Wednesday, September 30, 2026
Wednesday Comics: DC, January 1986 (week 1)
Monday, September 28, 2026
Wetland Maps
I tend to pick up maps when I visit places that seem good candidates with the idea of using them in rpgs. I seldom get around to actually doing it, though I did base a faerie garden on a map of Keukenhof in a game, and I used a historic map I found online of the World's Columbian Exposition (1893) to represent, well, the World's Columbian Exposition.
Here are a couple of maps I happened to come across online of wetland locations that I've visited.
Some of my middle school classmates and I once got chased to the refugee of the top of a picnic table in Okefenookee, here. True story.
Congaree is one of the least visited national parks in the lower 48, which is a same. It doesn't have the majesty of a Yellowstone or the Grand Canyon, sure, but it's worth a visit.
Friday, September 25, 2026
Trapped In a Gray Town
I haven't posted about it in a while, but our campaign in Nimble continues.
Since that last post, the party tracked the faerie kidnappers to the place where they had their ramshackle warmachine. The party defeated it (with fire, naturally) but then was confronted by the buff goblin leader who dressed like a masked wrestler, Grimbor the Battle-Brawler. He was willing to trade words instead of blows and told them that he had sold the faerie on.
They head back up the road to pick up the trail. When they travel into an area where the color appears leeched out of everything, they meet a halfling youth beside the road who is supposed to summon passing adventurers (if any) for help.
The go to the town of Baron Hill and spend the night in the less-than-quaint Dead Crow Inn. Still trying to pick up the faerie's trail, they here about a Necromancer (supposedly deceased), and go to have words with his last henchman who is now a hermit on the edge of town.
That guy, Grygor Dilvesh, lives in a cave by the river. A cave, as the party discovers, that he has filled with booby traps. Grygor isn't there, but Frea twice gets acid gas in the face trying to disarm a trap, and she and g'Mbalisto have a close escape form a spike-filled pit. Pan investigates the creepy scarecrow of a child, which turns out to be part of a fire trap.
They do get a bit of treasure out of it, but don't find a faerie or a Necromancer and the town is still gray.
Leaving, they awkwardly run into Grygor, the caves' owner.
This adventure is an adaptation of one written for 4e. I'm a bit unsure of the Nimble approach to traps in regard to mechanics, but I was able to wing it well enough.
Wednesday, September 23, 2026
Wednesday Comics: DC, December 1985 (week 4)
Monday, September 21, 2026
De Camp's Pusadian Cycle
Lately, I've been furthering my exploration of L. Sprague de Camp's fantasy work, with the Novarian stories, but I've also dipped into some of his earlier Pusadian series. It has sort of a similar relationship to the Howard's Hyborian Age stories that de Camp's Krishna novels have to Burroughsian Sword & Planet. That is, it's an attempt to do the same thing more "realistically" or at least in a concerted and methodological sort of way. For instance, de Camp uses current (to the 1950s) understanding of geologic change to inform his design of his landforms, and more rigorously derives his imagined countries and their names from Greek myth (mostly).
Whether any of that is necessary, every reader will have to decide for themselves, but I appreciate the thought behind it, at least. As I've said before, I find de Camp a very Gygaxian writer, though this is perhaps less true of the Pusadian series than the Novarian one. Still, the humor, and the pragmatic, if not venal characters are there. I also appreciate the less "standard fantasy" sort of setting. It's mostly a Bronze Age level of technology, with iron being the bane of magic.
I discovered that a number of the older Pusadian stories published in the pulps are available on the Internet Archive:
"The Eye of Tandyla" (1951)
"The Owl and the Ape" (1951)
"The Stronger Spell" (1953)
"The Hungry Hercynian" (1953)
"Ka the Appalling" (1958)
Friday, September 18, 2026
Let's Do the GRIDSHOCK Again!
Paul Vermeren's game of futuristic, super-powered resistance fighters on the run is back in a new edition! The standalone game GRIDSHOCK ZERO, powered appropriately enough by Free League's Year Zero Engine is being crowdfunded now on Gamefound.
I've talked about my appreciation for GRIDSHOCK before. Paul has a familiar-but-fresh vision not really like anything else out there and he's assembled artists for this version (Simon Roy, Giannis Milonogiannis, and the returning Steven de Waele) to really give a great visual style.
I may even get a chance to pitch some adventure scenarios for it, so back it and stay tuned!































