Showing posts with label recommendations. Show all posts
Showing posts with label recommendations. Show all posts

Wednesday, September 11, 2024

Wednesday Comics: Frieren: Beyond Journey's End

Volume 11 of the manga Frieren: Beyond Journey's End came out in English this week. I've mentioned the anime adaptation of this series before but I thought it was worth giving a shout out to the manga by writer Kanehito Yamada and artist Tsukasa Abe, which is ahead of the anime--and may forever be, given that the first "season" has completed and it's unclear if there will be more. The manga could be one's only chance to see the end of the story.

I'll try to be light on the spoilers for later events, but as I mentioned before, Frieren is a nigh immortal elf adventurer on a long, meandering journey to retrace the steps of her original party's journey into the demon-haunted North to find the place where the dead can speak to the living, so she can talk to one of her old party members. Her companions are her apprentice (a child adopted by her old party's cleric) and a warrior who was the protégé of another one of her former comrades.

This goal led to a storyline where Fern (the apprentice) and Frieren attempted to gain status in a wizard organization who controls access to the North. The current storyline involves some of the characters and situations from that one and centers around a town turned to gold by the actions of a demon, Macht, which the wizardly organization has been "containing" for decades.

Now, the containment has dropped and the diagoldze spell threatens to spread. Macht is being aided by another greater demon named Solitär. Several mages (including Fern) have already been defeated by them. Freiren arrives, but she's armed with the counterspell to diagoldze. Still, she has two powerful demons to defeat.

The manga, like the anime, finds its strength in its characters. In the somewhat alien outlooks of the demons and the extremely long-lived elves, it also considers human relationships and their meanings. It's an unsual series, and one I highly recommend.

Thursday, August 29, 2024

Terminal State is Now!


The Terminal State by Chris Vermeren Kickstarter is going now. Terminal State is a cyberpunk rpg that Vermeren promises isn't stuck in the 80s, but updated to be "the future of now." It's a Year Zero Engine game (like Forbidden Lands and so many others) with some innovations.

I've been following the posts regarding the game on the VX2 discord and it looks really nice. 

There's a quickstart over on drivethru so you can check out the vibe then head over to KS to give it your support!

Friday, August 16, 2024

The Return of Flash Gordon

"Gordon's alive?!" 

That's right, the Flash Gordon comic strip started by Alex Raymond in 1934 has returned in a new incarnation to the (digital) comics page on the website Comics Kingdom. Cartoonist Dan Schkade relaunched the series on October 22, 2023, and has been doing daily and Sunday installments since.

Schkade's continuity starts right after the defeat of Ming (in Raymond's 1941 strip) and tells the story of what happens as the uneasy alliances of the revolution fall apart and the different kingdoms jockey for power. I think it's a novel approach: something fresher than either a complete reboot we've seen so many times or bland "further adventures" in a world without a strong central conflict. 


His design sensibility is strong too. It is broadly "classic," but draws a lot on the 80s film (and I think the New Adventures of Flash Gordon animated series) that many readers will be more familiar with and lightly updates it.

The weekday installments tend to carry the story forward, but the Sunday strips offer a summary of the previous six days from the perspective of a specific character, which serves to both catch you up and give insight into the characters.

Check out the strip here.

Friday, August 9, 2024

Far Away Land 2e Kickstarter


The Far Away Land has got a Kickstarter for a second edition just in time for it's 10th anniversary. For those of you who aren't familiar with it, is a gonzo fantasy setting with unique art and a vibe a lot like Adventure Time but a flair all its own. It's creator and artist, Dirk Stanley describes it with the elevator pitch: "Imagine Rifts, Dungeons & Dragons, and Adventure Time had a baby," which I think pretty much covers it. 


I always felt like Far Away Land shared a common spirit with my own Land of Azurth, and I've run some of Stanley's adventures to good effect in my home campaign. They are unfailingly imaginative.

The Kickstarter just started but has already funded. Whether you are already a fan or hearing about it for the first time, you might want to check it out. 

Friday, July 19, 2024

The Adventures of Doc Savage


In 1985, NPR ran a Doc Savage serial in the style of old-time radio. The series adapted two of the original novels by Lester Dent Fear Cay and The Thousand-Headed Man, in 13 episodes. The latter adaptation was done by Will Murray, who has also penned original Doc Savage novels.

The series was released on CD by Radio Archives, but it also appears to be available on a couple of places on the internet, including here.

Wednesday, July 10, 2024

Wednesday Comics: A Bigger Comic Book Implosion


In 2018, TwoMorrows released Comic Book Implosion by Keith Dallas and John Wells, which was an oral history of the DC's 1978 plan for an "Explosion" that ended in failure: The DC Implosion. I talked about the book here.

This year, Dallas and Wells are back with an expanded edition, this one with color. I haven't read it yet, but Amazon tells me it has "additional coverage of lost 1970s DC projects like Ninja the Invisible and an adaptation of “The Wiz,” Jim Starlin’s unaltered cover art for Batman Family #21."

I'm eager to check it out.

Monday, July 8, 2024

More Gwelf


Larry MacDougall released another book in his Redwall-esque fantasy series, Gwelf last month. This one is called Gwelf: Into the Hinterlands. In this one, Willburton Fox and his party set out into the North, first the Scrublands, then the dangerous territory controlled by the Ravens and menaced by Rats, Trolls, and the Mange.

MacDougall's art is just as wonderful as the first book, and there is good worldbuilding in the union of the text and pictures.

Friday, June 21, 2024

John Benteen's Fargo


On my recent vacation, I decided to check out the men's adventure paperback series Fargo by John Benteen after discovering the whole series was cheap on Kindle. I became aware of the series thanks to the upcoming graphic novel adaptation, Fargo: Hell on Wheels, by Howard Chaykin.

Amazon bills the series as a Westerns, and I suppose some of them are, in the same way The Professionals (1966) or Fist Full of Dynamite (aka Duck You Sucker) (1972) or other adventure films in Western locales are considered Westerns. They take place in the early 20th Century (1912-1915 in the ones I've read so far) and involve imagery and action out of Westerns (tough men in wild country on horseback with guns), but they involve a range of locales more again to traditional adventure pulp. They range to the jungles of the Philippines and Panama, as well as the more traditional Mexican desert or Yukon.

I've read blogpost reviews that refer to Fargo as sort of a "Western Conan." I can see what they mean in that Fargo is tough as hell, irresistible to women (apparently due to sheer manliness, as he is described as unhandsome and hardly has a scintillating personality), and good at most everything in his warrior and outdoorsman purview. However, Benteen's attention to detail regarding gear and preparation for obstacles his hero faces, and his penchant for pitting Fargo against enemies that appear to be a match for him, serve to make the series feel more grounded and realistic. Only slightly pulpy instead of completely so.

Benteen's prose is lean in the mid-Century way, not pulp purple. His action and dialog are punchy and mostly effective but without any lyricism or descriptive vistas despite their natural locales. Unfortunately, but expected given their genre and when they were written, they carry a streak of misogyny, some of the volumes moreso that others. There is likely some cultural and racial insensitivity lurking in their too, but in the volumes, I have read the narrative is not unsympathetic to both Native Americans and Latinos, and Fargo himself doesn't exhibit any prejudice that I recall--though some of the villainous characters use racial slurs. 

They're all quick reads (under 200 pages) and fast-paced. So far I've read:

  • Fargo (vol 1): Set in 1914 during the Mexican Revolution, Fargo is hired to rescue an engineer (and his mine's haul of silver) from deep inside that war torn and escape bandits with revolutionary pretensions.
  • Panama Gold (vol 2): A prequel set in 1912. Fargo is asked by Teddy Roosevelt himself to investigate and thwart an attempt to foreign powers to use a mercenary army to sabotage the nearly completed Panama Canal.
  • Alaska Steel (vol 3) In 1914, Fargo is hired by a movie starlet to find her wayward husband so he can claim his oil money inheritance. The problem is, he's disappeared in the Yukon where he was seeking his fortune as a prospector.
  • Apache Raiders (vol 4) Just started this one, but Fargo is back in Mexico in 1915, smuggling guns for Pancho Villa. Presumably there are Apaches.

Thursday, June 13, 2024

Seven Blades in Black


Seven Blades in Black
is the first volume of The Grave of Empires series by Sam Sykes. A scarred, gunslinging bounty hunter with a magical sentient gun seeks the vengeance on the seven mages that betrayed her in the war-torn landscape of a country caught between two powers. 

The plot and some aspects of the setting certainly have a classic Western feel to them (and perhaps a bit of Kill Bill), and the guns and devices (including tanks) employed by the Republic have a Steampunk feel to them. For me, what it has the feeling of more than any Steampunk novel, however, is anime. This is mostly in certain aesthetic details. The gun employed by the heroine, Sal the Cacophony, shoots shells of various magical effects like the caster Gene has in Outlaw Star. The mages are classed by the type of magic they employ, and these tend to work like super-powers or special abilities rather than spells. Then there are little aesthetic things: Sal has a signature long scarf. The wind mage has tall spikey hair when "powered up."

Another thing that might be borrowed from anime is the very cinematic approach to action, which there is a lot of, and I think, very well done. This is the heavy worldbuilding sort of fantasy with a glossary in the back, but the setting is well realized, and a lot of interesting details are dropped. Despite my pointing out references or inspirations above, the setting has a number of unique elements. For instance, mages can hear "the Lady's song" when other mages employ magic--the mysterious voice of the goddess magic is derived from. When a mage dies and the Lady takes them, only ashes are left, which are harvested to make magic items like powerful healing spells.

There is a touch of the, well, Whedonesque to the proceedings. Sal's snarky, first-person narration might grate on some readers, and the telling the story to an interrogator frame could feel a bit precious. Both were deficits to me, but more than made up for by the book's strengths. I intend to continue with the series and perhaps seek out other books by Sykes.

Friday, May 24, 2024

Fantasy Anime You Should Watch

I've been watching some fantasy anime of late, revisiting the classic Record of Lodoss War I hadn't seen since the 00s, but also checking out some new stuff. Here are some recommendations:

Frieren: Beyond Journey's End (Crunchyroll)
Frieren starts with a basically D&Dish world, but tells the sort of story most epic fantasy media doesn't really deal with: what happens after? The title character is a nigh immortal elven mage who realizes that she didn't know as much about her party members (the leader, Himmel the Hero, in particular) as she would like only after one of them passes on. She agrees to take on a child adopted by another one of her aging comrades as an apprentice and together they set out on a journey to retrace the steps of her original party's journey into the demon-haunted North to find the place where the dead can speak to the living. Along the way she picks up a warrior who is the protege of her old dwarf comrade and they meet other allies and get in adventures big and small on their journey. 

It's a nice combination of slice of life travelogue, magical duels, and character drama, with both humor and poignancy.

Delicious in Dungeon (Netflix)
Everybody knows about this one, I think, but it deserves the hype. A group of adventurers has a deadly encounter with a red dragon, and a few of the survivors plan to go back and save their cleric before she is digested to have her raised. They have no time to buy supplies, so they resort to eating monsters in the dungeon with the help of dungeon-dwelling dwarven chef. 

It's pretty funny, but despite the setup, it has surprisingly deep setting "lore" that is slowly revealed and helps it from being a single joke show.

Ranking of Kings (Crunchyroll)
This is the least D&Dish of the three. I've seen it described as "fairy tale Game of Thrones" which is probably a pretty reasonable descriptor, so far as it goes. In a world where the gods were defeated, a committee of some sort ranks the power of the mortal world's monarchs. The king that is awarded the number one ranking is entitled to a boon from the Divine Treasure Vault, a fabled trove brimming with riches and magical artifacts. Bojji, the main character, is the first born of one of these kings, the giant, Bosse. But Bojji is diminutive, deaf, mute, and weak. When the throne is given to his younger brother due to duplicity and a lack of faith in Bojji, the boy sets out to find a way to become stronger.

The fairy-tale type beginning and the cartoon art style which recalls Shotaro Ishinomori and Osamu Tezuka belie the hidden agendas and moral shades of gray of the story, as well as the level of world-building. The 1st season doesn't end as well as it begins (with some dragging out of the final fight to multiple episodes as you sometimes see in anime, and some abrupt story developments) but I'm still interested in the world and characters and want to see more.

Monday, May 13, 2024

The Kingdom of the Planet of the Apes


Despite the attention lavished on the Marvel Cinematic Universe, Star Wars, and even Star Trek or the Alien universe, I feel like the science fiction franchise most consistent in quality is the Planet of the Apes. Sure, it's not without its duds (Burton's film) and lesser lights (the last original film, the cartoon, perhaps), but the Wyatt/Reeves reboot?/prequel? series of the 2010s defied sequel gravity and only got better as it went along. (To me, anyway. Some would say Dawn was the high point. Either way, War was still good.)

When Reeves left and Disney acquired Fox, I had some trepidation about where the series would go. Happily, it seems like Wes Ball has things well enough in hand, at least with this first installment. While it's not as good as the best of the 2010s series, Kingdom of the Planet of the Apes was more enjoyable and more substantial than any other existing-franchise entry I've seen in the theater since the end of the pandemic--though perhaps that's damning with faint praise.

Anyway, it's "many generations" after the time of Caesar. He has become a mythic/religious figure. His name is borrowed. and his legacy evoked by an up-and-coming bonobo tyrant who (like King Louie in the Jungle Book) wants the technology of humankind. He needs (ape) slave labor to get it at it and a mysterious, young human woman, so when he captures Noa's village and kills his father, the young chimpanzee makes common cause with the human. 


There are hints of Beneath of the Planet of the Apes in here, and (perhaps unintentional, perhaps not) Biblical echoes with a hero named "Noa," but those are as they should be with an ape installment. The special effects are amazing, and it makes me mad the Marvel Cinematic Universe films often seem sloppy. I guess when your whole premise requires motion capture, you have to get that thing right.

I miss Andy Serkis here like everybody else, but he trained the new cast of apes well. It probably could have been a bit shorter, particularly for a film that is a lot about establishing a new conflict, but I'm not immediately sure what I would have cut.

All that to say, if you liked the previous ape films you should see this one. If you haven't seen any of the new apes films (which lately I've discovered a large group of folks that haven't) then you should see those and see this one.

You can also check out the watch and commentary Jason "Operation Unfathomable" Sholtis and I did of the much less good but still entertaining 70s Planet of the Apes TV show over at the Flashback Universe Blog.

Monday, April 29, 2024

Larry MacDougall's Gwelf

 


Gwelf: The Survival Guide
(2021) is a gorgeous art book by Larry MacDougall who once upon a time did art for Palladium and Magic: The Gathering. I say it's an art book, because that's what Amazon likely calls it, but in the rpg world it could credibly be called a systemless setting book.

Gwelf is a Medieval(ish) land of anthropomorphic animals. Its author says it's like a cross between Wind in the Willows and Lord of the Rings and that's not just high concept, but pretty much literally the case. Gwelf is the last bit of civilization of the border. It's a place where Otters, Foxes, Badgers, and the sage Sparrows come together peacefully, but beyond the frontier are the Hinterlands where the Ravenfolk hold sway. They're practitioners of dark magic.


This book details the peoples and cultures of Gwelf. There's another book on the way in June, which promises to reveal more about the Hinterlands.

Wednesday, April 3, 2024

Wednesday Comics: Fourth World Omnibus vol 2


Recently DC released The Fourth World Omnibus vol 2. This 1336 page, backbreaking tome is the companion to the equally voluminous volume 1. That volume covered most of Kirby's work on the Fourth World mythos. This volume picks up with the continuation of the characters in concepts by other hands: Gerber's Mister Miracle, Conway's New Gods revival, the Great Darkness Saga in Legion of Super-Heroes, and Kirby's return with Super Powers, and a lot of other stuff. A lot of it is, well, not that great but some things (like the Great Darkness Saga and the Justice League two-parter on Apokolips) are, and others are at least interesting.

Here's the full contents:  Mister Miracle #19-25; The New Gods #12-19; Adventure Comics #459-460; The Brave and the Bold #112, #128, and #138; DC Comics Presents #12; First Issue Special #13; Justice League of America #183-185; Legion of Super-Heroes #290-294; Legion of Super-Heroes Annual #3; Secret Society of Super-Villains #1-5; Super Powers #1-5; Super Powers (vol. 2) #1-6; Super Powers (vol. 3) #1-4; Super Powers Collection #13-23; Super-Team Family #15; and stories from DC Special Series #10 and Legion of Super-Heroes #287.

I'm not a thick omnibus reader myself, but I do like to see these handsome volumes sitting on my shelf while I read digital.

Wednesday, February 21, 2024

Wednesday Comics: The Energon Universe


When Skybound/Image started the Energon Universe back in 2023, I was only mildly interested. And that interest was more curiosity at why they chose to start this shared universe of Hasbro toy properties, named after a substance from the Transformers with a completely original comic, Void Rivals. It was a title whose whole point of existence seemed to be to provide the surprise reveal of a Transformer link--which for marketing purposes had to be spoiled pre-release so it couldn't be a surprise.

Well, I still don't understand the point of that as I haven't read Void Rivals or the Transformers series written by Daniel Warren Johnson, but when I read a review of Duke #1 written by Joshua Williamson with art by Tom Reilly, I got onboard to the universe in general. 

Cobra Commander #1 followed a month later by Williamson and Milana. Issue 2 of that series hits comics shops today, I believe.

What they're doing is sort of Ultimate G.I. Joe (in the sense of Marvel's original Ultimate Marvel Universe), but the more realistic/modernized version of the cartoon G.I. Joe universe than Hama's original comics. Duke #1 opens at a point before there's a G.I. Joe, where Duke is a traumatized soldier (he saw a bud crushed in the hand of a giant transforming robot who the reader might recognize as Starscream) and his command structure (personified by Hawk) tells him he's mentally ill and dismisses what he saw.

Duke hooks up with a group of conspiracy theorists and discovers a link between the robot alien technology and M.A.R.S., who seem to be building a private army with advanced tech. The conspiracy group is killed, and Duke has to go on the run. Hawk is forced to send other elite troopers to bring him in--a group which the informed reader will recognize as including Rock-n-Roll and Stalker. Duke is renditioned to some sort of secret prison where he meets...

At this point, you are either the sort that this will appeal to, and you are already sold or it doesn't interest you at all, in which case these series probably aren't for you. I will say I think Williamson's stories for both series are a nice balance of fan service and inventiveness. The world is made more "real" in the sense of implications of alien technologies and human motivations, while retaining all the fantasticness (perhaps goofiness) of the source material. I wouldn't have thought he could make Cobra-La work, but he pretty much does.

Thursday, January 11, 2024

Season of Science Fiction

 Over the past few months, I've been on a science fiction reading kick. Here's most of what I read, leaving out only a few classic short stories from pulp magazines:

The Demon Princes. I listened to the first 2 of Vance's Demon Princes series as audiobooks: The Star King and The Killing Machine. They concern Kirth Gersen and his efforts to bring justice one by one, to the cadre of infamous criminals (The Demon Princes) that massacred his people. These are probably not Vance's best, but middling Vance is still very good. They would have made a very good late 60s-70s sci-fi TV series, I think.

The Sun Eater. This is a multivolume space opera by Christopher Ruocchio. The conceit of the series is a fallen hero, who caused the deaths of billions in destroying a sun to genocide an implacable alien species is relating his life story and how he came to the decision he made. The setting is Dune-esque for the most part but updated to include some more modern post-cyberpunk and transhuman elements. The first novel, Empire of Silence, details Hadrian Marlowe's escape from the future his father has planned and his various travails until he winds up being sent on a mission to find the homeworld of the Cielcin species in hopes of ending their war with humankind.

Howling Dark, the second book in the series, takes Marlowe and his companions out of the worlds of the Empire and into the posthuman societies of the Extrasolarians beyond on a searched for the fabled world of Vorgossos. There they encounter an undying, posthuman king, a character out of their legends, and even greater mysteries.

After that, I checked out some of the short stories he's written in the same setting in the collection Tales of the Sun Eater, Vol. 1, and the novella Queen Amid Ashes from the Sword & Planet. More on that one below.

Sword & Planet. A collection edited by Ruocchio. I haven't read all of it, but most of the stories I have read don't particularly strike me as Sword & Planet--either they are Space Opera and/or Science Fantasy, but I guess they do have swords and planets. Anyway, there is a prequel to Simon Green's Deathstalker series that reminded me of the sometimes goofy but breakneck paced thrills of those books, but DJ Butler's "Power and Prestige" is my favorite. It's a humorous, sort of Vancian Dying Earthish, short dungeoncrawl starring mercenaries Indrajit and Fix.

The Pride of Chanur. I read at least part of this as a kid, but I don't recall if I completed it. In any case, I'm glad I checked it out again. This is the first of group of related novels by Cherryh set in a multi-species Compact and is reportedly part of her large Alliance-Union universe. It concerns the disruption to the political balance of the Compact and to the planetary society of leonine hani after a hani captain, Pyanfar Chanur rescues a member of an unknown species: a human. Cherryh's xenospecies may veer a bit to the anthropomorphic and perhaps monocultural, but their psychologies and cultures are well thought out and interesting and their precarious, barter-based Compact feels much more realistic than any number of feudal kingdoms in space or single galactic governments.

Tar-Aiym Krang. I listened to this as an audiobook and it has the same narrator as the Demon Princes books I listened to, Stefan Rudnicki. It's billed as the second of Alan Dean Foster's novels of Flinx (a young man with psychic abilities) and pet Pip (a poisonous, winged serpent), but it was the 1st actually published. It's part of his larger Humanx Commonwealth universe. Flinx and Pip wind up part of an expedition that takes them off their homeworld of Moth to the ruined world of a long-dead alien species on a search for an ancient artifact. It's short by modern standards, ending pretty much might where a modern novel would be getting started, but there is a sort of naive charm to Foster's world and characters I found appealing.

Monday, November 27, 2023

Black Star and the Light of Xaryxis



As a break from our Land of Azurth 5e game, I decided a wanted to run a loose, more space opera adaptation of the Spelljammer adventure Light of Xaryxis. After considering the Star Raiders action flick of Outgunned and some other fairly light space opera games, I settled on Black Star from LakeSide Games. Mainly, I felt like trying something new, but it's even lighter than Outgunned, I think, and made for Space Opera.

The system uses a simple 2d6 roll to resolve tasks, though characters can spend Resolve (which also serves as Stress/Hit Points) to either reroll or move a failure to a partial success or a success to a greater success. It also has only player rolls and minion rules, both things I've enjoyed in Broken Compass/Outgunned.

It's only about $5 on drivethru, so worth checking out if that sort of system sounds interesting to you.

Anyway, we only did characters this session, but I'm looking forward to bringing a touch of Star Wars ripoff space opera in the vein of Battle Beyond the Stars and Micronauts to Light of Xaryxis.

Wednesday, September 20, 2023

Wednesday Comics: New Stuff I've Liked

 I spend all my Wednesdays talks about old comics that I don't get much of a chance to talk about newer things. Here are a couple of recent comics that I have enjoyed and you might too. They all happen to have "world" in the title.

World's Finest: I've mentioned this one before, but Waid's and Mora's classic (Bronze Age-y) stories and characterization with a modern sensibility continue to be really good. There are now a couple of collected editions in the series.

World's Finest: Teen Titans: Spinning out of World's Finest, Waid and Emanuela Lupacchino bring a similar (though not identical. Being about younger characters makes this book feel a bit more modern) to a sort of new version of the 70s Teen Titans. It's like what might have been if X-men style angst and later 80s Deconstruction hadn't intervened.

Worldtr33: Shifting gears, this is a horror comic by James Tynion IV and Fernando Blanco. In 1999, a group of computer nerds discovered the Undernet―a secret underworld/intelligence in internet. They charted their explorations on a message board called W0RLDTR33. They thought they sealed the Undernet away for good. But now, seemingly random killings posted on social media proclaim the arrival of a new age. The world has access to the Undernet again, and, like Cthulhu rising, it will mean a terrible new age dawning for humanity unless they can stop it again.

Monday, August 21, 2023

Classic TV Flashback


Over at the Flashback Universe Blog, Jason Sholtis and I have started a series where we watch an episode or two of some "classic" TV show we find on streaming and blog about it. So, far we've watched Mr. Lucky (good) and Gigantor (less good)--a post that debuts tomorrow. 

If you're entertainment starved, might be worth a read.

Friday, August 4, 2023

Things to Read If the Spirit Moves You

 I've gotten into 2 good fantasy novels with connections to British esoteric spiritual belief at the turn of the 20th Century which are both good reads and good gaming inspiration.

Summerland by Hannu Rajaniemi

I've praised Rajaniemi's science fiction work before. Here he goes for an alt-history and alternate physics in a spy-fi story set in 1938 were Summerland (the 4-dimensional space where the dead go) s being exploited with etheric technology and Britain and the Soviet Union are involved in an escalating proxy war in the Spanish Revolution. Behind all that are mysteries regarding the afterlife: where do souls come from? And why isn't Summerland full of ghostly civilizations? (Not all these questions are answered!) The spy stuff reminds me of a couple of novels by Tim Powers (particularly Declare) but the very science fictional rigor applied to the mechanics of afterlife physics is all Rajaniemi's own.

The Revolutions by Felix Gilman

Gilman is another author I've praised previously. In this one, a young couple in Victorian London gets involved in an attempt by a occult cabal's ambitious attempt to visit Mars by means of astral projection, but in doing so they make themselves targets in a magical war being waged between occult societies. One of the highlights here for me is how magic is portrayed in a way that is powerful, but somewhat subtle. A duel between magicians involves bystanders controlled or charmed into hurling insults or punches rather than mages hurling bolts of glowing energy.

Wednesday, June 14, 2023

Wednesday Comics: Things I Read Recently

 My review of 80s DC Comics is taking a week off. Instead, here are a couple of things I enjoyed recently that you might as well.

Incredible Hulk Epic Collection: Crisis on Counter-Earth: I hate that the Big Two don't number a lot of collections these days, but if it matters this is volume 6 of the Hulk Epic Collections, apparently. These are stories from the early 70s, written by Englehart and Thomas and drawn by Trimpe and they are crazy. The Hulk wanders from one situation (and fight) to another, often running into people he knows no matter where he is. The Marvel universe seems really small! 

It opens with Hulk returning to Earth after a sojourn in Jarella's microverse world, which he accidentally kicked out of orbit when he grew big again. He's briefly reunited with some of his supporting cast, but then he's attacked by the Rhino being mind controlled by the Leader. He pursues Leader/Rhino into a spacecraft and keeps trying to fight him as the ship veers off course and takes them to Counter-Earth. They are there for 1 issue and get involved in conflict with factions of New Men, before grabbing a rocket back to regular Earth. There, Hulk goes looking for Betty who's marrying Talbot. Ross sends Abomination to fight him, but Hulk beats prevails, and Abomination has a breakdown over the fact he had ben unconscious for 2 years (since his last appearance where Hulk punched him out of space). And all this isn't even halfway! The Hulk goes to Counter-Earth again before it's all over and bears witness to the death and resurrection of Adam Warlock.

This the sort of flying by the seat of the pants comics storytelling we don't get in this age of decompression. 

Solar, Man of the Atom (1991): Valiant wasn't on my radar when it started and by the time it was it was the darling of Wizard. I was skeptical and avoided it. So, 32 years later I'm getting around to reading it's second title. And I'm actually pretty impressed.

Shooter is definitely still cogitating on the concerns that led to the conception of the New Universe. Valiant is realistic superheroes. Where for Moore realistic means a whole lot of sexual fetishes, for Shooter it means them having to deal with problems like the unexpected difficulties of flying (it's like a motorcycle but worse) or what to do if your powers keep destroying your clothes. Shooter's protagonists in this realistic mode, from Star Brand to Solar, have a hard time figuring out how to do the superhero thing--the sort of stuff that somehow just seems to happen for people when they get powers in most comics.  

Shooter's protagonist, Phil Seleski, definitely can't get things right. He gave himself powers Dr. Manhattan-style in a fusion mishap, but then something bad happened that resulted in the deaths of a lot of people. So, now he's back in time trying to stop that. Maybe he'll kill his past self--but then he accidentally creates his childhood superhero fav Dr. Solar from parts of his psyche, and now that guy is convinced future Phil is a super-villain. Which, in a way, he sort of is. 

Eventually, all of this resolves into more standard stuff, but it's a pretty interesting origin, perhaps given additional resonance by the sense of foreboding Windsor-Smith's art creates with the flashback backstory--though maybe this is only for me since I last read his stuff in Monster. For some reason, comics in the 80s and early 90s at least tend to do interesting things with nuclear test related heroes: Dr. Manhattan, the Bates/Weisman/Broderick Captain Atom, and this. Firestorm is perhaps the odd man out.

Anyway, I look forward to checking out more old Valiant stuff.