Monday, August 28, 2023

The Cleric and the Rituals of Faith


Over the weekend, I read this interesting blog series about how polytheism worked in the real world. Check it out. 

Anyway, it got me thinking about how D&D/rpg polytheism might be made more realistic without changing it much. Granted, it's a bit of an uphill battle since rpg polytheism of the D&D variety is very unrealistic in a lot of ways, but I'm going to focus here on one thing and that's Devereaux's central point in the early articles: religion is mainly about ritual not metaphysics.

This is actually pretty good for the D&D cleric, because they are largely soft on metaphysics and philosophy (short a lot of worldbuilding) but out-of-the-box do a lot of things like spells and special abilities that could be glossed (and roleplayed) as rituals. It's sort of transactional, even mechanistic from a modern lens, which is good for D&D because that's what clerical magic is. 

So, clerics are the most religious (in what Devereaux relates is the Roman sense) because they have the most effective deity-related rituals (spells) and they are the most diligent in their performance (it's their job). The use of the cleric to the adventuring party is this very religiousness: their ritual performances always get results. 

I think it would take relatively little roleplaying in this direction and reframing of these abilities in a more religious ritual context to make it feel a lot less merely mechanistic and a lot more flavorfully mechanistic.

Thursday, August 24, 2023

Into the Arena

 Our 5e Land of Azurth game continued last Sunday with the party still trying to find the power core within the crashed spacecraft. It turns out there weren't any more major threats after the undead spacemen--just a will o' wisp and some poltergeist, so it's mostly down to doing a thorough search. The party finds the core, but they are (quite reasonably) afraid of some sort of malign energy or radiation off it, so they choose to handle it with mage hands. They carry it back to the Church of Clockwork without (apparent) incident. 

Viola thanks them for their help, but now she has another mission for them. She needs them to Bellona, the Battle Princess of Sang, out of the arena of Junk City. She's fallen under the control of the Loom--the mad and bad duplicate of the mind of Mirabilis Lum. She leaves it to the party to determine how they do it, but she assures them it's necessary.

The next day, the party disguises themselves and heads over to the arena to check things out. Waylon disguises himself as a theatrical gladiatorial combat promoter from Yanth Country and Erekose pretends to be a fighter. They talked to the trollish emcee of the arena, but things go badly when Dagmar gets insulted and snaps back at the caustic creature. 

They do get to check out the games, though, and they see the fierce, silver-masked, woman warrior, who they are sure is Bellona.

Wednesday, August 23, 2023

Wednesday Comics: DC, November 1982 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, we look at the comics hitting the newsstand on August 26, 1982.


Action Comics #537: This is the second cover in a row where Superman is trussed up in some way on the cover. Do Buckler and Giordano think this is Golden Age Wonder Woman or something? Seriously though I wonder if these covers, like the depowering of Superman that has taken place in Wolfman's ongoing storytelling are a means to up the perception of peril to incease reader interest? Anyway, Superman tries to go back into the past to resolve his problem, but Satanis stops him cold. Meanwhile (well, shown to us at the same time) in the past, Syrene plans to filter the Runestone of Merlin's magical energy through the other Superman's invulnerable body and into her. This will probably kill him, but that's not her problem. 

In the present, this new loser called Jackhammer has an armored suit with jackhammer projects on his fists, and he plans to make a name for himself by killing Supes. Jackhammer draws Superman's attention by wrecking a train track. When Superman shows, up he gets the first punch and staggers him, so Superman is barely able to stop the train with his Superman breath, then passes out with exhaustion. Jackhammer gloats realizing he can actually be the man to kill Superman.

In the Aquaman backup by Rozakis and Saviuk, Aquaman is convinced this woman who looks like Mera but claims to be Lt. Miriam Bridgeman actually is Mera, and he won't let it go. He lays a kiss on her and is further convinced though she still isn't sure. I guess she liked it enough to allow him to hook her up to electrodes and some sort of EEG, because that's what happens. The results of that are weird, but still don't prove her identity, so as a final test, Aquaman has her change into a bikini and jump into the ocean with him to see if she can breathe under water. Luckily, she doesn't drown, but instead finds out that she can breathe water and has telepathic powers, though she still does not remember her Mera identity. When she tries summoning fish, she and Aquaman are mobbed by dolphins, and she panics and encases Aquaman in hard water.


Arion Lord of Atlantis #1: Graduating into its on series by Kupperberg and Duursema. On the dead moon Anuleous, Arion has been ensnared by his "mother," a cosmic energy being responsible for his creation. The mage's former master Caculha comes to his aid to win his freedom. Back on Earth, Lady Chian and Wyynde face off against Garn Daanuth who has taken possession of Arion's mortal body. When Wyynde cuts Arion's body, the evil mage abandons abandons it and flees.

The forces of Chaos and Order are again observing and bickering, but this time their altercation leads to Arion being freed from his mother's control. He turns his magic on her, and with the help of Caculha, he is then reunited with his physical form which has been wounded by Wyynde. In anger his mother strikes down Caculha. Angered at his master's apparent death, Arion unleashes his full power against his mother, dispersing her energy across the surface of the moon. Caculha as it turns out isn't dead ,though. Arion brings him back to Atlantis where King D'Tilluh is preparing for a civil war.


All-Star Squadron #15: The next instalment of Crisis on Earth-Prime. We get a couple of sort of humorous scenes of Per Degaton doing some super-villain scenery-chewing with the more realistic reaction of his henchmen, but most of the issue is given to the heroes dividing up in small groups for tasks in classic crossover fashion. Their jobs are complicated by the re-appearance of the Crime Syndicate. Doctor Fate, Robotman, and Superman fly into orbit, intercept Degaton's space satellite, and start demolishing it, but a kryptonite boobytrap takes out Superman, and then are ambushed by Ultraman. Aquaman, Liberty Belle, and Starman head to the Pacific to investigate radiation detected on a small island and encounter a Japanese military outpost and Superwoman. Hunting for hidden missiles in the Midwest, Hawkman, Huntress, and Johnny Quick are attacked by Power Ring. 

The heroes prevail, of course, but Degaton has one more insane plan up his sleeve--one that will allow him to conquer the Earth or leave no Earths left!


Captain Carrot and His Amazing Zoo Crew #9: Scott Shaw and "co-plotter" Thomas continue the Time-Keeper storyline. The villainous Bear takes a liking to Alley-Kat-Abra, which gives her the chance to play for time (heh) while the other members are cast into various eras. This also gives Thomas, I presume, the chance to bring back old DC funny animal characters. Pig Iron and Captain Carrot encounter Nero Fox in ancient world. Rubberduck and Yankee Poodle meet the Three Mouseketeers, and Fastback encounters his uncle in his heroic guise as the Terrific Whatzit in World War II. In the end, Kat-Abra destroys the Keeper's hourglasses and frees her friends.

In the backup, Alley Kat-Abra goes solo against the Debbil-Dawg, a chihuahua painter, Salvador Doggi, who needs a portal out of a Ditko-esque dimension and back into the mundane world so that he can use his reality-warping power to remake it to his artistic whim.
 

Detective Comics #520: Batman and his allies continue their fight to bring the current, corrupt mayor and police commissioner down. The Dark Knight appears to help Floyd "Deadshot" Lawton escape from prison and a corrupt warden in exchange for Lawton giving up Thorne as the mastermind of the attempt to kill Bruce Wayne a couple of issues ago, but he actually tricks Lawton and keeps him in custody in the Batcave. Meanwhile, Thorne is being haunted (again) by the ghost of Hugo Strange, or so it would seem, and he enlists Dr. Thirteen's help to get to the bottom of it. Thirteen (shaken by his memory loss from Wayne Manor in issue 509) goes on an investigation--and seems to be confronted by Strange's ghost himself! This is a good issue from Conway and Newton and a great Aparo cover.

There's a Catwoman backup by Rozakis and Kane. In Metropolis, Catwoman runs into an old member of her gang and worries he's slipped back into criminal ways. She follows him as Catwoman and learns that he appears to be involved in a robbery. She captures his apparent accomplice, but discovers her friend had actually set up a sting. With everything cleared up, the two decide to go out for a coffee.


New Adventures of Superboy #35:  Rozakis and Schaffenberger continue Superboy's tangle with Yellow Peri, who really isn't a villain but makes some questionable choices. In fact, I had wondered if the twist was going to be that her animate teddy bear friend/advisor, Gadzook, was malign and leading her astray, but that doesn't seem to be the case. Anyway, Superboy finally succeeds in returning her to normal, with no memory of her magic powers, by throwing her book of magic into outer space.

In the Dial H backup, the mysterious Master sends his agent, the Marauder, to break Naiad out of jail, forcing Chris and Vicki must dial up new heroes to fight them, naturally. Two identities for each this story: Gossamer and the Fan for Vicki, and Earthman and Any-body for Chris.


Saga of the Swamp Thing Annual #1: This is an adaptation of the Wes Craven film from earlier in the same year by Bruce Jones, Mark Texeira and Tony DeZuniga. 


Weird War Tales #117: The two features here are Creature Commandos and G.I. Robot, but only the Commandos get title billing where the J.A.K.E.-2 is an "extra." The first story has art by Carillo which is making me miss Spiegle. Anyway, the Commandos are getting some R&R (I guess) in Paris, but face prejudice for their appearance from the citizenry and their own military. Shrieve asks for and gets an alternate posting, but no one wants his old job. The Commandos head out for Lourdes hoping to be cured of their condition by a divine miracle. Shrieve, meanwhile, finds his new administrative duties don't have the same excitement, so he retakes the job with the Commandos, and rushes to join them as they've managed to run into Nazis along the way. They are freaks, he tells them, but they are his freaks. So he's still a jerk.

G.I. Robot is still hanging out in the South Pacific with his dog, CAPD. When protecting a reporter from a group of Japanese soldiers CAPD reveals there's a robotic kitten inside him in a hidden compartment. The military function of that cat escapes me, but its existence allows for JAKE, CAPD, and the cat to pose for a "family" picture. I can't say this story doesn't have a sort of kitschy charm, but Kanigher phone this one in, clearly. While I doubt that it would have been more commercially successful, in a way this book as currently constituted seems to beg for the more bombastic Marvel approach to war stories. The Creature Commandos, in particular, really seem to play with classic Marvel themes.


World's Finest Comics #285: Nice cover on this issue by Miller and Giordano. In this first full-length story for the title, by Burkett and Buckler/La Rosa, Superman is flying Batman back to Gotham when they spot a man being attacked by a tiger man. The heroes engage, and more animal humanoids appear. Superman is whisked away by a strange, black cloud leaving Batman to do battle alone. He wins the day but collapses from exhaustion and injury afterwards. This opening leads to the two being embroiled in a magical plot, one related to their old foe Dr. Zodiac and some mystical coins, but with Batman as a target. The story is continued next issue. 

What's more interesting than the story, perhaps (though it isn't bad), is the shift in characterization of Batman and Superman. They are still buddies as per the standard of this era, but their friendship seems more than just a surface camaraderie. Batman, particularly, is vulnerable in a way that seems shocking in this post-Dark Knight Returns world. He asks Superman to stay and have coffee to soothe his mind. Superman relates stories of his childhood in Smallville and Bruce actually likes hearing them. I can't fully say it's better as it's alien to the portrayal of these characters over most of my lifetime, but I'm also reluctant to say you can't take the characters in this more humanized direction. 

Monday, August 21, 2023

Classic TV Flashback


Over at the Flashback Universe Blog, Jason Sholtis and I have started a series where we watch an episode or two of some "classic" TV show we find on streaming and blog about it. So, far we've watched Mr. Lucky (good) and Gigantor (less good)--a post that debuts tomorrow. 

If you're entertainment starved, might be worth a read.

Thursday, August 17, 2023

Sail the Microversal Seas!

Artist Jeff Nelson has imagined Marvel's Microverse from the Micronauts comic as islands in a sea. Only tangentially related, but this reminds me how the Microverse would be a good Spelljammer setting.



Wednesday, August 16, 2023

Wednesday Comics: DC, November 1982 (week 3)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around August 19, 1982.


New Teen Titans Annual #1: This is the conclusion to the Omega Men/Blackfire saga that has been going on over the past couple of months. Lord Damyn's Psion advisor, scheming to take greater control over the Vega System, proposes Starfire fight Blackfire in a duel to the death, ostensibly to decide Komand'r's succession and the fate of Tamaran--though he really plans a double-cross. Meanwhile, aboard the Omega Men's ship, the Titans learn X'Hal's origins which--I hadn't thought about this before, but it fits--seem to have some passing similarities to Phoenix/Dark Phoenix. On Tamaran's surface, the death-duel results in Blackfire's defeat and apparent death but also triggers a series of explosions set by the Psions that will wipe out the Vegan system. Vega is saved only when X'Hal breaks free and detonates the explosives harmlessly. Raven heals the badly injured Starfire. While this is a reasonably well done story, I feel like the arc was paced poorly. I think a Starfire spotlight issue is fine, but sidelining the rest of the Titans for a double-sized annual just for the duel seems bad planning.


Brave & the Bold #192: Barr and Aparo team-up of Batman and Superboy. I.Q. (a villain I have only seen before in the Who's Who) shoots Superman with a special ray that sends the Man of Steel back in time, leaving in his place a very confused Superboy. While Batman is on the case, Superboy tries to visit his family and finds out his adopted parents are dead. Moping, he loses his determination to do this superhero thing. Batman gives him a pep talk and together they confront I.Q., learning of his experiments and using them to reverse the ray. Superboy returns to his own time, and Superman returns to the present.

In the Nemesis backup, our hero assumes the identity of a bad stage actor in order to get close to Council member, Irene Scarfield. We're told at the end of this installment that it will continue in the main story next issue.


Legion of Super-Heroes #293: Levitz and Giffen/Mahlstedt give us Chapter 4 of the Great Darkness Saga. Most of the Legionnaires are searching for the servants of Darkness--and they find them. Though some Legionnaires are taken down, Wildfire burns the cloned Guardian of the Universe to ashes, and Element Lad creates Gold Kryptonite to destroy the Superboy clone. The third with the astro-harness escapes. Brainy has deduced the identity of the Master and his plan--but it may already be too late.

Meanwhile, Chameleon Boy is visited by his Dad in prison. At Legion HQ, the baby that Dream Girl thinks is important is growing up unusually fast.

The Master of Darkness is on Daxam. He's brainwashed the people into his slaves and forces them to remake their world to his requirements. When that's done, he commands them to go forth and conquer the universe in his name--Darkseid.


Green Lantern #158: Barr and Pollard have Jordan looking to replace his destroyed home with a ship, so he goes to Talkor "home of the finest shipwrecks in the galaxy." He gets a distress signal on the way, though from a ship being attacked by a giant, yellow monster. Since the creature's skin is immune to his ring, he lets it swallow him to attack it from the inside, driving it off. He goes with the grew to Talkor's moon where he meets the scientist, Dr. T'Gura who is working on the time travel. The scientist, obsessed with again being with her lost love, tricks Jordan and imprisons him so she can use his ring to power her device. Jordan uses his ring to attract the monster he fought previously. Its attack frees him, destroying T'Gura's machine, but the scientist chooses to stay in the past.

In The Green Lantern Corps backup by Kupperberg and Novick, Charles Vicker saves the insectoid inhabitants of Ftl'yl XI from extinction, but still feels disconnected and unappreciated by the alien species in his sector. A mother thanks him for saving her child, though, and Charles realizes that they don't need to look like humans to have the same sorts of feelings. Charles considers settling on that world.


House of Mystery #310: Another nice Kaluta cover. In I...Vampire, Bennett is back in the present day and apparently so is Mary, because one ring must follow the other. That's a rule that wasn't clear before, I don't think. Anyway, Bennett throws the ring in the ocean to stop Mary time traveling and so she does the same with her ring. So that's that. Bennett has the vampire version of a meet cute with a lonely woman vampire. He tries to enlist her to his cause, but ultimately, she chooses death seeing the sunrise one last time as she feels her hunger is too great for her to stay as virtuous as him.

That story is followed by an interesting but amateurishly drawn story by Skeates and Curry and Smith. The captain of the high school football team gets a dose of reality as his interest in an enigmatic girl at school leads him to discover a fringe group called "The Realists" who reveal to him his true, degraded appearance and that of everyone else thanks to pollution and radiation--an appearance the powers that be hide from everyone with drugs in the water supply. Rather than join the rebellion, the jock runs back to comfortable illusion by chugging as much water as he can. Then he goes to the prom. The final story by Kelley/Bissette and Capital has an unscrupulous used car salesman gets what he deserved at the hands of a surgeon whose wife died in one of the salesman's lemons.


Night Force #4: Wolfman and Colan/Smith have Baron Winter get a visit from suspicious police officer thanks to recent events. Meanwhile, Gold and Caine are still uneasy allies in London, looking to rescue Vanessa. The creepy Zakarig Zadok leads the Soviet interrogation of Vanessa, but her literal demons prove too powerful. By the time Gold and Caine arrive at the estate owned by the Soviets outside of London, the place is in flames and Vanessa has been spirited away to Moscow.


Sgt. Rock #370: Rock and Easy are suffering in the North African heat, nearly out of water and ammo, when the Germans drop leaflets suggesting they surrender. They come across a platoon of German soldiers who appear to have taken the Allied leaflets to heart and surrender to Easy. It's a ruse, though, and Rock figures it out in time to turn the tables on them. Harris and DeMulder follow that up with a tale of Grumman Avenger pilots who pick up some combat tips from their pool games on their aircraft carrier. 

Then there's an uncredited story about submarines and a frogman. Finally, Ron Randall gives us a futuristic tale of an android secret weapon being outdone by the enemy's facility not for quality but quantity in mass production. 


Warlord #63: I went over the main story in this issue here. The new backup feature here is The Barren Earth by Cohn and Randall. Humans have returned to Earth after abandoning for the stars. They find their ancestor's world a desert thanks to the sun having become a red giant. They also discover their enemies, the Qlov, have followed them. As a result of the battle, a group of humans are stranded on Earth, among them our heroine, Jinal. 

Monday, August 14, 2023

Dead Spacemen and the Clockwork Princess


Last week, I forgot the session report on our last Land of Azurth 5e game, so here it is. The party was still in the labyrinthine, ramshackle of Junk City. The former Mayor of Rivertown, Gladhand, though ailing from a mysterious attack was able to lead them to where Viola, the Clockwork Princess of Yanth Country (who has been absent for quite some time) was hiding out. Turns out it's in a shabby temple to Clockwork--but that's really just a front for her operation to build--well, some sort of weapon, she didn't elaborate to fight the Wizard and his shadowy allies.

The party is a bit nervous about this as last time they saw her (in the future) she was crazy and on a rampage. They ask a lot of questions to probe for signs. She seems her same old self though, and she has a mission for them. She needs them to still a power source from a crashed spaceship to power her weapon.

The party agrees, but later maybe they wish they hadn't as the remnant of the ship's crew are undead. At least one of them a fairly powerful undead with the power to drain life. It's a close call for Erekose, but the group wears the creature down. 

They still haven't found the power core, though.