Wednesday, July 1, 2026

Wednesday Comics: DC, October 1985 (week 1)

My mission: to read DC Comics' output from January 1980 (cover date) to the end of Crisis. This week, I'm looking at the comics that were on stands in the week of July 4, 1985. 


Crisis on Infinite Earths #7: This double-sized issue was heavily advertised in the previous month. Given that the number of crossovers also pick up this point, it feels like at over halfway done, Crisis is really getting started in earnest. Most of the issue, though, is Lyla explaining the retconned history of Krona and the creation of the multiverse to a group of heroes assembled from each of the 4 Earths. Then, Pariah tells his part in inadvertently releasing the Anti-Monitor. Blue Beetle is amusingly cast in the roll of testy, brass-tacks guy, and keeps telling them to get to the point.

The point is that a selection of the most powerful heroes form the Earths are going to take the battle to the Anti-Monitor, using Alexander Luthor as a gateway There seems to be the pattern of selecting the real heavy hitters, but also people with matter transformation or light powers, so we get 2 Supermen and Supergirl, of course, but also Firestorm, the Ray, and Dr. Light. Most of the team is tied up with fighting rock monsters of some sort, but Dr. Light and Superman make it to the Anti-Monitor's central machine being used to merge and annihilate the worlds. I don't recall that has his plan before, anyway, Anti ambushes them and starts beating Superman to death, but Supergirl hearing his cries, rushes to the rescue. She pounds the Anti-Monitor into his machine and keeps pounding him, telling Dr. Light to get Superman away. Supergirl manages to destroy the Anti's armor, but she's distracted for a moment to yell at Dr. Light to get out, Anti strikes back and bathes her in anti-matter.

Supergirl dies, but the machinery is destroyed and the Anti-Monitor has to flee. Dr. Light is inspired by the heroics she saw and vows to be less selfish. Earth-One Superman is, of course, devastated. The issue ends with a memorial for Supergirl one Earth where Batgirl eulogizes her friend.

This was a well-done issue and sort of sets the style of how "big character deaths" will be handled in events in the years to come.


DC Comics Presents #86: This is a Crisis crossover issue, Kupperberg and Hoberg/Hunt bring back a villain from Kupperberg's Supergirl run and give us a view of Supergirl's time just before Crisis #7. In fact, her emotionally supporting her friend Batgirl in Crisis #4 is portrayed again in this story. With the weird storms in the skies as a portend of doom, Supergirl and Superman are distracted by the unusual appearance of twin black holes in a certain sector of space. When they investigate, the Supergirl foe Blackstarr emerges from one of the holes. At first, they think she's the cause of the cosmic upheaval. Supergirl is quicker to be convinced otherwise than her cousin. Blackstarr for her part, views Superman as the culprit due to a misreading of the spacetime. Kara has to keep the piece until the other two see their errors, and they are all able to join forces, buying the universe a little extra time against the anti-matter wave pushing on it. Blackstarr disappears and Superman and Supergirl precede to the next, uh--Crisis.


Fury of Firestorm #40: Conway and Clark/Akin/Garvey bring Ronnie to graduation day. While Firestorm makes an appearance there isn't a super-villain and very little in the way of superheroics. Instead, Ronnie first has to deal with accusations of cheating (his grades have gotten better, but its due to absorbing knowledge from Stein when they were in gestalt) which he overcomes by taking an oral exam, and the bullying of Cliff Carmichael, which he conquers by not being so reactive. His newfound maturity helps to patch out a disagreement with Doreen. The two plan to go to Vandemeer College--but so is Carmichael. Firestorm also gets served notice Felicity Smoak is suing him, and Ronnie and Stein meet Ronnie's Dad's new girlfriend--Smoak!


Hex #2: I picked up this issue as a kid, but it was the last one I would get for a while. I think the place I usually bought comics didn't carry the title, because most of the covers I never remember seeing. Fleisher and Texeria/Janke pick up where the 1st issue left off, and they keep a breakneck pace up pretty much the whole issue. We rewind to the skies above Vietnam to meet the troops in the helicopter that almost crashes into Hex. He helps the survivors out of the wreck, and while they are on the run from Borsten's soldiers, the information Hex has allows them to piece together a bit of what is going on. One of the soldiers, Harris, is black, and is a bit hostile toward Hex due to his Southernness, understandable given the events of the era he came from, and Hex's Confederate uniform. They still manage to work together to stay alive though. When, Stiletta reappears and offers them help breaking into Borsten's complex to get them home, they all jump at the chance.

It's all a setup. Two of the soldiers are killed by a trap, and Harris susses out Stiletta is a robot leading them into an ambush. Hex and Harris have to fight their way out, but Harris is caught behind an energy fence. Hex can't get to him, so the other soldier tells him to get out, which Hex does. Again, he's on the run on a stolen motorcycle in the desert.


Justice League of America #243: Conway and Tuska/Machlan continue the story from last issue. Aquaman and Mera return to the base to find the team gone to Canada. Meanwhile, Vixen frees the group put in a hole under a boulder by Amazo, and Martian Manhunter and Gunn explore the mystery of how Amazo got out the Fortress of Solitude and what he's up too. They learn of prospector Jake MacGregor's grudges and obsessions, now assumed by Amazo. Ultimately, J'onzz confuses Amazo by appearing as MacGregor, giving Aquaman the opening he needs to defeat the android.

In the aftermath, Aquaman announces he's leaving the team to save his marriage. He seems an abrupt exit, but I think Conway realized that the King of the Seas was a poor fit for the idea of a more street level team based in Detroit. 


Tales of the Teen Titans #58: Wolfman and Patton/Tanghal finish up the new Fearsome Five story. Most of the issue is the fight between the Titans and the Five, accentuating the theme of the Titan's teamwork allowing them to hold their own against their more powerful foes. In the end though, it's Jericho that really saves the day for them, and so at the end of the issue they officially make him a member. 

The Fearsome Five is also likely hampered by Psimon disappearing. He's whisked away by the Monitor to appear in Crisis on Infinite Earths #1. 

Victor undergoes surgery to make him Cyborg again due to his injuries, and the team rallies around him to show their support.

The editorial tells us this is the last original issue of Tales. Reprints will begin with the next issue, starting with a reprint of the new Teen Titans first appearance.


Vigilante #23: Kupperberg and Smith/Mitchell continue the story from last issue, but slow things down to deal with Marcia's and Adrian's relationship. There's a strange storm in the sky (the Crisis most likely) as Marcia demands answers from Adrian about what's going on. And honestly, it's overdue. It is difficult to sympathize with him because he's been behaving so erratically, so Marcia has every reason to think he's mentally ill. And she might be right! At first, he's able to convince her to give him more time, but when she catches him with a gun preparing to look for the killer Vigilante, he's only option to keep her from walking out is starting to tell her the whole story.

Monday, June 29, 2026

Nimble and Goblins


My gaming group got together last night and did our first session of our Parsulan campaign using Nimble. Basically, we completed character generation and did one combat to try out the rules. A faerie beloved by a village they happened to be stopped in is kidnapped by goblins and the party went after them. They took out about 10 of them, but the group with the faerie got away.

The system worked pretty well. Despite our unfamiliarity, it certainly went faster than 5e would have.

Besides the Nimble rules, the players used the Local Experience tables I had come up with for the various important places. These are the characters:

g'Mbalisto (Tug): A dwarf Oathsworn (a Paladin, essentially) from the Lightbearer Republic. He's also been a gladiator in Mayura in the past.

Pan(demonium) (Gina): A darkling Songweaver (bard) from the Durendine Confederation. A forrmer rabble rouser and busker.

Frea (Andrea): A human (thought changed into a more felinoid form by a curse of a wizard of Abraxad) Cheat (thief). 

Tamarra (Kathy): A human Shepherd (a cleric, more or less) from the Lightbearer Republic. Her parents died in the Kakharoth Wastes.

Aelarion (Bob): Human Stormshifter (the stuff people like about the druid). He's from a small town near the Dagard Mountains.

Friday, June 26, 2026

[Parsulan] Abraxad Academy


The Abraxad Academy of Magic is the oldest institute of arcane study on the continent of Parsulan. Nestled within the protective boundary of the Weird Wood, the magi of Abraxad preserve magical traditions from the Age of High Magic and work to expand the bounds of traditional magic without resorting to magitechnology as has taken of the instruction at other institutions. "Magic is Art, not Engineering," the faculty proclaim with pride.

The Academy is entwined with the city of Abraxad, a municipality that is home to a number of former graduates, and practitioners of allied arts, as well as the typical artisans and workers found in any thriving town. Relations between the Academy and the townsfolk has never been better, owing to the unique structure of governance that unites the needs of both Academy and city under a central authority. Though historically there may have been tensions, students of the modern era are always welcome in local establishments.

Each student will join one of the Academy's seven colleges which are smaller academic communities within the larger whole where they will learn the fundamentals of magical practice and begin advancement within a particular school of magic. Each college has its distinct traditions and history of which new students will become forever a part. 

No discussion of the school would be complete without mention of the Archmagus, Verraine has presided over the school longer than many of its magi have been alive. Though none would be so rude as the enquire regarding the Archmagus's actual age, the older townsfolk are fond of pointing out fading wall mural in the over 300 year-old One-Eyed Grimalkin Tavern depicts an elvish woman who broadly resembles the Archmagus assisting in driving out a Fomori raiding party at the end of the Demon War.

Wednesday, June 24, 2026

Wednesday Comics: DC, September 1985 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I read the comics on sale on June 27, 1985.


Detective Comics #554: The cover by Janson actually goes with the backup story by Cavalieri and Moore/Patterson. It proclaims this is the debut of the new Black Canary costume "the first time anywhere," but as I've mentioned is this series, it has appeared in both Who's Who and Crisis prior to this.  

Following the events of last issue, Black Canary searches for the reason she froze in the battle with Bonfire and comes to believe it was imprinted memories of her mother's fear when she fought a villain named Pyra. Deciding that the only way conquer her fear is to break with the past, Dinah designs a new Black Canary costume for herself, then goes out looking for Bonfire. After a difficult battle she defeats the villain with her canary cry--something her mother couldn't do. She and the late-arriving Green Arrow take Bonfire into custody and discover the fire marshal Ollie was sure was corrupt was doing his job all along.

The main story is an unexceptional but well-crafted action/crime piece by Moench and Janson. Batman, Robin, and Bullock team-up to deal with an ocean liner from Sicily that is being held in Gotham Harbor under suspicion of smuggling. Forces on the liner are trying to get the police cordon opened with a scuba diver with a bomb. Batman and friends win the day, and it's discovered the whole plot was for nothing. The plan was not to smuggle anything in but to smuggle a person out--a person ordered deported on that ocean liner.

We also see an ad in this issue for Outsiders that explains that that group will be getting the same treatment as the Teen Titans and the Legion and receiving a direct market book on better paper, too. No mention of why Batman is no longer in the title, though.


Action Comics #571: Great cover by Bolland for a mediocre issue. The editorial note at the beginning of this story by Maggin and Saviuk/Hunt helpfully tells us that this story takes place before the "Clark Kent--Fired" storyline appearing in Superman. It starts by paralleling a robotic alien scientist on another world with an Earth genius, both of whom are attempting a breakthrough to benefit their people. The robot scientist winds up coming to Earth to find an essential element to save his people, and it turns out to be in the formula the other scientist invented. Meanwhile, the Earth scientist is embittered by her perception that she was snubbed for the Nobel Prize and winds up causing havoc. There's also a subplot about a robot appearing on TV to fill-in for Clark Kent which is where the cover comes from.


Ambush Bug #4: Giffen, Fleming, and Oksner bring this series to an end with some goofing on Thriller facilitated by an appearance by Scabbard. When Scabbard storms off, embarrassed to have been in the wrong book, the creative team is forced to improvise, giving us some one-page gags. Then, we get a second story, one of the most amusing in the series, where Ambush Bug must face the villainous singlet sock in a metal mask, Argh!yle. Finally, Ambush Bug gets his long-promised confrontation with Darkseid--an inflatable Darkseid that he just deflates. 

Rereading the series, I think it holds up today in that it's still amusing. I do think 4 issues might be a bit much, but maybe that's an artifact of how many of these old comics I have to read week after week. Regardless, I think a one-shot might have been the right amount.


Arion Lord of Atlantis #35: Kupperberg and Duursema continue the story from last issue. After Arion was engulfed by the shadow bat, the evil sorcerer, Rhajeem, wastes no time in declaring himself king of Atlantis. He's counted Arion out too soon, though. He comes bursting out of the shadow being and two again engage in magical combat until Rhajeem casts Arion through a portal. He begins to declare himself ruler in front of the populace, but no, Arion is back again this time being followed by a monster from the other realm. It gobbles up Rhajeem before Arion banishes it. With the threat ended, the conclave selects D'Tilluh's recently returned son M'Zalle as the next king.

The last page reveals the next issue (coming in two months) is the double-sized conclusion of the series. It seems likely this came as something of a surprise to the creative team as they were steadily introducing new characters and subplots up to the end.


All-Star Squadron #48: Dr. Occult makes an appearance for the first time since 1938. Like the All-Stars, he's a captive of Wotan. Wotan is in league with Hitler and unleashes the Shining Knight and his Camelot robots on British troops. Hourman and Blackhawk manage to snap Shining Knight out of it by waving a Union Jack at the right moment. 


World's Finest #319: Cavalieri and Delbo/Alcala have Superman seeking help from Batman as his sleep is continuously disrupted by disturbing dreams. Using a Kryptonian device, Batman enters Superman's dreams and finds out the culprit is Rem who looks like the evil cousin of Rainbow Brite and sneakily quotes a lot of stuff in his dialog, including Shakespeare, the Beatles, Eurythmics, and Catch-22. Rem has a plan to drop a bunch of psychedelics in the Metropolis reservoir so he can get control of the populace's dreams too, and the issues cliffhanger has him dropping Batman into the reservoir from the airplane, as well! Meanwhile, the surviving members of the Network have the feeling that Cathode is still alive within them somehow, and a shadowy figure called the Powerbroker (not the Marvel one) makes his move.


Batman and the Outsiders Annual #2: Barr and Ross/Adkins invite us to the wedding of Rex Mason and Sapphire Stagg. The cover had me a little worried, but it's just a tease. Sapphire isn't killed and the wedding goes on. Things don't go smooth, though. Before the ceremony, the venue is attacked by a power-stealing android on a mission for a Maxwell Tremayne, an old foe of Simon Stagg. Sapphire is kidnapped, and our heroes must pursue. The other Outsiders and Batman do battle with the Masters of Disaster (last seen in issue 10) while Metamorpho rescues his fiancĂ©e. 


V #8: I've never seen this issue, but I remembered the ads DC ran promoting it with the tagline "I could have had a V 8!" which I suppose they thought was too good to pass up. The actual story involves a group of our protagonists making contact with a printing facility in a rural area that went from printing comics to churning out resistance literature. Unfortunately, it's got a problem with Visitor infiltrators. The team has to flush them all out before they can sabotage the presses. 

The editorial addresses fan concerns that NBC might cancel the TV series. It reassures us the series will finish the storyline whether  there's a TV show or not. As it turns out, the show had already aired its last episode on March 22.


Vigilante Annual #1: My brother and I had this issue as kids. It was our first introduction to the character. Kupperberg and Cown/Maygar tell an untold story of "times past" before the current craziness in the ongoing title. This is a bit more grounded in style that that series and uses detective fiction inspired first-person narration like Miller would do in Dark Knight Returns and Batman: Year One. That and Cowan's artwork make Vigilante seem a more "realistic" Batman without the gestures at meditations on vigilantism and the psychological breakdown of the main character like in the series.

When a college friend of Marcia's is arrested for the murder of a neighbor, Chase helps out by investigating as Vigilante. He discovers it was a mob hit, and must race against time to stop another crime boss from mistakenly having an assassin hit Marcia's friend in jail as reprisal.


Wonder Woman #327: This is the second ever Crisis crossover, but the tie-in is pretty weak.  Newell and Heck just use the red skies and cosmic storm as a convenient explanation for why Wonder Woman loses control of her plane and somehow ends up in the Central American jungle where Tezcatlipoca is. In some weird either other dimension or timeless realm, she and a group of pre-Columbian Indians witness the "death" of Keith Griggs three times, as the god demonstrates his power to create a time loop for some reason. Wonder Woman manages to break the loop and free herself and her three friends from Tezcatlipoca's grasp. Meanwhile, on Paradise Island, the Amazons begin debating whether or not to choose a new queen.

Monday, June 22, 2026

[Parsulan] Banners

 Working on my upcoming Parsulan campaign, in Greyhawkian fashion, I've done some flags/banners for some of the nations I've written up. These mostly done with Armoria, which is a great program but limited in terms of its assets and functionality.

The Lightbearer Republic

Kamazot

Durendine Confederation

Mayura

Friday, June 19, 2026

The Heart of the Nhaga


I've been listening to the audiobook of The Bird That Drinks Tears, the first book in the epic fantasy series Heart of the Nhaga by Korean author Lee Youngdo. The book was written in 2003, but this is the first time it has been translated into English. I'm only about a third of the way through, but I've been enjoying it so far.

In a world divided into the northern and southern realms by the Line of Limit, band of three individuals from the north, representative of the three races of that region, must go into the jungles of the south, the sole domain of the fourth race, to bring a member of that race (because, as an oft repeated adage says: "three handle one") back to an ancient temple for...well, as far as I've gotten, that hasn't been explained, but I'm sure it's world-saving stuff

One of the things I've liked about the series so far is the world-building. There are gigantic skyrays with ruins of a forgotten civilization on their backs, and dragons that are part plant, part animal, but the four races are one of the most interesting aspects. 

In the north, there are humans, of course, which are more fractious than other races, but also more numerous. They don't seem to have a nation-states or empires now (indeed, no one in the north seems to now) but they once did.

The Rekon are giant, avian humanoids. Most of the art I have seen depicts like humanoid roosters, which fits, I guess. They are immensely strong and skilled warriors and craftsmen. Each Rekon has an individual Calling, a life's work they strive to achieve.

The Tokkebi are sort of goblinish (though maybe not short like typical goblins), certainly mischievous and magical. They are able to control fire and create illusions from it. They are nonviolent but have no fear of death because if their body is killed, they continue on as spirits.

In the South live the Nhaga who have gotten the most detail so far. They are cold-blooded, reptilian humanoids who are fierce defenders of the trees of the first and only eat live prey. Their hearing is poor, but they see heat and talk to each other by a sort of telepathy called nireum. At the age of majority, they have their hearts removed and so become nearly immortal and hard to kill as they can regenerate. Nhaga society is divided into matriarchal houses where adult men are only ever visitors to help the women conceive children.

Anyway, it's been good so far. Interested to see where it goes.

Fan art for the series by artist Sangheon Nam

Wednesday, June 17, 2026

Wednesday Comics: DC, September 1985 (week 3)

I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I read the comics on sale on June 20, 1985.


Hex #1: Here at last is the series that's been teased (in the pages of Jonah Hex, at least) for the past few months. Fleisher and Texeira have Jonah Hex plucked from the 19th century and brought to some unspecified, post-apocalyptic near future (far enough away that capes and big metallic shoulder pieces have come into fashion, though). Hex was brought to the future by rich geezer, Borsten, who collects historical warriors--quite literally. He promptly escapes, though, and winds up teamed with a woman wasteland raider named Stilletta. He falls in with her gang of Road Reapers, who raid settlements to steal water in the radioactive deserts in the vicinity of Seattle. Hex has his doubts about the morality of all this, but before he can formulate a plan, fate steps in. Someone has tipped off the next target, and there's an ambush, and the gang's leader Falcon takes a dislike to him, so Hex winds up on his own with a stolen hover cycle and a costume out of Road Warrior. Then he almost has a head on collision with a Vietnam-era military helicopter!

Westerns were at an ebb in the early 80s and sales were apparently poor on Jonah Hex, so with post-apocalyptic films a fad in the wake of Mad Max, this new direction makes some sense. As a kid, I hadn't been a regular reader of Jonah Hex, but this title got my attention for its subject matter and the dynamic art of Mark Texeira.


Batman and the Outsiders #25: Barr and Davis have most of the Outsiders out of costume this issue as they go about the arrangements for the wedding of Metamorpho and Sapphire Stagg. Meanwhile, Halo is becoming part of the religious cult community she had stumbled into and doesn't notice anything sinister at first. She misses when the father of Brother David visits the community to try get his son to return home, and he's surreptitiously drugged by "Brother Abraham's" second in command. We learn later that he's a general working with "Star Wars," but I'm sure that's a coincidence.

Ultimately, David asks Halo to marry him, and he plans for them to leave the community. The cult leaders catch them, and Brother Abraham is revealed as Kobra. He recognizes Halo as a member of the Outsiders. Under threat of David's death, Kobra forces her to reveal Batman's secret identity. 


Blue Devil #16: Mishkin/Cohn and Kupperberg/Maygar continue the Vanquisher story from last issue. Marla,in the hands of the Vanquisher, Verner's chauffeur, Vance, whose brain is being affected by his super-suit, has to figure out a way to get him to calm down and keep herself out of danger. When the Vanquisher isn't reacting to unreal enemies, he starts to get rational. Then Dan shows up and almost blows things, but Marla quickly clues him in, and they've got things settled down when Kid Devil shows up and again stirs things up. Ultimately, Vance returns to his normal self, and Marla agrees to a date with him.


Green Lantern #192: Engelhart and Staton/Patterson spend most of this issue giving some background on Star Sapphire and her relationship to Carol, explaining how we got to this point. I don't know Star Sapphire's history well enough to know if any of this is retcon or not. After Star Sapphire tells her story, she leaves Hal and travels to Zamaron. Green Lanterns John Stewart, Katma Tui, and Dalor, following some Zamaron raiders, arrive on Zamaron in time to witness Star Sapphire's coronation as the new queen.


Infinity, Inc. #18: Either the Thomases are trying to make the Helix into a big deal or this issue is padded, because in addition to getting the Helix's origin (as victims of illegal in utero experimentation) and a fight between them and Infinity, Inc., we get a whole sequence of them robbing a store for "humor" and to showcase their powers and personalities. There's also a pin-up of them in the back of the issue. McFarlane is still leaving a lot of space in the layout that he's filling with character logos instead of just making the story panels bigger. Anyway, the issue ends on a cliffhanger or two with Jade poisoned with Mr. Bones's cyanide and the Harlequin confronting Thorn.


New Teen Titans #12: Wolfman and Woch/Tanghal give us a ghost story as Nightwing's and Cyborg's encounters with a ghostly little girl lead the team on an investigation that uncovers a murder of a family by the mob 50 years ago in Dick's apartment. It's not a bad bit of investigative storytelling, but it seems sort of out of place in a superhero team book. It would have worked better as a solo Nightwing story.


Sgt. Rock #404: Kanigher and Kubert bring us a reprint from Our Army at War #158 in 1965 repackaged with cool new Kubert cover. It tells the story of Rock's first meeting with the Iron Major, who's a bit of a different character here (commandant of a prison camp thanks to his injury and prosthetic) and pretty clearly intended to be a one-off. We also get an interesting detail about Rock's past: He and his brother were originally paratroopers involved in a test of gliding techniques to reduce mortality in cases of parachute failure over water. In a test of these techniques in a jump from the Golden Gate bridge, his brother Josh (Josh Rock?) is killed. Strangely, Josh calls his brother "Rock" throughout the flashback instead of "Frank." I wonder if Kanigher envisioned Rock as the Sargeant's first name in 1965? 


Saga of Swamp Thing #40: Moore and Bissette/Totleben bring us a feminist werewolf story. Swamp Thing follows Constantine's direction and goes to Maine where a woman named Phoebe has been transformed into a wolf creature under the moon by the lingering anger of the Pennamaquot Indian women who were forced to stay in a lodge while menstruating on the site where Phoebe's house is now located. Swamp Thing speaks with her but is no match for her rage. Ultimately, she kills herself on a knife display in a supermarket. Constantine shows up again, and Swamp Thing angrily tells him he's going home to Louisiana, but that's exactly where Constantine wants him to go.


Warlord #97: I reviewed this issue here.


Superman Annual #11: This is the second Moore scripted Superman story this month, this one with art by Gibbons. It's certainly the more famous of the two, having been adapted to an episode in the first season of Justice League Unlimited, and being reprinted as soon as 1988 in Greatest Superman Stories Ever Told. Interestingly, like the DC Comics Presents story, it involves Superman being taken over by an alien, non-animal organism. 

Batman, Robin, and Wonder Woman arrive at the Fortress of Solitude for Superman's birthday to find the Man of Steel seemingly insensate with an alien plant attached to his chest. This is the work of Mongul, who steps up to explain that the plant can psychically project a person's heart's desire, trapping them in a dream. While Wonder Woman fights Mongul, Batman and Robin try to remove the plant. Meanwhile, Superman experiences a world where Krypton survived, and he has a wife and child there.

With help from his friend's and his own force of will, Superman escapes the dream, though losing his son is emotional wrenching. Batman is briefly caught in his own dreamworld, but Robin saves the day, throwing the plant on Mongul before the alien can defeat Superman in a fight.



Who's Who #7: We finish off the D's here with a number of characters that haven't appeared a lot. Dr. Regulus last appeared in 1982 in Legion of Super-Heroes #286, while Dr. Psycho appeared in an arc in'82, but last showed up in Wonder Woman #325 earlier in '85. Dr. Thirteen had a run in Ghosts in 1981 and was last seen in a bit part in Batman #354 in '82. The others are more obscure, except for Dolphin who gets a sultry illustration by Dave Stevens and did appear as one of the Forgotten Heroes

Then, we're into the E's. There are bit players from now-ended titles: Earthworm from the never-satisfactorily solved storyline in the Huntress backup stories, and Eradicator from Supergirl. Then, Easy Company gets a 2-page spread by Kubert. The Eclipso entry has art by Gibbons, presumably because he drew him recently in Green Lantern. Elongated Man shows up in a costume he hadn't yet worn in the comics ny Infantino. With end the issue with two F's, one of which is Fastback from the Zoo Crew.