Wednesday, May 29, 2024
Wednesday Comics: DC, August 1983 (week 4)
Tuesday, May 28, 2024
Setting Ideas I'll Probably Never Run, but Still Think About
I've posted a lot of setting riffs on this blog over the years and others on various social media platforms. Most of these are just ideas. All of them I think would be cool, but some definitely speak to me as something I would want to run more than others.
Here are a few that I have definitely considered running but for various reasons have never got around to and honestly, probably never will.
Talislanta: Planet of Adventure: Using Talislanta's world as a Planetary Romance setting for the players would be crashed space travelers.
Wuxia-fied Fantasy: Not in way of the old OA, more creating a secondary world with a number of wuxia traits. For added fun (or madness!), I'd like to use a fairly heavily modified version of MERPs Middle-Earth as the setting.
Solar Wars: Star Wars set in our Solar System, either pulpy or more hard sci-fi. Actually, it's a toss up between which I'd want to run more: Solar Wars or Solar Trek.
Cold War Planescape: A bit like a combination of Planescape, White Wolf's Mage, and some John Le Carre novel, with an appropriate dosage of William S. Burroughs.
Spelljammer by way of Flash Gordon: Spelljammer that feels a bit more like early sci-fi or Sword & Planet fiction.
Friday, May 24, 2024
Fantasy Anime You Should Watch
Wednesday, May 22, 2024
Wednesday Comics: DC, August 1983 (week 3)
Monday, May 20, 2024
Clerics and Druids
Thursday, May 16, 2024
Roaming the Mind of Gob
After a hiatus we returned to the Land of Azurth last Tuesday and picked up where we left off in an adaptation of the Role-Aids adventure Swordthrust. The party was roaming the labyrinth inside the mind (or at least brain) of the giant, crystalline gnome, Gob. They were trying to collect all the pieces of a magical suit of armor.
This time, they avoided some fights with some Rat folk cultists, a dining troll, and a kobold Necromancer:
This, and their previous expressions of solidarity with some goblin revolutionaries made their job of exploring the dungeon easier because it allowed them to backtrack through controlled territory. This was particularly useful then they wanted to move from one "hemisphere" of Gob's brain to the other.
They didn't negotiate their way around everything, though. They had to kill an irate cockatrice and 3 disagreeable harpies:
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| Like these guys but more birdy |
No armor pieces discovered this session, so the quest continues!



































