After a hiatus, our Land of Azurth 5e game continued with the party arriving at the Moon looking to meet with the Bright Goddess and get one of the crystals, supposedly the tears of Azulina.
Whatever they were expecting, it probably wasn't what they found. The structures of the Goddess were contained in a large, walled garden of what marble and coral stone with silver-tinged moon flora. Once they got pass the silver-armored rabbit folk guards at the entrance (who let them pass easily), they found the garden almost eerily empty. The encounters they had were not with rabbit folk, but things stranger.
They had been warned the garden was a faerie place, but that hadn't quite prepared them for the ice cream ooze they had to battle or the annoying rust hornets that degraded Erekose's and Dagmar's armor. The close harmony singing of some living hothouse flowers or the philosophizing of a praying mantis-appearing visitor from the astral plane was also strange but less threatening.
The session ended with the party still no closer to the rabbit parties they are looking for.

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