Gods, Wizards, or devils, somebody made a last ditch effort to save something. Gods were sacrificed, either willingly or unwillingly, and a haven was created: a hypercube hewn from the bodies of titans left to drift in amundic chaos. Zyrd.
Buried deep in the center of Zyrd is a cross of land, the Crux. Once civilization was more than the Crux, but over time, things have broken down. Beneath the Crux is the Underworld--any direction from the Crux is the Underworld. It holds out the chaos and traps the monsters spawned by it in its labyrinthine depths.
But the chaos keeps creeping in. The only way to save Zyrd is to clear it. To reclaim the dungeon depths and the riches of ages lost there.
That's where you come in.
That's where you come in.
3 comments:
Nice set-up.
Nice megadungeon idea!
Excellent framework for dungeon-crawling madness/adventure.
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