Friday, November 22, 2024

The Hidden Religions of D&D: The Church of Law


Thinking about rationalization of the implied setting of D&D, not in the way of industrial magic or anything like that (though I've done that before) but in the direction of how the implied setting of D&D might point toward its religions or belief systems. Sure, there's the explicit fantasy polytheism, but as others have pointed out, it's undermined by the (at least up through AD&D) presentation of the cleric class as vaguely sort of Medieval Christian and by the fact that historical polytheism didn't work like D&D thinks it does. As Delta puts it:

...D&D claims to have a polytheistic religion, but you've got both the politics and the critical Cleric class set up as in the medieval Christian world, and nowhere else.

Is there a more interesting and perhaps more realistic way weave together the elements presented? I think so.

Note that Clerics of 7th level and greater are either "Law" or "Chaos", and there is a sharp distinction between them.
- Gygax & Arneson, Men & Magic

OD&D mentions Law and Chaos with regard to a cleric's orientation. To me, this suggests a system of belief with a dualist cosmology. (Perhaps this is the actual state of the cosmos, but it doesn't have to be!) This is a moral dualism, as the two opposing forces or principles are in conflict. This could be interpreted (and perhaps is by some sects or particular faiths) as ditheistic with two gods or groups of gods in opposition, but I also think the broader, philosophical tradition could embrace transtheism, where the existence of Law and Chaos is a greater and more important truth than the existence or nonexistence of god-like beings/powers. 

The church of law is syncretic, incorporating deities as it grows as agents, exemplars, or aspects of Law. No doubt there would be historic disagreement (possibly even conflict) over just how much deference and attention these powers are rightly due.

Clerics/priests, given the hierarchical structure presented in OD&D, are important in public rituals and ceremonies of the belief system but are also likely interpreters and scholarly experts on Law. Each of these Patriarchs (and Matriarchs, probably, though OD&D doesn't mention them!) is independent and self-governing but in fellowship with the others (generally). Initially a Patriarch would be a charismatic leader who attracts followers, but presumably the church they founded would have a mechanism of choosing a successor. 

Patriarchs are the final arbiters of the commandments of Law within their area, but the Patriarchs of the various churches might vote to decide points between them, or perhaps different interpretations would reign in different jurisdictions. Another aspect of the high clerical function extremely relevant to adventuring is calling for and supporting crusades/jihad against Chaos. 

Speaking of Chaos, it does seem a bit odd it is presented with a hierarchical clerical structure identical to Law's. One possibility is the "anti-clerics" are sort of Satanists and just performatively mock the church of Law, but another possibility is that "Chaos" only speaks to its ultimate goals or cosmological beliefs, not to its organizing principles. It's also possible (even likely) that the Church of Law applies the name Chaos to a diverse group of belief systems that don't agree with it and often don't agree with each other. 

6 comments:

Geoffrey McKinney said...

Another possibility about the anti-clerics of Chaos is that, instead of forming their own hierarchy, they secretly infiltrate the hierarchy of Law (as in the Keep on the Borderlands).

Trey said...

That's a good point! It doesn't have to be a different hierarchy

James Mishler said...

I've often gone with the Church of Law generally being a relatively monolithic organization with a feudal structure (like the Roman Catholic Church), but with wiggle room on the edges such that there are factions (by philosophy, patron deity, patron saint, or culture) that bring conflict within the organization. Sometimes this ends up causing schisms of such levels that the factions go to war. When the best answer you can get directly from the gods comes in the form of yes, no, or silence, this can easily happen. And of course, not all the gods of law are going to necessarily agree on the laws or their interpretations. I've also had multiple churches dedicated to Law that revere completely distinct gods and interpretations of "Law," which fight each other just as readily and with as much fervor as they fight the forces of Chaos.

The Temple of Chaos, on the other hand, is usually nothing more than a placeholder name for a wide variety of cults, most of which are more likely to fight with each other than with the Church of Law. Most revere different Chaos Gods or Demon Gods, but then even cults of the same Chaos God often fight with one another.

There are also the various Old, Pagan, Heathen, and/or Petty Gods, usually druidical in nature but not always, that fit in the spaces in-between, representing the world itself, rather than the interloping forces of Cosmic Law and Cosmic Chaos.

James Mishler said...

Here's an example set of pantheons I worked up for my next Greyhawk campaign. I have two major Lawful temples and each has their own Chaotic counterparts -- one arose in the Great Kingdom and is mostly Oeridian, the other is an outgrowth of the original Suloise pantheon. Both combine elements from the Greyhawk pantheon; Gods, Demigods, & Heroes; and Deities & Demigods.

Mitra vs. Set
Epimetreus, the Holy Prophet of Mitra, proselytized during the rise of the Great Kingdom, and his faith in the Law and Good of Mitra spread as the Great Kingdom grew. It remained in many places when the Great Kingdom retracted and has only grown stronger in those places as the Great Kingdom has turned to Chaos and Evil.

Zealous theocracies are found in the Prelacy of Almor (St. Pelor), the See of Medegia (Set), the Theocracy of the Pale (St. Pholtus), the Shield Lands (St. Heironeous), the Archclericy of Veluna (St. Rao), and the Archcounty of Verbobonc (St. Cuthbert).

Other places where Mitra worship remains strong include Furyondy, Nyrond, and the Urnsts. The Temple of Mitra is just another one of many temples in other lands.

Set and his coterie of demon-gods are openly worshiped only in the Great Kingdom. Elsewhere, their worship is illegal and harshly punished, and so remains underground – usually literally!

TEMPLE OF MITRA
Lawful Good. MITRA (Protector of All Good), St. Cuthbert (of the Cudgel), St. Rao (the Peacemaker), St. Heironeous (the Valorous)
Neutral Good. St. Celestian (of the Stars), St. Pelor (of the Dawn)
Lawful Neutral. St. Pholtus (of the Light)

TEMPLE OF SET
Chaotic Evil. Akivasha (F, Queen of Vampires), Apophis (King of Serpents), Derketo (F, Debauchery & Depravity), Harakht (The Demon-Hawk), Harmakhis (The Demon-Sphinx), Nebethet (F, Mummy Queen of Darkness), SET (Source of All Evils), St. Hextor the Blackguard (The Anti-Paladin)

Trey said...

A real S&S flavor there

James Mishler said...

Here is the other Law vs. Chaos pantheon. I thought I'd also posted this one earlier. This has the added complication of the Neutral gods. As can be seen, this pantheon is found in the Sheldomar Valley, with the exception of the Wild Coast and the Selintan Valley, where the two major pantheons of Law overlap.

Suel – Melnibonéan Gods
Bissel, Geoff, Gran March, City of Greyhawk, Keoland, Pomarj, Sea Princes, Sterich, the Uleks, Wild Coast, Yeomanry.

The Kingdom of Keoland has an official faith, the Temple of the Lords of Law, which reveres all of the Lords of Law of the ancient Suloise Pantheon, with Donblas the Justice Maker as the King of the Lords of Law.

The temple is non-exclusive in the polytheistic realms of Bissel, Geoff, Gran March, Sterich, the Uleks, and the Yeomanry, where temples of the Elemental Lords and the Beast Gods are not uncommon.

The Temple of the Lords of Chaos is banned in Keoish dominions and is only found underground other than the Pomarj and the Hold of the Sea Princes, where the Lords of Chaos are openly worshipped.

Lawful Good. DONBLAS THE JUSTICE-MAKER (Law, Order, Chivalry, High Lord of Law), Ilah of the Open Hand (F, Mercy, Monks), Mirath of the Shield (F, Protection)

Lawful Neutral. Arkayn of the Wand (Magic, Wizards), Bralm (Industriousness, Insects), Goldar of the Scales (Trade, Civilization), Lendor of the Hourglass (Time, Tedium), Miggea Maiden-Mother-and-Crone (F, Birth, Life, Death), Shalod of the Blade (Battle), Wee Jas (Magic, Death)

Neutral. Grome (Earth), Kakatal (Fire), Misha (Air), Straasha (Water); Fileet (Lady of Birds), Haaashastaak (Lord of Lizards), Meerclar (Mistress of Cats), Nnuuurrrr'c'c' (Lord of Insects), Nuru-ah (Lord of Cattle), Roofdrak (Lord of Dogs); there are many more animal gods.

Chaotic Neutral. Llerg of the Beasts (Beasts, Wilderness), Mabelode the Faceless (Murder, Assassins), Slortar the Old (Depravity), Xiombarg Queen of Chaos (Chaos)

Chaotic Evil. ARIOCH OF THE SEVEN DARKS (King of the Hells), Beltar (F, Caves, Malice, Pits), Chardros the Reaper (Death), Pyaray the Tentacled Whisperer (Oceans, Seas, Secrets)