Tuesday, September 7, 2010

Weird Adventures Update

art by Chris Huth
I thought it was time for a little update on the progress of my forthcoming Weird Adventures campaign supplement.  While it hasn't been coming along as fast as I'd like (curse you, full time job!),  at this point it's still on schedule. 

I thought I'd share part of the outline for the chapter on the (Strange) New World which is home to the City and several other locales I've mentioned here:

I.  The Union (The territories in the loose federation of which the City is a part)
  • The City [detailed extensively in its own chapter]
  • New Lludd (quaint, and decaying old Ealderish townships)
  • The Smaragdine Mountains (place of hillbilly giants, bootlegging ogres, and conjure-men)
  • The Steel League 
  • The Dustlands
  • The South (rural land stretching from the Smaragdines to vast swamps)
  • Freedonia (maverick territory on the border with Zingaro)
  • The Stoney Mountain West (vast expanses, and ancient ruins)
  • Hesperia (the once-island land of Heliotrope and San Tiburon)
II.  Borea, The North (The mostly unsettled land to the north of the Union)

III. Zingaro (The Union's revolution-torn southern neighbor)

IV. Asciana (The torrid continent south of Zingaro.  Here be lizard men.)

Monday, September 6, 2010

Out of the 80s, Out of the Toy Chest

The eighties is a time famous (or infamous) for toy properties with synergistic multi-media marketing. It seems like every one of them came complete with cartoon series and comic book in addition to the usual merchandise. Very few (okay, none) had role-playing game tie-ins. That’s a pity, because several of them had some potential...well, at least some potential elements suitable for swiping for rpg inspiration.

Everyone will immediately think of the big guys like Masters of the Universe, G.I. Joe (which my friends and I did make an rpg for back in the day, based on TSR’s action table games), and Transformers. Those are all good, but I’m going to dig a little deeper...


Inhumanoids tells the story of an armored-suit-wearing group of scientists fighting a trio of newly re-awakened part kaiju, part Lovecraftian, subterranean monsters--the Inhumanoids. The scientists are aided by the surviving members of ancient, prehuman races, who had imprisoned the monsters in the first place. Armored heroes battling subterranean monsters? The rpg applications ought to be obvious.


The Saga of Crystar, Crystal Warrior played with the timeless brother against brother theme, as a personalization of the very rpg-like battle of Order against Chaos. The heroic brother, siding with Order, and his retinue get turned into living crystal. The other brother sides with chaos, and he and his cronies get turned into rock/magma. Both of them got a wizardly advisor, too. Crystar probably doesn’t warrant its on game, but crystal-men and magma men would be pretty cool editions to an already existing one.

In a similar “novel character conception” vein, is Sectaurs. It’s another fantasy, though this is one is perhaps a post-apocalyptic science fantasy taking place on a distant planet. The current natives have insectoid characteristics--the good guys are humans with antenna and compound eyes, while the nasties are more insectoid humanoids. Both sides use giant insects are mounts, and use carapace-derived armor and weapons. There are also the “Keepers of the Way,” a secret society trying to resurrect the lost knowledge of the ancients and pull the world out of medievalism. Sectaurs might make a good campaign, but again might mainly inspire an insectoid race (or races) to drop into a game.

There are so many other possibilities. Particularly, if wander a bit and outside of the cartoon-promoted big guys.  Remco’s Pirates of the Galaxseas had little going for it beyond the name, but that name is really cool. For the sweep-spot of utter imaginative craziness and utterly poor toy design, we need look no farther than The Other World, where all the action figures were bendies, but the creatures were all of the “this has to be a D&D monster already” variety. Exhibit A being our friend Froggacuda, here:

Sunday, September 5, 2010

More Images from the City

Racing Ornithopters
During the annual "Champion of Innovation Competition" in 5888, flying craft powered by various sorts of raced through the canyon of streets down the length of Empire Island.  The ensuing traffic disruption led to City eoldormen prohibiting such races in the future.


Bone Wars
Competing archeological expeditions to northern Freedonia to excavate mounds and a related underground complex, led to allegations of armed robbery, hijacking, and assault, but yielded amazing finds like this skull, larger than even those of the Ancients. 


The Homunculi City
In 5889, visitors to the World Exposition, marvelled at an entire city of minature, artificially created people.  The exhibit had to be closed down briefly for retooling, as the crowds of giant, leering faces were leading to violence and turmoil, born of superstitious terror, among the city's tiny inhabitants.


Ghoul Queen
A 5866 publicity photo of Morthylla, the first (and only) ghoul "it" girl.  Morthylla disappeared from public view seven years after this picture was taken, though persistence rumors suggest she continued to perform in the subterranean Grand Guignol theater of her people for at least another ten.  Any film from these Undertown theater days would be highly valued by collectors.