In case you missed it, last week was the 10th anniversary of Over the Garden Wall. They released this stop-motion short that was pretty cool:
Monday, November 11, 2024
Friday, September 6, 2024
80s Action Cartoons Were Very Gameable
Thursday, August 8, 2024
The Caped Crusader
Over on the Flashback Universe Blog I reviewed the new Amazon Prime Batman animated series, Batman: The Caped Crusader.
Friday, May 24, 2024
Fantasy Anime You Should Watch
Friday, April 12, 2024
Where'd the Grot Go?
Watching Delicious in Dungeon and Frieren: Beyond Journey's End (which are both great, so watch them), I've noted that both display very D&Dish world, but ones completely without even token gestures toward the gritty and grime of Medievalism. They are grot free, nothing like this to be seen:
This could be put off to the style of anime or cultural differences between U.S. and Japan, but I noted this same thing back in my review of Dungeons & Dragons: Honor Among Thieves. Compared the production design and costuming of that film to something like Excalibur (which is pretty gritty despite all that gleaming plate) or even Jackson's Lord of the Rings.
I think it's even in the art of a number of 5e products, too, and in The Legend of Vox Machina animated series (at least the parts of it I've seen).
I'm sure there are counter examples, but these are fairly high profile works in the D&D world, some of them official, so I think we're in a moment where D&Dish fantasy worlds partake of more of a fairytale feel, perhaps, in regard to depict of their environments. Nothing wrong with that, really, just an observation.
Monday, November 22, 2021
Cowboy Bebop and the Faithful Adaptation
I've watched one episode of Netflix's Cowboy Bebop. so I could be wrong, but I think I already see how this is going to be. I don't think it's awful, but there are definitely things I'm not fond out.
Monday, January 25, 2021
Elves Don't Do Magic!
My kid has become a fan of Ben & Holly's Little Kingdom, a British animated series about the comedic exploits of a community of fairies and elves. These particular elves are certainly more of the Santa's and Keebler's varieties rather than Tolkien's. While the Little Kingdom elves are likely unsuitable as a PC rave in D&D as presented, I think their adaptable.
Unlike your standard elf, they eschew magic. They are practical, hardworking beings, largely responsible for keeping fairy society up and going by filling positions in most trades and using and repairing modern technology.
Speed: Base walking speed is 25 feet.
Sunday, January 17, 2021
Cowboy Bebop and the Pulp Solar System
The anime series Cowboy Bebop may not seem to have much in common with the sort of stuff you'd find in the pulp magazine Planet Stories in the period around World War II, but I feel like there are more similarities than one might think:
- The action occurs in version of the solar system where a number of bodies are habitable. Sure, Cowboy Bebop says that were terraformed, but the story takes place in the 21st Century and the terraformed versions of the Galilean moons and the like are as fanciful as anything from Planet Stories.
- Jet is a former cop and Spike and ex-gangster. These sort of hard-boiled backgrounds certainly wouldn't be out of place in pulp fiction of the 40s, and not unheard of in science fiction.
- Both draw on influences like Noir and Westerns.
Monday, January 11, 2021
Weird Revisited: The Hanna-Barbera Superhero Universe
One unusual thing about Hanna-Barbera's supers characters is that, when you leave aside the licensed properties (Super Friends, The Fantastic Four) and the completely comedic ones (The Impossibles, Atom Ant), very few of the characters follow traditional superhero conventions. For example, few are set on modern day Earth, or have a stable base of operations and supporting cast. The only one that does (Birdman) is unusual because he's a superhuman agent of a governmental organization, not unlike the THUNDER Agents.
Despite this different in focus and presentation, I think many of them could be adapted to a more traditional superhero mold. Call it "Ultimate Hanna-Barbera," if you will. Let's run the list:
Art by Alex Ross |
Young Samson: (Also known as Samson & Goliath) A teen with a Captain Marvel schtick who wanders around Route 66 or Incredible Hulk style, getting into adventures, works pretty well as-is. As suppose, it would be better to have him settled down and become more of a Peter Parker.
Shazzan: The cartoon has two kids transport to an Arabian Nights fantasy-land after finding their genie, but they could have just as easily stayed in the modern day. Two teens sharing a genie to fight evil would be an interesting concept.
Mightor: A Stone Age Thor, essentially. There isn't any reason a worthy successor couldn't find the magic club and become Mightor in the modern day. Of course, the character is a bit on the silly side and would probably work best for a Silver Age vibe rather than a Modern Age one.
Herculoids: In a comic book universe, the Herculoids could be sort of Ka-Zar type characters where their Savage Land is a world in another dimension, or they could be treated like a primitive Forever People and have them arrive on Earth to be super-powered fish-out-of-water.
Art by MarioPons |
Friday, November 27, 2020
Go to Very Distant Lands
Art by Steve Ellis |
Adventure Time ended its original run in 2018, but there's a now series of single episode stories on HBOMax. Watching those reminded me how a lot of rpgers were excited about Adventure Time, at least in its early seasons. It's sort of gonzo, post-apocalyptic setting seemed very much cut from the same cloth as a lot of rpg worldbuilding.
- Make the setting more expressly post-apocalyptic. Not in the usual Tolkienian way that D&D usually is, but in the Gamma World way.
- Avoid the standard versions of standard monsters. You can use names like "dragon" if you want, but avoid the standard fantasy dragons of D&D. Ok, maybe goblins or giants can stay, but no orcs. My suggestion: borrow a lot of monsters and races from Gamma World, and lean heavy on the AD&D Fiend Folio derived monsters.
- Elementals are important, but maybe not the standard Greek ones. They seem to be part of a fundamental magic structure of the universe, but Fire, Water, yada yada may not be where it's at. Luckily, D&D gives us para- and quasi- elementals that are weirder.
- Don't be afraid of the player's getting ahold of more advanced tech, but not weapons so much. Let them freely pick up a bit of the 20th or 21st Century here and there, but don't make weapons or combat related. Let them find record players (or ipods), or gameboys and the like.
- Mutagens and weirdness. While AT doesn't dwell on it, it has decree of weirdness and even body horror that seems drawn from the most fevered of post-apocalyptic or atomic war fiction. The zones of Roadside Picnic have more in common with it that you might think.
- Negotiation is always an option. Very few creatures should be attack on sight sorts. Most of them have got the same sort of troubles and aspirations as the adventures, just a different point of view.
- Don't be afraid of humor. The first edition of Gamma World embraced the silliness of its premise and with something like this, you should too.
Thursday, May 7, 2020
The Thundarr Roadtrip
I ran across a podcast yesterday that is reviewing the the episodes of Thundarr the Barbarian in way that sensibly traces Thundarr and crew's travels across post-apocalyptic North America and beyond. It's called appropriately Thundarr Road.
Monday, June 17, 2019
Another Visit to the Alex Toth Casting Agency
Cyclops:
Dragon, Four-eyed:
The rulers of the cat people:
A wizard and his pets:
A wizard with a nose piercing and fairy lackeys:
Thursday, October 5, 2017
The Art of Over the Garden Wall
I've talked about my love of the 2014 Cartoon Network limited series, Over the Garden Wall. Last week I got the gorgeous The Art of Over the Garden Wall put out by Dark Horse Books. It's 184 pages and covers the show from initial concept up through the comic book spinoffs.
The Nerdist had an exclusive preview, so head over there to check out so of the pages, or just take my word for it and buy it. Not convinced yet? Ok, here's a picture of a bunch of frogs, many of whom are playing musical instruments:
Thursday, June 29, 2017
Let Alex Toth Illustrate Your Monster Manual
This one could be a salamander:
Dogheaded? Junior dragons? How about insectoid kobolds?
If you ignore the heights given, these guys could be frost giants:
Monday, April 24, 2017
Adventure Environments
An almost Seussian forest:
A cave with loot:
This statues sword has a starway up it. Interesting twist on the PHB Demon idol:
Rocky castle:
Thursday, July 7, 2016
Treasures from the Sectaurs
Find more here.
Sunday, May 15, 2016
The Hanna-Barbera Multiverse
Earth-Anthropomorphic
Description: Anthropomorphic animals capable of speech exist side beside with humans and have humorous adventures.
Series Examples: Huckleberry Hound, Yogi Bear, Magilla Gorilla, Peter Potamus, Quick Draw McGraw
Earth-Familia (or Flintstone)
Description: A world where humorous family adventures take place. Civilization was very advanced in the Stone Age and dopplegangers of famous people in the 20th Century recur in various eras. By 2062, there is at least one city in orbit.
Series Examples: The Flintstones, The Jetsons, The Roman Holidays
Description: A relatively (in comparison) mundane world of pulpy heroics. There are no costumed heroes and no talking animals, though pets may display near human intelligence.
Series Examples: Jonny Quest, Clue Club, Jana of the Jungle, and Valley of the Dinosaurs and (in the future) Sealab 2020. The unadventurous There Are the Days may also take place in this world, if anyone cares.
Earth-Mystery
Description: A world with a inordinate number of meddling teen mystery solvers and their unusual sidekicks. Some animals here have human-level intelligence and limited speech, but this may not be a universal condition and they are still treated as animals. There is at least one costumed superhero on this world, possibly more. By the 2070s, there is extensive undersea settlement. Astro and the Space Mutts may also take place in this world, meaning the Jetsons's dog has a counterpart in this universe.
Series Examples: Scooby-Doo, Funky Phantom, Captain Caveman, Galloping Ghost and Buford, Speed Buggy, Dynomutt, (in the future) Jabberjaw.
Earth-Superhero
Description: A world of costumed and non-costumed heroes across multiple eras that take on super-villains.
Series Examples: Birdman and The Galaxy Trio, Space Ghost, Mightor, Teen Force, Shazzan, and The Herculoids.
Earth-Impossible
Description: A world of superheroes that are more cartoonish in nature. This may also be the world of the child heroes without adult involvement.
Series Example: Frankenstein Jr. and the Impossibles, The Powerpuff Girls, also possibly the Space Kidettes.
Wednesday, September 30, 2015
Wednesday Comics: Over the Garden Wall
Boom! Studios is in the midst of a four issue limited series expanding on the 2014 Cartoon Network mini-series (whose virtues I've extolled before), Over the Garden Wall. The series presents additional adventures of Wirt and Gregory in their wandering through the fairy-tale like Unknown as they attempt to find a way back home. It manages to well-capture the series' feel--not surprising since the writer is the show's creator.
Issue #1 is set between episodes 3 and 4 of the mini-series. Wirt, Gregory, and the bluejay Beatrice are trying to get to the house of Adelaide of the Pasture. They wind up attending a tea party and performing odd chores (which Wirt can never get right). It all ends in tears--a house's tears, in fact--and the trio moves on.
Issue #2 takes place between Episodes 4 and 5 and features the backstory of Fred the horse who joined our protagonists when they left the tavern at the end of Episode 4. It features the foibles of over-honesty, and a strange encounter with a perhaps-ghostly Highwayman (the same one who sang the song in Episode 4) in a covered bridge at night.
Friday, September 11, 2015
Own Over the Garden Wall
The great Cartoon Network mini-series by Patrick McHale (previoualy of Adventure Time!) is now available on DVD (no blu-ray, unfortunately). I wrote about it when it aired, but I'll give a pull-quote from that post here:
"It's part Grimms' fairy tales, part Wizard of Oz (and maybe a bit Sandberg's Rootabaga Stories), imbued with great deal of folksiness. Where Adventure Time has rap and chiptunes, OtGW has parlor music and ragtime. Where Adventure Time has non sequiturs and weirdness, Over the Garden Wall has whimsy (not that it isn't weird at times)."
Check it out.
Sunday, December 28, 2014
The Hanna-Barbera Superhero Universe
Art by Carlos Mota |
One notable thing about Hanna-Barbera's supers characters is that when you leave aside the licensed properties (Super Friends, The Fantastic Four) and the completely comedic ones (The Impossibles, Atom Ant), very few of the characters follow traditional superhero conventions. Few are set on modern day Earth or have a stable base of operations and supporting cast. The only one that does (Birdman) is a bit unsual because he's more of a superhuman agent of a governmental organization.
Despite this different in focus and presentation, I think many of them could be adapted to a more traditional superhero mold. Call it "Ultimate Hanna-Barbera," if you will. Let's run the list:
Art by Alex Ross |
Young Samson: (Also known as Samson & Goliath) A teen with a Captain Marvel schtick who wanders around Route 66 or Incredible Hulk style, getting into adventures, works pretty well as-is. As suppose, it would be better to have him settled down and become more of a Peter Parker.
Shazzan: The cartoon has two kids transport to an Arabian Nights fantasy-land after finding their genie, but they could have just as easily stayed in the modern day. Two teens sharing a genie to fight evil would be an interesting concept.
Mightor: A Stone Age Thor, essentially. There isn't any reason a worthy successor couldn't find the magic club and become Mightor in the modern day. Of course, the character is a bit on the silly side and would probably work best for a Silver Age vibe rather than a Modern Age one.
Herculoids: In a comic book universe, the Herculoids could be sort of Ka-Zar type characters where their Savage Land is a world in another dimension, or they could be treated like a primitive Forever People and have them arrive on Earth to be super-powered fish-out-of-water.
Art by MarioPons |