Wednesday, December 13, 2023
Wednesday Comics: DC, March 1983 (week 2)
Thursday, December 7, 2023
Gnydrion Chargen Tables for Grok?!
The lite rpg Grok?! uses random tables for character generation, but the standard ones weren't entirely suitable to my Gnydrion setting. I made my own for the columns where I thought it mattered. These were done quick to have something to use in play but if I ever were to publish them, they would probably get a more thoughtful review.
Background and an Asset
- Fringe Theorist - a map detailing the location of fae vortices
- Wastrel - a pillbox with an assortment of calmatives, excitants, analeptics, and euphoriants
- Gambler - a deck of marked cards
- Civil Servant - impenetrable but official looking documents
- Academician - reference works
- Rogue - dagger
- Fugitive - shiv
- Itinerant Mystic - worn mat for meditation and begging bowl
- Dilettante - servant
- Veteran - scars, each with a colorful story
- Freelance Scrutinizer - sap
- Mountebank - traveling case of tonic elixirs
- Rhabdomancer - crystalline rod carried in a velvet-lined case
- Vagabond - tinder pouch and firestone
- Teamster - blunderbuss
- Traveling Merchant - case full of wares
- Entertainer - essential implement for your act
- Arcane Dabbler - talisman with one spell
- Artisan - trade tools
- Mercenary - a good sword
- outlandish hat
- cape of shifting colors
- muff pistol
- nonnig
- armor
- throwing dagger
- cracked eidolon crystal showing the image of a beautiful, desperate seeming woman
- round trip first class airship ticket
- magic spyglass
- portable writing desk with pen, ink, and stationary
- stylish rapier
- vial of hwaopt intoxicant scent, malodorous to humans
- letter of credit from a hohmmkudhuk craftsman
- cage with fighting zegej
- pouch of cured meat
- invigorating elixir
- 25 feet of rope
- lantern
- pouch of dried mushrooms
- stun wand
- small jar of cured glount roe, sealed
- guardsman's baton
- velvet-lined case of military medals
- punch dagger
- voice altering oral lozenge stone
- leather case with two syringes of thrall slime
- Wurvulb's Primer on Ieldri Language
- jar of analgesic linament
- broad-brimmed hat concealing steal skullcap
- signet ring with enigmatic but portentous engraving
- brass knuckles
- sedative powder (2 beast of burden calibrated doses)
- hatchet
- box of cheep cheroots
- medallion authorizing operation of a commercial paddle boat in Whulggan Sound
- basket of two candy manikins
- Offical pardon for a Jeng Turly signed by the Provincal Governor
- toiletry kit with mirror, tweezers, straight razor, and coagulating powder
- pistol ballester
- scratch and smell pamphlet map of the library of Ao-Dweb
- Nurila Tambrol
- Tobrana Velth
- An Morold
- Inerva Alanx
- Fanora Zriol
- Pema Rheest
- Nima Ermot
- Yzma Vekna
- Alux Vrys
- Raiga Mehtaloon
- Syara Wanzor
- Irallene Tark
- Glismo Nadok
- Reet Ulam
- Antor Hogus
- Ger Vortin
- Zamo Thrase
- Druf Ombry
- Nortin Tauss
- Grevan Calo
- Trane Durnur
- Mulz Thomber
- Jerfus Grek
- Sy Kamor
Wednesday, December 6, 2023
Wednesday Comics: DC, March 1983 (week 1)
Monday, December 4, 2023
Under Compulsion in Phaelorn Gap
- Antor Hogus (Paul) - Vagabond with a stun gun and a dislike of authority, worse now than ever!
- Nortin Tauss (Aaron) - An arcane dabbler just trying to get by.
- Yzma Vekna (Andrea) - A grubby teamster watching things spiral out of control.
Thursday, November 30, 2023
Oz and the Dying Earth
Driving over the Thanksgiving holiday my family listened to the audiobook of The Patchwork Girl of Oz, and I was struck by how similar Baum's Oz stories are and some of Vance's work, particularly the Dying Earth related material. Some of it, of course, would be resemblances shared with other works of fantasy, but I think there is much more homology of Baum with Vance than say Howard, Smith, or Martin.
I've mentioned before the list of the elements of Vance's Dying Earth stories as outlined in Pelgrane Press' Dying Earth rpg:
- Odd Customs
- Crafty Swindles
- Heated Protests and Presumptuous Claims
- Casual Cruelty
- Weird Magic
- Strange Vistas
- Ruined Wonders
- Exotic Food
- Foppish Apparel
Some of those I think are present in Baum's Oz books, but there are others that have analogs. These are the ones that I think are most prominent:
Odd Customs. In the Dying Earth this relegated to cultural practices. In Oz, the people themselves may be odd not unlike the mythological peoples seem in Medieval or ancient travel tales. Still, the central aspect of using a culture taken to the absurd as an object of satire is present.
Weird Magic. This is all over the place in Oz, with many of the protagonists being products of it. The powder of life made by the Crooked Magician or the "Square Meal Tablets" certainly count.
Strange Vistas. Exploration is as important part of Oz as the Dying Earth. The weird underground world of the vegetable Mangaboos lit by glowing glass orbs in the sky would count, as would the the Land of Naught where the wooden gargoyles dwell.
Ruined Wonders. Oz doesn't have many ruins, but they do have Hidden Wonders, like the city of the China Dolls or the radium decorated city of the subterranean Horners.
Foppish Apparel. It isn't emphasized as much in the text, but it goes through in the illustration...
The other elements are less present in Oz, but Heated Protests/Presumptuous Claims has its analog in humorous exchanges and bickering. Oz isn't as cruel a place as the Dying earth--it shows up in children's stories after all--but it isn't without cruelty. It's a cruelty of the fairytale sort really where axes enchanted by witches might chop off a woodsman's limbs and an evil queen might desire a little girl's head enough to have it cut off.
There are other similarities not really accounted for here. Outlandish, unnatural monsters haunt the wilderness in both (and in both they are often capable of speech). Habitations are separated by wilderness and isolated cultures seem to exist along well-travelled roads. For the most part the societies of both settings seem fairly static (Oz a bit less so than the Dying Earth), in contrast to epic fantasies where world-changing events are part of the narrative. Overall, I think these could be summed up is that both settings seem perhaps descended from fairy stories, Oz more directly, and the Dying Earth through the fantasies of Smith, Cabell, and (maybe) Dunsany.
Wednesday, November 29, 2023
Wednesday Comics: DC, February 1982 (week 4)
Monday, November 27, 2023
Black Star and the Light of Xaryxis
As a break from our Land of Azurth 5e game, I decided a wanted to run a loose, more space opera adaptation of the Spelljammer adventure Light of Xaryxis. After considering the Star Raiders action flick of Outgunned and some other fairly light space opera games, I settled on Black Star from LakeSide Games. Mainly, I felt like trying something new, but it's even lighter than Outgunned, I think, and made for Space Opera.
The system uses a simple 2d6 roll to resolve tasks, though characters can spend Resolve (which also serves as Stress/Hit Points) to either reroll or move a failure to a partial success or a success to a greater success. It also has only player rolls and minion rules, both things I've enjoyed in Broken Compass/Outgunned.
It's only about $5 on drivethru, so worth checking out if that sort of system sounds interesting to you.
Anyway, we only did characters this session, but I'm looking forward to bringing a touch of Star Wars ripoff space opera in the vein of Battle Beyond the Stars and Micronauts to Light of Xaryxis.