Wednesday, September 2, 2026
Wednesday Comics: DC, December 1985 (week 1)
Monday, August 31, 2026
Weird Revisited: Random Ultra-Warriors Generator
The Random Ultra-Warriors Generator is just a first draft--I haven't updated it since I made it, so maybe also "final."
Friday, August 28, 2026
[Greyhawk] Onnwal
Occupying a narrow, rocky peninsula, Onnwal has ever relied on the sea and the hills for its livelihood. When it was an obedient part of the South Province of the Great Kingdom, it served as a convenient place for agents of the crown to oversee (and tax) trade looking to enter the Azure Sea from Gearnat Strait.
It's capital, Scant, was not the largest port, but it was an important one. It was fortified town with a castle serving as a customs house on a rocky islet just offshore. After the Iron League rebelled against the crown, the castle periodically changed hands between the Onnwalers and the Overking's forces, causing its upkeep to be neglected, even as Scant itself stayed well-defended. At the best of times, command of the isolated castle was a post few sought, though it did provide an opportunity for its occupants to collect bribes provided they weren't just killed by pirates.
Onwal's proximity to Pomarj and its raiders are part of why the coast is only sparsely developed, the other reason being its occasionally marshy terrain. The relationship Onnwal and Pomarj is not completely adversarial, however. Coastal villages have profited from wrecking and aiding smugglers. The Iron League as a whole takes a dim view of latter, and those that are caught are punished, but few are caught.
The hills of the Headlands were mined first for copper and tin and later platinum. Much of this was done by dwarf clans, though for the most part humans and dwarves have shared the region peacefully. The strong dwarven presence has led to human miners of the region adopting dwarven customs and superstitions to a degree.
I've conceived of Onnwal a lot like Cornwall, a bit like Romney Marsh, and with its Mediterranean climate, a little like Koroni, Greece during the Middle Ages, too.
Wednesday, August 26, 2026
Wednesday Comics: DC, November/December 1985
Monday, August 24, 2026
The Mismatch in Appendix N
One of the things about Appendix N in the AD&D Dungeon Master's Guide is that, in the main, the protagonists of the works featured don't really represent the typical PC in the old school mode, at least in the way players first meet them at lowly first level. "You're no heroes" has become a cliched marketing line in newer games wishing to evoke the old school D&D vibe, but the fantasy protagonists of Appendix N are heroes, at least in terms of capabilities.
In older D&D, characters get by cleverness (player skill) or by luck (die rolls), but even when we first meet them, the likes of Conan, Fafhrd & Gray Mouser, Ganelon, and Skafloc are skilled, puissant sorts. One might quibble regarding Fafhrd and Gray Mouser. Tthey are presented in the chronologically earlier but written later Leiber stories "Snow Women" and the "Unholy Grail," as youths, but they seem to be pre-hero (call it 0 level) in those, to me. We are told that Conan, in contrast, was formidable even at a young age: "I was one of the horde that swarmed over the hills. I hadn't yet seen fifteen snows, but already my name was repeated about the council fires."
There is fiction more representative of these early level adventurers perhaps as likely to come to ruin as to succeed, but we don't find it as much in heroic fantasy as in other genres. Fairytales and legends with their less competent protagonists often have heroes escaping by cleverness or luck or Providence --or not escaping and meeting a bad end. Picaresque adventure novels and some novels in the Gothic tradition often have protagonists buffeted from one predicament to another and seldom do they get out of them due to their adventuresome capabilities!
While not as violent as D&D or as some older fairytales, the Oz novels have protagonists engaging in exploration, encountering dangers, and mostly having combat being a fail-state.
This sort of plot where characters either narrow escape (or fail to escape) does show up in fantasy, too. Lord Dunsany (who is in Appendix N) and Clark Ashton Smith have stories of this sort. Mignola and collaborators have created some stories in the style of these two masters in Bowling for Corpses and Other Strange Tales from Lands Unknown and Uri Tupka and the Gods.
Are there any of the most frequently cited Appendix N authors and works that depict these sort of characters? I think so. Jack Vance with Eyes of the Overworld and Cugel's Saga, certainly, and Tolkien's The Hobbit.
Friday, August 21, 2026
Appendix G (for Greyhawk)
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| Art by Gary Gianni. Check out all those polearms! |
While my Greyhawk series of posts are all just sort of pseudo-encyclopedia entry sort of stuff, they are informed by a certain conception of Greyhawk, at least. I thought it was worth taking a post to outline the works that inform the way I'm presenting and interpreting what I read in the 1980 folio, and other "primary sources."
As I mentioned, initially thinking of Greyhawk as a more firmly Medieval place was the impetus for this series, but as these things tend to do, my approach has drifted some with time. While my view remains more realistically Medieval elements are nice to bring in, I also don't want to lose site of the Gygaxian Implied Setting Recipe, because at the end of the day, a Greyhawk that feels like Greyhawk (if more rationalized) is more interesting to me than a straight pseudo-history.
Anderson, Poul. The Broken Sword — Fantasy in a historical setting with some science fictional rationalization.
Buehlman, Christopher. Between Two Fires, The Blacktongue Thief — The first is a horror/fantasy novel in a Medieval setting, full of horrific monsters and historic detail. The latter is a secondary world fantasy in a world with interesting cultural detail and humor.
DeCamp, L. Sprague. The Reluctant King — Humorous fantasy with good worldbuilding. I've opined before about the relationship between De Camp and Gygax.
Chabon, Michael. Gentlemen of the Road — A historical adventuring duo, highlighting some less discussed areas of history like the Khazar Khaganate.
Jókai, Mór. Told by the Death's Head — Picaresque adventure.
Leiber, Fritz. Fafhrd & Gray Mouser stories — Picaresque-inspired fantasy with the archetypal fantasy city and active gods.
Potocki, Jan. Manuscript Found in the Saragossa — Stories within stories that mix Gothic, picaresque, and a bit of secret history.
Smith, Clark Ashton. Averoigne stories — Pulpy pseudohistorical fantasy with a lot of atmosphere, humor.
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| Art by Marie & John Severin |
























