Monday, October 15, 2012

Cold Hands, Cold Heart


Rarely and for reasons unknown, a polar explorer or scientist working in refrigeration is exposed to the perfect cold of para-elemental ice and does not die. Instead, such an individual is infused with elemental essence and transformed into a Cold Man.

Though Cold Men radiate cold from within, they begin to weaken in above freezing temperatures. To survive for long in warmer climes, they require insulated clothing. Their transformation alters their appearance: Their skin becomes blue-tinged like ice and their hair turns white.  Personality changes occur, too; they become sociopaths--and often murderous ones with contempt for “warm-blooded" humanity.

Cold Men can damage living things with the intense cold of their touch.  The most dangerous ones are scientists who use their newly enhanced insights into cold to develop rods or guns through which they can focus and concentrate their cold into a deadly, freezing blast.

Cold Man
HD: 4  AC: 5  Attack: 1d6 (cold touch, or by weapon)  Special: Ice blast weapon (3d6, save for half dmg.), immunity from cold, double damage from fire.

WaRP stats:
Attack: 3 dice  Defense: 3 dice  Traits: Cold-based (immune to cold, radiates cold, susceptible to fire/heat) 4 dice; ice blast weapon (5 dice, 3 shots)  Flaw: requires insulated clothing or begins to weaken (add cumulative penalty die).

10 comments:

JimShelley said...

More and more, I find myself gravitating to the sci-fi elements of Weird Adventures. Today's post would definitely be a character I would include in a game (working alongside a group of Reds no doubt!)

Trey said...

Thanks, Jim. Of course, besides the Reds, there technically aren't any science fiction elements in Weird Adventures: no matter what it's trappings, everything else has magic at it's base.

christian said...

This year's Batman annual #1 had a nice story about Mr. Freeze, which your post reminds me of.

Also - and speaking of Batman - can I play a Cold Man with an Austrian accent who says things like, "Why don't you chill out?"

Hmm...I'm sure I could, but Tim's character would probably brain me with that crowbar of his. ;)

Porky said...

It could be the secret reason those polar explorers and scientists go at all.

Trey said...

@christian - There may not be any way to avoid a potential braining from Boris. ;)

@Porky - No doubt for some fellows it is...

Brutorz Bill said...

Very Cool! ;)

Trey said...

Heh!

Timothy Brannan said...

Nice!

I love the concept. Are there any cold women for them?

Trey said...

@Tim - I would imagine so, though sexist nature of the world at large makes the polar explorer and scientific fields male dominated, so they're even rarer.

garrisonjames said...

Are these guys rendered sterile? If not...