2 minutes ago
Monday, October 15, 2012
Cold Hands, Cold Heart
Rarely and for reasons unknown, a polar explorer or scientist working in refrigeration is exposed to the perfect cold of para-elemental ice and does not die. Instead, such an individual is infused with elemental essence and transformed into a Cold Man.
Though Cold Men radiate cold from within, they begin to weaken in above freezing temperatures. To survive for long in warmer climes, they require insulated clothing. Their transformation alters their appearance: Their skin becomes blue-tinged like ice and their hair turns white. Personality changes occur, too; they become sociopaths--and often murderous ones with contempt for “warm-blooded" humanity.
Cold Men can damage living things with the intense cold of their touch. The most dangerous ones are scientists who use their newly enhanced insights into cold to develop rods or guns through which they can focus and concentrate their cold into a deadly, freezing blast.
HD: 4 AC: 5 Attack: 1d6 (cold touch, or by weapon) Special: Ice blast weapon (3d6, save for half dmg.), immunity from cold, double damage from fire.
Attack: 3 dice Defense: 3 dice Traits: Cold-based (immune to cold, radiates cold, susceptible to fire/heat) 4 dice; ice blast weapon (5 dice, 3 shots) Flaw: requires insulated clothing or begins to weaken (add cumulative penalty die).