Sunday, June 5, 2022

Rockets & Rayguns


Most of my gaming group got together (virtually) for a character creation session for the pulpy science fantasy thing in 5e. I've been blogging about the setting here which borrows from Star Frontiers, Spelljammer, and assorted works of the pulp era of science fiction. The mechanics are the pertinent bits of Rocket Age 5e on top of regular 5e.

Anyway, so far the the party has a Hadozee Explorer, a Vrusk Scientist, a Human Soldier, and a Plasmoid Scoundrel. 

I'll probably be posting some of the material I wrote up or that in an abbreviated form, and certainly the session reports will show up here.

Thursday, June 2, 2022

Weird Revisted: An Assortment of Faeries and Spirits

The Denham Tracts (1846-1859) on folklore contain a list of fairies and other creatures of the North of England. The list is supposedly based on alist given in Reginald Scot's Discoverie of Witchcraft (1584) but is much expanded (in some cases, by duplication). In fact, the Tract contains beings not otherwise attested, suggesting Denham may have invented them.

Of course, that's not particular bar to their use in-game. Here's the complete list to start statting from:

"ghosts, boggles, Bloody Bones, spirits, demons, ignis fatui, brownies, bugbears, black dogs, spectres, shellycoats, scarecrows, witches, wizards, barguests, Robin-Goodfellows, hags, night-bats, scrags, breaknecks, fantasms, hobgoblins, hobhoulards, boggy-boes, dobbies, hob-thrusts, fetches, kelpies, warlocks, mock-beggars, mum-pokers, Jemmy-burties, urchins, satyrs, pans, fauns, sirens, tritons, centaurs, calcars, nymphs, imps, incubuses, spoorns, men-in-the-oak, hell-wains, fire-drakes, kit-a-can-sticks, Tom-tumblers, melch-dicks, larrs, kitty-witches, hobby-lanthorns, Dick-a-Tuesdays, Elf-fires, Gyl-burnt-tales, knockers, elves, rawheads, Meg-with-the-wads, old-shocks, ouphs, pad-foots, pixies, pictrees, giants, dwarfs, Tom-pokers, tutgots, snapdragons, sprets, spunks, conjurers, thurses, spurns, tantarrabobs, swaithes, tints, tod-lowries, Jack-in-the-Wads, mormos, changelings, redcaps, yeth-hounds, colt-pixies, Tom-thumbs, black-bugs, boggarts, scar-bugs, shag-foals, hodge-pochers, hob-thrushes, bugs, bull-beggars, bygorns, bolls, caddies, bomen, brags, wraiths, waffs, flay-boggarts, fiends, gallytrots, imps, gytrashes, patches, hob-and-lanthorns, gringes, boguests, bonelesses, Peg-powlers, pucks, fays, kidnappers, gallybeggars, hudskins, nickers, madcaps, trolls, robinets, friars' lanthorns, silkies, cauld-lads, death-hearses, goblins, hob-headlesses, bugaboos, kows, or cowes, nickies, nacks, waiths, miffies, buckies, ghouls, sylphs, guests, swarths, freiths, freits, gy-carlins, pigmies, chittifaces, nixies, Jinny-burnt-tails, dudmen, hell-hounds, dopple-gangers, boggleboes, bogies, redmen, portunes, grants, hobbits, hobgoblins, brown-men, cowies, dunnies, wirrikows, alholdes, mannikins, follets, korreds, lubberkins, cluricauns, kobolds, leprechauns, kors, mares, korreds, puckles, korigans, sylvans, succubuses, blackmen, shadows, banshees, lian-hanshees, clabbernappers, Gabriel-hounds, mawkins, doubles, corpse lights or candles, scrats, mahounds, trows, gnomes, sprites, fates, fiends, sibyls, nicknevins, whitewomen, fairies, thrummy-caps, cutties, and nisses, and apparitions of every shape..."

Wednesday, June 1, 2022

Wednesday Comics: DC, September 1981 (wk 1 pt 1)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! I'm a couple of days later than my usual Wednesday post, but I'm looking at the comics at newsstands on the week of  June 4, 1981. 

This month is notable as we have 2 new series. These are the first new series from DC since New Teen Titans debuted with a November 1980 cover date.


Arak Son of Thunder #1: Thomas and Colon/DeZuniga present a partial origin of the 8th Century Native American, Sword & Sorcery hero. He's picked up afloat in the Atlantic in a canoe and adopted into a group of Vikings. As an adult, he's at odds with the leader's bloodthirsty nature. He battles a sea monster that's in the service of the sorceress Angelica, then sets off for the court of Charlemagne. In a sea of off-bramd Conans, Arak is certainly a bit more original in concept that the usual comics S&S fare.


Batman #339: Conway and Novick/Mitchell bring back Poison Ivy, not in her later, plant-controlling eco-terrorist mode, but doing her original femme fatale with plant toxins conception. Here she kisses a number of prominent men in Gotham (the board of Wayne Enterprises as it turns out) on one pretext or another and puts them in her thrall--including Bruce Wayne. She calls them all together and has them sign a document giving her control, and forbids them to tell what has happened. As Batman, Bruce confronts her, but using some vines to strangle him, she makes her escape. Batman is afraid he won't be able to stop her, and is unable even to tell the police what she is doing thanks to the suggestion.

The Conway/Novick Robin backup has him still performing with the Hill Circus. He reflects on how he was shaped by two fathers: his biological one and Batman. His quick thinking saves him from plummeting to his death when his distraction harms his performance.


DC Comics Presents #37: Starlin and Thomas present a sort of off-beat team-up with Hawkgirl. When a Kryptonese inscription is found in an archeological dig, Hawkgirl calls in Superman. They discover the site used to be a laboratory for Supes' grandfather, Var-El. He found a way into an "X-Dimension" where the expended energy of suns is pooled. While exploring, Superman falls into a vortex toward a red sun. Hawkgirl flies in to rescue him, dodging the weird bird creatures that live there and having her wings catch fire to save the Man of Steel. This is the sort of quirky but throwaway story typical of team-up books from the Big Two, but the characterization of Hawkgirl is pretty good for the era.


Flash #301: Barry Allen gets fired for missing work all the time, because he can hardly tell his boss what's really been going on. But when his boss goes for a pacemaker tune-up and gets kidnapped, the Flash runs to the rescue. He also figures out that the kidnapping was a ruse to turn the guy's pacemaker into an atomic bomb. Meanwhile, the villain masquerading as Barry's dad seems to be getting closer to revealing his plan (finally). 

In the Firestorm backup by Conway and Cowan/Smith, Hothead is still dealing with the Hyena, and the mystery of the hyena's alter ego. All signs point to a member of Day household, possibly Doreen's sister.


Ghosts #104: Dr. Paul Geist, Dr. 13's in-story mentor and the guy whose files all these stories are supposedly from, is out in favor of Squire Shade, a more conventional horror host who looks like the Gentleman Ghost put on a few pounds. He's not off to a great start.

The first story by Kanigher and Silvestri is about a brutal, Stone Age guy, who is convinced he's being haunted when he seems is own shadow in bright light and runs right into his comeuppance at the hands of a mama triceratops. The next (by Kanigher and Bender) is about a stuntman turned director who is getting spectacular, Oscar-winning stunts in his films by making sure the stunt performers die. The table's are turned when the ghosts of two of them ensures the director dies performing a stunt. 

The last is almost a 2000AD sort of tale, again written by Kanigher, but with suitably grotty art by Giffen and Beatty. In the distant future following a nuclear war, a cruel but wealthy man falls into the hands of all the robots he's tortured and mistreated, who remake him in their image and vow to replace his parts as they wear out so their vengeance can go on forever.


Jonah Hex #52: Mei Ling leaves their son to be watched by Jonah and the young boy from last issue while they are working on the farm, but the baby gets stung by a scorpion. Hex tries to suck the poison out, but the baby still mounts a fever and Mei Ling is furious. The fight turns to his inability to give up the gun over these past few issues, and she doesn't want to hear his excuses. When the mother of the boy who was helping him shows up to say her son has been kidnapped by men out for revenge on Hex, Hex takes up his guns to ride out and save him. Mei Ling warns him that if he leaves she won't be here when he gets back. Hex tracks the kidnappers down, but walks into a trap in a shack rigged with dynamite.

The Bat Lash story picks up where the last installment left off: a bunch of soiled doves have guns on Lash. The entrance of a blundering customer allows Bat Lash the chance to escape, but conflict between him, the woman who robbed him, and her henchman, wind up with the social club burning down and the Confederate gold melting and running down the street. Lash saves the woman, and she just might be starting to warm to his charms, but then she notices he stole her horse.

Friday, May 27, 2022

Weird Revisited: The Room At The End of the Hall

This post first appeared in May of 2012. It didn't make it into Weird Adventures...

 

An ominous door at the end of a hall in a cheap tenement somewhere in the City.  You step over the drunk sleeping it off outside.  Behind the door you find:

1. Two sets of men's clothes in puddles of goo.
2. A roiling, red-tinged fog that seems to pulsate as if with the beating of a heart.
3. A well-dressed man from nowhere.
4. Walls bare but for peeling paint.  The faint sound of a child sobbing.
5. A group of 1d6 hobogoblins gathered around table watching two men play Russian roulette.
6. A single bed with a large constrictor snake curled upon it with a ominous bulge.
7. Smears of blood on the floor; a naked hanging lightbulb swinging, as if recently disturbed.
8. A nest of bugbear hatchlings and their strange birthing machinery.
9. A hillybilly giant in a gingham dress sitting on a bed and sobbing into her hands.
10. The grim reaper seated at a table with a chess board.
11. The complete skin of an elderly man draped across a bed as if in repose.
12. Pulp magazines stacked almost ceiling high and forming a veritable maze.

Thursday, May 26, 2022

The Moons of Wanaxar

Art by TerranAmbassador

There are eleven moons of the gas giant Wanaxar. At least four of the moons are habitable due to their large size, the heat from their primary, and the churning of their molten cores. 

Ivo (Wanaxar I): Mud world, third largest of the major moons. It's oceans are kept muddy by the tug of Wanaxar, both it's gravity and the effects of its magnetic field on the metals in the mud. There are no intelligent inhabitants but mini-submarines adapted to its sludgy seas sift mineral wealth from it. There are some ruins in the highland regions and it has been suggested that this was the original homeworld of the Giff.

Halia (Wanaxar II) Fourth largest of the major moons, it is overwhelming covered by ocean. It's inhabitants are an intelligent invertebrate species known as the S'sessu, who look something like a cross between a earthworm and a salamander. The S'sessu do not appear to be native to Halia but don't discuss their origins with other species. S'sessu are widely disliked by members of other species owing to their extremely competitive and self-centered natures, but they pay well with radioactive isotopes from Halia's depths, so merchants from other worlds are willing to overlook their faults.

Ganameen (Wanaxar III): Largest known moon in the Solar System, Ganameen is a volcanic, world, mostly covered by cool forests. There are ruins on Ganameen relating to an advanced precursor civilization, but the main draw is its port, through which most of the goods of the Wanaxar system pass. Ganameen's native race are the dwarfish, hairy anthropoid Ifshnit. They are tolerant and easy-going, but not overly social. They let humans engage in most of the operation of the port, while they take a share of the profits.

Sallista (Wanaxar IV): Second largest of Wanaxar's moons, it was once the home of an advanced civilization, but now it is a scared, toxic ruin. Sallista is home to the Scro, a militaristic humanoid species with gaunt features. It is unknown if the Scro colonized Sallista after the destruction of its previous civilization (perhaps even having caused it) or if they are the mutated descendants of that people. Generally, Sallista is avoided, but the government of New Earth has taken the unprecedented step of using Scro units as troops in its operations in the outer system.

Wednesday, May 25, 2022

Wednesday Comics: DC, August 1981 (wk 2 pt 2)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around May 21, 1981. This weeks entries will be a bit abbreviated as our internet's out and I'm doing this via my cellphone, but here goes:


Legion of Super-Heroes #278: Grimbor is threatening to crush Earth's atmosphere with his cosmic chains and the Legion has only one hour to stop him. In this issue, they aren't doing so great a job as he appears to outthink them at every turn. Reflecto shows up to save Shrinking Violet from drowning, and the team has to fight him, well--just because. And he beats them too. The story ends with several of the Legionnaires other taken out or captured by Grimbor.


New Adventures of Superboy #20: Bates and Schaffenberger have Superboy kidnapped by aliens who wish to add them to their collection and use a sort of mind control to keep him from leaving, but Superboy ultimately does and ends their coercive ways after saving them from an invasion. In the backup, a lost (and younger) Superboy winds up on a planet under a red sun and befriends some slug-like natives.


Sgt. Rock #355: Easy Company meets a group of 3 black WWI vets who stayed in France after the war, but are eager to to defend their adopted home with Sgt. Rock and his crew. They take to the bazooka well, but one of him winds up giving his life in this new war.

Kelley and Veitch present a story of a French professor in a runaway balloon who manages to strike a blow against the Germans and escape alive. Kim DeMulder gives us a sci-fi story of scientists testing a weapon on presumed subhuman creatures only to fine the creatures have similar designs on them. The "Men of Easy" feature is about a chess fan that likens war to chess, until Rock shows him the infantry aren't pawns.


Super Friends #46: This is a whole Green Fury-centric issue. We get her origin and the Justice League helps her battle a wicked shaman (grandson of the one who foretold her powers at birth) in the Amazon. Who knew Fire got so much "screen time" before the post-Legends Justice League?


Superman Family #209: Supergirl is welcomed in New York, while as Linda she is praised for her acting in the soap opera--and she gets a date with a guy who seems to prefer her to Supergirl. He may prefer baseball to her, though, but at least that gives her time to intervene in the mysterious violence breaking out at the game. Somehow, sports announcer Fred Fox is behind it, but the story's continued.

In the Mr. and Mrs. Superman feature, George Taylor (their old boss at the Daily Star) claims to have discovered Superman's secret ID, but he's killed by mobsters before he can reveal it, giving Clark a chance to doctor the evidence and catch Taylor's killers. In "The Private Life of Clark Kent" Clark thwarts a city bus hijacker secretly so a brave bus driver gets credit. In the  Conway/Oksner/Colletta Lois Lane story, Lois has to get rough with some mobsters who are threatening a family in witness relocation. Finally, Jimmy Olsen and his date find a diamond ring in a theater which involves them with drug dealers operating out of a novelty toy company.


Unexpected #213: Barr and von Eedon/Smith conclude the Johnny Peril story. Johnny manages to give the police the slip and seeks out his psychic friend from the previous story to help him get to the bottom of the mystery. He's able to full the would-be thieves from last issue with a smoke bomb and his friend posing as the mysterious woman into leading him to her. The woman is indeed the woman in the painting, cursed with immortality. She wants to die, but needs a dagger in the possession of the man that hired Peril to do so. The police arrive and try to convince Peril that the woman is crazy while his psychic friend urges him to give her the dagger. Ultimately, Johnny does so, and the woman stabs herself and ages to dust before their eyes.

Kashdan and Florese have a guy visiting a warlock to get a new appearance and identity so he can fake his death to escape liability for faulty school construction he did, but when his wife is accused of murdering him, he tries to get his identity back to save her. In the end, he and the warlock come to ruin as you would expect. In the last story by Kashdan and Mandrake, an anthropologist uncovers a fanged human skull--that bites him! The next day the the skull looks entirely human, but then the murders start. The professor has been turned into a werewolf by a prehistoric werewolf skull bite!


Unknown Soldier #254: Haney and Ayers/Tlaloc have the Soldier taking a junk down the Yang-Tze smuggling guns to help the Chinese against the Japanese invaders. They haven't reckoned on river pirates led by a beautiful captain, Lady Jade. Once the Soldier is captured, he appears to be falling for her charms, but he's still got a mission to complete.

Micheline and Simonson greatly revise Captain Fear and put the Carib pirate captain in the middle of some intrigue that connects the War of Austrian Succession with Japan.  In Dateline: Frontline by Burkett and Estrada, Wayne Clifford risks a lot to sneak into Bataan right before the Japanese overwhelm the U.S. forces.


Warlord #48:  Good issue. Read more about it here. The backup switches to Claw the Unconquered by Harris and Yeates. Claw's demon hand offends him, so he cut it off, only to have it crawl back and reattach itself. He complains to the Lords of Light, so they give him a magic sword and shield, and say "go forth and conquer, you big whiner." So, he rides out and into a battle where he befriends a warrior woman who's mail shirt suggests she fears not for the safety of her underboob, and meets the leader of the demonic horde--who has one human hand! 

A second backup from Thomas and Colon/DeZuniga introduces Arak, Son of Thunder. Arak is a Native America who has somehow come to Dark Ages Europe. In this story, he encounters a woman who is the "goddess" of an ancient temple. When viking raiders try to sacrifice her to some monster which hides in a drove of amber, Arak rescues her. A rather Conan-ish story to introduce Arak to the world.

Friday, May 20, 2022

An Old New Universe: A Comics Counterfactual


In another comic book counterfactual, I want to take a look at what might have been if Marvel's New Universe had been created in period where the Silver Age of comics was becoming the Bronze. Why? Well, I feel like there's a kernel of a good idea in some of the New Universe stuff but it's not always a good fit for the "world outside your window" concept. Just imagine...

Nightmask: A young adult gets the power to enter dreams through the actions of a villain that killed his parents. The high concept pitch for this is Spider-Man meets the 70s Sandman. Steve Ditko would be the ideal artist, but maybe Starlin takes over as it moves into the 70s.

Star Brand: Blue collar guy becomes a powerful superhero. Works well enough in a more standard superhero context. He'd need a different costume, though.

DP7: Another easy one. A little bit X-Men, a little bit Doom Patrol.

Kickers, Inc.: This title says Jack Kirby to me. Sort of if The Challengers of the Unknown were football pros. They need to fight monsters. Like, a lot of them. Probably still only gets a short run before cancellation.

Spitfire and the Troubleshooters: Jenny (called "Spitfire" due to her notorious temper) and her friends are a group of smart, prankster college students, who are forced to get serious when her inventor father is nearly killed by the bad buys. Donning his experimental suit of powered armor, Jenny (with the help of her friends) decides to bring them to justice. Its female lead and assemble cast would be an attempt to branch out beyond standard superheroics.

Justice: A knight from another dimension. The concept already pretty much fits the era, though the execution would be different. The name isn't great though.

Mark Hazzard: Merc: A bit less Commando and a bit more Sgt. Fury, Hazzard would be a "mercenary" like the A-Team, where he only takes on virtuous jobs.