Friday, January 23, 2026

Druids of the Latter Age


 Contrary to the popular entertainments of the Latter Age, there is no cohesive group known as the druids. Rather, there are individuals and networks of individuals across several cultures that adhere to similar beliefs and practices. Though the Instrumentality labels druidism as heretical "Earth-worshippers," these practitioners generally no more worship the Earth Mother than the Instrumentality itself does.

Like the clerics of the Instrumentality, those that might be termed druids are aware to one degree or another that in more lucent ages the environment of the Earth and its citizens interaction with it were managed by a great Mind. This Mind is no more, at least not in any unified form (so the clerics believe), but the many of the component minds still haunt the world, and the particles of its sensory apparatus of that superintelligence still weave through the winds, fall with the rains, and course through the bloodstreams of animals. 

By means of secret lore and technology, the druids are able to converse and with the lesser minds that record and synthesize this sensory data. These processes are known as elementals. While the elementals occasionally form connections with more active systems on their own, the druid's involvement often bridges the two, giving the earth a voice to humankind that dwells upon it. Like the magi, druids are at times able to command the remnant nanotechnological systems, though how they achieve these powers is a closely guarded secret. Among their more impressive abilities, they can cause avatars to be instantiated from natural features for short periods of time or effect change in local weather patterns.

Unlike the Instrumentality, the druids do not believe that the Gaean mind is irrevocably destroyed. Instead, they view her as suffering from an illness, and illness from which they work to help her recover. They don't seek the re-ascendence of humankind, but rather the restoration of a balance they feel the Ancients achieved but then squandered.

Wednesday, January 21, 2026

Wednesday Comics: DC, April 1985 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I read the comics on sale on January 24, 1984.


Detective Comics #549: Moench and Broderick/Smith complete Harvey Bullock's journey from villain to buffoonish minor character to secondary protagonist. Moench reveals that Bullock's slovenly appearance and gruff demeanor are a bit of a put on. The inner Bullock is really a more introspect fan of classic Hollywood with a very tidy apartment. When a gang trashes that apartment and movie memorabilia in revenge, Bullock proves himself a capable fighter as well. 

The Green Arrow and Black Canary backup, "Night Olympics" is a rare superhero story by Moore with art by Janson. It's a humorous piece where Green Arrow's opponent has a breakdown thanks to the number of times he's been unlucky enough to get caught by superheroes (and the last was Metamorpho!) while Canary confronts a couple of thugs who think she's Wonder Woman and surrender immediately to avoid being beat-up by a woman. Things turn serious when they're attacked by a crook who's gotten a bow and arrow from a super-villain armor.


Action Comics #566: Boldman and Randall bring back Captain Strong (DC's take on Popeye), not seen since 1981, for his last appearance. Clark Kent and Lois Lane go on a cruise with Strong and his wife Olivia and run into trouble on an island inhabited by the sorcerous Old Woman of the Sea (a Sea Hag stand-in) and Strong's long-lost Pappy.

The second story by Newell and Bender/Oksner has a young girl trying to get into an Autograph Hounds club by getting Superman's autograph. The Man of Steel discovers the girl is an orphan raised by an older couple like himself and helps her out.


America vs. the Justice Society #4: The committee hearing draws to a close, and I really can't see what they would have gotten out of hearing the JSA related their adventures, but a few character witness testify for them. One person who does get something out of the history lesson is Dick Grayson. He realizes the stories and the diaries seem to circle around the disappearance of Professor Zee. He goes to his residence and finds Per Degaton there, waiting for the return of the time machine so he can again make a bid for conquest. This was apparently what Batman's false account was meant to point at: the periodic return of the time machine and Per Degaton. Why Batman didn't just tell somebody is put down to the mental effects of his cancer and his distance from the JSA. Anyway, the whole team and the committee show up to rescue Grayson and capture Degaton.


Arion Lord of Atlantis #30: Duursema returns for this arc. Atlantis is beset by unnatural storms that Arion traces to mysterious ancient tower than looks like a nuclear plant cooling tower on the edge of the city. Arion and Chian go inside through an underground passageway and are attacked by a group of beast-men, who of whom is a transformed Wyynde. The scientist who created them then sends drones after our heroes. Arion's magic causes the drones to explode, and the feedback destroys the computers guiding them, killing the scientist. Now they must find a way to restore Wyynde. 


All-Star Squadron #44: Thomas/Kupperberg and Jones/Marcos have Hourman and Firebrand and Phantom Lady and Tarantula go on a double date to a costume party thrown by Firebrand's father, a steel magnet. Nazi supervillains Night and Fog crash the party because prior to Pearl Harbor Ed Reilly was helping the Germans against the Russians and the British (who, as an Irishman, he hated). The two threaten him to get him back on their side. When he refuses, they throw him out a window. Our heroes battle the villains, ultimately forcing them to flee, but Ed Reilly is killed.


Jonah Hex #90: Morrow comes aboard on art duties as it seems like Fleisher may be moving the disparate strands of his story to some sort of conclusion. Silver Ames, a woman out to prove herself the fastest gunfighter in misguided grief over her father's death, shoots Hart in the back after he refuses to duel her. Mei Ling identifies the body at the mortuary. 

Ames sets out to find Hex, who has left Mrs. Crowley's boarding house to find Emmylou. He has a run of bad luck, though, getting caught in a rockslide that kills his horse. Then he's attacked by a cougar. Meanwhile, Emmylou, in grief over believing she killed Hex, finally gets up the courage to make a break from the gang of robbers. She slashes Brett with a knife and escapes the house.

Hex visits the doc in Red Dog before he's accosted by Ames who admits to Hart's murder and demands Hex fight her. Hex tells her she'd lose and gives her some constructive criticism on her technique. When she draws on him, he shoots her in the chest twice and walks away, leaving her body in the street.


Spanner's Galaxy #5: Spanner and Gadj castle into a factory town on an alien world beset by a serial killer. Spanner is sort of drafted into the position of sheriff but also gets reunited with his family. Spanner and his sister (whose on the force, herself) discover the identity of the killer, and that he's being using robots to do the job. Baka and the intergalactic cops arrive, and we are finally given a reason why they are after Spanner: he's a carrier for a contagious illness. Seems odd that they couldn't have said this previously, but anyway, he turns himself in and is put on solitary quarantine on an asteroid.


Sun Devils #10: Jurgens takes over as writer and artist with this issue. After their defeat and betrayal last issue, the Sun Devils are disgraced, grounded, and soon to be disbanded. With the Sauroid fleet heading toward Centauri, Rik goes rogue and lies to the team to get them to go on a daring infiltration mission to recapture the Starcrusher weapon. He also gets a new look too, with stubble and a sleeveless vest with no shirt. Anyway, they manage to get onto the Sauroid cruiser but head the wrong direction and stumble upon Anomie.


Tales of the Legion #322: Dawnstar seems to be falling for the priest Jhodan and him for her even as the high priestess Awian orders them both brought in for apostasy. Jhodan's novitiate, jealous of the relationship, leaves vowing to bring her form superior down. Meanwhile, Brainy is taken by the apparently mentally ill guy he's fallen in with to a village where he is (surprisingly) accepted. Digging around, he finds the hint of a mystery and some ancient Earth recording tapes. 

The Newell/Levitz story here feels very Star Trek, but I'm not sure that's what the Legion needs. 


V #3: Bates and Infantino/DeZuniga complete the story of Sparkle Springs. Captain Devon and his troops arrive and manage to capture some of the resistance fighters. When the kid, Billy Lee, takes a shot at the Visitors to help the captives escape, he's killed by the soldiers. Donovan tries to get the townsfolk to rise up at Billy's funeral, but they don't seem to listen. Later though, after the resistance sabotages the aliens' extraction of the spring water with explosives, the townspeople finally join the fight and help drive the Visitors out.


World's Finest Comics #312: Cavalieri and Woch/Alcala reveal an unscrupulous company using substandard steel in a newly constructed bridge in Gotham. Superman works to stop its collapse while Batman saves a whistleblower from an assassin. Interesting, the Monitor shows up still testing the two heroes for weaknesses to sell. Apparently Cavalieri didn't know this issue would hit after Crisis #1 changed our view of the Monitor.

Monday, January 19, 2026

The Cat Completes the Mission

Our Land of Azurth 5e game continued last night as the party confronted the Wizard of Azurth and Morzengersturm over the fate of Roderick Drue, a young occultist, at the Columbia Exposition in 1893 Chicago.

The Wizard recognizes the party calls forth shadows in the form of Expo attendees to attack them. And there are a lot of them! Luckily these are minions (as per the minion rules in Flee, Mortals!), so the party is able to mow them done, but it takes a while and gives them a moment of fright as there are a lot of them. Erekose, Waylon, and the activated Figurine of Wondrous Power Bear takes down five at the entrance of the tent. Shade goes after those coming through the side of the tent with her bow. Zabra witchbolts a couple of them.

Zabra's familiar, a cat, is dutifully carrying the transport gem to the target, Roderick Drue. When it breaks the gem with a bite, a cloud of colorful smoke engulfs both cat and occultist and transports them to the Land of Azurth. 

Waylon gets frightened by the shadows, so moves inside for an attack on Mortzengersturm. The party has a history with the Mad Manticore as they killed him in--well, their past, his future. Zabra delivers a psychic bolt that incapacitates the Manticore wizard before he can act.

His ally and his minions gone, the Wizard teleports away.

The party uses their other jewels to return to Azurth themselves. After some healing they are ready to plan their next mission: black to the Shadow Tower.

Friday, January 16, 2026

Gifts of the Magi


In the Latter Age of Earth, magi are those few born with the Mark, a quirk or atavism of their genetic code, that supports full activation of the nanotechnologic interface within their brains, allowing them to become users of the system enveloping the planet. With this linkage made and mastered, a magus may command and the world responds. They can open the vast subterranean vaults of the Ancients, contain and control willful spirits, and send clouds of doom upon their enemies. 

The magi of the several collegia seek out newly emerged mages to teach them to use their gifts. Those wild talents who are not initiated into a collegium are known as sorcerers. 

The place of the magi varies across the cultures of the world. Where the Instrumentality is at its strongest their practice is generally restricted, regulated, and monitored. Occasionally they are outright banned, but their abilities are simply too valuable to governments and even to the clergy for this to be a common practice.

Nevertheless, the life of a magus is often precarious. Superstitious common folk can easily turn against them, and Instrumentality zealots are often eager to find a reason to punish or imprison them. Beyond that, the very forces they wield and the knowledge they seek can easily prove dangerous to them as much as anyone else.

Wednesday, January 14, 2026

Wednesday Comics: DC, April 1985 (week 3)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at comics that were published on January 17, 1985.


New Teen Titans #7: José Luis García-López arrives as new penciler so this issue looks gorgeous, whatever else. We get the return of Azrael (though he isn't given that name in this issue). I appreciate that, even though this book and Tales aren't taking place at the same time, similar topics (like this winged alien) come up concurrently in both. It does make it difficult keeping recent events in each title straight, though. Anyway, not long after Azrael shows up, again declaring his love for Lilith, she's kidnapped by her mother, who turns out not only to be a ruthless businesswoman also the Titan of myth, Thia. The (Teen) Titans go to the Amazons for help with this Greek mythology stuff, but they find Paradise Island in ruins and all the Amazons gone.


Batman and the Outsiders #20: Aided by Jane Denniger, the whip-wielding Syonide and some goons go to kidnap Halo and her parents. They are working for Black Lightning foe Tobias Whale, who believes Violet Harper is feigning her amnesia and still has in her "photographic memory" a formula her and her deceased boyfriend stole. Halo manages to summon the Outsiders, but her parents still wind up getting killed by Syonide. As they are dying, she tells them she has regained her memory, and she loves them. At their graveside, she reveals to Katana that she still doesn't remember her past life at all and the lie was to comfort them.

While Jane Denniger is likely unreliable, her version of events paints the previous Violet Harper as more than the delinquent I had taken her for but a full-on sociopath. Nothing in the issue contradicts this narrative, though obviously as we still don't know how she was resurrected, there is more to be revealed. 


Blue Devil #11: Klein and Smith/Gustovich sub in with this even more humor-oriented that usual story. The Blue Devil movie is over-budget, Werner is breathing down Marla's neck to wrap things up, and Dan is sick. When Werner's auditor comes for a visit, an unconscious Dan dreams a series of surreal sequences where he is pursued by the super-villainous Auditor. In the end, though, the real auditor proves a nice guy, the movie is completed, and Dan gets medical attention. 

These recent issues make it seem like they book doesn't really have a direction.


Conqueror of the Barren Earth #3Cohn and Randall pick up where last issue left off with the armies of Zhengla confronting the Harashashan. Jinal maneuvers the situation so that the Harashashan join Zhengla's army of conquest. In all public ways she appears the loyal consort of the conqueror, but their all hints she may be playing bigger game. The rulers of D'Roz think so, as they fear Jinal will manipulate Zhengla into attacking them. They lay a trap with a community of stranded Qlov, but it backfires, and Jinal has to do little convincing to get Zhengla to turn his sights on the city.


Green Lantern #187: Well, the Wein and Gibbons run didn't amount to much, though they did introduce some new elements (namely the Predator and Hal giving up the ring) later teams will have to deal with. This issue is a fill-in by Kupperberg and Willingham before the new, regular team starts. After Rich's funeral, Carol and Hal both note the distance in their relationship, but neither knows the cause. It isn't helped when Carol finds the Predator in her house. He again declares his love, and Hal shows up to fight him, but gets beaten up. Meanwhile, Bruce Gordon decides to leave Ferris Aircraft, and Stewart as Green Lantern flubs the rescue of a space shuttle (though it turns out all right, no thanks to him). Frustrated by his mistakes, he goes to the Oans to request training, and they assign Katma Tui to help out.

There's a backup Tales of the Green Lantern Corps by Baron with atypically cartoony art from Rogers. It's the story of a mom Green Lantern that uses a bubble blown with her kid's toy to escape a yellow energy bubble.


Infinity, Inc. #13: This is the last issue penciled by Newton before his death. Shooter allowed Joe Rubinstein to temporarily waive his exclusive contract with Marvel to ink it.  Silver Scarab, Fury, Jade, and Nuke Four take a vacation on a secluded tropical island and do some skinny-dipping. They meet up with a woman named Rose who has been alone on the island sometime, studying its flora. That night they are attacked by Thorn who claims to be Rose's sister and wields plant control powers. They defeat her and leave, taking Rose with them, unaware that she and Thorn are actually the same person. 

There's a pinup at the end of this issue by a young artist named Todd McFarlane who we are told will be doing more work for Infinity, Inc. in the future.


Superman Special #3: The writing credit is Bridwell/Wein, and it definitely seems like a Bridwell story as part of it deals with tying up the loose end of a previous story establishing that a Daily Planet employee inadvertently discovered Superman's secret identity. After getting hypnotized by his nephew (a stage magician), he spills the secret. The nephew uses it to harass Clask briefly, all in good fun of course. Meanwhile, Superman is trying to deal with a reconstructed Amazo and bring in Professor Ivo. Superman manages to accomplish all this, then super-hypnotizes (with their consent) both the Planet employee and the magician to make then forget his identity.


Sgt. Rock #399: In the main story by Kanigher and Gonzales, Rock is with the remnant of Baker Company when they are ambushed by the SS and killed after surrendering. Easy finds the site of the massacre and Rock's dog tags, so they assume he is dead. But then who is pursuing and picking off the SS soldiers? Spoilers: Rock isn't dead.

The second story, written and drawn by Darren Auck is a futuristic story of two highly trained soldiers representing the two power blocs going at it one on one. The loser is surprised to find out he's being facing a robot.


Saga of Swamp Thing #35: Moore and Bissette/Totleben return to a bit of an environmentalist message as a toxic and deranged homeless man ("Nukeface") from a Pennsylvania town abandoned due to a coal seam fire and turned into a nuclear waste dump arrives at the swamps around Houma. He kills one man by sharing his deadly hootch, then poisons Swamp Thing. I had thought perhaps this issue was inspired by the 80s horror film Street Trash, but it predates it by over 2 years.


Warlord #90: I reviewed this issue here.


Who's Who #2This issue has a lot of bat characters. Earth-One Batman's text crowds his picture into a small size. They'll be more willing to give major characters two pages in later issues. Interesting, Azrael gets a half-page here, though he's only really had teaser appearances so far, it doesn't give the entry much to go on. Also, Black Canary is shown in a new costume--one that hasn't appeared in a story yet!

Monday, January 12, 2026

The Instrumentality of Humankind

 


Lately, I've been thinking about my Scavengers of the Latter Ages idea, which is sort of a "hard" science fantasy setting, and reconsidering some aspects. Here's a new take on clerics in the setting:

"We of the Institute receive an intensive historical inculcation; we know the men of the past, and we have projected dozens of possible future variations, which, without exception, are repulsive. Man, as he exists now, with all his faults and vices, a thousand gloriously irrational compromises between two thousand sterile absolutes – is optimal. Or so it seems to us who are men."

- Jack Vance, The Killing Machine

Clerics are ordained individuals in the service of the Instrumentality of Humankind. The purpose of their order is the preservation of Humanity and its restoration as stewards of the Earth. To this end, they seek to discourage the worship of false gods such as digital minds and alien entities, and to limit and manage technologies that might alter humanity or thwart its destiny.

While the Instrumentality is technically a nonreligious entity, its organization and trappings mimic religious forms, and its exoteric teachings (officially allegorical) regarding the Earth Mother and the Primeval or Cosmic Man form the basis of a folk belief system, and this system, along with Instrumentality's ceremonies and rituals have developed into a civic religion in many places.

The Instrumentality is not a group of luddites, despite their goals. They hold technology must be understood and mastered, so that what is valuable maybe used for the benefit of humanity, but not it's transformation. They maintain, for instance, almost total control of advance healing techniques, and can wield terrible weapons if the need arises.

The Institute of Vance's Demon Princes series and the Church of Foster's Humanx Commonwealth are a big influence here but pushed in a more Dune direction by the Terran Chantry Ruocchio's Sun Eater series.

Friday, January 9, 2026

Demons in the White City


Our Land of Azurth 5e game continued last weekend, with the Clockwork Princess Viola revealing the new plan she had come up with for defeating the Wizard. Her worry was the full-on assault she and the other princesses had been planning was too fraught and would lead to too much loss of life. She had realized the Wizard could be weakened by denying him the strength and knowledge he had built up sending copies or aspects of himself into time. 

The party's adventures, as dutifully recorded by the fans in the Domed City of Yai, show that they had encountered the younger astral projection of the Wizard, Roderick Drue. They had also encountered a Shadow duplicate of him in the Half-Real Tower. If the Wizard could be denied these two, he would be weakened.

There was some debate over what "denial" entailed. It was decided killing was an option, but capture was sufficient, so long as the operation moved quickly and was followed by an attack on the Wizard.

Roderick Drue had claimed to have been sent from a place called Chicago in 1893. A time and place far in the past. Luckily, Viola has a time machine. After getting appropriate clothing from Yai, a map of a place called the Columbian Exposition, and a locator device, the party is ready to go.

Upon arrival, they are somewhat distracted by the strange sights and sounds, but they stay focused. As they get closer, they are startled to see the Wizard walking in conversation with Mortzengersturm (who the crowds don't seem to notice). They also are concerned when they discover they appear to be being shadowed by demonic creatures:

They trace young Drue to a hookah establishment in the Turkish Village, where he is meeting with Mortzengersturm and the Wizard.  The party has a jewel when crushed that will release a small cloud and transport anyone in it back to Azurth. When Dagmar and Zabra try to find a way to deliver that to Drue, the others have to leave the tent to engage the two demons encircling it.

The demons are defeated, but not before Mort and the Wizard become aware and move to beat a retreat with Drue in tow...