The Mushroom men or Myconoids are strange humanoids that emerged on Earth in the ages after Man. Treated with mistrust by dwarves for their pranksterism and purveyance of psychedelic drugs, they'e friends of the satyrs (and some elves) for those same reasons.
These fungal sapients appear as tiny humanoids (6 inches to around 1 foot in height) wearing wide-brimmed hats--actually their “caps.” Leaders among them tend to have red caps while most others have powder blue. Leaders may also have fleshy tendrils that give the appearance of a beard.
Mushroom men emerge from their underground collectives to explore the surface, trade with other races, or perform odd rituals under the full moon. Myconids are living chemical factories. They generate powdery toxins which they can blow into the faces animal species to cause hallucinations and confusion on a failed saving throw. They can generate other sorts of mind-affecting spores (such as sleep, amnesia, or hypnotism), which the red caps among them may release into the area once per day.
Owing to their fungal biology, Mushroom Men are hard to kill, despite their small size. They get a +2 to all nonmagic saving throws (except fire related), are immune to poisons unless specifically designed for them, and are 25% magic resistant.
MUSHROOM MEN: #App. 2-12; Move 60’; AC 4 HD 1 Atks: 1 (various special like toxin effects)
1 hour ago