead and White Claw is on the run. Hex tracks him and eventually winds up in the hands of ta Shoshone tribe who White Claw has convinced that Hex is tried to kill him for no reason. Hex tries to tell his side of the story, but given his experience with white men the chief, somewhat understandably, will not allow White Claw to be taken to the white men's courts. White Claw wants Hex killed, but the Chief gives Hex a chance to run the gauntlet. Hex survives, but barely, and makes it to the river where he is found then nursed back to health by Emmylou from several issues back. White Claw eventually shows up, but Jonah kills him, though not before he stabs Emmylou. Unusual for a supporting character and friend of Hex's, she doesn't die. At least not in this issue.
New Adventures of Superboy #38: This is a continuation of the switched Superboy and Superman story, or rather the Superboy era side of the tale. Superboy enters that rift in time when returning from the Soames Reform School and his annual Thanksgiving visit. The date is given as November 27th, which would suggest this is set in 1969. Anyway, Superman is now in his 16 year-old self's body and going to have dinner with his parents.
When he wakes up in the morning, it's again Thanksgiving Day. Forced to relive the events of the last day, he realizes he's trapped in some kind of time loop. He knows he can't escape by travelling into the future, so using some dodgy theory about time being a flat circle, he comes up with the idea of going back further into the past.
Luthor, who expects Superboy to be trapped in Thanksgiving prepares to commit a crime, but Superboy stops him. Lex doesn't understand how his latest device can have failed, and Superboy reveals how he did it, to gloat, I guess. Luthor isn't willing to give up just yet and pulls out a magnetic repellent device. Supes ain't in the mood. Knowing Lex will never change and just keep causing trouble over the next decade, Superboy/man starts beating Lex up, but he's stopped by Chief Parker who calms him down. Knowing it's futile to try to change the past, Superboy apologizes for losing his temper and flies away. He's still got to find a way back into his adult body.
In the Dial H backup by Bridwell/Rozakis and Bender/Adkins the Chris and Vicki dial up identities that interestingly come from the sketchbook of a guy they know to take on a new villain, Windrider.
World's Finest Comics #288: Superman is frantically trying to find Batman after he was snatched away by demons. In discussing an early issue in this storyline, I had praised Burkett's handling of the friendship of Superman and Batman, even if it was jarring to modern portrayals of the characters. Here thought Barr and Wolfman have Superman being a bit overwrought. More like what I would expect from him if Lois were in danger, if at all. He snaps at Flash and even tries to punch him in misplaced anger.
Meanwhile, Madame Zodiac and her master complete the ritual giving it control over Batman's body. The dark entity plans to take over the world using several and has clones of the Batman's body he plans to run through during his conquest.
Battling one of the dark entity's minions, Superman is transported to the place where the ritual occurred. Using (super-)hypnosis, Superman induces Batman into fight the evil inside him by making him recall the past tragedy that shaped him.
While Batman fights for control of his body, Superman gets help from Dr. Zodiac, who tells Superman about a barred door behind which there is someone can help them against the dark entity. Superman breaks down the door and they find the real Madame Zodiac inside. The dark entity used the Zodiac Idol to separate her into two parts. Her evil counterpart allied with the creature, and they imprisoned her other self. Once freed, the good Madame Zodiac confronts her evil self and a single person emerges. Unfortunately, it's evil Madame Zodiac who does battle with Dr. Zodiac. Both are swept aside by the dark being who has been defeated by Batman and cast back into the sphere that held it, where it commands all the Batman clones to fight Batman and Superman. The heroes destroy the clones and then they use the Zodiac Idol to destroy the dark entity's sphere and send it back to its own dimension.
A decent end to the storyline, I think, at least for the standards of the era where it was all about the journey not the destination.
6 comments:
Some of that old stuff is so weird, but I like the idea of Superman sort of doing a "Quantum Leap" thing with his younger self.
"Batman's "no killing" thing is apparently narrowly construed."
I mean, technically Grundy's undead anyway, not alive. It's like "killing" a vampire or zombie, right?
"Superman streaks towards Rip Hunter's Time Lab."
Needing to be reminded that Rip Hunter exists when you're looking to travel through time is like forgetting about Aquaman when you need to talk to a fish.
"The letter column of this issue publishes a piece of artwork from a fan named Arthur Adams, who seems like he might have some talent..."
Yeah, the kid might go somewhere, eh? :)
Well, in Supes defense (who is likely reflecting what the editor's viewed as the readerships lack of awareness) Rip Hunter hadn't appeared a whole lot since the 60s. In fact, his last appearance was a "Whatever Happened to..." backup in '81.
Huh. Wasn't he in most of the issues of the Challengers of the Unknown revival that ended in 1978 as well? The one with Deadman and Swamp Thing tagging along? I suppose that one only lasted six issues itself, but I would have though it would put him on the radar better than that single story. That Challengers run was only four years before this, and a well written story to boot. He certainly plays a major role in Crisis a bit down the road.
Maybe I'm just more Rip Hunter/Challengers-aware than most people, I did read them whenever I could in my youth despite their erratic publication history.
And in fairness to Clark, he's probably not at his best what with all the split in two/demonic possession/woke up in a morgue stuff going on. :)
I just got the Captain Carrot out of this batch. Scott Shaw's dialogue was a lot less pun-filled than Roy Thomas'.
I think we are getting close to the point where I started reading Batman & Detective again given Croc and the circus and I think the imminent introduction of Jason Todd.
Yeah, Jason Todd debuts just next month--though not yet as Robin, of course.
Post a Comment