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Friday, October 3, 2025

From Azurth to the Moon

 


After a bit of a hiatus, we weren't to our 5e Land of Azurth game this past Sunday. We left our heroes with the shock of finding the princesses of the four countries, the leaders of the rebellion against the Wizard, turned to stone.

A council of important secondary leaders was quickly assembled. In addition to the PCs, it included some familiar names and faces from the party's adventures: Mapache Took, alleged head of the Raccoon-Folk Crime Family, who's brother's vault the party robbed; Black Iris, Pirate Captain from the Motley Isles who they rescued from the Candy Isle; King Gheode of the Earth Fae, who helped them get passage through Subazurth beneath Noxia; and Freedy, frogling ambassador from Under Sea.

Princess Viola's gnome techs have done a lot of analysis and report that have a high degree of suspicion that the Wizard used the power of the Shadow Elves focused through a crystalline power-purifier, likely one of the original heavenly crystals from the Sapphire City was supposedly grown. Some of the council favors sending a group in stealthily to perhaps still this supposed crystal from within the Wizard's palace. Others feel it's the time to strike with the giant robot the party recovered from Sang.

While they were discussing it, a representative from the Mysteriarchs of Zed appears in the room from a glowing orb. He is perhaps the same one they met previously. The representative tells them that a crystal such as they seek exists on the Moon!

As everyone knows the Moon is the home of the Bright Lady and the Thrice Hundred demigods revered by the Rabbit Folk. It's reasonable to think they might be willing to help the heroes of Azurth. But how can the party get to the mood?

Well, they have a ship, the one they took from the Domed City of Yai, and a pilot in the person of Irwin-37. They don't know anything about the Moon or how to get there, but they recall that Jaka Oloap, who they met originally in the Hybercube prison and met again in Sang, had boasted of going there.

After a quick flight to Sang to recruit Jaka, the group takes off for the Moon. They're enjoying the strange vistas of Azurth from far above, when they are approached by shantak-riding women bandits calling themselves the Night Sisters. The party refuses to surrender their vessel and a fight ensues on the hull (the party has to tie themselves to the ship with rope). When Tura, the leader of the Night Sisters, is killed the others break off the attack, but promise revenge.

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