Brave & the Bold #190: Barr and Infantino send Batman to Rann for a team-up with Adam Strange. After Strange is mysteriously killed, Sardath and Alanna summon Batman to Rann to help find his killer-- and fight the Kyrri invaders, because Rannians still need humans to do that. In his investigations, Batman comes up with a way to bring Adam back to life by using the Zeta-Beam. It's a good thing, too, because only Strange has the out-of-the-box thinking to defeat the Kyrri weapon that turns people to water. Batman reveals Strange's killer as one of Ranagar's soldiers, who had a personal grudge against Strange. This is not a spectacular story in a lot of ways, but solidly done. It allows the Dark Knight Detective detect, Strange to do his thing has that breezy Bronze "of course all the heroes are friends" charm.
DC Comics Presents Annual #1: This one by Wolfman and Buckler/Hunt is an okay story but interesting from a DC universe point of view as (I believe) it is the first appearance of the Earth-Two Lex Luthor. Not the Golden Age Lex Luthor who was of course retconned into being the Earth-Two Luthor, but the first time Luthor appears and is designated as being the Earth-Two version in story. It's also important was one of the building blocks of Crisis as it introduces Earth-Three's heroic Alexander Luthor.
Anyway, Alexei Luthor of Earth-Two and Lex Luthor of Earth-One decide to switch Earths (and Supermen) to defeat their foes and then relocate to Earth-Three to use that as their base and the evil Earth-Three "Superman, "Ultraman, as their enforcer. What they don't know, is a hero will rise on Earth-Three to team up with the Supermen of two worlds and defeat them--a hero named Luthor!
Legion of Super-Heroes #291: Levitz and Giffen/Mahlstedt continue the The Great Darkness Saga with the mysterious Master freeing, then feeding on Mordru. The casual defeat of the Legion's greatest foe is an ominous sign of things to come.
Meanwhile, the Legionnaires have a lot of stuff on their plate. Shadow Lass and Mon-El discover the captured servant of darkness is a clone of Shadow Lass's ancestor, but they don't know what that means, if anything. There's an impending Legion election and Element Lad, Ultra Boy, and Dream Girl are jockeying for position. Reep Daggle is in jail and things don't look good regarding his trial for his anti-Khund adventurism. Lighting Lad is still in a coma.
There are disturbances on Takron-Galtos and Naltor. On the Prison World, a group puts an end to the riot, and find the Time Trapper drained and stricken inside his now broken cell. Shadow Lass and Ultra Boy notice some kind of nearby dimensional portal, cloaked in darkness not even Ultra Boy's vision can pierce through. On Naltor, the Legion arrives in time to stop a Servant from kidnapping White Witch. During the battle, Invisible Kid tries to sneak into the portal, but even invisible, he's spotted by the Master and blasted. Their mysterious enemy decides the White Witch isn't worth all this trouble and he and his servants depart. After the battle, the Legion takes Invisible Kid to a hospital, and Dream Girl has another vision where the Legion fights the Servants again on Sorcerer's World--and gets defeated.
Green Lantern #156: Barr in joined by classic Green Lantern artist Gil Kane on this one. Following a distress signal, Green Lantern finds a duplicate of Earth where the planet Pharos IV should be, inhabited by humans, even Hal's friends, Carol and Thom. Jordan doesn't fall for any of this, though, and sneaks into a meeting, where the shapeshifting alien leaders helpfully explain their really complicated plan to use Earth as a weapon in their generations-long war against Dalgova. Their strategy is to send a group to Earth and live as humans for years, until they have enough numbers to take over and build Xeroz Tubes, a weapon that will allow them to move the planet and crash it into Dalgova. Yeah, it's nutty. Anyway, the Pharoids discover Green Lantern and attack him, but a renegade, Trigus, helps him escape and reveals he's the one who sent the distress signal. Jordan Kirks this whole thing, by grabbing a bunch of representatives of both Pharos IV and Dalgova and forcing them to face each other in combat, but they don't fight because none of them even know why they are fighting. Jordan makes them to sit together talk about how to put an end to their conflicts. He has the Pharoids change their planet back and before leaving, warns them that if they don't end their war, he'll be back.
House of Mystery #308: Having given up his magic time travel ring last issue to save young Deborah Dancer, Bennett is trying to get it back so he can pursue Mary and not be stuck in 1964. He commandeers a boat and goes diving, and wouldn't you know it? His ring just happens to have settled in the vicinity of a sunken U-boat and it's magic animates the crew. He manages to fight them off and get the ring. Following Mary into the past, he meets up with both their younger selves before their vampirification. On his way to meet young Mary in place of his young self, he's asked to assist a group of witch hunters.
Cavalieri and Texiera follow that up with the story of a mortuary sculptor so intent on keeping his son safe from the dangers of the world he's been giving him cement in his insulin until he's petrified. The final story by Harris/Redondo is a offensive by modern standards tale of Roma (though of course they use a different term) revenge on a gold-digger and her sexually harassing boss via a tree that turns into a serpent.
Night Force #2: Wolfman and Colan/Smith continue the origin of Baron Winter's "Night Force" without yet making any of the characters particularly likeable--which isn't a criticism, just an observation. Jack Gold gets all indignant and heroic-like when he thinks Kane's ritual/experiment is hurting Vanessa, so he busts in and takes her--to his hotel room. There he succumbs to the advances of a confused young woman who's a resident of a mental institution. At least, that's what the scene looks like. When Kane, all righteously indignant himself and concerned for Vanessa's safety (and his experiment, and his military contracts) bursts into Gold's hotel room, Gold jumps out of bed wearing a sheet and protests he didn't "lay a hand on her" but she's calling him "honey," and it sure looks like a comic book post-sex scene, so I don't know what Wolfman intends to have occurred.
Anyway, the ritual resumes, but the mysterious as yet unnamed conspiracy is now ready to strike. They disrupt the ritual, leading to demonic forces getting out of control and killing Kane's assistants and his wife. The bad(er)guys kidnap Vanessa.
Sgt. Rock #368: Command is weighing heavy on Rock as he collects the dogtags of a dead new kid who just saved his life. He remembers a lot of other single appearance characters who's dogtags he's had to collect. I'll say this for Kanigher's work here. There are few nameless G.I.'s dying in this book. There are a lot of deaths, but everybody at last gets a name.
In a humorous story by Harris and Randall, cookies backed for soldiers in the front take so long to get to the Pacific Theater they save a G.I.'s life by making the Japanese soldiers that captured him sick. Then there's one of those silly pieces where Rock's helmet, Thompson, and pistol are arguing about which is most important to Rock's survival. Kanigher likes a "talking piece of equipment" story. Lastly, there's a tale of the Little Big Horn from the Native American perspective where Custer is labelled the "savage."
Superman Family #222: This is the last issue of this title. Supergirl is going to get her own title coming up, but in this issue were just getting the "change in direction" as Kupperberg and Mortimer have her getting fed up with balancing soap opera stardom and superheroics in New York City, she gives up her job and decides to get back to college (grad-school, I presume, though it isn't specified. Or maybe a second degree?) I suspect that means another relocation, but that isn't clear here.
The rest of the issue has the usual Lois Lane, Jimmy Olsen, and Mr. and Mrs. Superman stuff. Oh, Insect Queen shows up again in Mr. and Mrs. Superman. I won't bother giving you all the other details. While this book is hardly one of my favorites, so I won't miss it in these reviews, for historical reasons I am kind of sorry to see it end. While these sorts of stories wouldn't have been what I was looking for then (or now really), they were for the most part competently done. I guess adventures of crime battling reporters probably were better served on primetime TV in 1982, but the loss of them in DC's publishing roster is symbolic of the slow retreat from the newsstand and from the attempts to get beyond superheroes in the 70s, and that retreat leads to where the industry is today.
Warlord #61: I reviewed the main story in this issue
here. In the Arion backup, Arion battles Garn in the astral and there's a lot of discussion among cosmic powers about what they must or mustn't do and profound mystical events. I have to say, I find all this attempted weightiness sort of tedious. At least, I don't think the story is helped by these sort segments.