3 hours ago
Monday, July 16, 2012
Weird Adventures Mailbag
Occasionally, people gearing up for Weird Adventures games drop me a line to ask about stuff I didn’t cover in the book and haven’t gotten to yet on the blog. Sometime rpg artist, Lester Smolenski wrote just this weekend to ask about languages in the Strange New World.
That’s something I can’t believe I haven’t covered! Here’s a list of some of the most important ones:
Common: The language of the Union and Borea. It grew out of a trade pidgin of predominantly Lluddish extraction, but informed by various Gallian dialects, Dwergen, and words borrowed from several Native tongues. It’s distinct from Lluddish, but the two are (mostly) mutually intelligible.
Esparian: A language family originating in Ealderde, but now more widely spoken in Asciana and Zingaro. It comes in several ethnic/national varieties including Zingaran, San Zancudan, Puerto Oroan, and Hidalgan, with various degrees of mutual intelligibility.
Gallian: A language family with varieties spoken in the states of the Gallian League and some places in the New World. Varieties or dialects include Neustrien, Poitêmien, and Averoignat. The last is not fully intelligible to speakers of the first two.
Hobogoblin cant: A Common-based argot.
Korambeckish: The language of the eastern Empire of Korambeck.
Lluddish: The language of Lludd, Alban, and the Mer-folk. See also Common.
Ruthenian: The language family originating in Ruthenia.
Staarkish: A language family of Western Ealderde. Varieties include Staarkish proper, Luthan, Graustarkian, and Doppelkinnian, which are distinct but mutually intelligible.
Vatilian: A language of southern Ealderde. All varieties (including Trysteran, Tryphemian, and Bengodian) are mutually intelligible.
Yianese: A language family of the Empire of Yian. It has many varieties.