Wednesday, October 20, 2010

Warlord Wednesday: Land of the Titans

It's Hump Day in Skartaris! Time to re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"Land of the Titans"
Warlord (vol. 1) #32 (April 1980)

Written and Pencilled by Mike Grell; Inked by Vince Colletta

Synopsis: We find our hero just where we left him last issue: on a beach, awakening to find himself at the feet of two menacing-looking, ruddy-skinned, giants (roughly twice Morgan’s height) in hoplite-ish sort of garb. They grab an astonished Morgan by the arms to take him captive, but Morgan executes a remarkable gymnastic kick and gives his captor two boots to the eyes.

The first giant drops Morgan, giving him time to pull his sword. As the second moves in with a spear, Morgan throws his sword through the giant’s jugular, killing him. Morgan’s turned his back on the first though, who uses that opportunity to incapacitate our hero with a “crackling bolt of sinister energy” from a futuristic device.

The giant dumps Morgan onto a disc-shaped flying platform and takes him to a nearby city. He uses the futuristic device again at a different setting to “stimulate” Morgan to consciousness. He awakens to an audience with the beautiful (and giant), Queen Amarant of the Titans, who’s none too pleased that he’s killed one of their race:


Morgan starts to protest, but a blow to the back of his head stifles his rebuttal. The queen has him taken away until she decides how to kill him.

Morgan wakes up to a pretty face looking down at him. The face goes with a pretty (and non-giant) fur-clad female form. This is Shakira. She came to help Morgan because she heard he killed one of the titans, and she could use a warrior like him to help her escape. She thinks that they can get around the few traitorous slaves that act as guards and steal one of the titan’s flying discs.

Morgan’s wary, but Shakira seems to offering the only available option. After overpowering one guard, the two make their way stealthily to where the titans manufacture their weapons. As they steal across the room on a catwalk, they’re discovered by another slave who calls out in alarm. The titans begin firing their weapons at the two. One stands in their path at the end of the walk. Morgan delivers a flying kick to the titan’s chest, knocking him over the railing, and into the machinery on the manufacturing floor.

Slaves are coming at them from the other end of the catwalk. Morgan picks up the axe of the fallen titan, and kills them all, but the melee has given time for a titan to draw a bead on Morgan with his weapon. Lightning fast, Morgan pivots and throws the axe. The blade strikes home--but too late to keep the titan from pulling the trigger.

Bound and defeated, Morgan and Shakira are brought before Queen Amarant. She plans to execute Morgan for the murder of half her race. Morgan gives her a lecture on how her kind are unjustly subjugating the humans, but she backhands him and orders him to silence.

Shakira begs the queen to leave Morgan alone. The queen says Shakira was always her favorite, but since she’s chosen to side with Morgan she can share his fate. The two are sent to the arena.

Their weapons are returned, and they need them, because they find themselves facing an angry woolly rhinoceros. The two battle the beast, but Morgan is injured, and becomes an easy target for a charge. Shakira interposes herself, distracting the animal and leading it to charge the arena wall. She vaults over the beast on her spear, and its charge destroys the wall, just under where Amarant sits. Queen and beast are both dead.

Morgan and Shakira use the ensuing chaos to make their escape. The two remaining titans try to stop them, and their race is consigned to extinction. The now-freed slaves flee in terror. In the wake of the battle, Morgan and Shakira stop to consider the fallen Amarant.

Morgan points out the titans might have done great things, if they hadn’t tried to be gods. Shakira replies that people will make what gods they will. She will mourn the death of Amarant a bit. She was always well cared for, but the queen tried to bend Shakira to her will, and that she couldn’t tolerate. “It’s my nature to be independent,” she tells Morgan--and startles him by transforming into a cat.

The two newly minted travelling companions fly away on one of the discs.

Things to Notice:
  • The titans are given a pinkish skin-tone sometimes used for Native Americans in old comics--and sometimes for Barsoomians, too.
  • Morgan gets knocked unconscious.  Again.
  • Shakira, as is her wont, wears furry ankle socks.
Where It Comes From:
This issue is very pulpy with its lost island with dying race of giants with advanced technology, but I'm unsure of any specific inspirations.

Amarant, queen of the Titans, derives her name from the herb amaranth, or amarant, meaning "unwithering" in Greek.  Mythology associates amarant with immortality--an ironic association for the queen given the events of this issue.

The real importance of this issue is in it being the first appearance of Shakira, who becomes Morgan's long time companion.  Shakira is an Arabic name meaning "thankful."  The character was inspired by Isis, the woman and cat, who is a companion to Gary Seven in the 1968 Star Trek original series episode (and backdoor pilot) "Assignment Earth."


In cat form, Isis was shown perched on Gary Seven's shoulders much in the same way Shakira will later ride Morgan's.


Note the collar motif, too, just like Shakira.

Isis was played by Victoria Vetri, who also starred in When Dinosaurs Ruled the Earth (1970).  Despite the hair and costume color difference, one wonders if Vetri's appearance here combined with her roll as Isis were influential on the look of Shakira.  She's even got the spear Shakira also sports on the issue's cover.


Not quite from when dinosaurs ruled the earth, but still prehistoric, the creature Morgan and Shakira encounter in the titans' arena appears to be a Pleistocene native, Coelodonta antiquitatis, otherwise known as the woolly rhinocerous.

Tuesday, October 19, 2010

15 Games with Annotations

I rarely participate in these blogosphere trends (mainly because I tend to come to them too late), but here are the fifteen most meaningful games to me, not necessarily in order.  I've provided a little explanation for some of them, as well:
  1. D&D (mostly AD&D 1e, but also Moldavy/Cook, Mentzer, and 2e)
  2. Marvel Super-Heroes (probably the game I've played the most after D&D)
  3. GURPS (the game I've played the 3rd most, probably, considered all the different settings)
  4. Mayfair's DC Heroes
  5. Villains & Vigilantes (my first non-D&D game, and a frequently played one)
  6. FASA Star Trek
  7. Shadowrun (1st ed.)
  8. Talislanta (not much played, but always a favorite setting to read)
  9. Star Frontiers
  10. Empire of the Petal Throne (never played, but a setting I've always enjoyed and own virtually ever published supplement for)
  11. Gamma World (the third non-D&D game I played)
  12. HERO System (mostly, Champions)
  13. Call of Cthulhu (only played a few times, but it stoked my burdgeoning interest in pulp fiction)
  14. Doom (time was, I enjoyed a good 1st person shooter)
  15. Pool of Radiance (the only crpg I ever played for any amount of time--which wasn't much)

The Art of Tuesday

WWWD - What Would Warduke Do?

Save vs. Petrification... Now.

So that's where elves come from!

Undeath Rides A Horse

Monday, October 18, 2010

Hell's Hoods

The times change in the infernal realms, just like on the material planes. For the modern denizens of the City and the New World, devils have shed their medieval image, and appear as members of the extraplanar organized crime group called the Hell Syndicate. 

In the City, human crime is ultimately controlled by the Hell Syndicate, though many criminals may never actually meet a devil--until, perhaps, they go to their ultimate reward. In other places, Hell’s influence is less direct, coming mainly in the form of consultation or aid to individual criminals. Make no mistake, though, anything that prays upon the moral weaknesses of mankind, enriches the Syndicate’s accounts.

Since the disappearance of Morningstar, there hasn’t been a “boss of bosses” of the Hell Syndicate, but the chairman of its board of directors is Asmodeus, of the Nessus family. Through a combination of persuasion and intimidation, he keeps the other bosses in line. Mostly.

The remaining eight infernal families, and their current bosses, are:
  • Avernus family - Led by Andras “The Owl.” This family specialty is "murder for hire."
  • Dis family - Run by Dispater. The Dis family is linked to the illegal arms trade worldwide.
  • Minauros family - Led by Mammon. This family corrupts via greed, and keeps the Syndicate’s books, making sure the bosses of Hell get their proper percentages.
  • Phlegehthos family - Their boss is Belial. They’re reported to run underground torture clubs, and gambling bloodsports.
  • Stygia family - Run by Geryon. This family is extensively involved in counterfeiting, and also in various sorts of fraud.
  • Malbolge family - Led by Moloch “The Bull.” Involved in extortion and protection rackets, and armed robbery.
  • Maladomini family - Their boss is Baalzebub. Baalzebub’s proboscis is in prostitution, pornography, and the narcotics trade.
  • Caina family - Led by Mephistopheles. Focuses on influence-peddling, and the corruption of government and corporate officials.

Sunday, October 17, 2010

It's Adventure Time!


Is everyone watching this?

For those of you that aren’t, Adventure Time is a animated series on Cartoon Network created by Pendleton Ward. It relates the adventures of Finn, a 12 year-old boy; and Jake, a 28 year-old dog with size-changing and stretching powers, who right wrongs (or try) in a loopy, post-apocalyptic world with the whimsy of Oz, the intoxication amenability of H.R. Pufnstuf, and the utilitarian illogic of eighties video games.

There are quite a few D&D-related references, too. In one episode, Finn frets over imprisoning his nemesis the Ice King when he has done anything wrong (at the moment) because it’s against his “alignment.” The Ice King, in an earlier episode, wonders to himself why he’s not liked, musing: “Is it because I’m a magic-user?”

Then there are nice, humorous plays on traditional fantasy tropes. Our heroes visit a City of Thieves, which has the property of turning everyone with its walls into a thief. There are princesses a plenty to be rescued--though most are far from beauteous. Inhabitants of the land can engage in magical summoning of dire beings from other planes, like when Finn inadvertently summons the business-suited, sole-sucking, Evil Lord from the Nightosphere.

Like any good fantasy, Adventure Time boasts and array of interesting creatures. There are the werewolf-like why-wolves--”possessed of a spirit of inquiry and bloodlust.” The vapid,  valley-girlish Lumpy Space Princess, is representative of the extraplanar cloud-realm of Lumpy Space. Then there’s the wizardry-teaching Bufo, which are tadpole-like things in wizard hats, floating in the throat sac of a anthropomorphic frog.

Yes, its pretty weird.  But also very cool. Check it out.

Friday, October 15, 2010

Beasts in the East


The Demon Isles is an archipelago to the east of Yian. In the ancient writings of the Yianese, it is known as “The Barbaric Eastern Land of Ugly and Ill-tempered Dwarfs.” Today’s unlucky visitor to the Demon Isles might quibble with the “dwarf” part, but would probably otherwise agree with those ancient scholars’ characterization.

The thousands of islands that make up the chain are mountainous and mostly volcanic. Prevailing archaeological theory holds that they are remnants of ancient Mu, or some other, nameless, lost continent. Some sunken, ancient structures have been found in the surrounding waters, though no ruins are catalogued on the islands themselves. The Demon Islanders don’t permit archaeologists--or indeed, anyone else--to visit unmolested.

The dominant species of the isles are humanoids with bright red skins, small horns, and somewhat bestial features. They are called “Demon-folk” in rough translation from Yianese--not as a reference to any presumed extraplanar origin, but to their temperament. Some scholars believe them to be distant relatives of the now extinct Ealderdish goblin. Others contend that they are an artificial race, synthesized by some elder culture, or perhaps the sorcerous (and sinister) Ku’en-Yuinn of Yian.

Whatever their origins, the Demon-folk are a race bred to violence and warfare. A warrior caste rules their society. It’s young are raised under harsh discipline and allowed to practice their war-skills upon members of the lesser castes with impunity. In adulthood, these skills are put to use against their caste-equals in other clans or tribes. Or, when the opportunity presents itself, against foreigners--whom they universally regard as inferior.

At its most organized, the Demon Isles are a military dictatorship under the iron fist of a warlord. It’s at these times the Demon Islanders are most dangerous to their neighbors, as they may coordinate raids by sea--though at best they are mediocre sailors. Luckily, their typical state is one of feudal warfare with various chieftains and their bannermen vying for supremacy. The swords of the Demon-folk are most often raised against their own kind.

The Demon-Islanders have a level of technology barely beyond the medieval. They have acquired flintlock gunpowder weapons from captured foreigners centuries ago, but even these are not widespread. Wisely, care is taken by their neighbors to ensure no more advanced weapon technology falls into their ever-belligerent hands.

Thursday, October 14, 2010

Apocalypse Clown


“You’ve heard of the Clown?”

“Yes, well, we discounted the stories at first, too.  Who wouldn't?  But the rumors persisted.  Of course, we were skeptical, but we sent agents, nonetheless. Can never be to careful.”

"I should add, these agents did not return."

“At any rate this..clown simply appeared among the deep jungles tribes. Somehow he won them over. Make-up, motley, and false nose, yet he won over cannibal tribes. Miraculous acts were performed, supposedly. This was months ago. Now the natives worship the man like a god, and follow his every command, no matter how...ridiculous.”

“His people only emerge from the jungle to raid neighboring tribes. Peaceful tribes.  Tribes with whom we do business. They take heads.  We hear they kill all the men, and take the women and children back with them into the jungle for who knows what. Human sacrifice, perhaps? Nothing would surprise me now.”

“He’s a threat to our interests in the entire region. Is this a problem we can count on you to solve?”


(With apologies to Conrad and Coppola.  And Bozo.)