Monday, November 14, 2022

The Ruined Temple [Broken Compass]


We continued our Broken Compass game last night, "The Quest for the Serpent Throne" with the adventurers facing a number of jungle pulp adventure perils. First, their path was blocked by rapids on a tributary of the Hooghly. Sam Stone managed to make it across but hardly unscathed, (he took a spill and acquired the Bleeding Feeling.) so the rest of the party decided to find a way around. While they were separated, Sam was taken captive by a jungle tribe. There others were too once they were reunited.

After the Professor spoke to the tribe's chief, the chief sent them to a ruined Naga Temple. There they read ancient inscriptions that revealed the very items they sought could be used to fulfill a ritual brining the return of the Naga's from the Underworld.

Then they had a run in with a giant cobra. The managed to hide in the temple and block the door until the snake went away.

TO BE CONTINUED

Still getting to know the system, so I made a couple of missteps in running this session. The giant cobra was either an Enemy if you fought it or a Danger if you tried to run away. In either case, the difficulty level was such that the character was likely to fail. But a fail in Broken Compass doesn't mean you don't succeed in what you were trying to do, it just means you had to rely on Luck (and use some Luck Points) to do it. The player's were sort of treating Luck like Hit Points and wanting to be too granular with their actions (trying to do one thing to set up something else), when mostly, the scene seemed to be constructed to be an obstacle that made player's use up some Luck to get by. I presented the situation as one they had to succeed at to get through, but really the players were always likely to get through, it was just a question of how much Luck they lost.

2 comments:

Dick McGee said...

I'm increasingly a fan of systems that treat "hit points" or whatever PC health is called as a matter of luck and morale rather than anything directly physical. The days where I could suspend my disbelief about how many times a high-level D&D character can be stabbed before they start worrying are long behind me. Can't help but see that old Murphy's Rules cartoon with the character porcupined with crossbow bolts and still unconcerned.

Trey said...

I agree. I really like the way Broken Compass does it as well, but the system does take some adjusting to make it work going from more traditional ones.