Our Land of Azurth 5e campaign continued last night with the part "thought projecting" themselves back to the future they visited before to fulfill Kory Keenstep's unorthodox scheme of making a new film to rouse the Land of Yai from its isolationism. The arrive in the future unscatched except for Shade who has somehow thought herself into a rabbit body. They play around with their ability to think up equipment but realize they can't create a new elven form for Shade--at least not without expending too much energy.
The team goes about their tasks. Most of them are getting footage of generally dystopian events while Kully goes to deliver to the party from the past cryptic messages. After filming their past selves' entrance to the roving Castle Machina, they decide to go to the camps outside of the ruins of Rivertown and do some interviews. Waylon asks after the confused young man they met last time, Roderick Drue. They don't find him, though.
Later, when they are camping, Drue approaches the camp. He asks them for the book, The Wizard of Azurth. When he realizes they don't have it, he becomes angry and transforms into an older and more imposing man who looks like a film negative. This is the Wizard of Azurth! He reveals the young Drue had long ago returned to his own time and that the Drue they met was merely a thoughtform of himself created with the aid of Mortzengersturm in 1893!
The Wizard reveals how he has been after magical power in an attempt to obtain immortality. He had hoped he would find it in the Land of Azurth, but when he finally achieved the means to travel here in person, he found a post-apocalyptic wasteland. He did meet several child-like, alien creatures, faeries really, who had a copy of the book and were obsessed with it. He coaxed the simple creatures into using their vast powers to create the Land of Azurth from the story book in that wasteland. In the process, they became Azulina and her hand-maidens, and Drue became the Wizard of Azurth.
Since that time, he has realized that that book, imbued with such magical energy, is the object he needs--but the book is lost. He had hoped to use the spy apparatus in Yai to find it, but the city's defenses have kept him out. The party, perhaps unwisely, volunteers the information that it is perhaps no longer so difficult to get into the city. The Wizard, though, is still focused on using a page from the Book of Doors.
The party did have that book, but now they only have one page. They fool the Wizard into believing the page they have is the entrance to Yai. They turn it over to him and while he examines it, quickly think themselves back to Yai. All except Erekose who can't seem to make it work! As the furious Wizard advances to attack, the party slaps around their friend's sleeping body until he snaps back.
They get Kory to make a VHS tape of the Wizard's confession so they can show it to the Elders of Yai. Surprisingly, they are able to convince the Elders to view it and the Elders are convinced. They agree to join the resistance. They tell the party where the Princess Viola is--the Junk City of Sang.