9 hours ago
Sunday, July 8, 2012
Belt of Vigor
Minor magic items are not uncommon in the City and its world. These are typical of modern manufacture and not as powerful or as dangerous (mostly) as the magical equipment of adventurers.
The Health Belt was actually a girdle which ameliorated fatigue and bolstered the constitution. It’s no surprise the primary use of this device is as an aid to amorous activity. Some adventurers use it to provide an extra bit of stamina and edge against poisons and shocks to the system.
[+2 bonus to Constitution and all that entails including hit points. These benefits last as long as the belt is worn, but wearing it longer than 3 hours is likely result in physical harm: 30% chance + 10% for every additional hour of a permanent Constitution loss of 1 point.]
Labels:
rpg,
strange new world,
The City,
wonders
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5 comments:
The Belt of Vigor strikes me as a type of real-world scam, like Q-Ray 'ionizing' bracelets, that actually works in the world of Weird Adventures.
It occurs to me, likewise, that revitalizing tonics and patent medicines would be a natural fit for Weird Adventures. Do you use these? I don't recall if you've written of them before, and I didn't see any mention of them in your index.
You're quite right, Sean. Check out the post "Professor Crowe and His Ugly Bird" for more on patent medicines and "Healing in the City" for some info on tonics.
I'd go for the one on the left!
Boris remembers something like this. It makes me laugh and think of the whiskey papa used to drink. He called it the elixir of wisdom. Because the more you drink, the more you know.
This is exactly the sort of magic items we like to make available from disreputable peddlers and certain refugee-merchants in the shanty camps...
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