Monday, May 6, 2019

Consulting the Sages

Our Land of Azurth 5e campaign continued last night with the party still in the future, spending the night in the apparent safety of the Frog Temple (whose messiah, they believe is Waylon the Thief from some point in the future). They are awakened by the white glow of a point floating air that spreads into a line vibrating with the words of Phosphoro. The wizard asks if they have acquired the book. Before they can answer, something disrupts his transmission.

That something turns out to be a ball energy that resolves into a humanoid form. In a booming monotone, it demands that they turn over the Book of Doors, explaining that the Mysteriarchs of Zed will brook no one unworthy gaining entrance to their hidden city. It also declares that it is not fool by the trickery inherent in this "anomaly," though who this comment is aimed at is not clear. The group assumes it to be Roderick Drue, but the confused young man protests his innocence.

The party surmises they do want to to fight this creature, much less the Mysteriarchs, so they bargain: They will give up the book, minus the page they must give Phosphoro. The creature summons a "factor" of the city empowered to make such negotiations.

After some talk, the factor agrees to their terms. Additionally, he warns them their presence here might summon a "Time Keeper." He has the "golem of pure magic" examine the book, then remove the page Phosphoro will need. Then the agents of Zed leave taking the rest of the book with them.  When they are gone, Phosphoro renews contact. The party explains the situation, and Phosphoro prepares to return them home. Due to the nature of temporal magic, he states they will have to drift out of this time slowly. It make take hours or days.

With nothing to do but wait, the party tries to find out more about what calamity befell their homeland. They seek out the Standing Stone Sages. The sages don't know much that can help them, but do reveal that The Clockwork Princess and Queen Desira, the Enchantress of Virid, were allies in their rebellion against the Wizard.

No sooner are they done talking to the Sages than they encounter a strange ooze shot through with electrical impulses that seems to follow them. The attack it at a distance, finding it resistant to most things, but vulnerable to cold. Relying primarily on such attacks, they destroy it before it can ever get an attack in.

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