2 hours ago
Sunday, January 18, 2015
The Floating World
In today's 5e Land of Azurth session, the PCs will likely venture into the ramshackle flotilla red-light district of Rivertown, known as "The Floating World." Without giving too much away, here's a few of the points they may crawl to:
Queen Azura: Probably the only true ship of the Floating World, it is a multiple level cabaret and the palace of the Floating World's mysterious queen, Calico Bonny. She seldoms gives audiences and most of her interactions with the outside world are mediated by a series of lissome, young representatives, all named "Fleur."
The Hazard: A open-decked flatboat (covered with tarps) that serves as a gambling den, offering mostly dice games and roulette. It's owner is a dwarf named Saltus Tapper, widely known as a cheat.
Rat's Alley: A ramshackle houseboat that serves as a dive bar, tucked close on the port side of the Queen Azura. It often goes unnoticed by visitors, which is probably to their benefit. It's proprietor and bartender is a large and misshapen man named Handsome Sclaug (treat as a half-ogre thief), who hides his face behind an ill-fitting, sack mask.
The Green Fairy: An absinthe den, appointed well enough that it's origins as three lashed together lifeboats topped with a wooden platform is hidden. The center-piece of its barroom is a large, gilded bird cage, wherein is kept an angry and abusive green fairy to whom the hollow-eyed and dissipated staff seem strangely deferential.
Bibliophilia: Often called "The Lamia's Library", this is a serpentine, enclosed structure of dark wood built across series of small watercraft, tightly linked. It is home to a lamia (a female vampire) and her book collection, which is said to contain every volume that exists, save one, and a number which do not exist. The trick of the library is finding a particular volume, as the lamia's shelving system is idiosyncratic in the way that only a mercurial, inhuman immortals could be. Then there is the usage fee. The Lamia long ago foreswore blood (too messy), but now subsists on the truest dreams and secret hopes of her patrons.
Hurly-Burly: An old hulk, half submerged in the river muck and only connected by one oft-flooded plank walkway to the rest of the Floating World. it serves as a prison of sorts, holding folk who transgress against Calico Bonny or the council of proprietors. it has been seldom used in recent years.
Labels:
azurth,
campaign settings,
locales,
rpg
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2 comments:
The Lamia's Library is beautiful in its subtly. My character would get lost searching for books that do not or should not exist providing useful substance to the owner.
Suggested odd titles to be found: Drax's Little Blue Book: or the Anarchist's First Principles
Advice for the Venturing Kobold, with illustration drawn from life by Vyva'a VonDraxesburg
I'm definitely headed off to the Green Fairy absinthe den! :)
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