Showing posts with label warlord. Show all posts
Showing posts with label warlord. Show all posts

Wednesday, July 10, 2013

Warlord Wednesday: The Death-Knell of the Universe

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Death-Knell of the Universe: Chapter I: Where Dwells the Grim God"
Warlord #133 (Winter 1988)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake

Synopsis: Morgan and Aoife are riding with Ishum on his winged mount, on their way to try to steal Ishum’s horn back from Yk’Kphat to try to prevent to end of the cosmos. They happen to pass over angry blob creatures chasing a man. They swoop down and carry him to safety.

It turns out he stole a jewel from the angry blob. He’s Guernon Darkmoon and he claims to be a master thief.


Meanwhile, the god worm Anu winds his way through the cosmos, passing near the Ebondar forest and dropping alien monsters on Skartaris. Luckily, there are heroes to try to protect the people:


In the god realm of Yk’Kphat, Tara is trapped in a pearl around the fat god’s neck as he “fondles” the horn of being. When he tires of playing with it, he has slaves put it back in storage.

Jennifer figures their straights are so desperate she’s got to find allies—even unsavory ones who will exact a price for their services:


Morgan and crew sneak into Yk’Kphat’s palace. Aoife know’s Tara is on one of the god-thing’s pearls, but she has been dithering about telling him because she’s a little sweet on him. She starts to tell him, but then Darkmoon calls her away to help him snag the horn. Morgan and Ishum fly out to keep Yk’kphat occupied.


It turns out Yk’kphat can produce demonic creatures just from his breath!

Darkmoon proves his skill by picking the lock on the god’s treasure room. As soon as they have the horn, a snake-like monster emerges from the mounds of gold to attack. It grabs Darkmoon in its jaws. Aoife means to fight it, but Darkmoon tells her to leave him and get the horn away. Reluctantly, she does.

She arrives in the main chamber just in time to tell Morgan that Tara is in one of the jewels. Ishum tells Morgan they should shatter them all to free the warriors trapped within. Morgan and Tara are reunited, but the ethereal portal they came in is closing, and Yk’kphat has just exhaled a horde of dragons.

It’s Aoife’s turn to sacrifice herself for the common good:


In Skartaris, the force’s of Jennifer’s netherworldly allies are proving ineffectual against halting Anu’s undulations. The assessment of their leaders:


TO BE CONTINUED

Things to Notice:
  • This is the last issue of Warlord.
  • The letter page announces the end of the series and points out that it was the only comic started by Marvel or DC launched after 1970 to still be published in 1988 [presumably Greenberger means series launched around new characters].

Wednesday, July 3, 2013

Warlord Wednesday: The Worm of Heaven and Hell

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Worm of Heaven and Hell"
Warlord #132 (November 1988)
Written by Michael Fleisher; Art by Jan Duursema

Synopsis: Khnathaiti rides a tentacle worm creature, Sesanaga the Lava-Serpent, and bids it to sing out so that its weirdling song can be magnified by the mystic “doom-crystal” and rouse Anu from the God-Plane to ravage the multiverse.

Another, even more huge tentacle worm-thing erupts through the ground in Skartaris near Morgan and Aoife. It writhes and reaches toward the sky and where it pierces it, alien beings and fragments of their worlds fall through. One of them is crying out in pain, part of his body fused into a piece of rock. Morgan reluctant thinks of drawing his pistol and putting the alien out of his misery. He’s beaten to it:


Aoife is futilely striking at the worm with her sword. She gets a vision of a future where everything was turned to stone. The vision worries the starfish-headed alien who flies up and uses his power to close the riff in the sky left by the worm's passing. He fears it will do little good if the cosmos ends.

Meanwhile, Jennifer has magically summoned Shakira to Shamballah. She hopes to enlist her aid in finding Morgan. She’s overheard some of the spells Khnathaiti was casting:


A serpent-haired Khnathaiti head emerges from the pages of the book to attack. Jennifer beats it back with her magic, but unfortunately destroys the book that might have helped in the process.

Elsewhere, Morgan sleep,s and the spirit of Tara tries to make contact with him, to warn him of Khnathaiti’s plan. Before she can, the sorceress shows up and banishes her. Morgan wakes up with a start to find himself alone.

In her lair, Khnathaiti barters Tara’s troublesome soul to extra-dimensional merchant. She’s led off in a coffle:


Starfish fills Aoife and Morgan in on a lot of cosmology. His name is Ishum, and before the advent of the cosmos, the great god Ea bade him sound his horn and summon the great worm Anu from the void. Anu’s writhing and undulations created the world. Tiamat, She-Dragon of Chaos, was upset about this state of affairs and killed Ea in his sleep. Then (since she couldn’t undo the cosmos) she decreed that the horn would be sounded again at so future point to call forth Anu to end it. Because he had failed to warn Ea, Ishum was confined to “a darksome realm” where only Anu dwelled. It was his job to make sure Anu stayed satisfied with an occasional tasty planetoid.

His life went on in that way until Khnathaiti found a way to fake the horn’s sounding and summon Anu. Now:


Meanwhile, somewhere amid the nine worlds, the caravan with Tara in it reaches its destination:


Things to Notice:
  • This is the penultimate issue of Warlord.
  • Jan Duursema is listed as "co-plotter."
Where It Comes From:
The cosmic deities in this issue have names borrowed from Mesopotamian mythologies. Ishum is the name of a minor Akkadian god, related to the sun but also a herald of war. Ea is a Akkadian and Babylonian deity who is god of creation and seawater. Tiamat (perhaps more famous from her Dungeon & Dragons namesake) is indeed a chaos dragon, and primordial goddess of the ocean.

There are several references to there being nine worlds or realms in this story. This is a new edition to the Warlord cosmology. It was probably an idea borrowed from Norse mythology.

Wednesday, June 26, 2013

Warlord Wednesday: Growing Pains

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"Growing Pains"
Warlord #131 (September 1988) Bonus Book 6
Written by Steve Wilson; Pencils Rob Liefeld; Inks Jeff Albrecht

Synopsis: Jennifer sees an urchin on the streets of Shamballah steal a coin from the body of a dead man and decides to take him under her wing. She brings him back to the palace.

Masaq, palace soldier, believes she's wrong for trusting him. This makes Jennifer recall a stray kitten she took in as a girl. Her mother didn't want her to keep the cat, either. Jennifer tried to find the cat's owner, and she tries to find the boy's family, but only manages to tunr up and angry merchant that says the boy has been stealing from him. Jennifer defends the boy.

The cat tore up the furniture; the boy, Valdesar, steals a knife and disappears. Using her magic, Jennifer sees the past of the coin and sees that Valdesar had actually killed the man. Guessing what he might do next, she hurries to the merchant's dwelling.


The merchant's dead. Valdesar claims it was self-defense, but Jennifer doesn't believe him. The boy runs away just like the cat did. The cat run out in front of a car and the boy runs out in front of a team of horses. Both were killed.

Jennifer was sad as a girl and is sad now. Her father is gone, her mother is gone, and Tara is gone--and she's all alone.

Things to Notice:
  • Valdesar looks an awful lot like Tinder, but nobody ever comments on that.
  • This story makes the error of allowing DC's sliding timeline to seep into Warlord (which has previously been without it). Jennifer and a friend are shown watching a Mel Gibson film as preteen/early teen girls. According, to the established Warlord timeline, Jennifer was in her late teens/early twenties by the time Gibson was in feature films.
Where It Comes From:
DC's Bonus Books were a series of 16-page stories inserted in various comics that showcased new talent. A list of the various bonus books and their feature characters can be found here.

Wednesday, June 19, 2013

Warlord Wednesday: Vengeful Legacies

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"Vengeful Legacies"
Warlord #131 (September 1988)
Written by Michael Fleisher; Art by Jan Duursema

Synopsis: Maddox and Morgan are having a drink in Xur-Chemosh, reminiscing about old times. That is until Maddox reveals he was the one flying the MiG that Morgan shot down just before ending up in Skartaris. Morgan is drugged by the wine and when he wakes up he’s in a dungeon. Maddox plans to make him pay for those years he spent in the gulag.

Meanwhile, Aoife wakes up on the beach. She’s captured by soldiers and brought to the palace before Maddox and Mariah. Maddox is interested in her jeweled headband and wants to take it. Aoife realizes Maddox is evil and tries to attack him. He has her taken away. He backhands Mariah when she tries to intervene, then apologizes in typical abuser fashion.

Mariah asks about Morgan. Maddox tells her that he must have wandered off. In reality:


And that’s just the first torture he’s got planned!

Leaving that ugly scene gives us a chance to check in on the rest of Warlord’s cast. Jennifer’s spying on Khnathaiti’s spell casting. The evil sorcereress is calling on some ancient beings of darkness and it’s got Jennifer worried. Shakira is making out with two handsome shepherds when a bolt of energy strikes her and she disappears.

In Xur-Chemosh, a suspicious Mariah is armed and back in her old outfit, sneaking around:


Maddox is convinced Aoife’s headband activates the one mysterious machine in the ship he found. When he leaves to try it, Mariah sneaks in the free Morgan. Unfortunately, Maddox catches her in the act. He chains her up too, so she can watch Morgan die.

Before that though, Maddox tries out the headband and the weird device. Whatever he was expecting, it wasn’t the summoning of an angry eidolon of a long-dead Atlantean sorcerer—but that’s what he gets! It seems Garn Daanuth’s acolytes escaped the destruction of Atlantis in the ship to start anew in Skartaris. And the device?


Aoife begins to get images in her head. She sees a baby, found with the diadem in the crashed ship. The priests of Xur-Chemosh handed her over to an executioner, but the man couldn’t bring himself to kill a baby outright and set her adrift. She was found and raised by the people of Cuchulainn. The headband was passed down through the generations until it came to rest on Aoife’s brow. Aoife is a distant descendant of the acolytes of Garn.

Aoife manages to tap the devices power to allow her to free herself and Morgan. Just in time too, because the angry eidolon of Garn is beginning to shake Xur-Chemosh apart. They rush to the rescue, but Maddox won’t give up the headband without a fight. Morgan prevails, of course, and Aoife reclaims the diadem just in time to stop a massive wave from destroying everything. Being pure evil, Garn isn’t super-happy about this turn of events, but Aoife is of the proper bloodline, so he lets it pass.

Morgan and Aoife bid their good-byes. Mariah (amazingly) is going to stay with Maddox because he “in spite of everything” she knows he loves her. What’s a little attempt to boil her friend in oil and make her watch, right?  Morgan, prudently, has confiscated all Maddox’s guns.

Things to Notice:
  • This is the final chapter of "Maddox's Revenge."
  • This issue has a "Bonus Book" story that features the second professional publication of Rob Liefield.
Where It Comes From:
Garn Daanuth is a from Arion, Lord of Atlantis. He's Arion's twin brother and as such some sort of great-uncle to Power Girl.

Wednesday, June 12, 2013

Warlord Wednesday: Past Lives

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Vision Quest"
Warlord #130 (July 1988)
Written by Michael Fleisher; Art by Jan Duursema

Synopsis: Morgan is bathing in a pool when he thinks he hears a voice calling his name from behind a waterfall. A vision of Tara emerges from the falls; she seems to be trying to tell him something. Then, the vision’s gone. Aoife tries to comfort him. Morgan’s still too caught up in grief to see the woman right in front of him.

Meanwhile on Xur-Chemosh, Maddox has practically become a god, using the alien spacecraft (apparently designed to be an all-purpose colonization tool) to plant crops and even build a city. There’s just one machine in the craft he can’t figure out; the helmet won’t tell him about it. The craft does, however seem to take control of his arm to make him fire a weapon when the ship is attacked by a plant creature.

The evil sorceress Khnathaiti has retrieved the amulet Jennifer gave Tara from the volcano and is trying to control its magic herself. Her use of it forces Jennifer to constantly guard against her opening a conduit between the two of them.

Morgan and Aoife are almost at the Tourmaline Sea. Aoife has another vision:


She is convinced her destiny awaits her on the island.

They’ve reached the coast but how do they get to the island? Aoife’s got that covered.


Over the open ocean, they run into a storm. The lightning does something weird to Aoife. She faints and the carpet plummets from the sky. Morgan loses Aoife in the waves.

In Xur-Chemosh, Maddox and Mariah are getting close. A sneak attack by a group of priests spoils their good time. Danny handles it with brutal efficiency:


Morgan washes up on a beach. He makes his way to a city where he chances to encounter his old friend Mariah in a lizard drawn carriage.  Unfortunately, she’s also with his old nemesis, Danny Maddox:


Things to Notice:
  • This is the second chapter of Maddox's Revenge.
  • Shakira (in her brief freelance exterminator appearrance) is a lot beefier than usually drawn.
Where It Comes From:
This issue references explicitly Morgan's previous relationship with Maddox as mentioned before.

Magic carpets are a fairly common fantasy trope, but this is the first one in Warlord.

Wednesday, June 5, 2013

Warlord Wednesday: The Vision Quest

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Vision Quest"
Warlord #129 (May 1988)
Written by Michael Fleisher; Art by Jan Duursema

Synopsis: Morgan is awakened from a nightmare about Tara and the Scavenger of Souls by a woman on “bronto-charger” who’s being chased by “blood-crazed marauders.” As he’s wont to do, he leaps to her aid without any real clue as to what’s going on. Morgan and woman (no slouch in combat herself) quickly dispatch the marauders.


She introduces herself as Aoife, Battle Maiden of the Cuchulainn Clan.

Morgan knows those people. Aoife is pretty far from home. She explains she’s chasing a vision she had:


Somehow, those images mean she is to meet her destiny on the Isle of Xur-Chemosh in the Tourmaline Sea. Morgan has never heard of it, but he's just wandering anyway, so...

Meanwhile, in another part of Skartaris, Mariah’s bathing in a pond under the watchful eye of Danny Maddox. That turns out to be luck when a winged serpent attacks her. Danny does it in with his automatic rifle.

Immediately after, they meet a group of veiled tribesmen visiting the watering hole. The tribesmen lead them back to their village in the middle of an unusually parched desert, surrounding a half-buried spaceship.


Not everybody is so welcoming. The high priest thinks no one can kill a sky serpent. He warns the strangers to stay away from the shrine. We also learn the name of this place is Xur-Chemosh. Quite a coincidence, eh?

Despite the priest’s warning, the first thing Maddox and Mariah do is check out the spacecraft. They find a skeleton with a weird flight helmet—which Maddox immediately puts on. The priest arrives and starts calling them defilers. Before the situation can escalate:


Maddox knows how to stop them. He presses a button and energy beams shoot out of the spacecraft, killing the monsters. Maddox is hailed as a savior.

Beginning their quest for Xur-Chemosh, Morgan and Aoife enter a village. Aoife gets a premonition that a stone wall is going collapse, she manages to scatter the villagers, but would have got hit by it herself, if Morgan hadn't intervened.

Back in Shamballah, Jennifer is worried about what’s going on in Khnathaiti’s cave beneath the mountain. Jennifer puts a spell on a bird and sends it out to do some recon. Khnathaiti sees it coming and knows whose it is. She blasts it—blasting Jennifer, as well.

Things to Notice:
  • This is the first issue of Maddox's Revenge.
  • The letter column reports that Warlord goes to bi-monthly with this issue due to lowsales.
Where It Comes From:
With the introduction of Aoife, Fleisher starts hitting Celtic mythology and languages pretty hard. "Aoife" itself is an Irish female given name meaning "pleasure" or "radiant." Cuchulainn (Irish for "Culann's Hound") is the name of a Irish mythological hero.

Xur-Chemosh, on the other hand, comes from "Chemosh," a god of the Moabites mentioned in the Bible.

Wednesday, May 29, 2013

Warlord Wednesday: The Brood

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Last Dragon"
Warlord #128 (April 1988)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake

Synopsis: She’s got him: the “blood-mad fiend” who killed her mate and left her the last of her kind.

She is the dragon and the fiend is Morgan’s new friend Dreadnar. If Morgan gets in the dragon’s way, she’s willing to kill him, too. Dreadnar and Morgan dive under the surface of the lake. Dreadnar slices the dragon’s belly and she flies off. He thinks he’s driven her off, but in reality she’s just postponed the fight.

In Siberia, Danny Maddox picks the lock to the cell holding Mariah. He recruits her to help him in an escape attempt from the gulag—thinking he can use her as a scapegoat if things go bad. The two manage to waylay a guard and get a rifle.

The dragon flies back to her brood, thinking on her conflict with the biped (Dreadnar) as she does. Her kind had protected the humans of the Vale, but they relied upon them too. Only the blood of this particular race could nourish the dragon new borns. It was to this use they put the maidens the shamans sacrificed to them. When feminine struck the humans and they withheld the sacrifices, thinking the dragons were responsible, threatening the dragon’s hatchlings with starvation. The dragons retaliated, but the war has nearly destroyed her kind as well.

The dragon can see Dreadnar and Morgan approach in her mind’s eye. She realizes “the white-haired one” is not consumed by hatred and his blood won’t feed her young, but if he persists in helping the madman, she will slay him too.  She ambushes the would-be ambushers:


Mariah and Maddox haven’t gotten far into the wilderness before the gulag guards catch up with them. They’ll never make it to the rail line Maddox was opening to get to. Luckily, Mariah has another way out.

Morgan and Dreadnar are pended down by the dragon’s breath. Dreadnar knows the dragon will have to stop to take a breath eventually; when she does, he attacks.  Dreadnar’s attack is a distraction so Morgan can use his gun, but he doesn’t get a chance.


Mariah and Maddox are out in the snow. She can’t find the cave entrance. Maddox thinks she’s going crazy because she keeps saying “the pteranodon died here,” and the guards are almost on them. Then Mariah finds the pternanodon’s carcass that points them to the cave entrance. They run in, escaping their pursuers:


Even though Morgan didn’t get a shot off, he distracted the dragon enough that Dreadnar was able to jump on her head. Dreadnar stabs her skull, and she tosses him off. He falls to the ground; she hears every bone in his body break and knows her mate is avenged.

Morgan looks at Dreadnar then at the dragon. Their eyes meet and some understanding passes between them.

But Dreadnar isn’t quit done yet. He hurls his weapon into the dragon’s skull. She topples over, dying—but crushing him in the process. “The monster is dead,” Morgan thinks, and it’s unclear which of the combatants he refers to. He rides away, while Dreadnar’s blood seeps down:


Things to Notice:
  • This is the only issue of Warlord narrated by a dragon.
  • The cover image doesn't really happen in the issue.
Where It Comes From:
This issue continues the story from the last issue, but recontextualizes things to give it more nuance. This isn't the first time in the Warlord saga that a monster has come off sympathetic, but it has been  while.

Wednesday, May 22, 2013

Warlord Wednesday: The Last Dragon

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Last Dragon"
Warlord #127 (March 1988)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake

Synopsis: Believing Tara dead, Morgan has left Shamballah and returned to wandering. After an encounter with a smilodon, followed immediately by an attack by a pack of raptors, Morgan is saved by a masked bowman named Dreadnar. Morgan loses his horse to the raptors, but decides to travel with Dreadnar for a bit.

Meanwhile, Khnathaiti is hiding from Skartaris’s eternal sun in a cave beneath the volcano. Her powers have diminished since the death of the Scavenger, but she manages to suck the life force of a rat to stave off decay. She swears vengeance on the Warlord who reduced her to this.

After acquiring some now horses, Dreadnar leads Morgan to the Vale of the Dragon. Here his people lived for a thousand years, worshipping the dragons that dwelt there and sometimes appeasing them with sacrifices of “unblemished maidens.” One year, the shamans withheld the sacrifice due to a famine, and the dragons attacked. Dreadnar and his elder son returned to the village to find it destroyed.

The two went on a rampage of revenge against the beasts, killing all but one: a female, with eggs. She ambushed them, killing Dreadnar’s son in a blast of fire. Dreadnar escaped with his life, but:


Morgan and Dreadnar come upon some scroungers digging around the remains of Dreadnar’s old village looking for valuables. Dreadnar routs them and would have killed their leader, but Morgan convinces him the rat isn’t worth it. The scoundrels haven’t gotten far when they’re roasted by dragon fire. Morgan and Dreadnar run for it and dive into a nearby lake for protection.

When they come up for air, it seems the danger may have passed. When again:


In the Siberian gulag, an old enemy of Morgan’s, Danny Maddox, watches Mariah be dragged off to be punished after standing up to the sadistic guards. She’s stuck in an unheated cell with no food. Maddox gives her a little gift:



Things to Notice:
  • Shakira gets big hair in this issue.
  • While it isn't the first time, the dragon in this issue is a "fantasy dragon" rather than a dinosaur like in previous issues.
Where It Comes From:
This issue shares a title with a 1985 film, but there really isn't a relationship between the two.

Danny Maddox first appeared as a young bully in Travis Morgan's hometown back in issue #91. Fleisher brought him back and gave him many more run-ins with Morgan over the course of their lives as depicted in Secret Origins #16 (July 1987), which seems to set-up his appearance here.

Wednesday, May 15, 2013

Warlord Wednesday: The Queen is Dead!

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Queen is Dead! Long Live The Queen!"
Warlord #126 (February 1988)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake

Synopsis: Machiste, Jennifer, and above all Morgan, grieve Tara’s death, while (in her lair) the evil Khnathaiti laughs. Tara really isn’t dead, merely soulless and in the sorcereress’s thrall. Soon, she will rise and be the plaything of the Scavenger of Souls.

The Scavenger sneaks into Tara’s pyramid tomb:


Meanwhile in Siberia, Mariah is being interrogated by the KGB. They know who she is and how she disappeared at Machu Picchu. They think she’s a CIA spy. Ultimately, she’s dragged off by guards to be “disposed of.”

In Kiro, Tara walks through a barracks full of sleeping guardsmen, stealing their souls as she goes. The soldiers rise and follow here. She enters the kings chamber and awakens Machiste, who at first thinks he’s dreaming. The Scavenger forbids her from taking the king’s soul: He wants it for his own. He grabs Machiste by the throat and begins sapping his soul away. Machiste doesn’t go down that easy:


Machiste tells them both to get the hell out before he gets really angry. They slink away with the souls they have, warning that their mistress’s day is coming.

Sometime later, Machiste bursts into Morgan’s chamber and tells him he’s seen Tara alive. Morgan doesn’t believe it, until Machiste mentions the Scavenger. Morgan, Machiste, and Jennifer go to the cave beneath the volcano. Jennifer leads them through the cave to find:


Our heroes attack Khnathaiti’s thralls. Morgan makes his way to Tara, but she struggles against him and he can’t get her away.Morgan fights with the Scavenger, but the villain gets the better of him. Hearing her mate’s name and seeing him close to death somehow frees Tara from evil’s control. Before the Scavenger can strike the killing blow against Morgan, she attacks. The Scavenger throws her aside and she falls from height. Morgan strikes off the Scavenger’s head with his sword.

With the Scavenger dead, Khnathaiti looses the power she infused in him, she flees. Our heroes are victorious, but at what cost?


Despite appearances, Tara (still) isn’t dead—but Jennifer keeps the truth from her father. Khnathaiti still has Tara’s soul, so she is in a state between life and death. Jennifer could restore her, but only to a state of “unlife” and torment. Jennifer entombs her body with protective spells, hoping that she can find a way, someday, to restore her fully.

Things to Notice:
  • The flashback to the events of First Issue Special #8 shows Morgan with the goattee he didn't have at the time he first met Tara.
  • The cover of this issue is very 80s.
Where It Comes From:
Mariah's Russian captors make reference to events of her first appearance way back in Warlord #6. Government agents thinking she's a spy mirrors Travis Morgan's ecperiences with his own government on two different occasions.

Wednesday, May 8, 2013

Warlord Wednesday: Queen's Requiem

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"Queen's Requiem"
Warlord #125 (January 1988)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake

Synopsis: The Shamballan survivors of the volcanic eruption numbly work to bury their dead. A cloaked figure arrives to add to their misery: the newly made Scavenger of Souls. Morgan rides up and catches him crouching over one of the dying. Morgan recognizes him and they scuffle. His barest touch on Morgan’s bare arm paralyzes it, allowing him to escape. Morgan realizes if he hadn’t pulled himself free, the touch would have killed him.

In the palace, Jennifer shares what’s she’s learned about recent events with Tara. The volcano eruption and the eclipse aren’t separate events, but harbingers of a doom that threatens the world. Jennifer has discovered an evil lurking in a cave beneath the volcano. Tara says she’ll go check it out. Jennifer suggests maybe she should wait for Morgan, but Tara sets her straight:


Jennifer gives her the magic talisman given to Morgan by V'Zarr Hagar-Zinn (is issue #114).

In that cave, the Scavenger has returned to his mistress and is regurgitating the souls he collected for her nourishment. Khnathaiti tells him her origin story: how she ruled over Mu, sucking souls, until all their greatest wizards teamed up and imprisoned her in the sarcophagus. The Scavenger isn’t paying a lot of attention as he’s watching Tara approach in the scrying pool, and drooling over her. Khnathaiti tells him he can have Tara’s body—as long as she gets Tara’s soul.

Elsewhere in Skartaris, Mariah, wandering in the wilderness, enters a cave to rest and winds up walking through to Siberia. She sees Soviet soldiers setting up a satellite dish. When a pteranodon flies past her through the cave and attacks. Mariah jumps out to help them. She repaid for her heroism by getting taken captive to be taken to the KGB.

Morgan, still feeling drained by the Scavenger’s attack collapses into bed. Shakira in cat form comes out of hiding to curl up beside him. While he sleeps, Tara enters the cave.

She encounters the last remaining lackey of Khnathaiti. A ring she’s wearing seems to drive him away, but then, the Scavenger appears. She strikes at him with her blade, but he is unaffected by mortal weapons:


Meanwhile, the dead rise in the Shamballan streets. They began shambling toward the volcano—and the cave.

Morgan wakes up. He feels a presence in the bedchamber--and he’s barely able to dodge the cloaked figure’s sword slash! Morgan pulls his own sword, but his only holding his own against his attacker. In a last ditch effort to avoid a descending blade, he flips the figure off a balcony—and see’s it’s Tara!


Things to Notice:
  • Duursema has eveybody suddenly with exuberant Bon Jovi-esque hair.
  • You would think Jennifer (as supreme Skartarian sorceress) might get more involved in fighting a magical menace.
Where It Comes From:
As she tells the Soviet soldiers in this issue, Mariah Romanova is indeed a citizen of the U.S.S.R. (and former national fencing champion!). It isn't something that has come up a lot since the seventies Grell issues. Morgan too emerged from Skartaris into Soviet territory (back in issue #52), though he didn't use a cave.

At this point in the history of the title, DC Comics editorial policy is that Skartaris is in a separate dimension accessible via the Poles, rather than an inner earth.

Wednesday, May 1, 2013

Warlord Wednesday: Scavenger of Souls

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"Scavenger of Souls"
Warlord #124 (December 1987)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake

Synopsis: Morgan goes running across the devastated and burning city of Shamballah to the palace and his mate, Tara. He finds her in the ruins, trying to rescue a girl stuck under a timber. Together Morgan and Tara free her but then find themselves surrounded by flames. Kara aka Power Girl swoops in to rescue them.

Meanwhile, Jennifer thinks something more than a natural disaster is going on. In her sanctum, she summons “benevolent elementals” to query them:


While our heroes fight the fires and advancing lava in Shamballah, the three inhuman sorcerers swarm around a golden, skull-adorned casket—the thing that was inside the crystal egg. Their Mistress has survived the crossing. “Let evil rejoice.”


To revitalize herself, she sucks up the energy of one of her lackeys. Then she tells them to go out and find more fools to serve her.

After hours of dealing with the disaster, Morgan and Tara return to their bed chamber. They’re still filled with a sense of foreboding—and they should be, because at that moment, two-bit Aquaman foe, the Scavenger is shooting his way past their guards and into the palace. He uses his scorpion ship to bust into the palace vault.

Morgan’s awakened from sleep. His keen plot senses detect that something’s afoot. He and Tara surprise the Scavenger mid-theft. Scavenger knocks out Tara and grazes Morgan’s shoulder with a shot. He thinks he’s free and clear to escape in his craft. He’s mistaken:


The ship crashes. Morgan beats the hell out of the Scavenger and would kill him, but Tara intervenes. Scavenger may have lost the battle, but he’s just the kind of scum the sorcereress Khnathaiti needs. She transports him to her lair and offers him a job.

The Scavenger isn’t impressed by her magic tricks or her offer. He’s a bit more impressed when she syphons the energy from another of her servants, and transforms herself from an old crone to a beautiful younger woman. Has she moves closer to him, the Scavenger asks if she’s going to “waste him.” The sorcereress replies: “No part of you is going to be wasted, Scavenger. It shall all be…used.”

While the sorceress does her evil work, Jennifer and Kara are making their good-byes. The elementals told Jennifer that Kara was needed back on earth. Reluctantly, Kara leaves to return to the DCU proper.

Meanwhile, Khnathaiti’s work is done:


Things to Notice:
  • Morgan thinks (for some reason) that Skartaris doesn't need superheroes.
  •  Khnathaiti is even worse on henchmen than the usual evil mastermind.
Where It Comes From:
The Scavenger (Peter Mortimer) first appeared in Aquaman #37 (February 1968). He was always looking for an ancient alien device called the "Time Deccelerator." Apparently, he eventually found it and that's what ultimately landed him in Skartaris, where he shows up in issue #118. He went from a couple of other changes and retcons beyond the one here before getting killed in Hawkman #15 (1994).

Kara does indeed return to Earth, and next appears a few months later in Infinity, Inc. #50.