Deadman has always been one of those deep-bench DC characters I have been fond of. Truthly, also more for the artists than the writing with the likes of Neal Adams, Jose Luis Garcia-Lopez, and Kelly Jones depicting him at various times. I already have the Neal Adams Deadman collection, but looks like I'll be getting that material again plus some never before collected material.
Wednesday, December 9, 2020
Wednesday Comics: 2020 Holiday Comic Gift Guide
Deadman has always been one of those deep-bench DC characters I have been fond of. Truthly, also more for the artists than the writing with the likes of Neal Adams, Jose Luis Garcia-Lopez, and Kelly Jones depicting him at various times. I already have the Neal Adams Deadman collection, but looks like I'll be getting that material again plus some never before collected material.
Sunday, December 6, 2020
Star Trek Endeavour: The Evictors
Andrea as Lt. Ona Greer, Chief Engineer Officer
Bob as Capt. Robert Locke
Gina as Cmdr. Isabella Hale, Helm Chief
Tug as Dr. Azala Vex, Trill Chief Medical Officer
Commentary: This adventure was based on issue 41 of the Gold Key Star Trek series from November of 1976. In that story, the Sanoora wind up attacking the Enterprise and so the starship helps the Nrakans drive off the would be invaders. Spock only discovers their is some truth to their claim in the coda.
Weird Revisited: The Galactic Great Wheel
So here's the pitch: Sometime in the future, an early spacefaring humanity encounters a gate and gains access to a system of FTL via hyperspace (or the astralspace) and gets its introduction to an ancient, galactic civilization with arcane rules and customs a bit like Brin's Uplift universe. At the "center" of the gates is Hub, a place with a gigantic neutral territory station--like Babylon 5 on a grander scale. Hub connects to all the various worlds. Here's a short sampling:
Archeron: A war world, possibly one where a decadent civilization has kidnapped warriors form different times and worlds to battles for their entertainment.
Beastworld: A planet where many animal species share a group intelligence.
Carceri: An environmentally hostile ancient prison planet.
Limbo: A world in an area of reality warping "broken space" where hyperspace spills in leading to a graveyard of ships.
Mechanus: Robotic beings out to bring order to the galaxy via assimilation. A somewhat (maybe) more reasonable Borg.
Pandemonium: A world only inhabitable in subterranean caverns, but even those are swept by winds that generate infrasound that can drive humanoids insane like the titular Winds of Gath.
Thursday, December 3, 2020
Werewolf Trooper!
Art by Jason Sholtis |
The werewolves were supreme in the 32nd century. Only the destruction of the moon final broke their reign.
Monday, November 30, 2020
Star Trek Ranger: Prime Time
Aaron as Lt.(jg.) Cayson Randolph
Paul as Cmdr. D.K. Mohan, Chief Helmsman
Synposis: Ranger is on a cultural exchange mission to Viden, an advanced world who has given up space travel for television. When the crew intervenes in the apprehension of a sitcom who tries to escape his contract, they find themselves the unwilling subjects of a reality show.
Commentary: This adventure was based on IDW's Star Trek: Year Four #4 written by David Tischman. It's a humorous story in the comic in the manner of the TOS episode "A Piece of the Action," though its plot bears some resemblance to "Bread and Circuses" in it's satire of the television industry. The player's certainly took to it in the way it was intended.
Sunday, November 29, 2020
The Three Planeteers
In my short Thanksgiving travels, I managed to complete the audiobook of Edmond Hamilton's The Three Planeteers, originally published in the January 1940 issue of Startling Stories. Other than providing the inspiration for the name, Dumas' novel has little bearing on Hamilton's work.
In a future (Sometime in the 28th Century, I believe. An exact date isn't given.) where humanity has settled all the worlds in the solar system and gradually adapted to them. The fascist dictatorship of Haskell Trask has spread from Saturn and its moons, to all the outer planets, forming the League of Cold Worlds, which now menaces the Alliance of the inner worlds.
The titular trio are the most famous outlaws in the solar system: John Thorne of Earth, Sual Av of Venus, and Gunner Welk of Mercury. It turns out they aren't really outlaws at all, but special agents for the Alliance, pretending to be criminals so the Alliance has plausible deniability regarding their actions against the League.
With war looming, the only hope of the Alliance to defeat the massive League war fleet is an experimental new weapon which requires the ultra-rare substance radite to work. Good news is there sufficient radite on the trans-Plutonian world of Erebus. Bad news is no one has ever returned from Erebus alive. Well, no one except, it's rumored, a former renegade turned space pirate. Said pirate is now dead, but his daughter reigns as pirate queen in the Asteroid Belt.
Besides the classic space war plotline, Hamilton gives a lot of space opera color: "joy-vibration" addicts, hunters in the fungal forests of Saturn, and the deadly secret of Erebus. It could be easily shorn of some it's old-fashionedness and moved outside of the solar system. Pieces would be easy to drop into Star Wars or any other space opera game.
Friday, November 27, 2020
Go to Very Distant Lands
Art by Steve Ellis |
Adventure Time ended its original run in 2018, but there's a now series of single episode stories on HBOMax. Watching those reminded me how a lot of rpgers were excited about Adventure Time, at least in its early seasons. It's sort of gonzo, post-apocalyptic setting seemed very much cut from the same cloth as a lot of rpg worldbuilding.
- Make the setting more expressly post-apocalyptic. Not in the usual Tolkienian way that D&D usually is, but in the Gamma World way.
- Avoid the standard versions of standard monsters. You can use names like "dragon" if you want, but avoid the standard fantasy dragons of D&D. Ok, maybe goblins or giants can stay, but no orcs. My suggestion: borrow a lot of monsters and races from Gamma World, and lean heavy on the AD&D Fiend Folio derived monsters.
- Elementals are important, but maybe not the standard Greek ones. They seem to be part of a fundamental magic structure of the universe, but Fire, Water, yada yada may not be where it's at. Luckily, D&D gives us para- and quasi- elementals that are weirder.
- Don't be afraid of the player's getting ahold of more advanced tech, but not weapons so much. Let them freely pick up a bit of the 20th or 21st Century here and there, but don't make weapons or combat related. Let them find record players (or ipods), or gameboys and the like.
- Mutagens and weirdness. While AT doesn't dwell on it, it has decree of weirdness and even body horror that seems drawn from the most fevered of post-apocalyptic or atomic war fiction. The zones of Roadside Picnic have more in common with it that you might think.
- Negotiation is always an option. Very few creatures should be attack on sight sorts. Most of them have got the same sort of troubles and aspirations as the adventures, just a different point of view.
- Don't be afraid of humor. The first edition of Gamma World embraced the silliness of its premise and with something like this, you should too.
Wednesday, November 25, 2020
Wild Wild West Revisited Wednesday
Instead of watching some parade on Thanksgiving, you can sit back and read the installments you've missed of "Revisiting the Wild Wild West" a rewatch and commentary on selected episodes by Jim "Flashback Universe" Shelley and myself.
Monday, November 23, 2020
Weird Revisited: Dead Stars & Outer Monstrosities
The release of the pdf of the William Hope Hodgson-inspired rpg Grey Seas Are Dreaming of My Death last week, brought to mind this post from last year...
Art from the Oldstyle Tales Press edition |
As we understand the word," said the old Doctor. "Though, mind you, there may be a third factor. But, in my heart, I believe that it is a matter of chemistry; Conditions and a suitable medium; but given the Conditions, the Brute is so almighty that it will seize upon anything through which to manifest itself. It is a Force generated by Conditions; but nevertheless this does not bring us one iota nearer to its explanation, any more than to the explanation of Electricity or Fire. They are, all three, of the Outer Forces—Monsters of the Void....
- William Hope Hodgson, "The Derelict"
Thursday, November 19, 2020
Some Thoughts on Science Fiction Settings
Thinking about science fiction settings in rpgs (and in film and television which I think is the biggest influence on rpg sci-fi settings) I think that two important factors are scale and frame. Scale is the size of the setting, not necessarily in absolute terms (though maybe), in narrative terms. Frame is a descriptor or genre of the typical types of stories the setting supports. The two factors are not independent or exclusive.
- Crime/Hard-boiled Mystery (Outland) - Hard people doing hard things...in space
- Exploration, Pulp (John Carter) - A stranger meets a strange land or lands
- Exploration, Mystery/Horror (Alien) - we've found something anomalous and now it might kill us.
- Exploration, Realistic - (can't think of film here) - Alien planets are mostly inhospitable, talking to other species is hard!
- Exotic Ports of Call (Star Trek) - every week another world, another adventure
- Outpost (Babylon 5) - Everybody comes to Rick's
- Pioneers (Earth 2) - A little bit of exploration, but mostly we're putting down roots
- World-trotting (Star Wars) - Constant motion; as many exotic backdrops as possible
- Galaxy Wrecking (Guardians of the Galaxy) - the universe is vast and wild
- Ship/Station
- Planet/Megastructure
- Orbital System (this could be either a group of moons or artificial satellites)
- Solar System
- Near/Few Star Systems
- Several Star Systems
- Many Star Systems/Galaxy
- Galaxies+
Wednesday, November 18, 2020
Wednesday Comics: Grant Morrison's Green Lantern
If you do like some of those things....well, you might like it.
I think for most people Hal Jordan Green Lantern might be a bit of a hard sell. I'm sure there are folks out their that love him (Geoff Johns writes for them, apparently), but I don't know anyone that views him as their favorite. Morrison's take gives him some characterization that he hasn't had before, but I'd hesitate to call it depth. He is stalwart, and cocky, and mostly unafraid. He is also not terrible success at much other than being good at facing down danger and being a hero.
That sort of character stuff mostly takes a back seat to gonzo sci-fi superheroics. Morrison's view of DC galactic and multi-dimensional society is incoherent in the sense that it's hard to discern much when it's coming at you out of a firehose. It's perhaps a bit like Guardians of the Galaxy, perhaps, in a "just go with it" sort of way, but it's also very DC Silver Age filtered through modern sensibilities. It's grounded with the often very police procedural approach taken to the Green Lanterns' job and the tribulations they face. Barely surviving an onslaught from an antimatter universe is followed by a day in court, where the perps play on the judge's sympathies. It even touches on police brutality early in the run, but wisely that's a bit a misdirection. The bubble Morrison is building would probably pop in the face of too much realism.
While the series doesn't lack for action, cleverness and problem solving are often the solution to the stories' central dilemmas, in Silver Age fashion. Liam Sharp's art certainly supports the action and the sometimes trippiness of the setting, but I occasionally sort of wish for someone a bit cleaner-lined to make some scenes a bit clearer and as a counterpoint to Morrison's flights of fancy rather than a henchman. José Luis García-López would have been great for this.
Anyway, it's not my favorite of Morrison's mainstream DC works, but it keeps me coming back. I'm also hoping (like with his Action Comics run) that it has some surprises at the end that make what came before seem even better. We'll see.
Monday, November 16, 2020
Cutting Through Evil-Doers in the Land of Azurth
A Sunday of last week, our 5e Land of Azurth came continued with the group finishing our adaptation of the adventure "The Barber of the Silverymoon" by Jason Bradley Thompson. With the intelligence gleaned from the captive znarr, the group continued exploring the caves. They sound discovered the real Tom the Barber in an oubliette. He led them to a Mr. B. Zoar, the korred whose magic hair was the source of all this madness. The korred looked sort of like this guy:
With the source of the evil hair removed, the party went looking for the Znarr queen Zarvoola. They happened to rescue an old acquaintance of theirs, Calico Jack the Cat Man, along the way.
They found Zarvoola surrounded by a horde of sycophant znarr. The well placed sleep spells cut down on the enemy forces and then they were really cut down by the arms of the fighters. Even the cleric got into the act with spells and mace.
In the end, Zarvoola's true identity as a hag was revealed, and what znarr were left beat a hasty retreat. The party assured all the prisoners were freed and left it in the hand's of the logical magical society to clean up the mess.
Friday, November 13, 2020
Forgotten Futures: Stanley Weinbaum
I've mentioned the science fiction of Stanley Weinbaum (1902-1935) on this blog before. I was pleased to discover that the free rpg for public domain setting, Forgotten Futures has a Weinbaum adaptation: Forgotten Futures XI: Planets of Peril. If nothing else the worldbook is great.
You might want to check out the other Forgotten Futures rpgs are well.
Monday, November 9, 2020
Random Asteroids
Continuing my random old science fiction solar system generators here with one for the asteroid belt. The asteroids are much less specified than Mars or Venus in the fiction, but there are stories to draw on. The first thing to keep in mind is that asteroids in pulpish tales tend to be much closer together than in real life. Maybe not quite Empire Strikes Back asteroid field distance but close.
Sunday, November 8, 2020
Weird Revisited: Encounters in A Martian Bar Before the Gunfight Started
Art by Jeff Call |
02 A shaggy, spider-eyed Europan smuggler waits nervously for her contact.
03 Four pygmy-like “mushroom men," fungoid sophonts from the caverns of Vesta. They are deep in their reproductive cycle and close proximity gives a 10% chance per minute of exposure inhaling their spores.
04 A Venusian reptoid lowlander with jaundiced eyes from chronic hssoska abuse and an itchy trigger-claw.
05 Two scarred, old spacers in shabby flight suits. They're of human stock mutated by exposure to unshielded, outlawed rocket drives.
07 A cloud of shimmering lights, strangely ignored by most patrons, dances around twin pale, green-skinned chaunteuses. It's actually an energy being from the Transneptunian Beyond.
08 An aging, alcoholic former televideo star (and low level Imperial spy) with 1-2 hangers-ons.
09 A Venusian Wooly who just lost a Martian chess game to a young farm-hand who doesn't know any better.
10 A Martian Dune Walker shaman on his way to a ritual at a nearby Old Martian ruin, with a bag of 2d6 hallucinogenic, dried erg-beetles. He dreams of driving all off-worlders from Mars.
Friday, November 6, 2020
An "Old Solar System" of Your Own
The "Old Solar System" is a term that has been used to refer to the more romantic views of our planetary neighbors before space probes and better observations through a wet blanket of reality over the whole thing.
Back in 2019, I wrote a series of posts with generators based ideas drawn from fiction of the era about the three most important worlds of the Old Solar System. Check them out and roll up your own version!
Tuesday, November 3, 2020
Tuesday Comics: Election Day Edition
Monday, November 2, 2020
Atomic Age Space Horror Inspirations
In a recent post, I discussed what I saw as the possibilities of retro sci-fi horror of the gleaming rockets and stalwart spacemen variety, not the grubby, paycheck-seeking space jockey's popular in the Alien-inspired rpgs. I mentioned a few inspirations there, but I felt like a more extensive list was in order.
Comics:
Weird Fantasy (1950)
Weird Science (1950)
Incredible Science Fiction (1955)
Some stories in later anthology series like Alien Worlds (1982), Mystery in Space (1980 revival), Time Warp (1979)
Fiction:
"In the Walls of Eryx" H.P. Lovecraft.
Leigh Brackett stories including "Shannach - The Last," "Purple Priestess Mad Moon," etc.
Ray Bradbury. Early short fiction, including "Death-by-Rain" and "The City."
CL Moore. Northwest Smith Stories
Clark Ashton Smith science fiction, including "The Immeasurable Horror," "Vulthoom," and "Vaults of Yoh-Vombis."
A.E. van Vogt. Voyage of the Space Beagle (1950). It's a fix-up of previously published short stories "Black Destroyer," "Discord in Scarlet" (both of which bear some resemblance to Alien; the first also likely inspired the Star Trek episode "Man Trap"), "War of Nerves", and "M33 in Andromeda."
Stanley Weinbaum solar system stories particularly "Parasite Planet," "The Lotus Eaters," "The Mad Moon," and "Planet of Doubt."
Film & TV:
The Angry Red Planet (1959)
It! The Terror from Beyond Space (1958)
Forbidden Planet (1956)
Planet of Vampires (Terrore nello spazio) (1965)
Outer Limits, select episodes
Star Trek, select episodes including "The Cage," "The Man Trap," "What Are Little Girls Made Of?" "Operation: Annihilate!"
Twilight Zone, select episodes
Queen of Blood (1966)
Friday, October 30, 2020
Armageddon Alternatves
Anne from DIY & Dragons reminded me earlier this week of some of the cool stuff from the Buck Rogers comic strip: namely things like the Org gangs and the anti-gravity belts they aware they allow them to make leaps like characters in wuxia films (or the Matrix movies). For the most part, these things are present in the novella that inspired the comic strip: Armageddon 2419 AD by Philip Francis Nowlan. It tells the story of
Yellow Peril racism is an unfortunate relic of the past, but I think it's pretty easy to get rid of that and keep the fun stuff. We can sub out the conquerors. Here are a few options.
Martians: Wells' War of Worlds takes place in the early 20th Century (probably 1907) so it's a bit early to fit the Armageddon 2419 AD timeline, but there have been other invasions like Killraven. Maybe John Christopher's Masters aren't Martians, but they have tripods just like them.
Apes: Maybe Moreau-tech touches off a Planet of the Apes scenario early? Or perhaps the 1918 Spanish Flu epidemic is followed by a plague that kills off dogs and cats, leading to apes between adopted as pets, then bred as servants, etc. That's always assuming the apes don't come from Mars.
Robots/Artificial Beings/Cyborgs: Capek's R.U.R. takes place around the year 2000, but discovers the android creating process occurs earlier, so it could work. Of course, cyborgs from a Tenth Planet are always an option, too.
Monday, October 26, 2020
Star Trek Endeavour: The Clarity of Crystal (Part 2)
Andrea as Lt. Ona Greer, Chief Engineer Officer and Lt. Taryn Loy, Geologist
Bob as Capt. Robert Locke
Gina as Cmdr. Isabella Hale, Helm Chief
Tug as Dr. Azala Vex, Trill Chief Medical Officer
Commentary: This is the continuation of the STA adaptation of an adventure I wrote for a Star Trek Starships & Spacemen game back in 2013.
Friday, October 23, 2020
Weird Revisited: Tome of Draculas!
An orphaned Secret Santicore request in 2013 was for “better draculas.” This cryptic request I interpret in as referring to D&D’s propensity of turning unique creatures from mythology or fiction into a class of creatures. This blogpost was the result.
With that in mind, here are some dracula variants:
DRACULA, AQUATIC
Aquatic draculas haunt sunken funeral ships or castles submerged by some natural or manmade upheaval. Draculas are restrained by running water, but relatively still lakes, inlets or lagoons provide a place where they may be active at least some of the time. Aquatic draculas are unable to summon rats, bats, or wolves, but crabs, sentient seaweed, piranhas, and unsavory otters are an option.
DRACULA, ANIMAL
Merely vampiric animals (besides bats) are impossible, but the power of a dracula’s curse is such that even beasts must succumb. Dracula dogs are the most common variety, but even cows have been known. Dracula animals have HD 7 and all the usual vampiric powers and weaknesses, plus whatever innate abilities they possessed in life. Magical animals may not be dracula-ized. (An alternate version of the hellcow appears here.)
DRACULA, LOVELORN
Some draculas ache for a love lost and often mistake some woman or another for this long dead inamorata. The charm ability of the lovelorn dracula often convinces the woman in question that she is indeed a reincarnation. Lovelorn draculas are mechanically identical to the standard version, but they are often hunkier and have flowing locks and a penchant for going shirtless. They seldom bother with summoning vermin, though they probably can.
DRACULA, NOSFERATU
These draculas are hideous and vaguely rodent-like in appearance. They lack the suave demeanor other draculas affect: they are either testy and animalistic, or creep- pathetic and lonely. They have a special affinity for vermin and can summon twice the usual number of rats. They also tend to bring plagues where they go and can cause disease. When exposed to sunlight they fade away rather than turn to dust.
DRACULA, OTHERWORLDLY
This dracula violates the "mostly male" rule. These draculas are mostly female and their foreignness comes from being from another world or plane where blood flows like water. They have none of the shapeshifting or animal summoning powers of usual draculas, but make up for it with HD 9.
DUST OF DRACULA
After a dracula dies, they turn to a reddish powder. This dust can be collected and made into a beverage when mixed with wine and human blood. When this potion is consumed, the imbiber must save vs. polymorph or painfully transform into a duplicate of the dracula whose dust was used.
Thursday, October 22, 2020
Dark of Space
With Mothership, an official Alien rpg, and probably some others I'm forgetting, the 70s "grubby future" sci-fi horror genre is quite well represented in gaming.
But sci-fi horror wasn't invented in the 70s. Alien borrowed a lot from the films like It! The Terror from Beyond Space and Planet of the Vampires, where gleaming spaceship hulls, shiny floors, and smart uniforms were the rule, but horrors still lurked in the darkness. When you think about it, Forbidden Planet is kind of horrorific if we ignore Anne Francis--and Robby the Robot.
The antecedents of this sort of "rocket horror" are to be found in prose science fiction. A.E. van Vogt short stories "Black Destroyer" and "Discord in Scarlet" were similar enough to Alien that 20th Century Fox settled a lawsuit. Reaching even further back, CL Moore's Northwest Smith short-stories from the '30s had a strong horror element.
It's time to get blood splatter on all that chrome! No one can hear square-jawed spacemen scream in hard vacuum, either.
Wednesday, October 21, 2020
Revisiting the Wild Wild West Continues
Since last I mentioned it here, there have been two more posts in our Wild Wild West series rewatch over at the Flashback Universe Blog.
See James West battle a house cat!
Monday, October 19, 2020
Star Trek Ranger: Patterns of Vengeance (finale)
Aaron as Lt.(jg.) Cayson Randolph
Paul as Cmdr. D.K. Mohan, Chief Helmsman
Synposis: Captain Greer, still stranded on the Brackett, must defend herself against Lt. T'Sar who is possessed by the Unity, a group mind created in a transporter research accident. The Unity want Janet Hester, the researcher they hold responsible for their creation. On the ice moon of Mycena, Marquez, Duffy, and Theras, go looking Janet Hester and discovered her remains in a crashed shuttlecraft, buried in the snow.
Commentary: This adventure was based on Marvel's Star Trek (1980 series) #8 written by Martin Pasko with art by Dave Cockrum.
Sunday, October 18, 2020
Weird Revisited: Bugbear Nightmare
Besides (one presumes) their kidnapped victims, bugbears subsist on such inedible provender as glass shards, potash, and the heads of rabid bats. They consider certain venomous toads an utter delicacy.
Friday, October 16, 2020
Universal Monster Ravenloft
Over at at Tales of the Grotesque and Dungeonesque, Jack points out that it would be trivially easy to have Strahd meet Dracula given the underlying conceits of Ravenloft. I wonder why we need Strahd at all? Why not replace the Darklords with the Universal Studios classic monsters? We might call this version Karloft because... well, why not?
The Mummy, Dracula, and Frankenstein (the Darklord would probably be Victor rather than his monster), would fit right in. The Invisible Man and the Phantom of the Opera ought to have their place too. The realm of the Creature from the Black Lagoon would be a bit of departure from the usual Gothic horror trappings, but I think it could be done.