Showing posts with label storm. Show all posts
Showing posts with label storm. Show all posts

Wednesday, April 5, 2017

Wednesday Comics: Storm: The Labyrinth of Death

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Labyrinth of Death (1983) 
(Dutch: Het Doolhof van de Dood) (part 1)
Art by Don Lawrence; script by Martin Lodewijk

Storm, Nomad, Rann, and the would-be  pirate crew are on their way to Rann's home asteroid. The crew are none too happy as they're looking for plunder. A mutiny is in the offing.

The mutineers attempt to kill Storm by ramming a timber into the cabin while Storm, Rann, and Nomad are inside. The cabin's smashed but Storm manages to dive out of the way. Still, Storm's knocked out and the leader of the mutineers get's the drop on him.


Nomad is forced to surrender. Soon, Storm and his friends are being marooned on a tiny asteroid:


Storm discovers large eggs in the nest of some sort of bird. They don't have to wait long to see the mother:


Meanwhile, Theocrat Marduk is still trying to find the Anomaly (Storm)  but his technicians can't get a fix. He demands his unwilling bride-to-be Ember be brought to him so she can give a description of the Anomaly to help them. Ember, however, has escaped with the help of a woman with a hidden face. She leads Ember into the cities sewers.

Back on the asteroid, Storm hits the bird in the head and Rann wraps his sash around its eyes, trying to escape the darkness the bird flies--and our heroes ride it all the way to Rann's home.


Rann is reunited with his daughter and the poor space bird is sent on its way. Storm on his a few days to rescue Ember before the wedding to Marduk. Rann relates he knows of a quick way to reach Pandarve's surface: The Devil's Ride. Storm and Nomad take that ride:

TO BE CONTINUED

Wednesday, March 15, 2017

Wednesday Comics: Storm: Pirates of Pandarve

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Pirates of Pandarve (1983) 
(Dutch: De Piraten van Pandarve) (part 5)
Art by Don Lawrence; script by Martin Lodewijk

After recruiting the other slave miners to their side, Storm and Nomad lead them to the elevator out of the mine. Along the way, they defeat more guards and bring ever more slaves to their side.

When Storm reaches the surface, he finds Rann just about to buy back his freedom from the mine owner.  That's all unnecessary now as the battle is joined between the former slaves and the owner:


The slaver breaks out some shuriken:

Before the mine owner can have his monster throw Storm in the pit, Nomad pushes them in. The monster tries to climb out, but Storm shoots the rope.

Storm has trouble keeping his army under control. They run wild in the street, looting and burning, as he attempts to lead them to the harbor. They force the ferryman to carry them into orbit, where they promptly commandeer a ship, sending the crew down to the planet.

Nomad poses a question to Storm:


THE END OF PIRATES OF PANDARVE

Wednesday, March 1, 2017

Wednesday Comics: Storm: Pirates of Pandarve

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Pirates of Pandarve (1983) 
(Dutch: De Piraten van Pandarve) (part 5)
Art by Don Lawrence; script by Martin Lodewijk

Marduk explains to a shocked Ember that he really isn't interested in her; she's just bait for the Anomaly. Why is the Anomaly (Storm) so important? His travel through time has embued him with energies that Marduck thinks he can use to control "the powerlines of space and time."

When Storm comes for Ember, Marduk figures that power will be his. Ember tells him others have gone up against Storm before--and failed.

Meanwhile on the Pirate Planet:


All that ice is turned to Vertiga Bas's drinking water via monstrous worm things called griffs:


Storm is partnered with the red (literally) man Nomad and told they will work together until one of them dies.

Nomad shows Storm the ropes in the mines and the use of the equipment. Storm tells Nomad about Rann and his promise to return with money (though now Storm doesn't plan to wait that long). Nomad surmises that if a tariev hunter like Rann knows where to get that much money, it can only mean one thing:


Rann must know the location of the tariev graveyard. Another slave, eavesdropping seems interested in this information.

Storm and Nomad begin an escape attempt. Storm powers up their work lasers so they can actually hurt a guard and capture him. They force him to lead them to the central lift shafts. On the way, some other guards try to stop them, but Storm blasts a griff in the eye, and the creature's death throes kill them. Unfortinately, it also causes a rockfall!

After digging themselves out, Storm and Nomad ambush a maintenance crew heading in their direction. They overpower the guards, and recruit the slaves:


TO BE CONTINUED

Wednesday, February 22, 2017

Wednesday Comics: Storm: Pirates of Pandarve

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Pirates of Pandarve (1983) 
(Dutch: De Piraten van Pandarve) (part 4)
Art by Don Lawrence; script by Martin Lodewijk

Storm's plan to free Rann's daughter involves starting a fight with the slaver, Redeye. The police almost arrest him--for not giving every a chance to wager first. Though Storm is weaponless and the slaver armed with a sword, Storm wins and Redeye lands on his on blade.

Unfortunately, the slaves now become the property of the auctioneer. Rann assures Storm he can get the money to buy back his daughter, but it will take time. Storm another idea: Rann can sell him and use the money to save his daughter, then go get the money to buy Storm back later.

They go through with the plan with Rann promising return in a few weeks. Storm, meanwhile, is sold to the boss of the watermines:


Meanwhile, Ember is getting the beauty-treatment much against her will, courtesy of the servants of Theocrat Marduk. He's pleased with the result:


He orders her image broadcast via newsfax and telepathic transmitter throughout the system. His hope is that "the Anomaly" (Storm) will see it. Storm does on a poster as he's being dragged off to the watermines, now regretting his deal with Rann.

Marduk tells Ember his plan:



TO BE CONTINUED

Wednesday, February 8, 2017

Wednesday Comics: Storm: Pirates of Pandarve

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Pirates of Pandarve (1983) 
(Dutch: De Piraten van Pandarve) (part 3)
Art by Don Lawrence; script by Martin Lodewijk

Storm and Rann travel back to find Ember. She  is gone, though they do find her bow. Rann is certain she is dead--there are many dangers in space, after all--but Storm can't convince himself.

They travel on to Vertiga Bas the Pirate Planet to see if they can find Rann's daughter. Around the planet there is a swarm of ships. Rann explains:


The two locate the ferryman. He operates a hot air balloon that transports people from "orbit" to the only landing zone allowed to visitors--for a price. Rann grumbles about the cost, but he pays it.

A Vertiga Bas official greets them when they arrive. He tells them the laws of the Theocrat hold no sway here; there is only one law. For a price, he explains: Do nothing wrong. This actually means: "don't get caught by the police doing anything that might be considered an offense." These who break the law of Vertiga Bas are branded with a yellow circle, and anyone who gets two yellow circles is ejected into "orbit" by a catapult, there to die of thirst and hunger.

Storm and Rann don't plan to stay long. They make their way to a bar to try to find information. Storm asks the barkeep if he knows of any ships that have arrived recently with slaves to sell. The barkeeper informs him that asking questions is "considered anti-social in Vertiga Bas." After Rann pays him, the man becomes more helpful: in the Market of a Thousand Jars there is a slave market and a new ship has just unloaded its wares.

Arriving at the market, Rann immediately sees his daughter:


The slave trader tries to get in Rann's way and gets punched for his trouble. That action earns Rann a yellow circle brand:


Rann's daugher goes up for auction. Rann bids 300 credits and wins, but he doesn't have the money on  him, but he assures the auctioneer he can get it. In view of his status as a newcomer, they give him one hour to come up with it, otherwise the girl will go on the block again.

Rann doesn't know how he can get the money in that short amount of time, but Storm has an idea.

TO BE CONTINUED

Wednesday, February 1, 2017

Wednesday Comics: Storm: The Pirates of Pandarve

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Pirates of Pandarve (1983) 
(Dutch: De Piraten van Pandarve) (part 2)
Art by Don Lawrence; script by Martin Lodewijk

It turns out the hunter coming at Storm with a polearm isn't trying to attack him but instead carves into the whale and takes a small sphere out of its cranium. He gives it to Storm to eat. Reluctantly, Storm does. At first, he's in pain, but then his consciousness gets expanded and finally:


Despite the fact that Rann thinks Storm is a god, he refuses to take him back to rescue Ember, citing the fact he only saves one person a day. When Storm insists (violently), Rann karate chops him and ties him up. After Storm calms down, Rann explains that this tariev (the whale) means life for his family. He has to get it home first, but he will bring Storm back to the place where he found him after. Storm agrees to help.



They approach the asteroid Kyrte when Rann makes his home. When they seem smoke rising from where his home would be, Rann fears trouble and they cut free the tariev to hurry back, They find his home destroyed. A dying servant tells the two that the house was attacked by pirates from Vertiga Bas. The Lady Rann and some servants fled into a burning crypt, preferring death to capture, but Rann's daughter fell into pirate hands.

Rann prepares to follow his wife into death, but Storm argues they should try to resuce his daughter. Rann is skeptical, but agrees to try.

Meanwhile in the palace of the theocrat, his agents present him with what they found when they went to seek the anomaly. Though the anomaly was gone from the coordinates, they did find Ember. Not knowing their intentions and not speaking the language of Pandarve, Ember fights futilely with the Theocrat's men.

Marduk the Theocrat realizes she might be valuable in luring the anomaly to him:



TO BE CONTINUED

Wednesday, January 25, 2017

Wednesday Comics: Storm: The Pirates of Pandarve

My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Pirates of Pandarve (1983) 
(Dutch: De Piraten van Pandarve)
Art by Don Lawrence; script by Martin Lodewijk

We open on world called Pandarve:


Marduk, the Theocrat of Pandarve, has had his scientists and magicians hard at work at creating a device to bring someone called "the Anomaly" to him over a great distance. He places the last element needed into the device: a red sphere called the Egg of Pandarve.

An energy beam shoots out across unimaginable distances and arrives on Earth, striking Storm and causing him to disappear. Ember jumps into the beam after him and disappears as well.

Storm and Ember find themselves in orbit around a planet, falling slowly, yet someone able to breath. They have arrived near Pandarve at least, but this isn't exactly what the Theocrat wanted. His technicians are looking for them, but a rebel attack disrupts their power supply. The "Anomaly Detector" tells Marduk that the object of his search has arrived in the system at least.

Meanwhile, Ember and Storm encounter something surprising:


Staring down the maw of some sort of space whale, Storm and Ember push away from each other. the force carries each of them out of the creatures path but on opposite sides.

A harpoon strikes the creature. It writhes in agony, hitting Ember, knocking her out, and sending her drifting away. Storm manages to grab on to a fin as the beast is hauled in by the hunter:


The hunter reels the creature in closer, then fires another harpoon.

Storm realizes the only way he can reach Ember is with the hunter's ship. He shouts to the stranger, asking for his help. The man's language in unintelligble, but he does move toward Storm:


TO BE CONTINUED

Wednesday, January 11, 2017

Wednesday Comics: Storm: The Creeping Death

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Creeping Death (1982) (part 5)
(Dutch: De Sluimerende Dood)
Art & script by Don Lawrence

While Storm and Huatl are going through their travails, Ember has been left hanging without food or water for two days to weaken her resolve. When he think she might be ready to give in, Kai has her brought to him. He offers her a drink to toast their future as man and wife:


Ember is suspended over hot coals. Kai gloats that by the time the gods appear tomorrow, she will be charred to bone.

The next day, everyone is assembled and the missiles they call gods rise as usual--but with them are Storm and Huatl!

Storm demands Kai honor his father's agreement. Kai refuses and orders Ember's ropes cut so that she will fall into the pit, but Storm has a trick up his sleeve. He pushes the button on a remote control he had kept hidden, launching one of the god missiles.

The townsfolk fall prostrate with superstitious awe. Kai snatches up the axe to do the job himself, but Storm braces the falling Ember. Still, both are left defenseless against another attack from Kai.

At that moment Huatl challenges Kai and quickly kills him before he can react. Storm declares that by their law, Huatl is now leader of both tribes, and a new age of peace can be ushered in.

After a week of festivities where Storm and Ember are the guests of honor, the two set out again to see what unknown lands lie beyond the horizon.

THE END

Wednesday, January 4, 2017

Wednesday Comics: Storm: The Creeping Death

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Creeping Death (1982) (part 4)
(Dutch: De Sluimerende Dood)
Art & script by Don Lawrence

Storm and Huatl, back in the hands of the Manatecs, will be forced to face someone named Kuadro in the duel. At the appointed time, they are led into an arena where ancient missiles risen--worshipped as gods by these people too.

Kuadro awaits the two prisoners on the opposite end of a narrow walkway across a pit filled with mordillos. It's time for the fight to begin, and Kuadro drops his poncho:


Storm is overmatched by a foe with four arms. He's knocked from the walkway but manages to hang on until Kuadro stabs him in the hand. Storm's other hand reaches for something to save him. He grabs a metal bar--which turns out to be a lever. The platform begins to turn. Kuadro is thrown off balance and falls into the pit.

Storm is declared the victor and the new leader. Storm demures from the office, offering Huatl in his place--after he returns. Before the Manatec people can respond, the two race into the tunnel the god-missiles emerge from. The two jump on the transports that carry the missiles along a track through the subterranean tunnel. Huatl thinks this all is the work of the gods, but Storm explains that ancient humans made this (though he wonders at what the power source must be).

The two reach an area where the air is thick. Vegetation has grown over the ventilation. The two lose consciousness. When Storm awakens, the transports have stopped in a massive assembly hall, and a horror is in front of them:


The spider grabs Huatl and begins to enrapt him in webbing. Thinking quickly, Storm wipes grease from the transport's axle so he can climb over the web without sticking. He manages to do that without drawing the attention of the spider and free Huatl.

No sooner is that done than the two have to sprint after the transport, which has began moving again.

TO BE CONTINUED

Wednesday, December 28, 2016

Wednesday Comics: Storm: The Creeping Death

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Creeping Death (1982) (part 3)
(Dutch: De Sluimerende Dood)
Art & script by Don Lawrence

Traveling through the jungle on the way to the place of the Manatecs, Storm comes to a gorge beneath an ancient dam. He makes a crude glider to fly across. It works more or less, but an attack by a giant condor brings him down into the reservoir--and into the hands of the Manatecs. They throw him in a cell with Yukan's son Huatl.

Meanwhile, Yukan's other son is still pining for Ember, despite his father forbidding him to marry her. Yukan has another bride in mind for his son, though Kai isn't interested. That night, Kai sneaks into his father's room to steal the amulet with the cure for Ember, but Yukan awakens and soon Kai is clapped in irons, Yukan plans to keep Kai that way until after the wedding.

Before the wedding, the "gods" rise and another challenge is issued against Yukan. He easily bests the first challenger, but then Kai chooses to challenge his father. Angry with his son, Yukan agrees. Kai is unable to stand against him, but before Yukan can deliver the killing blow he is distracted by Kai's wife to be begging for her groom's life. That distraction is enough for Kai to stab his father and kill him! Now he is the ruler and has the amulet--and Ember.

Back in the Manatec city, Storm has (incredibly) discovered a disassembled ancient laser pistol in a compartment behind a loose tile. He rebuilds it, but needs a piece of metal to make it active. Luckily, the guard that delivers their food as a silver amulet and Storm is able to scam it off him.

With the gun, Storm and Huatl are able to break out, though the gun doesn't have too many shots before it burns out. The escape into the forest, but they are pursued using reptillian creatures called mordillos:


They're treed by the creatures then the guards use a ram-horned mount called a battarax to knock them out of the tree. Storm manages to fight his way free again, but when Huatl is taken, he surrenders rather than leave him behind.

Elsewhere, Kai uses the antidote to cure Ember. As soon as she is awake, he demands she marry him. Her answer is predictable:


Kai's response is equally typical of villains like himself:


TO BE CONTINUED

Wednesday, December 21, 2016

Wednesday Comics: Storm: The Creeping Death

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Creeping Death (1982) (part 2)
(Dutch: De Sluimerende Dood)
Art & script by Don Lawrence

Storm is brought before the warrior's leader, Yucan. Yucan boasts he is the only one who knows the antidote for Ember, but he won't divulge it, even after Storm roughs him up a bit. He wants to make Storm a trade. Yucan's son Huatl has been taken captive by the Manatecs that live in a city beyond a vast wall. If Storm will recue him, Yucan will give him the antidote. Storm agrees.

Suddenly, there is a call that the gods are coming. The populous runs in the square and kneel before great steel doors. The door rises and:


The ancient, automated missiles rise to point in the direction to launch at enemies long dead. A horn sounds. Yucan explains that when the gods come, it is time for a ritual challenge for rulership. If no challenger appears, a prisoner is sacrificed. Yucan makes short work of the sacrifice:


The missiles retract and the spectacle is over. Storm goes to tend Ember. Yucan tells him she will die in 10 days and introduces his son, Kai. He outlines the obstacles to reaching the Manatecs to Storm, but he only has eyes for Ember.

After Storm leaves, Yucan visits his father and asks to be allowed to marry Ember when Storm fails, and dies. Yucan refuses to allow it, citing tradition against marrying outsiders. Besides, Yucan points out, she will die without the antidote he keeps in his amulet--and no one will get that while he is alive. Kai agrees: While his father is alive.

TO BE CONTINUED

Wednesday, December 14, 2016

Wednesday Comics: Storm: The Creeping Death

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Creeping Death (1982)
(Dutch: The Dormant Death )
Art & script by Don Lawrence

Storm and Ember are racing along over water on hover-bike type things. They've been exploring the world since they left Antarctica. Suddenly, a sort of giant slug creature rises from the water, knocking Ember from her vehicle. Storm swoops down to help her, but the creature smashes into him.

When Ember surfaces, she sees Storm unconscious in the roots of a tree near the water's edge. Their bikes were destroyed. When Storm comes to, they decide to climb a tree to survey their surroundings. All around them is an immense jungle, but they also see what may be buildings at the horizon. With no place else to go, they head off in that direction.

It's tough going. They have to climb treacherous rocks and cut through dense vegetation. Then:


Hit by the dart, Ember first swoons, then wakes up in a violent rage. Storm manages to avoid her attacks then restrain her until she passes out. Storm carries her on then makes camp for the night. The next day, she is still out. Storm moves on, hoping somehow to find an antidote for the poison.

He makes it to the buildings, but they appear long deserted. Then:


The men reveal they've been following him all day, and they are the ones that shot Ember with the dart. The plan to take Storm to their leader. He isn't having it:


Once he beats them all, he tells them that now he's ready to be taken to their leader. And they do.

TO BE CONTINUED

Wednesday, November 30, 2016

Wednesday Comics: Storm: City of the Damned

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: City of the Damned (1982) (part 5)
(Dutch: Stad der Verdoemden)
Art by Don Lawrence & Script by Kelvin Gosnell

Storm and Ember take the winged horse to the ancient, ceremonial gate at the bottom of the city, which they believe will lead them to Gor's lair. They're right, and the green-skinned psychic watches them on a viewscreen--and waits.

Storm and Ember descend into the depths of the caverns beneath the city, thinking they'll find Gor at the lowest level. The walls to a passage way grow arms out of them and try to stop them:


Next they fight bat-creatures and pass precariously over flows of lava until they reach Gor's sanctum:


They easily disarmed Pulg, the dwarfish head of Gor's personal guard, but Gor himself proves tougher. He disarms Ember easily them brags about the extent of his power. Storm suggests there's one thing he can't do: travel through time.

Gor admits that is true, but counters he'll soon have control over the computer in the city. Not all time machines are big and unwieldy. Storm throws the time machine belt at Gor, a belt with only enough power for a one way trip! Gor is gone to the end of time.

Back in the city, the war is over. Gor's troops have stopped fighting. Both groups can work together to rebuild.

Storm still has his one request to make of the central computer, Terminal One. Storm argues that computers should serve humans, not control:


Storm and Ember leave the people of their city to chart there own future without the computer.