Wednesday, November 25, 2020
Wild Wild West Revisited Wednesday
Instead of watching some parade on Thanksgiving, you can sit back and read the installments you've missed of "Revisiting the Wild Wild West" a rewatch and commentary on selected episodes by Jim "Flashback Universe" Shelley and myself.
Monday, November 23, 2020
Weird Revisited: Dead Stars & Outer Monstrosities
The release of the pdf of the William Hope Hodgson-inspired rpg Grey Seas Are Dreaming of My Death last week, brought to mind this post from last year...
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| Art from the Oldstyle Tales Press edition |
As we understand the word," said the old Doctor. "Though, mind you, there may be a third factor. But, in my heart, I believe that it is a matter of chemistry; Conditions and a suitable medium; but given the Conditions, the Brute is so almighty that it will seize upon anything through which to manifest itself. It is a Force generated by Conditions; but nevertheless this does not bring us one iota nearer to its explanation, any more than to the explanation of Electricity or Fire. They are, all three, of the Outer Forces—Monsters of the Void....
- William Hope Hodgson, "The Derelict"
Thursday, November 19, 2020
Some Thoughts on Science Fiction Settings
Thinking about science fiction settings in rpgs (and in film and television which I think is the biggest influence on rpg sci-fi settings) I think that two important factors are scale and frame. Scale is the size of the setting, not necessarily in absolute terms (though maybe), in narrative terms. Frame is a descriptor or genre of the typical types of stories the setting supports. The two factors are not independent or exclusive.
- Crime/Hard-boiled Mystery (Outland) - Hard people doing hard things...in space
- Exploration, Pulp (John Carter) - A stranger meets a strange land or lands
- Exploration, Mystery/Horror (Alien) - we've found something anomalous and now it might kill us.
- Exploration, Realistic - (can't think of film here) - Alien planets are mostly inhospitable, talking to other species is hard!
- Exotic Ports of Call (Star Trek) - every week another world, another adventure
- Outpost (Babylon 5) - Everybody comes to Rick's
- Pioneers (Earth 2) - A little bit of exploration, but mostly we're putting down roots
- World-trotting (Star Wars) - Constant motion; as many exotic backdrops as possible
- Galaxy Wrecking (Guardians of the Galaxy) - the universe is vast and wild
- Ship/Station
- Planet/Megastructure
- Orbital System (this could be either a group of moons or artificial satellites)
- Solar System
- Near/Few Star Systems
- Several Star Systems
- Many Star Systems/Galaxy
- Galaxies+
Wednesday, November 18, 2020
Wednesday Comics: Grant Morrison's Green Lantern
If you do like some of those things....well, you might like it.
I think for most people Hal Jordan Green Lantern might be a bit of a hard sell. I'm sure there are folks out their that love him (Geoff Johns writes for them, apparently), but I don't know anyone that views him as their favorite. Morrison's take gives him some characterization that he hasn't had before, but I'd hesitate to call it depth. He is stalwart, and cocky, and mostly unafraid. He is also not terrible success at much other than being good at facing down danger and being a hero.
That sort of character stuff mostly takes a back seat to gonzo sci-fi superheroics. Morrison's view of DC galactic and multi-dimensional society is incoherent in the sense that it's hard to discern much when it's coming at you out of a firehose. It's perhaps a bit like Guardians of the Galaxy, perhaps, in a "just go with it" sort of way, but it's also very DC Silver Age filtered through modern sensibilities. It's grounded with the often very police procedural approach taken to the Green Lanterns' job and the tribulations they face. Barely surviving an onslaught from an antimatter universe is followed by a day in court, where the perps play on the judge's sympathies. It even touches on police brutality early in the run, but wisely that's a bit a misdirection. The bubble Morrison is building would probably pop in the face of too much realism.
While the series doesn't lack for action, cleverness and problem solving are often the solution to the stories' central dilemmas, in Silver Age fashion. Liam Sharp's art certainly supports the action and the sometimes trippiness of the setting, but I occasionally sort of wish for someone a bit cleaner-lined to make some scenes a bit clearer and as a counterpoint to Morrison's flights of fancy rather than a henchman. José Luis García-López would have been great for this.
Anyway, it's not my favorite of Morrison's mainstream DC works, but it keeps me coming back. I'm also hoping (like with his Action Comics run) that it has some surprises at the end that make what came before seem even better. We'll see.
Monday, November 16, 2020
Cutting Through Evil-Doers in the Land of Azurth
A Sunday of last week, our 5e Land of Azurth came continued with the group finishing our adaptation of the adventure "The Barber of the Silverymoon" by Jason Bradley Thompson. With the intelligence gleaned from the captive znarr, the group continued exploring the caves. They sound discovered the real Tom the Barber in an oubliette. He led them to a Mr. B. Zoar, the korred whose magic hair was the source of all this madness. The korred looked sort of like this guy:
With the source of the evil hair removed, the party went looking for the Znarr queen Zarvoola. They happened to rescue an old acquaintance of theirs, Calico Jack the Cat Man, along the way.
They found Zarvoola surrounded by a horde of sycophant znarr. The well placed sleep spells cut down on the enemy forces and then they were really cut down by the arms of the fighters. Even the cleric got into the act with spells and mace.
In the end, Zarvoola's true identity as a hag was revealed, and what znarr were left beat a hasty retreat. The party assured all the prisoners were freed and left it in the hand's of the logical magical society to clean up the mess.
Friday, November 13, 2020
Forgotten Futures: Stanley Weinbaum
I've mentioned the science fiction of Stanley Weinbaum (1902-1935) on this blog before. I was pleased to discover that the free rpg for public domain setting, Forgotten Futures has a Weinbaum adaptation: Forgotten Futures XI: Planets of Peril. If nothing else the worldbook is great.
You might want to check out the other Forgotten Futures rpgs are well.
Monday, November 9, 2020
Random Asteroids
Continuing my random old science fiction solar system generators here with one for the asteroid belt. The asteroids are much less specified than Mars or Venus in the fiction, but there are stories to draw on. The first thing to keep in mind is that asteroids in pulpish tales tend to be much closer together than in real life. Maybe not quite Empire Strikes Back asteroid field distance but close.
Sunday, November 8, 2020
Weird Revisited: Encounters in A Martian Bar Before the Gunfight Started
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| Art by Jeff Call |
02 A shaggy, spider-eyed Europan smuggler waits nervously for her contact.
03 Four pygmy-like “mushroom men," fungoid sophonts from the caverns of Vesta. They are deep in their reproductive cycle and close proximity gives a 10% chance per minute of exposure inhaling their spores.
04 A Venusian reptoid lowlander with jaundiced eyes from chronic hssoska abuse and an itchy trigger-claw.
05 Two scarred, old spacers in shabby flight suits. They're of human stock mutated by exposure to unshielded, outlawed rocket drives.
07 A cloud of shimmering lights, strangely ignored by most patrons, dances around twin pale, green-skinned chaunteuses. It's actually an energy being from the Transneptunian Beyond.
08 An aging, alcoholic former televideo star (and low level Imperial spy) with 1-2 hangers-ons.
09 A Venusian Wooly who just lost a Martian chess game to a young farm-hand who doesn't know any better.
10 A Martian Dune Walker shaman on his way to a ritual at a nearby Old Martian ruin, with a bag of 2d6 hallucinogenic, dried erg-beetles. He dreams of driving all off-worlders from Mars.
Friday, November 6, 2020
An "Old Solar System" of Your Own
The "Old Solar System" is a term that has been used to refer to the more romantic views of our planetary neighbors before space probes and better observations through a wet blanket of reality over the whole thing.
Back in 2019, I wrote a series of posts with generators based ideas drawn from fiction of the era about the three most important worlds of the Old Solar System. Check them out and roll up your own version!
Tuesday, November 3, 2020
Tuesday Comics: Election Day Edition
Monday, November 2, 2020
Atomic Age Space Horror Inspirations
In a recent post, I discussed what I saw as the possibilities of retro sci-fi horror of the gleaming rockets and stalwart spacemen variety, not the grubby, paycheck-seeking space jockey's popular in the Alien-inspired rpgs. I mentioned a few inspirations there, but I felt like a more extensive list was in order.
Comics:
Weird Fantasy (1950)
Weird Science (1950)
Incredible Science Fiction (1955)
Some stories in later anthology series like Alien Worlds (1982), Mystery in Space (1980 revival), Time Warp (1979)
Fiction:
"In the Walls of Eryx" H.P. Lovecraft.
Leigh Brackett stories including "Shannach - The Last," "Purple Priestess Mad Moon," etc.
Ray Bradbury. Early short fiction, including "Death-by-Rain" and "The City."
CL Moore. Northwest Smith Stories
Clark Ashton Smith science fiction, including "The Immeasurable Horror," "Vulthoom," and "Vaults of Yoh-Vombis."
A.E. van Vogt. Voyage of the Space Beagle (1950). It's a fix-up of previously published short stories "Black Destroyer," "Discord in Scarlet" (both of which bear some resemblance to Alien; the first also likely inspired the Star Trek episode "Man Trap"), "War of Nerves", and "M33 in Andromeda."
Stanley Weinbaum solar system stories particularly "Parasite Planet," "The Lotus Eaters," "The Mad Moon," and "Planet of Doubt."
Film & TV:
The Angry Red Planet (1959)
It! The Terror from Beyond Space (1958)
Forbidden Planet (1956)
Planet of Vampires (Terrore nello spazio) (1965)
Outer Limits, select episodes
Star Trek, select episodes including "The Cage," "The Man Trap," "What Are Little Girls Made Of?" "Operation: Annihilate!"
Twilight Zone, select episodes
Queen of Blood (1966)
Friday, October 30, 2020
Armageddon Alternatves
Anne from DIY & Dragons reminded me earlier this week of some of the cool stuff from the Buck Rogers comic strip: namely things like the Org gangs and the anti-gravity belts they aware they allow them to make leaps like characters in wuxia films (or the Matrix movies). For the most part, these things are present in the novella that inspired the comic strip: Armageddon 2419 AD by Philip Francis Nowlan. It tells the story of
Yellow Peril racism is an unfortunate relic of the past, but I think it's pretty easy to get rid of that and keep the fun stuff. We can sub out the conquerors. Here are a few options.
Martians: Wells' War of Worlds takes place in the early 20th Century (probably 1907) so it's a bit early to fit the Armageddon 2419 AD timeline, but there have been other invasions like Killraven. Maybe John Christopher's Masters aren't Martians, but they have tripods just like them.
Apes: Maybe Moreau-tech touches off a Planet of the Apes scenario early? Or perhaps the 1918 Spanish Flu epidemic is followed by a plague that kills off dogs and cats, leading to apes between adopted as pets, then bred as servants, etc. That's always assuming the apes don't come from Mars.
Robots/Artificial Beings/Cyborgs: Capek's R.U.R. takes place around the year 2000, but discovers the android creating process occurs earlier, so it could work. Of course, cyborgs from a Tenth Planet are always an option, too.
Monday, October 26, 2020
Star Trek Endeavour: The Clarity of Crystal (Part 2)
Andrea as Lt. Ona Greer, Chief Engineer Officer and Lt. Taryn Loy, Geologist
Bob as Capt. Robert Locke
Gina as Cmdr. Isabella Hale, Helm Chief
Tug as Dr. Azala Vex, Trill Chief Medical Officer
Commentary: This is the continuation of the STA adaptation of an adventure I wrote for a Star Trek Starships & Spacemen game back in 2013.
Friday, October 23, 2020
Weird Revisited: Tome of Draculas!
An orphaned Secret Santicore request in 2013 was for “better draculas.” This cryptic request I interpret in as referring to D&D’s propensity of turning unique creatures from mythology or fiction into a class of creatures. This blogpost was the result.
With that in mind, here are some dracula variants:
DRACULA, AQUATIC
Aquatic draculas haunt sunken funeral ships or castles submerged by some natural or manmade upheaval. Draculas are restrained by running water, but relatively still lakes, inlets or lagoons provide a place where they may be active at least some of the time. Aquatic draculas are unable to summon rats, bats, or wolves, but crabs, sentient seaweed, piranhas, and unsavory otters are an option.
DRACULA, ANIMAL
Merely vampiric animals (besides bats) are impossible, but the power of a dracula’s curse is such that even beasts must succumb. Dracula dogs are the most common variety, but even cows have been known. Dracula animals have HD 7 and all the usual vampiric powers and weaknesses, plus whatever innate abilities they possessed in life. Magical animals may not be dracula-ized. (An alternate version of the hellcow appears here.)
DRACULA, LOVELORN
Some draculas ache for a love lost and often mistake some woman or another for this long dead inamorata. The charm ability of the lovelorn dracula often convinces the woman in question that she is indeed a reincarnation. Lovelorn draculas are mechanically identical to the standard version, but they are often hunkier and have flowing locks and a penchant for going shirtless. They seldom bother with summoning vermin, though they probably can.
DRACULA, NOSFERATU
These draculas are hideous and vaguely rodent-like in appearance. They lack the suave demeanor other draculas affect: they are either testy and animalistic, or creep- pathetic and lonely. They have a special affinity for vermin and can summon twice the usual number of rats. They also tend to bring plagues where they go and can cause disease. When exposed to sunlight they fade away rather than turn to dust.
DRACULA, OTHERWORLDLY
This dracula violates the "mostly male" rule. These draculas are mostly female and their foreignness comes from being from another world or plane where blood flows like water. They have none of the shapeshifting or animal summoning powers of usual draculas, but make up for it with HD 9.
DUST OF DRACULA
After a dracula dies, they turn to a reddish powder. This dust can be collected and made into a beverage when mixed with wine and human blood. When this potion is consumed, the imbiber must save vs. polymorph or painfully transform into a duplicate of the dracula whose dust was used.
Thursday, October 22, 2020
Dark of Space
With Mothership, an official Alien rpg, and probably some others I'm forgetting, the 70s "grubby future" sci-fi horror genre is quite well represented in gaming.
But sci-fi horror wasn't invented in the 70s. Alien borrowed a lot from the films like It! The Terror from Beyond Space and Planet of the Vampires, where gleaming spaceship hulls, shiny floors, and smart uniforms were the rule, but horrors still lurked in the darkness. When you think about it, Forbidden Planet is kind of horrorific if we ignore Anne Francis--and Robby the Robot.
The antecedents of this sort of "rocket horror" are to be found in prose science fiction. A.E. van Vogt short stories "Black Destroyer" and "Discord in Scarlet" were similar enough to Alien that 20th Century Fox settled a lawsuit. Reaching even further back, CL Moore's Northwest Smith short-stories from the '30s had a strong horror element.
It's time to get blood splatter on all that chrome! No one can hear square-jawed spacemen scream in hard vacuum, either.
Wednesday, October 21, 2020
Revisiting the Wild Wild West Continues
Since last I mentioned it here, there have been two more posts in our Wild Wild West series rewatch over at the Flashback Universe Blog.
See James West battle a house cat!
Monday, October 19, 2020
Star Trek Ranger: Patterns of Vengeance (finale)
Aaron as Lt.(jg.) Cayson Randolph
Paul as Cmdr. D.K. Mohan, Chief Helmsman
Synposis: Captain Greer, still stranded on the Brackett, must defend herself against Lt. T'Sar who is possessed by the Unity, a group mind created in a transporter research accident. The Unity want Janet Hester, the researcher they hold responsible for their creation. On the ice moon of Mycena, Marquez, Duffy, and Theras, go looking Janet Hester and discovered her remains in a crashed shuttlecraft, buried in the snow.
Commentary: This adventure was based on Marvel's Star Trek (1980 series) #8 written by Martin Pasko with art by Dave Cockrum.
Sunday, October 18, 2020
Weird Revisited: Bugbear Nightmare
Besides (one presumes) their kidnapped victims, bugbears subsist on such inedible provender as glass shards, potash, and the heads of rabid bats. They consider certain venomous toads an utter delicacy.
Friday, October 16, 2020
Universal Monster Ravenloft
Over at at Tales of the Grotesque and Dungeonesque, Jack points out that it would be trivially easy to have Strahd meet Dracula given the underlying conceits of Ravenloft. I wonder why we need Strahd at all? Why not replace the Darklords with the Universal Studios classic monsters? We might call this version Karloft because... well, why not?
The Mummy, Dracula, and Frankenstein (the Darklord would probably be Victor rather than his monster), would fit right in. The Invisible Man and the Phantom of the Opera ought to have their place too. The realm of the Creature from the Black Lagoon would be a bit of departure from the usual Gothic horror trappings, but I think it could be done.
Monday, October 12, 2020
Hair-Raising Horrors in the Land of Azurth
Our 5e Land of Azurth game continued last night, with Kully and Shade plunged beneath the shop of the Demon Barber of the Sapphire City. They encountered a number of ill-tempered purple creatures, before the chair Kully was trapped in was whisked to a lower level: a subterranean barbershop of horrors!
The rest of the party saw the events upstairs through the eyes of Waylon's familiar and rushes in. Just in time, too, because the Evil Tom's assistant, a redheaded little maniac with a straight-razor had knocked Shade out. Under the assault of the full party, he was soon dead, as was Evil Tom.
Kully was rescued, but he was behaving in a more bombastic fashion, and the party was concerned. Shade became convinced the barber had done something to him.
The party explored the various rooms in the barber level, discovering magical pomades and hair-dyes--and eventually, stone stairs descending in darkness. Also, hair like vines hanging over it. Hair that sometimes attacked. Knoggin's Pomade helped tame it, and the party descended without further trouble.
They encountered more of the purple creatures, this time with one of their witchdoctors, The party overpowers then pretty quickly, though, and takes a captive to interrogate.
The creature tells them he is a Znarr and his people serve a a beauteous female of their species named Zarvoola. Zarvoola is holding some very hairy creature captive and orchestrating everything that has happened in a bid for conquest...
TO BE CONTINUED
Friday, October 9, 2020
Weird Revisited: On Venus
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| Art by Luka Rejec |
Wet where Mercury is desert and as fecund as that world is barren, Venus is covered by warm, shallow seas and dense, tropical forests. Its natives are women--or creatures in the semblance of women. They are seldom surpassed in all the Cosmos in beauty, if one can abide their inhumanly colorful skins and their hair the texture of flower petals. They go almost entirely naked, and chastity is not counted a virtue among them.
There is a ruler on Venus, recognized by Earthly and Mercurian powers, called the Doge, who is always from another world. This title may be held by a man or woman, but in either case, the floral and lovely native Venerians are the Doge's solicitous wives or concubines. The Doge's identity is always hidden behind an ornate mask of that durable Venerian fungal matter that resembles teak. The ruler scarcely wears any more clothing than the Venerian women, save for the notable exception of an impressive phallocrypt, decorated and enlaided with gold, for public ceremonies.
A Doge’s rule lasts only a Venerian day, as measured by the fixed stars, which is hundreds of Earth days. When the sun sets, the Doge is taken by the Venerians into the forest and is seen no more.
Thursday, October 8, 2020
We Have Always Lived in the Megadungeon
I have on occasion riffed settings which were small or at least smaller than the typical D&Dish setting. This goes against the grain of published settings which tend to want to give you big, as in a world big, and perhaps classic play which starts circumscribed, but is about expanding the frontier.
There is one archetypal D&Dish experience that doesn't quite work this way and that's the megadungeon. Certainly exploring the megadungeon means opening up more area, but the scale is so much smaller generally than the hexcrawl. Distance is not a primary factor.
It strikes me that the dungeoncrawl could easily combined with the player's living space. Megadungeons under towns are pretty common, but then the town becomes a place of relative safety and refuge that may or may not enter into actual play as anything more than "base camp." What if the megadungeon space and the living space bled into each other? Like say the PCs lived in a place like Gormenghast or Xuchotl from "Red Nails," or the starship Warden, and the exploration was progressively moving into rooms, levels, sections or whatever that were unknown? (You could perhaps include small settings with actually dungeons/underground spaces in this. See MacDonald's The Princess and the Goblins.)
This could be combined quite easily with the mystery sandbox. Indeed, the incremental accumulation of vast wealth is probably a bad goal for a smaller setting of this sort. Not that money might not be a motivator, but the real big payoffs should only come at the end.
Obviously, this sort of setting would differ from the standard D&D approach even without the downplaying of vast wealth. Parties would likely be less eclectic. The length of the campaign is probably somewhat limited without a change in approach unless the structure they reside in is really weird, but I think it would make for interesting low level play.
Wednesday, October 7, 2020
Revisiting the Wild Wild West Season Two
You can catch up on installments here.
Monday, October 5, 2020
Star Trek Ranger: Patterns of Vengeance (part 2)
Andrea as Capt. Ada Greer
Billy as Lt. Cmdr. Sobek, Ship's Counselor
Paul as Cmdr. D.K. Mohan, Chief Helmsman
Synposis: With Capt. Greer trapped on the USS Brackett with a being that calls itself "Unity" possessing some of her crew, Mohan takes Ranger to the icy planetoid of Mycena to try and determine what this has to do with the transporter experiments of Janet Hester. They discover the experiments in long range matter transmission may have lead to one or more of Hester's team being somehow trapped in dematerialized form.
Commentary: The Deneva Research Team which Hester and her ill-fated team were a part of are first mentioned in the Spaceflight Chronology.
Sunday, October 4, 2020
Adventuring in the Harveylands
I wrote a post about a year and a half ago about the Harveylands, the setting of the Harvey Comics universe as codified on the map above in the 80s.
While there are obviously elements of the comics that wouldn't fit a game of a D&Dish of even a somewhat unusual sort, I feel like you could jettison those and have something that wouldn't be that off-model. The only Tieflings of the "standard races" would appear, of course, providing for Hot Stuff and the Devils. There are several ghost races (for Casper types) floating around the internet, though. Witches like Wendy and rich kids like Richie would just be classes.
As presented, something like the Harveylands would be a fairly small setting, but big enough for a campaign, I think. Particularly, if the edges bled into more fantastic realms: the Hells, the Land of the Dead, etc.
Thursday, October 1, 2020
Weird Revisted: Monster Apocalypses
Vampires: The most obvious non-zombie contender for virtually extinction of the human species. Richard Matheson's I Am Legend and it's various movie adaptations have already ventured into this territory (as has the film Stake Land and the TV show The Strain) --and the comics Planet of Vampires and Vampire Hunter D have already shown on vampire overrun post-apocalypses. Trading bloodsucking for flesh-eating is almost too obvious.
Piscoids: Cast them as Creatures from Black Lagoons, Manphibians, or walking catfish men, fishy humanoids are ready to climb from the depths and overwhelm the surface world. Perhaps a full-fledged takeover is the ultimate goal of the Deep Ones in Shadow Over Innsmouth? Global warming and rising sea levels would no doubt be part of their plan. A piscoid apocalypse might wind up looking more like Waterworld than Walking Dead.
Werewolves: Like vampires and zombies, werewolfism is passed by a bite, making them a reasonable stand-in. I don't know of any media werewolf apocalypses, but Dog Soldiers sort of does the "trapped in an isolated farm house" riff of Night of the Living Dead. Depending on exactly how the werewolves worked, things might be pretty tough for humanity: zombies are slow and dumb, while vampires have to sleep in the day time. Werewolves have neither of those limitations. Of course, their just humans in the day, trying to scourge for survival just like everybody else. Only at night would they join packs of killers to howl at the moon as they hunt through the ruins.
Frankenstein's Monsters: This seems like the biggest stretch given than Frankenstein had only one monster (or maybe two, depending on who you believe). Still, two monsters can overrun the world (unless they're giant, which still movies us out of zombie apocalypse analogous territory). Technology has advanced a lot since Frankenstein's day, though. Wein's and Wrightson's Un-Men in Swamp Thing (and Burroughs' Synthetic Men of Mars, for that matter) point the way: Mass production of monsters. In some ways, this would resemble an alien invasion apocalypse or robot apocalypse more than a zombie one--though perhaps the monsters "consume" humans by dragging them back to their secret factories to use as raw materials for more monsters?
Wednesday, September 30, 2020
Wednesday Comics: Waiting for the Omnibus
A couple of DC Omnibuses I've been waiting for sometime are finally available.
One was solicited over a year ago, then cancelled only to be resolicited again. As of last week, it was finally released. The Legion of Super-Heroes: Five Years Later Omnibus vol. 1 collects the series by Keith Giffen and Tom and Mary Bierbaum that imagined a darker future for the United Planets and the now adult members of the Legion.
This was the run that got my interested in the Legion of Super-Heroes.
The publication of the Batman by Grant Morrison Omnibus vol. 3 was probably never in doubt, but it's been one I've been eagerly anticipated since they embarked on this series. Batman RIP has good, but marred by changing ideas of what the series was going to be and the need to fit in with the Final Crisis event. Batman and Robin was better still, but to my mind Batman Incorporated is the best of Morrison's work it takes the Silver Age-y flourishes with a modern sensibility that had surfaced from time to time in the early portions of his run and makes it the centerpiece of the seris.











































