Action Comics #515: Wolfman's story here is an interesting alternate history of the sort the X-Men would do a lot in the 80s (in fact, X-Men #141, "Days of Future Past" is out this same week!). We see a world where Vandal Savage is the absolute ruler and Superman is his dedicated enforcer, completely convinced of Savage's beneficence, until undercover rebel agents Lois Lane and Perry White make him see the light. The issue ends with Superman vowing to make Savage pay. It's odd seeing the very Silver Age Curt Swan drawing this sort of "modern" story.
In the Atom backup by Rozakis and Saviuk, an agent of cosmic balance named Mallo (who is drawn so mundanely and specifically, I feel like he has to be a reference to someone but I don't know who) is worried that having an Earth-1 and Earth-2 Atom without the same powers will somehow cause a problematic imbalance. So he switches the Atoms' powers, and Ray Palmer has to go through the issue just being tough and not having shrinking powers. At the end of the issue, Mallo restores Palmer's usual powers and plugs the upcoming "Whatever Happened to the Earth-Two Atom?" feature. This story is logically flawed and a bit silly, but it didn't bore me, which is a win for a backup.
Brave & the Bold #170: Burkett and Aparo bring Batman together with Nemesis, probably to try to build interest in the character who's going to return to the backup feature after this. Nemesis and Batman get to the top of the organization that killed his friend and brainwashed his brother to do the killing. It turns out Head is a guy in an iron lung. Nemesis wants to kill him, but Batman convinces him not to. Still, a dying Nazi scientist does the the job. The story has a nice moment where Batman is examining with professional admiration the quality of one of the masks Nemesis uses as a disguise.
Detective Comics #498: The Conway and Newton/Adkins main story starts out a little confusingly as it is a direct sequel to story from 1979, but they don't tell you that until a few pages in. After his last encounter with Batman, Blockbuster falls into the ocean and is presumed dead. After washing up on a beach, he walks to Bleak Rock, West Virginia, for some reason where he gets involved in the struggle of miners against a corrupt union boss. Batman has been looking for Blockbuster to show up (perhaps a bit guilty over his death) and flies to West Virginia. He is promptly hit in the back of the head by a goon and thrown into a mine. He's found there by Blockbuster who starts to get enraged and wants to kill him. To be continued!
The backup continues the "Barbara Gordon--Murderer" storyline by Burkett, Delbo and Giella. Commissioner Gordon is back to bail Barbara out of jail and the lawyer she's friendly with agrees to represent her, but she doesn't have much time to clear her name--unless she wants to reveal that she's Batgirl. The prosecution has an invoice signed by her for the poison that killed the Congressman, so Barbara knows her administrative assistant must be in on it. She visits her as Batgirl, and the woman admits the part she played, but she didn't want Barbara to go to jail, only to leverage Commissioner Gordon into letting her brother out of jail. She now knows she was duped. Before Barbara can do anything with this information, thugs bust in, and she in knocked out in the ensuing fight. This continues to be a decent storyline.
Green Lantern #136: There's a lot going on in this Wolfman/Staton yarn. Trying to find out what happened to Carol Ferris, Green Lantern and Tom seek out Bruce Gordon who was at Ferris Aircraft the day of the bombing. Bruce Gordon is Eclipso, though, so a fight breaks out that leads to the collapse of the building. As GL flies to save Tom, he is transported away to a future Earth under siege by the Gordanians. The time jump has left him without his memory. The Space Ranger breaks him out of the hospital to enlist his further aid against the invaders. They manage to find a green lantern in an old weapon cache, so Jordan can recharge. Unfortunately, the Gordanians defeat them all and take them captive. While (well, not really since she's in the past, but you know what I mean) all this is going on, Carol is being hunted Most Dangerous Game-style.
Unsurprisingly, the Adam Strange backup by Sutton and Rodriguez is less interesting than the main feature. There's a sort of planetary Olympics going on on Rann. Strange is competing, but the contests keep getting won by the same stranger in suspicious circumstances. Strange figures out the guy is somehow solar powered and confronts him. It turns out he's a shape-shifted alien who for some reason thinks he will conquer Rann by winning the contest, but when Adam Strange defeats him in one on one combat his species gives up the attempted conquest.
House of Mystery #288: The "cover story" hear is a riff on "The Ones Who Walk Away from Omelas" by DeMatteis and Speigle. A skeleton in a top hat playing a bone flute shows up in an idyllic town once a year to lead away some mentally challenged townsperson. A young man is determined to get his friend back and tracks the Piper to a cave where he is torturing the man he took away. The Piper shows the young hero the River of Souls, where the dark elements of human nature are held--and kept away from the town--so long as they give up one innocent soul a year to be tortured and corrupted by the Piper. Our hero attacks the Piper to free his friend, then the River of Souls is released. The town begins to destroy itself in a frenzy of concentrated badness. Our hero's uncle joins him and the former victim in leaving town. He explains as they go that he had once confronted the Piper over the hero's father but had been too frightened to do anything after seeing the River.
The other stories aren't as good. Barr and Jodloman deliver a short story about a big game hunter shooting a guide in an argument over shooting an endanger wolf, but then it turns out the guide is a werewolf. "Blood in Sand" is a weird story by Gwyon and Redondo about a young matador who wants to win enough to pay the rent on his mother's grave, but his girl's unhappy with the dangerousness of his chosen profession. She's also being pursued by the wealth bull breeder. An old wise woman warns the matador that the next bull he fights will not be as normal bulls, but doesn't quite believe her. In the arena though, he realizes his rival's spirit is somehow guiding the bull. He manages to kill it but dies in the process. No one pays the rent on his mom's grave or his grave, Cain helpfully informs us. The last story by Kanigher and Cruz is a tale of doomed love and jealous in an Irish fishing community, and is the sort of bland stuff I expect from Ghosts.
Unknown Solider #247: Haney and Ayers and Tlaloc have the Solider infiltrating the Warsaw Ghetto to get information from a Jewish scientist whose "gas diffusion" work will aid the development of the atomic bomb. The old man is dying, but he will only give up the information if the Soldier takes his granddaughter out of the Ghetto. They are on their way out, but they're captured by Jewish resistance fighters who at first thinks the Soldier is a Nazi spy, but won't let them go even after they find out otherwise, fearing that under torture the girl would give away their hiding place. One of the fighters helps them escape into the sewers for the promise of a lot of money, but a German patrol nabs them. The cowardly fighter turns traitor, but the Solider stuffs a cyanide pill in the guy's mouth! He and the girl get away, hiding in a wagon of corpses being removed from the ghetto. Outside, they are again caught by German troops, but the Soldier fakes a heart attack to grab a soldier's rifle. With help from the resistance fighters on the walls, they kill the squad, and he the girl make good their escape.
Kanigher and Mandrake follow that up with a tale of ancient Greece. After the Battle of Thermopylae, a brave shepherd boy kills a Persian commander. The coda remarks that the Persians are now called Iranians and suggests the possibility that their "fanatical leader" might fall to a single blow from a defiant boy. The last story by Burkett and Ayers/Celardo continues the travails of the "Ruptured Duck" from last issue, where the old, worn out plane keeps somehow saving folks' lives--and still breaking down a lot. Part one seemed kind of pointless and part two definitely was.