Wednesday, February 28, 2024
Wednesday Comics: DC, May 1983 (week 4)
Monday, February 26, 2024
The War for Earth
Thinking about Armageddon 2419 A.D. (Nowlan's 1928 novel that introduced the world to the character later known as Buck Rogers) while listening to the audiobook of the first novel in The Expanse series, I think it would be cool to run a rpg campaign in a sort of updated version of Nowlan's world. Of course, TSR helpfully already updated that world in Buck Rogers XXVc in the late 80s, so that's a resource, but I think I would tweak things in a slightly different direction.
The basic idea is the same, though. Civilization on Earth is pushed to the brink in the 22nd century by climate change and the political and social upheaval that follows it. Eventually war breaks up, and the Western world essentially collapses.
While all this was going down Silicon Valley and other wealthy futurist types had been developing their exit strategy by pushing space colonization through private companies to orbit, the Moon, Mars, and Venus. The forward-thinking government of China gets in on these efforts, and eventually a hybrid, corporate culture emerges on Mars.
So we fast forward a bit to a time where Mars has colonies established in Earth-Luna Lagrange points and is the colonial power seeking to rebuild (and exploit) the backward Earth. Martian colonial types and the Earthers that get with the program live in arcologies (like the Plexmalls of American Flagg!), but outside of those it's all warlords, mutants, and dangerous left-over bio- and cyber-weaponry from any number of wars.
There are also rebels out there. Earthers, sure, but also bioroid and cyber beings trying to escape exploitation by the rapacious Corporation of Mars. The Earth independence forces have secret bases in orbit and if not friends, at least allies on other worlds who would like to check Martian power--through proxies, naturally.
Anyway, beyond the influences mentioned about, others might be film/tv like Andor and Rogue One, Blakes 7, The Creator, Elysium, and games like Transhuman Space and Jovian Chronicles.
Thursday, February 22, 2024
Xeno-File: Yazindi
Art by Steven de Waele |
Yazindi are a winged, endothermic species evolved from crepuscular, frugivorous flyers in temperate forests. The yazindi have grown too heavy for true flight but are able to use their wings to glide, if they drop from a sufficient height. On the ground, they walk on all four limbs with an upright posture, standing plantigrade on their back limbs and folding their wing fingers upward to walk on the three-fingered "hand" or they can lift their back limbs and move somewhat awkwardly on just their wing fingers. When standing still, they use their hind limbs which have evolved dexterous "hands" for manipulation.
Weight: 30-50 kg
Wednesday, February 21, 2024
Wednesday Comics: The Energon Universe
When Skybound/Image started the Energon Universe back in 2023, I was only mildly interested. And that interest was more curiosity at why they chose to start this shared universe of Hasbro toy properties, named after a substance from the Transformers with a completely original comic, Void Rivals. It was a title whose whole point of existence seemed to be to provide the surprise reveal of a Transformer link--which for marketing purposes had to be spoiled pre-release so it couldn't be a surprise.
Well, I still don't understand the point of that as I haven't read Void Rivals or the Transformers series written by Daniel Warren Johnson, but when I read a review of Duke #1 written by Joshua Williamson with art by Tom Reilly, I got onboard to the universe in general.
Cobra Commander #1 followed a month later by Williamson and Milana. Issue 2 of that series hits comics shops today, I believe.
What they're doing is sort of Ultimate G.I. Joe (in the sense of Marvel's original Ultimate Marvel Universe), but the more realistic/modernized version of the cartoon G.I. Joe universe than Hama's original comics. Duke #1 opens at a point before there's a G.I. Joe, where Duke is a traumatized soldier (he saw a bud crushed in the hand of a giant transforming robot who the reader might recognize as Starscream) and his command structure (personified by Hawk) tells him he's mentally ill and dismisses what he saw.
Duke hooks up with a group of conspiracy theorists and discovers a link between the robot alien technology and M.A.R.S., who seem to be building a private army with advanced tech. The conspiracy group is killed, and Duke has to go on the run. Hawk is forced to send other elite troopers to bring him in--a group which the informed reader will recognize as including Rock-n-Roll and Stalker. Duke is renditioned to some sort of secret prison where he meets...
At this point, you are either the sort that this will appeal to, and you are already sold or it doesn't interest you at all, in which case these series probably aren't for you. I will say I think Williamson's stories for both series are a nice balance of fan service and inventiveness. The world is made more "real" in the sense of implications of alien technologies and human motivations, while retaining all the fantasticness (perhaps goofiness) of the source material. I wouldn't have thought he could make Cobra-La work, but he pretty much does.
Monday, February 19, 2024
Spelljammer Revolution
There is no place in the Solar System that doesn't feel the hand of the Elvish Empire. They view themselves are benevolent civilizers, but the peoples of the Outer System view things differently.
Wednesday, February 14, 2024
Wednesday Comics: May, 1983 (week 3)
Monday, February 12, 2024
At Last, Thono Inn
After a bit of a hiatus, or Gnydrion game using Grok?! continued. The party was complete:
- Antor Hogus (Paul) - Vagabond, now with the air of authority.
- Jerfus Grek (Jason) - A Gentleman of the Road, high on patent medicine.
- Nortin Tauss (Aaron) - An arcane dabbler whose quality is underappreciated.
- Yzma Vekna (Andrea) - Just along for the ride.
Inside the mysterious chest in the wagon was a device of the Ancients that the group surmised was the peddler's means of making his patent medicines. It seemed to be missing any substrate for manufacture at present. The group loaded up the chest with the device and personal supplies of the medications, which Antor and Jerfus wasted no time indulging in.
Back on the road, they soon were in sight of the resort on the banks of the Lake of Vermilion Mists. They turned over their caloot and hostler with a suitable tip. They also chose to confide in the make regarding their special mission, but then they swore him to secrecy.
They make their way into the main building of the Inn, where they are greeted by Yrleen Thono, the 25th generation of her family to operate the resort, and her husband, Gris Samber. They confide in the couple regarding their mission from the Compulsor. After overcoming Samber's qualms, they are allowed a look in the guest book. There is indeed a "W. Zunderbast" who has been there 5 days. Probably the malefactor they are looking for!
Yrleen has Merva, one of the servants, lead them to their suite. They have their luggage (mainly their appropriated chest) brought up to the room. They look forward to a dinner of lake gas steamed land crab and seasonal vegetables.
Friday, February 9, 2024
A Sci-Fi Setting Idea
My recent readings in science fiction and musings on Star Frontiers have given me an idea for a science fiction setting combining some thoughts I've had stemming from both.
The basic idea involves a future Earth controlled by benevolent AI that is something those presented in the novelization to Star Trek: The Motion Picture, Stross' Accelerando and a little like Watts' Blindsight. Most people are enmeshed in digital simulations to various degrees and have little, direct human contact. They're content to let the AIs run things. More individualistic, conservative elements of human society, still interested in physical experiences and challenges, have moved to the outer Solar System.
When a wormhole gateway left by a previous intelligent culture is discovered in the Solar System, the AI guides of the human race see the perfect way to channel the more erratic humans of the outer system: they open up the Frontier.
Exactly where in the galaxy (or perhaps the universe) the Frontier is located is unclear, but it's far from Sol. In a relatively small area of space compared to Sol's local environment, it has a number of human habitable worlds--and a few technologically advanced alien species.
Megacorporations are allowed to guide settlement of the region. Both the settlers and the AI on Earth ironically agree that a new society replicating the one on Earth shouldn't be created on the Frontier. To this end, technology is limited and controlled, policed by the Institute. This gives the Frontier a somewhat retro, "cassette futurism"-tinged vibe.
Eventually, the Frontier develops away from corporate rule, but after the unexplained collapse of the wormwhole back to Sol, there is war, and then an economic depression that paves the way for a corporate bailout and a re-establishment of central government via a "special-purpose district." The megacorporations promise to re-establish full representative democratic rule in time for the bicentennial celebration of human arrival on the Frontier.
Thursday, February 8, 2024
What's on TV
Here's your periodic reminder that if you have an interest in old TV shows, Jason "Operation Unfathomable" Sholtis and I are watching one a week, pulled from the forgotten corners of streaming and the moldering pages of old TV Guides, in our "Classic TV Flashback" over on the Flashback Universe Blog.
Wednesday, February 7, 2024
Wednesday Comics: May, 1983 (week 2)
Monday, February 5, 2024
Talking with Gob
Our Land of Azurth 5e game continued last night. The party was still dealing with the bifurcated black and white adepts from last session. They tried to make sense of each adept's claim that the other was the villain, but ultimately, they just decided to try and seize the magic sabaton and be done with it.
A fight broke out as one kept blasting them with glowing orbs, while the other triplicated himself and attacked. The party triumphed, but only after depleting poor Dagmar's healing magic keeping them from going down. They wore forced to take a long rest in the barricaded room and wind up having to bluff a Phanfasm and his goblin troops once and them stay quite when some other (unseen) wandering monsters came sniffing around.
The next room contained the crystalline Gob, himself--or more precisely, Gob's self-image. He was at work on some sort of geometric equations and fretting over the elementary particles responsible for good and evil. The party got to ask him some questions about the origins of the world, discovering that Azurth was a sort of "terrarium" and outside it's "event horizon" was the rest of the universe. Whatever any of that meant!
After that, they had to backtrack to the domain of the Snooty Elves to go another direction. They found a room with a red crytal altar that held another piece of armor, a greave, floating in the middle of the room. When Waylon tried to grab it, he was frozen in some sort of stasis field. The party tried dispelling it (didn't work), then moving things with mage hand (didn't work in the duration of the spell), but finally Erekose was able to drag Waylon out. They then used mage hand to put a noose around the greave and they took turns slooowly dragging it out of the field.