Wednesday, June 8, 2022
Wednesday Comics: DC, September 1981 (wk 1 pt 2)
Sunday, June 5, 2022
Rockets & Rayguns
Anyway, so far the the party has a Hadozee Explorer, a Vrusk Scientist, a Human Soldier, and a Plasmoid Scoundrel.
I'll probably be posting some of the material I wrote up or that in an abbreviated form, and certainly the session reports will show up here.
Thursday, June 2, 2022
Weird Revisted: An Assortment of Faeries and Spirits
Of course, that's not particular bar to their use in-game. Here's the complete list to start statting from:
"ghosts, boggles, Bloody Bones, spirits, demons, ignis fatui, brownies, bugbears, black dogs, spectres, shellycoats, scarecrows, witches, wizards, barguests, Robin-Goodfellows, hags, night-bats, scrags, breaknecks, fantasms, hobgoblins, hobhoulards, boggy-boes, dobbies, hob-thrusts, fetches, kelpies, warlocks, mock-beggars, mum-pokers, Jemmy-burties, urchins, satyrs, pans, fauns, sirens, tritons, centaurs, calcars, nymphs, imps, incubuses, spoorns, men-in-the-oak, hell-wains, fire-drakes, kit-a-can-sticks, Tom-tumblers, melch-dicks, larrs, kitty-witches, hobby-lanthorns, Dick-a-Tuesdays, Elf-fires, Gyl-burnt-tales, knockers, elves, rawheads, Meg-with-the-wads, old-shocks, ouphs, pad-foots, pixies, pictrees, giants, dwarfs, Tom-pokers, tutgots, snapdragons, sprets, spunks, conjurers, thurses, spurns, tantarrabobs, swaithes, tints, tod-lowries, Jack-in-the-Wads, mormos, changelings, redcaps, yeth-hounds, colt-pixies, Tom-thumbs, black-bugs, boggarts, scar-bugs, shag-foals, hodge-pochers, hob-thrushes, bugs, bull-beggars, bygorns, bolls, caddies, bomen, brags, wraiths, waffs, flay-boggarts, fiends, gallytrots, imps, gytrashes, patches, hob-and-lanthorns, gringes, boguests, bonelesses, Peg-powlers, pucks, fays, kidnappers, gallybeggars, hudskins, nickers, madcaps, trolls, robinets, friars' lanthorns, silkies, cauld-lads, death-hearses, goblins, hob-headlesses, bugaboos, kows, or cowes, nickies, nacks, waiths, miffies, buckies, ghouls, sylphs, guests, swarths, freiths, freits, gy-carlins, pigmies, chittifaces, nixies, Jinny-burnt-tails, dudmen, hell-hounds, dopple-gangers, boggleboes, bogies, redmen, portunes, grants, hobbits, hobgoblins, brown-men, cowies, dunnies, wirrikows, alholdes, mannikins, follets, korreds, lubberkins, cluricauns, kobolds, leprechauns, kors, mares, korreds, puckles, korigans, sylvans, succubuses, blackmen, shadows, banshees, lian-hanshees, clabbernappers, Gabriel-hounds, mawkins, doubles, corpse lights or candles, scrats, mahounds, trows, gnomes, sprites, fates, fiends, sibyls, nicknevins, whitewomen, fairies, thrummy-caps, cutties, and nisses, and apparitions of every shape..."
Wednesday, June 1, 2022
Wednesday Comics: DC, September 1981 (wk 1 pt 1)
Friday, May 27, 2022
Weird Revisited: The Room At The End of the Hall
An ominous door at the end of a hall in a cheap tenement somewhere in the City. You step over the drunk sleeping it off outside. Behind the door you find:
1. Two sets of men's clothes in puddles of goo.
2. A roiling, red-tinged fog that seems to pulsate as if with the beating of a heart.
3. A well-dressed man from nowhere.
4. Walls bare but for peeling paint. The faint sound of a child sobbing.
5. A group of 1d6 hobogoblins gathered around table watching two men play Russian roulette.
6. A single bed with a large constrictor snake curled upon it with a ominous bulge.
7. Smears of blood on the floor; a naked hanging lightbulb swinging, as if recently disturbed.
8. A nest of bugbear hatchlings and their strange birthing machinery.
9. A hillybilly giant in a gingham dress sitting on a bed and sobbing into her hands.
10. The grim reaper seated at a table with a chess board.
11. The complete skin of an elderly man draped across a bed as if in repose.
12. Pulp magazines stacked almost ceiling high and forming a veritable maze.
Thursday, May 26, 2022
The Moons of Wanaxar
Art by TerranAmbassador |
There are eleven moons of the gas giant Wanaxar. At least four of the moons are habitable due to their large size, the heat from their primary, and the churning of their molten cores.
Ivo (Wanaxar I): Mud world, third largest of the major moons. It's oceans are kept muddy by the tug of Wanaxar, both it's gravity and the effects of its magnetic field on the metals in the mud. There are no intelligent inhabitants but mini-submarines adapted to its sludgy seas sift mineral wealth from it. There are some ruins in the highland regions and it has been suggested that this was the original homeworld of the Giff.
Halia (Wanaxar II) Fourth largest of the major moons, it is overwhelming covered by ocean. It's inhabitants are an intelligent invertebrate species known as the S'sessu, who look something like a cross between a earthworm and a salamander. The S'sessu do not appear to be native to Halia but don't discuss their origins with other species. S'sessu are widely disliked by members of other species owing to their extremely competitive and self-centered natures, but they pay well with radioactive isotopes from Halia's depths, so merchants from other worlds are willing to overlook their faults.
Ganameen (Wanaxar III): Largest known moon in the Solar System, Ganameen is a volcanic, world, mostly covered by cool forests. There are ruins on Ganameen relating to an advanced precursor civilization, but the main draw is its port, through which most of the goods of the Wanaxar system pass. Ganameen's native race are the dwarfish, hairy anthropoid Ifshnit. They are tolerant and easy-going, but not overly social. They let humans engage in most of the operation of the port, while they take a share of the profits.
Sallista (Wanaxar IV): Second largest of Wanaxar's moons, it was once the home of an advanced civilization, but now it is a scared, toxic ruin. Sallista is home to the Scro, a militaristic humanoid species with gaunt features. It is unknown if the Scro colonized Sallista after the destruction of its previous civilization (perhaps even having caused it) or if they are the mutated descendants of that people. Generally, Sallista is avoided, but the government of New Earth has taken the unprecedented step of using Scro units as troops in its operations in the outer system.
Wednesday, May 25, 2022
Wednesday Comics: DC, August 1981 (wk 2 pt 2)
A second backup from Thomas and Colon/DeZuniga introduces Arak, Son of Thunder. Arak is a Native America who has somehow come to Dark Ages Europe. In this story, he encounters a woman who is the "goddess" of an ancient temple. When viking raiders try to sacrifice her to some monster which hides in a drove of amber, Arak rescues her. A rather Conan-ish story to introduce Arak to the world.
Friday, May 20, 2022
An Old New Universe: A Comics Counterfactual
In another comic book counterfactual, I want to take a look at what might have been if Marvel's New Universe had been created in period where the Silver Age of comics was becoming the Bronze. Why? Well, I feel like there's a kernel of a good idea in some of the New Universe stuff but it's not always a good fit for the "world outside your window" concept. Just imagine...
Nightmask: A young adult gets the power to enter dreams through the actions of a villain that killed his parents. The high concept pitch for this is Spider-Man meets the 70s Sandman. Steve Ditko would be the ideal artist, but maybe Starlin takes over as it moves into the 70s.
Star Brand: Blue collar guy becomes a powerful superhero. Works well enough in a more standard superhero context. He'd need a different costume, though.
DP7: Another easy one. A little bit X-Men, a little bit Doom Patrol.
Kickers, Inc.: This title says Jack Kirby to me. Sort of if The Challengers of the Unknown were football pros. They need to fight monsters. Like, a lot of them. Probably still only gets a short run before cancellation.
Spitfire and the Troubleshooters: Jenny (called "Spitfire" due to her notorious temper) and her friends are a group of smart, prankster college students, who are forced to get serious when her inventor father is nearly killed by the bad buys. Donning his experimental suit of powered armor, Jenny (with the help of her friends) decides to bring them to justice. Its female lead and assemble cast would be an attempt to branch out beyond standard superheroics.
Justice: A knight from another dimension. The concept already pretty much fits the era, though the execution would be different. The name isn't great though.
Mark Hazzard: Merc: A bit less Commando and a bit more Sgt. Fury, Hazzard would be a "mercenary" like the A-Team, where he only takes on virtuous jobs.
Wednesday, May 18, 2022
Wednesday Comics: DC, August 1981 (wk 2 pt 1)
In the Batgirl backup by Burkett and Delbo, Batgirl is on the trail of hunchback killer who has terrorizing women all over Gotham. Batgirl plays lure to get the hunchback to attack, but in the struggle she drops the knockout gas pellet she was going to use to subdue him, and they both get knocked out.
In the Haney and von Eeden/Smith Green Arrow story, Count Vertigo is back and uses his vertiginous powers to force Green Arrow to acquire the crown of Vlatava. GA does so, and Vertigo smashes it with a sledgehammer! To be continued. In the Hawkman/Hawkgirl story by Rozakis and Saviuk/Rodriguez, Hawkman has been cured but a Thanagarian invasion fleet is leaving the planet, headed for Earth, and Hawkgirl has got to deal with the Shadow Thief before she can do anything about it.
Monday, May 16, 2022
Weird Revisted: Spectacular Losers
“Sweet Tooth” Artie Gaff: Lost his life in a macabre freak accident after a roll of the hard candies he habitually carried became tainted with a droplet from an ooze he and his party had defeated earlier. The "sugar slime" that grew from the remainder of the candies required the action of the Exterminators to stop it.
Nellie Eastpenny: Supposedly crushed under the boot of a giant. It has been of little solace to her grieving family that scientists have since proven that a giant of that size is an impossible violation of physical law.
Smiling Dave Delgroot: Contracted a peculiar wasting disease from a plague-carrying undead creature. His facial features were the first thing to go.
Janice Doppelkin: Was executed for her crimes. The jury at her trial was unanimous in their verdict of guilt, but divided as to whether her crime was better termed “double murder” or “murder/suicide.” After three days on a delve, Miss Doppel returned to find her man en flagrante with a duplicate of herself, apparently created after she looked into a magic mirror on the first day of the expedition.
Wilbert Vrockmorton: Died more indirectly from delving than most of his fellow unfortunates in the museum. After a successful expedition, Vrockmorton was drinking with his fellows at a City saloon. A challenge from Zanoni (born Theron Astley) lead to his consumption of a bottle of wine brought up from the underground. Upon downing a glass, Vrockmorton disappeared--whether by disintegration or some sort of teleportation no one could say. Occasionally, a magic item turns up in the hands of various dealers in the City: A glass eye called the Eye of Vrockmorton--said to impart protection against inebriation if carried.
Wednesday, May 11, 2022
Wednesday Comics: DC, August 1981 (wk 1 pt 2)
Monday, May 9, 2022
The Spider's Web
Our Land of Azurth 5e game continued last night with the part heading out for Subazurth, and then to journey through its subterranean highways to the the mysterious domed city of Yai. Along the way to the road, they learn a bit about the history of the local kingdom of Subazurth: How the deposed Rorquar the Gnome King was an enemy of Queen Desire but his son, Gheode, the current king is her ally. The the "gnomes" of this area are Earth faeborn, mostly with a crystalline appearance.
In Subazurth they are met by Captain Malachite:
He has prepared a cover story for them as "fungus hunters" and has a giant pillbug drawn wagon to give them. He also providers a star-shaped compass that will allow them to navigate to the northern Noxia border.
They head out beneath Virid to the Virid-Noxia border. The route is pretty easy going. The road has paving stones and the way is lit by phosphorescent fungi on most of the walls. Passing through one outpost, though, they are stopped by a salty veteran of the Subazurth Rangers who tells them the passage is closed for some distance ahead due to a monster infestation. He welcomes them to stay a week or so while he hires a group of adventurers to clear the way.
The party responds that even though they are humble fungus hunters, they will give it a shot. The ranger agrees to let them try. Half a day in, they pass an alcove for a waystation that is full of spider webs. They roll on, but remain vigilante overnight in the next alcove. Dagmar things she sees something at the edge of the light, but by the time she summons Shade, whatever it might have been is gone.
The next day, they again head out, only to be attacked by the breath weapon of some sort of dragon-spider hybrid. It gives the party quite a time, and Kully goes down, but they are able to slay the creature in the end, and take it's head to present to the ranger. They also, of course, search its lair and recover its meager treasure.
Modest reward for their efforts acquired, they again head northeast
Sunday, May 8, 2022
Strange New Worlds
Star Trek: Strange New Worlds debuted on the Paramount+ streaming platform this past week. For anyone that hasn't heard of it, it follows the adventures of Captain Christopher Pike and his crew on the Enterprise--the group we saw in the original Star Trek pilot, "The Cage."
Pike and Spock played important roles in Discovery season 2, so in a way this is a spinoff of that show. A such, we unfortunately, don't get a retro-aesthetic like the Mirror Universe two-parter on Enterprise or even a straight modernization of the TOS aesthetic like Abrams' Star Trek, but rather something that moves Discovery looks in a modernization of TOS direction. The uniforms here, though, are much better than the one's shown for the Enterprise in Discovery S2, being something like a combination of elements of the Star Trek (2009) and Star Trek Beyond uniforms.
Anson Mounts' Pike isn't like Jeffery Hunter's but then we only saw Hunter play him pre-The Cage. Those events no doubt impacted him, but the biggest thing Mounts' Pike is dealing with is the aftermath of Discovery. It's a minor spoiler, but Pike is now aware of the fate that awaits him where he ends up in the sad condition we see him in in "The Menagerie." Mount isn't playing another version of Kirk here, which is good.
Ethan Peck's Spock is likewise good, but doesn't quite nail the Nimoy vibe in the way Quinto does. However, "The Cage" pilot was before Nimoy and the writers really made Spock the character we know, so that's okay. The other "recast" characters (Number One, Nurse Chapel, Dr. Mbenga, April) didn't have so much development in the serious previously that a new actor seems like a change. Indeed, all of these actors are good in their roles. Young Uhura likewise seems reasonable to me or that character.
That does bring up one of the (minor) problems with the series for me. In their eagerness to throw in character callbacks, they aren't really respecting continuity. Mbenga appears to be Chief Medical Officer here, yet he is at most second in command to Dr. McCoy by the time of TOS. Maybe McCoy got brought in an outranked him, but that would explain why he looks pretty much the same age as here as he does in TOS with seven years supposedly separating the shows. Indeed, the actor in TOS is a decade younger than the one that played him in SNW.
Also, Uhura stellar communication's officer (at least as far as the "extended universe" of the novels and comics tell us) is one her first cruise here here, but has only made it to lieutenant 7 years later? Maybe that's possible, but it just feels like they didn't think it through.
Those fannish quibbles aside, I like the show. I like the episodic nature of it, which moves it back in the direction of older Trek after the very serial Discovery and Picard. I like that we're getting an Andorian on the ship, if the trailer is accurate. I'm hoping will get more tie-ins to older Trek lore than Discovery's over-arcing plot allowed.
Friday, May 6, 2022
New Terra
New Terra is uncannily like humanity's world of origin in terms of size and atmospheric composition. Even the native plant and animal life proved mostly compatible with the biochemistry of organisms from Old Earth. It made an ideal new home for the refugees from across the stars.
The technology that allowed humankind to make the journey in great arks has now been lost. Humans may have left the Earth behind, but they could not flee the worst parts of their nature. Wars for territory began soon after their arrival and in them much knowledge was lost.
Something like two centuries have passed since that time. An international governing body was formed to ensure peace, and it did so for a time. Corruption and entanglements on other worlds led an economic depression. The previous government was ousted by popular vote in favor of the New Earth Order party under it's charismatic leader, Hastor Trask.
New Earth Order blamed most of New Terra's woes on undue influence of aliens, and has proscribed the travel of nonhumans on Earth, while pursuing a military build-up and expansion of New Terran hegemony into the Belt and beyond.