Friday, March 31, 2023

A Tale of Two Paradises

 


It is possible for the determined traveler who has been shown the hidden paths to walk from the Elysian Fields to another planar realm. The primaeval forests and unworked fields of wildflowers give way to pastures, farmland, and finally, quaint villages. There, they will be greeted by the local inhabitants and perhaps invited in for a meal. The traveler has come to the Twin Paradises.

The Paradises represent the rejection of the universal contentment of Elysium as unearned. Also, not for its souls is the selfless dedication required to scale the Heavenly Mountain. Those who come to stay in the Twin Paradises find contentment in industriousness and a life well-lived--or afterlife well lived. 

The denizens of the Paradise reachable from Elysium are small folk like gnomes. They live in villages governed by democratic councils and send representatives to the over-councils that govern the smaller the interactions of the smaller ones. All the citizens work for the common good, and all who contribute partake of the communities' supplies according to their need. The Paradises are not Elysium; the land, though pleasant, is not free from the caprice of nature. The people, though similar in outlook, are individuals and not immune to petty disagreements and misunderstandings. It is overcoming these obstacles that make the pleasantness of life in the Twin Paradises deserved.

At the far edge of the first Paradise, there is a great, mist-filled chasm. One sturdy bridge spans it. On the far side, the land begins to become more rugged and more thickly wooded, though it is still beautiful and bountiful. Here the habitations are more isolated, and the people place a greater value on self-sufficiency. They are more willing to teach a newcomer than to provide what they view as charity. The people still work together on tasks of common need, but they do so as individuals and of their own volition. 

The Holy Mountain is visible from this land on clear days. Even these hardworking folk occasionally take a moment to stare at it from time to time. They are perhaps comforted to know it exists, but they have little desire to see its heights.

Thursday, March 30, 2023

Let's Review...


I think I've got another entry in my series on the Outer Planes coming soon, perhaps tomorrow. Here's a review of where we've been so far.
The Layers of Heaven (part 1) (part 2) (part 3) (part 4)

Wednesday, March 29, 2023

Wednesday Comics: The Adventurers


I remarked to Jason Sholtis a couple of months ago that The Adventurers is probably the most Dungeons & Dragons comic book ever, at least until the works of Tim Sievert. Jason rightly questioned whether that includes D&D licensed comics. I think that, yes, it does in that those licensed comics have all the trappings and IP of D&D, but don't necessarily read like the writers had played D&D. 

Anyway, The Adventurers is a black and white series by Steve Milo, originally published in 1986 by Aircel, then moving to self-publishing under Adventure Publications. In 1989 Adventure Publications was acquired by Malibu. The comic ran through three volumes or "books," and at least two associated series, Warriors and Ninja Elite.

The series has art and story lines are pretty much the epitome of how I, at least, thought of D&D in the 80s.

Tragically, there are no collections of it, but there is a fan page here with a lot of info.

Monday, March 27, 2023

Mythic Exalted: Lookshy


The city-state of Lookshy is pretty easy to get a handle on: it's Sparta-Shogun era Japan to the Realm's Imperial China-Imperial Rome. "Sparta-Shogun era Japan" is a pretty nice combo for a more Sword & Sorcery Exalted, so it's an easy one to work with.

The name I'm not to fond of though. I'd say it's a bad transliteration of Lukshi or Luk Shi, so that's easy enough to fix. Given it's origins as the holding of an old Realm legion, I think its Sparta character should really be pushed in a Republican Rome sort of direction (making the Realm more later Empire or even Byzantium) to take into account their conservative adherence to traditions likely abandoned in the Realm.

Visually, I think I would go with the Japanese influence, but use the look of armor from an earlier era than the more Tokugawa illustrations in things like The Scavenger Lands.


Add a few Roman Legion flourishes and maybe more Greek style helmets for parades and I think it works.

A difficult bit for a lower-powered, Sword & Sorcery take on things are the warstriders. I think they are easy enough to remove, but I don't really believe that's necessary. Mecha type things are not without precedent in four-color Sword and Sorcery, at least: 


I think they get easier to envision if they look like Daimajin above or maybe the Shogun Warriors. Maybe a bit less colorful that those guys.

One interesting tidbit from the initial setting description is the mention of Lookshy (Luk Shi!) Dragon-Blooded intermarrying with a "federation of outcaste bandits" called the Forest Witches. Maybe I missed it, but the Forest Witches don't seem to show up again in Scavenger Sons or 2nd edition material. It's not a major point, but it makes me think of both the "rivers and lakes" of the Jianghu and Fuqua's King Arthur, with the Forest Witches as the Picts. Jianghu Picts, perhaps?

Friday, March 24, 2023

The Library, Ao-Dweb

What follows is excerpted from the journal publications of the scholar Nura Glismod who was sent by one minster or another of Ascolanth (the writ, in the manner of all standard Imperial bureaucrat text, is unclear on its specific authorities) as part of an "exchange" with the hwaopt at the Library of Ao-Dweb. 


First, I should address the less pleasant aspects of interaction with hwaopt, namely the odor. My associates and I utilized olfaction dampeners to make it bearable, but I found it necessary to burn my clothes afterwards.

What has generally been said about the Library is true: It is undoubtedly the greatest repository of knowledge currently in existence and a center for the most advanced scholarship in the world. It sprawls over numerous subterranean chambers, some of which must be natural, if modified, others some entirely constructed.

The humidity of caves would generally be a barrier to their use as an archive, but the hwaopt have enacted some sort of magical shield (one can feel it when entering the structure) that keeps the air dry. I was told by another visitor (a suspicious voluble An-Woon Thuan of the Mountain of Wizards) that the hwaopt have wards to dampen magics within the Library for fear of eroding their controlled encompassment.

The hwaopt organizational system is arcane. I was told that librarians only those you can passed rigorous examinations in the hwaopt classification of knowledge. The dangers to any would-be browser are more than merely not finding the volume one was looking for. I was told by our guide in what I assume are sober tones for a hwaopt that persons have become lost in the library for days when they wondered off to more esoteric collection areas. Apparently, scent plays some part in the hwaopt system, but the details are closely guarded.

One unusual danger in the Library: the occasional incursion by troglodytes from some neighboring caves. This occurred in a part of the structure why we were there. It is puzzling as to why the hwaopt allow this, when presumably they could prevent it. Instead, they merely close areas of the library to the public until the brutish creatures have moved on.

Perhaps related to this mystery, I happened to observe at a distance an interaction between a troglodyte and a hwaopt while we were being ushered to a different location due to the incursion. The hwaopt seemed in some sort of stupor, perhaps even paralzyed. The troglodyte approached very close with a demeanor of hostility, but the hwaopt remained rooted to the spot with an expression I would call vacant, while acknowledging the difficulty of diving meaning from their alien countenances. What became of the hwaopt, I do not know, and I thought it best not to question our guides on it.

Thursday, March 23, 2023

Mythic Exalted: The Immaculate Order


The Immaculate Philosophy in Exalted is an engineered belief system, created by a faction of Sidereals looking to bolster the Dragon-Blooded and cement the coup against the Solars. Whether it was formed from whole cloth or based on existing beliefs we aren't told, at least not in the first book. We are told the Order is monastic (presumably solely), which is unusual for earthly religions, but could be. The description of the Immaculate Philosophy and practice suggest the writers were mostly thinking of Buddhism, perhaps with a bit of Hinduism, but I think some of the more interesting parallels and inspiration can be drawn from Confucianism. 

Immaculate Philosophy acknowledges the existence of the gods and spirits, but that's not it's focus. Proper ritual toward these spirits--which means these rites are respectful and discrete--is appropriate, but the focus is more on self-cultivation and living virtuously. I feel like, again not unlike Confucianism, Immaculate Philosophy would view "Heaven" (or Yushan) and being in harmony with it important, but they would largely disapprove of personalizing it as gods. Yu-Shan would be the sort hand for the proper process of the world.

In a sense, the Immaculate Philosophy is more secular than spiritual. In a world where essence is real and demonstrable, as are the hypostases of the belief, the Elemental Dragons, I feel like the focus on correct behavior, self-improvement, and social ritual, qualifies it as such.

It isn't discussed in the texts, but I feel it's more fun and more realistic if there are perhaps various schools of thought within the Immaculate tradition. We are told it's concerned with stamping out heresy, but that's an odd aspect of it and given the desires of the Sidereals who crafted it, I take that to mean mainly "too much god worship" or the "belief the Solars aren't Anathema." Within the confines of its view of the world, I suspect you have traditions that are more or less mystical or ascetic than others. The equivalents of Pure Land Buddhism or even Prosperity Gospel. Perhaps there's even "left hand path" Immaculate belief that seeks a dangerous shortcut to Dragon status?

Wednesday, March 22, 2023

Wednesday Comics: DC, June 1982 (week 4)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, we review the comics hitting the newsstand on March 25, 1982.


Action Comics #532: Wolfman seems to never to miss a chance to use his creation H.I.V.E. Lois goes undercover, impersonating a H.I.V.E. agent she captured, and finds herself part of a squad assigned to kill Superman with Kryptonite ray-guns. Lois and Superman escapes, but it turns up to all be some sort of elaborate plot by H.I.V.E. which will probably be revealed next issue.

Rozakis and Saviuk are back with the Atom, and the story's still hard to care about. Palmer manages to deactivate the bomb without using his shrinking powers and investigates where it came from, but he gives away his secret identity to two crooks and then appears to have killed them!


All-Star Squadron #10: Thomas and Gonzales/Ordway keep demonstrating how difficult it is for these superheroes that (naively, I think) gave up their super-identities just to enlist and kick the costume habit. Which is a good thing, I guess, because a weird, eye-shaped aircraft is attacking U.S. planes on the West Coast and Hawkman and Starman must intervene. Dr. Mid-Nite on a Pacific outpost also tangles with the Eye. And the Eye pops up again to halt hostilities between the Russians and the Germans. In the end, the Eye is hovering above the White House and a tall man-like form emerges from an energy beam. He announces that he is Akhet, from the 2nd planet Proxima Centauri, here to annex the Earth in the name of the Binary Brotherhood!


Captain Carrot and His Amazing Zoo Crew #4: In one respect, Thomas and Shaw/Grothkopf are sort of ahead of their time with this book. The Zoo Crew are quite concerned with becoming famous in a way I don't think we see mainstream supers be until the 90s. Anyway, while Roger Rabbit tries to keep the team focused on establishing themselves and capitalizing on recent successes, Rubber Duck and Yankee Doodle (with Fastback tagging along) head off to the Okey-Dokey Swamp to continue their film-related careers. This film just might be a gentle parody of the then-recent Swamp Thing movie but turns real really quick as discarded monster makeup bonds with a decaying alligator skeleton to create a mud monster it will take the whole Crew to defeat.


Detective Comics #515: Conway is back, so we discover the second-rate villains of a couple of previous issues were trained by the Headmaster in his Academy of Crime in Hollywood, where people learn to organize their crimes and create tactics to succeed. When Batman hears about the Academy, he heads out West in order to learn more about it in his old disguise of Matches Malone. Meanwhile, Dick Grayson is following his ex, Dala, to see what caused her change in attitude towards him. He follows her as Robin to an ancient house located in the middle of nowhere. Curious about what she could be doing there, Robin sneaks inside the house, only to be knocked out by a hooded figure.

In the Batgirl backup by Burkett and Delbo, our heroine has her hands full with Lady Viper, and we get the snake woman's origin which involves a love of snakes and a mystical artifact.


New Adventures of Superboy #30: An experimental device created by Lex Luthor turns Bash Bashford, football star, into the fiery Glowman. Meanwhile, a girl who steals a crystal ball from a carnival fortune teller finds only Superboy's kiss can remove her curse of old age.

In the Dial H for Hero backup by Bridwell/Rozakis and Bender/Giella Vicki as Miss Hourglass saves Chris from a fall. He dials the identity of Mr. Opposite and the two defeat the Disc Jockey.


Tales of the New Teen Titans #1: A popular series demands spinoffs and Wolfman and Perez oblige with this limited series. This issue reveals the origin of Cyborg containing some discussion of racism and the plight of black people in America that is, at best, a bit naive seeming in 2023 and possibly even offensive. Luckily, the worst stereotypes are foisted onto side characters, and Cyborg emerges are a more well-rounded portrayal of a black character than many we've seen previously in comics.


Unknown Soldier #264: Haney and Ayers/Talaoc are back with another high concept Unknown Soldier yarn. The Soldier has to go to Switzerland and climb a perilous mountain called the Needle to retreive information from a crashed Allied plane. Klaus von Stauffen and his Nazi lackeys are on the mountain, too, and it's a race to the top. Turns out the Nazis don't know anything about the plane, their own on a mission to put the corpse of a German climber at the top so Hitler can claim bragging rights for the Reich. The Soldier foils their plan and completes his mission. 

The Kanigher/Spiegle Balloon Buster feature has Savage continue to skirt court martial and maybe even execution by breaking the rules, including firing on his own side to keep them from getting to von Hammer when the German Ace returns the kid he flew to the doctor in Berlin. Spiegle draws great airplanes and aerial action. In the Tomahawk story by Haney/Delbo Tomahawk and his Rangers bust out of jail to save Washington from Lord Shilling's assassination plot. They succeed, and Tomahawk's name is cleared. 


World's Finest Comics #279: In the lead story by Burkett and Buckler/Smith, Bruce Wayne has been captured by General Scarr and his crew, but Scarr thinks Batman has just disguised himself as Wayne. Batman is taken to a cell in their hideout, but soon he escapes and learns that the villains are planning to hijack alien weapons left behind by the Weapon-Master from a couple of issues back. Batman contacts Superman, but the Man of Steel fails to stop the crooks from acquiring the weapons as he gets thrown into a continuum of no time and seems unable to escape. Batman is on his own.

In Cavalieri's and von Eeden's Green Arrow, Queen manages to locate his friend's daughter in the cult compound, but she refuses to leave until the cultists' condemn her independent thinking. They leave (surprisingly) without any violence. Hawkman, in contrast, has to engage in a lot of violence against some Starlin-esque aliens not so ably rendered by Saviuk. He ultimately defeats the pirates, but he and another captive are stranded in their ship.

Bridwell and Newton finish up the retcon to the history of Kid Eternity, making him Captain Marvel Jr.'s brother. The story implies, interestingly, that the wizard Shazam has the role traditionally assigned to St. Peter of acting as the doorman to Heaven. Maybe he just fills in on occasion?