Wednesday, June 19, 2024
Wednesday Comics: DC, September 1983 (week 3)
Monday, June 17, 2024
Weird Revisited: Untrue North
Gerard Mercator based his maps and his descriptions (in a letter to John Dee in 1577) off older works. He describes a landmass divided into four lands by channels through which water rushed into the whirlpool surrounding the Pole, and "descends into the earth just as if one were pouring it through a filter funnel.” This unusual geography supposedly led to the deaths of 4,000 men from the expedition King Arthur sent to the island, according to Mercator's report. The ultimate source of this version of pole is believed to be the account in the Inventio Fortunata, a 14th Century work which is unfortunately lost.
At the pole itself, in the center of the maelstrom, was a giant, black mountain, Rupes Nigra--the Black Rock or Black Precipice. Mercator writes: “Its circumference is almost 33 French miles, and it is all of magnetic stone. And is as high as the clouds...” Its magnetism was said draw ships made with iron nails to their doom.
Thursday, June 13, 2024
Seven Blades in Black
Seven Blades in Black is the first volume of The Grave of Empires series by Sam Sykes. A scarred, gunslinging bounty hunter with a magical sentient gun seeks the vengeance on the seven mages that betrayed her in the war-torn landscape of a country caught between two powers.
The plot and some aspects of the setting certainly have a classic Western feel to them (and perhaps a bit of Kill Bill), and the guns and devices (including tanks) employed by the Republic have a Steampunk feel to them. For me, what it has the feeling of more than any Steampunk novel, however, is anime. This is mostly in certain aesthetic details. The gun employed by the heroine, Sal the Cacophony, shoots shells of various magical effects like the caster Gene has in Outlaw Star. The mages are classed by the type of magic they employ, and these tend to work like super-powers or special abilities rather than spells. Then there are little aesthetic things: Sal has a signature long scarf. The wind mage has tall spikey hair when "powered up."
Another thing that might be borrowed from anime is the very cinematic approach to action, which there is a lot of, and I think, very well done. This is the heavy worldbuilding sort of fantasy with a glossary in the back, but the setting is well realized, and a lot of interesting details are dropped. Despite my pointing out references or inspirations above, the setting has a number of unique elements. For instance, mages can hear "the Lady's song" when other mages employ magic--the mysterious voice of the goddess magic is derived from. When a mage dies and the Lady takes them, only ashes are left, which are harvested to make magic items like powerful healing spells.
There is a touch of the, well, Whedonesque to the proceedings. Sal's snarky, first-person narration might grate on some readers, and the telling the story to an interrogator frame could feel a bit precious. Both were deficits to me, but more than made up for by the book's strengths. I intend to continue with the series and perhaps seek out other books by Sykes.
Wednesday, June 12, 2024
Wednesday Comics: DC, September 1983 (week 2)
Wednesday, June 5, 2024
Wednesday Comics: DC, September 1983 (week 1)
Friday, May 31, 2024
The Spider God in the Other Hemisphere
Our Land of Azurth 5e campaign continued last weekend with the party exploring the left hemisphere of a level of the mind of Gob. Strange encounters were once again the theme of their explorations.
They ran into some snooty mermen who they nevertheless were able to convince to trade one of the pieces of the armor suit the party is seeking for an ever-full jug of waters. Then, they rescued one of the bird-like guardians of the level and a particular sagacious giant slug from torture by a group of sadistic Phanfasms.
Lastly, they came up a run with a hanging, diabolic looking, giant spider statue with a gleaming rod of some sort clutched in its fangs. They debated what to do, but before consensus was reached Waylon, the frogling thief just snatched it. The spider instantly started moving and attack. And it was fearsome.
Without the healing of Dagmar the Cleric, it's likely the whole party would have died, and in fact, Erekose was briefly hovering on deaths door. In the end though, their numbers wore the spider down. For their troubles, they won (ironically) a Rod of Resurrection.
Wednesday, May 29, 2024
Wednesday Comics: DC, August 1983 (week 4)
Tuesday, May 28, 2024
Setting Ideas I'll Probably Never Run, but Still Think About
I've posted a lot of setting riffs on this blog over the years and others on various social media platforms. Most of these are just ideas. All of them I think would be cool, but some definitely speak to me as something I would want to run more than others.
Here are a few that I have definitely considered running but for various reasons have never got around to and honestly, probably never will.
Talislanta: Planet of Adventure: Using Talislanta's world as a Planetary Romance setting for the players would be crashed space travelers.
Wuxia-fied Fantasy: Not in way of the old OA, more creating a secondary world with a number of wuxia traits. For added fun (or madness!), I'd like to use a fairly heavily modified version of MERPs Middle-Earth as the setting.
Solar Wars: Star Wars set in our Solar System, either pulpy or more hard sci-fi. Actually, it's a toss up between which I'd want to run more: Solar Wars or Solar Trek.
Cold War Planescape: A bit like a combination of Planescape, White Wolf's Mage, and some John Le Carre novel, with an appropriate dosage of William S. Burroughs.
Spelljammer by way of Flash Gordon: Spelljammer that feels a bit more like early sci-fi or Sword & Planet fiction.
Friday, May 24, 2024
Fantasy Anime You Should Watch
Wednesday, May 22, 2024
Wednesday Comics: DC, August 1983 (week 3)
Monday, May 20, 2024
Clerics and Druids
Thursday, May 16, 2024
Roaming the Mind of Gob
After a hiatus we returned to the Land of Azurth last Tuesday and picked up where we left off in an adaptation of the Role-Aids adventure Swordthrust. The party was roaming the labyrinth inside the mind (or at least brain) of the giant, crystalline gnome, Gob. They were trying to collect all the pieces of a magical suit of armor.
This time, they avoided some fights with some Rat folk cultists, a dining troll, and a kobold Necromancer:
This, and their previous expressions of solidarity with some goblin revolutionaries made their job of exploring the dungeon easier because it allowed them to backtrack through controlled territory. This was particularly useful then they wanted to move from one "hemisphere" of Gob's brain to the other.
They didn't negotiate their way around everything, though. They had to kill an irate cockatrice and 3 disagreeable harpies:
Like these guys but more birdy |
No armor pieces discovered this session, so the quest continues!