Wednesday, July 15, 2026

Wednesday Comics: DC, October 1985 (week 3)

I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I read the comics on sale on July 18, 1985.


Talent Showcase #19: We arrive at the last issue of this title, and it doesn't really go out with a bang, but just with a kind of sense of obligation. There are more 1 page humor pieces than usual. There's a Western written by Rowlands about a writer who becomes his character, only to have the role taken up by a fan when he grows weary of it. That Darwyn Cooke is back with a story called "Private Eye" that already stands out visually, showing promise if not being terribly interesting otherwise. Dennis Yee is back with another installment of his Texan superhero team, the Desperados.


DC Comics Presents Annual #4: Maggin and Baretto/Ordway bring back Maggin's creation, Superwoman. Historian Kristen Wells, still eager to learn more about the mysterious Superwoman's career (particularly since she now knows she is Superwoman!), travels back to 1985. Baretto/Ordway show us that women history professors in the 29th Century dress like the movie version of an 80s pop star with a Mad Max theme. In fact, she and Stiletta in Hex may shop the same boutiques. Anyway, time travel being inherently risky, she loses her memory. As she struggles to regain it having various minor misadventures, Superman faces certain doom by Green Kryptonite at "Luthorcon III", in a deadly game of "monkey-in-the-middle" (like "keep away," I guess) between Luthor cosplayers who don't know that he's the real Superman or that the fake Kryptonite they had was secretly replaced by the real thing by the real Luthor. It's silly, but in a fun way, the issue's only flaw perhaps being it didn't need the pages allotted to it by annual length.

In the epilogue, we see Wells' colleague in the future (some point more in the future than when we last saw him) staring at a statue of Superwoman and wondering what was his friend's ultimate fate in the past. He's surprised by the appearance of Wells who has just returned from the 20th Century prepared to relate her adventures as a superheroine in the past. Maggin clearly hoped comics would chronicle those adventures, but that was not to be, certainly not with the dawning of the post-Crisis universe. Outside of one more tale--an obscure "imaginary story" by Moore in 1986 you probably haven't heard of--Wells hasn't really appeared again. 


Batman and the Outsiders #26: Kobra sends his agents to ambush the Outsiders as they go about their lives, and the goons all fail utterly. Batman even stops one agent from suicide using his cyanide filled tooth to interrogate him with "truth serum." Apparently Kobra's thought of that and given the goon a drug that kills him when a truth serum is introduced to his system. Either that or Batman misjudged the dose and killed him and is just covering up. Luckily with some forensic detective work and a knowledge of pine straw, they trace Kobra to the commune, realizing that Halo must be in his hands. They've barely started exploring the hidden (and now deserted) base when Kobra appears on a screen, boasting that he has taken control of the satellite missile defense program (thanks to the general he mind-controlled last issue) and is threatening to give it to the Soviets if the U.S. doesn't surrender Fort Knox to him.


Blue Devil #16: Mishkin/Cohn and Kupperberg/Farmer give us essentially the Blue Devil Swimsuit Issue as the whole cast goes to the beach. The fun doesn't last though as the Fisherman (in his first appearance since 1977, and his last pre-Crisis, outside of the Who's Who--see below.) shows up to rob the partygoers. Blue Devil manages to capture him while battling a horde of mini-monsters that rain down as a side-effect of cloudseeding. There might also be some effect of the weird, red skies (allow this to be an official Crisis tie-in) which the people of L.A. take in stride without all the doom and gloom hitting Gotham and Metropolis. Anyway, no sooner has Cassidy defeated the villain than he is recruited by Green Lantern to the go to the Justice League satellite.


Green Lantern #193: Engelhart and Staton/Patterson pick up where last issue left off. The 3 Lanterns on Zamoran have to leave because Star Sapphire hasn't really committed any crimes yet. On the way back to Earth, Stewart and Katma encounter a creature that looks sort of like a winged gargoyle composite being like the Super-Adaptoid or Composite Superman. He's Replikon, a guy who fought Hal Jordan before, as he wants to make the Earth into a replica of his destroyed home world so his species eggs can be incubated there. The fact that that would kill life on Earth is of no consequence. Stewart defeats him but then gets the Guardians' permission to make a planet suitable to the creature's needs. In doing so, he passes another test in his training. Katma Tui also tells him her backstory, and the two express their love for one another. They also get word the Guardians are becoming involved with this whole Crisis thing, with the issue telling us this is effectively the point where Crisis #1 comes in.

Meanwhile, Hal Jordan is sitting on Earth alone, regretting his life choices.


Infinity, Inc. #19: As the cover tells us, this is part of the last "Justice Society-Justice League Team-Up" in this continuity. It's also a Crisis tie-in and catches the title up to those events. Commander Steel and Mekanique show up from Earth-One and convinces the Infinitors (except Obsidian who has disappeared for Crisis) to help him take out the "criminals" who have usurped the name of the JLA. I have to say, repeated storylines regarding them getting duped into helping a badguy do not make the team look very smart. Once they have mostly helped him defeat the Detroit League, his behavior and the little details don't quite add up, so they realize they have made a mistake. Commander Steel orders Mekanique to attack them too. 

This issue also introduces Beth Chapel, the physician treating Jade's poisoning and former student of Charles "Dr. Midnite" McNider.


New Teen Titans #13: This is another of this month's Crisis tie-ins and the most continuity conscious. Wolfman starts where last issue left off and works his way up to the "present" (in terms of this month's issue of Crisis) telling us what the Titans did along the way. First, we see the Tamaranians coming for Kory slowed down by the anti-matter wave. After Cyborg finally has his talk with Sarah, he is whisked away by Harbinger and is missing for much of the story. The Titans deal with the time disruption, and we see their brief team-up with the Outsiders depicted in COIE #3 rescuing people from the anti-matter wave.

About a month after the issue's beginning, Cyborg is reunited with his teammates, and the heroes get a bit of respite from fighting the disaster in the nearly rebuilt Titans Tower. Suddenly, Captain Karras and his crew arrive, announcing that Koriand'r must return with them to Tamaran at once.



Sgt. Rock #405: This storyline was heavily advertised in comics leading up to its publication, but I've never read it before. "Angels with Black Wings" may well be the last in a long line of anti-racism stories Kanigher did in his career, many of which, unfortunately, haven't aged well. We'll see how this one goes. We start off with a double frame of sorts. The story opens in a postwar civil rights march where a black former soldier recognizes one of the police barring the marchers' way from the war. We then flashback to Rock and his Lieutenant meeting Captain George Dennis, one of the Tuskegee Airmen as Easy is camping near their airbase. The lieutenant means to keep his distance, but Rock is interested in how the airman got here. He also offers the first explanation I've seen of how he has a black man in his unit: paperwork mishap. Anyway, most of the issue is Dennis telling his story and the story of the Tuskegee Airmen to Rock. It's more didactic than the typical Sgt. Rock story, but we'll see how it develops in the next installment.


Saga of Swamp Thing #41: Moore and Bissette/Alcala bring Swamp Thing back to Louisiana, where a night-time soap about the antebellum South is in production at a plantation nearby. Abby gets a job there and is a witness to the growing darkness as the past refuses to stay the past, and ghosts begin to influence the behavior of the actors playing their parts. She asks Swamp Thing to look into it, and they arrive as the extras are conducting a voodoo ritual in the fields, and the stars seem prepared to re-enact a gruesome murder inside the old house.


Warlord #97: I reviewed this issue here.


Who's Who #7: It's fitting that Flash (drawn by Infantino) appears in Who's Who the same month his series ends. The Fisherman also happens to appear here, looking much more menacing under Luke McDonnell's pencils than he does in the pages of this month's Blue Devil. Beyond that we've got Felicity from Omega Men and the Floronic Man from Swamp Thing. The Forgotten Heroes and Forgotten Villains aren't yet forgotten as they get a page each. Both Firebrands from the pages of All-Star Squadron are here as well. Fire Jade (recently deceased) from Amethyst shows up drawn by Dan Jurgens. The entry on Firehawk doesn't really make a big deal of her romantic relationship with Firestorm, following the comic's lead in just kind of dropping the previous love triangle (or quadrangle, if we consider Firestorm is a composite of two people). She's drawn by Rafael Kayanan.

Monday, July 13, 2026

Goblin Games


Our Nimble game continued last night with the party leaving the city of Brookdale Mill to rescue the local patron fae Moonblossom who had been kidnapped by a band of goblins. Following the goblin's trail, the party came upon another sign of their aggression: a caravan wagon overturned and at least partially looted. Frea found some loose gold pieces and a cowering halfling, who introduced himself as Shag Marigold. Marigold says he's an artificer traveling to Ervessos to work for the nobility. He was robbed of a manastone, and the oxen that pulled his wagon was chased off.

The party promises to get him back the manastone, if they can (though not the gold). Aelarion used his Naturecraft to figure out the goblins' trail. It was a good thing he was so skilled, too, because the goblins had laid false trails that led to pit traps. The party found the ox in one!

Further into the woods, they came upon a ridge, and they heard raucous laughter. A stealthy reconnoiter revealed a group of goblins playing a "dodge ball" sort of game with stones and one goblin on a giant rat. The party tried to sneak around the ridge and surround them, but they flubbed their stealth rolls and the goblins are alerted. 

The party still held the high ground, and the goblins were at a disadvantage. Aelarion, Tamarra, and Pan blasted the goblins like proverbial fish in a barrel with spells. G'Mbalisto and Frea charged in for melee. 

The rat rider managed to charge up the ridge and smacked Pan, knocking him prone. The other goblins hurled the rocks they had previously used in the game at the party.

In the end, the party wins with very little injury. They even manage to nab one goblin to interrogate. He confusingly asserts that the faerie is "a power source" that "Greb" plans to use for "the juggernaut."

------

This adventure is still mostly the intro adventure in the Nimble's GM's guide, though I'm mixing in some other elements to make it more interesting (to me, at least!). We're still getting used to the system. Though its lighter on paper, combat is still taking us about as long as 5e. Of course, we had 10 years' experience with 5e, so no doubt there's plenty of room for improvement here.

Friday, July 10, 2026

Wuxia State of Mind


Events have conspired to put in a wuxia mood what with the Wandering Blades draft, the impending release of the new Last Airbender movie, and the recent Criterion sale on Amazon where I picked up a couple of wuxia titles among other things. Then there's Wesley Chu's wuxia-inspired fantasy novel, The Art of Prophecy. I've been listening to the audiobook.

Chu's book is interesting because it mixes the epic fantasy elements with the wuxia ones. The people of Zhuun have been training a prophesized champion to defeat the Eternal Khan and free them from the menace of the Katuia tribes and their steam-powered roving cities of the grasslands. The first problem is the champion, a fifteen year-old boy named Jian, hasn't really received the proper training. Instead, he's just grown up spoiled by luxury and self-importance. The elder "master war artist" Ling Taishi shows up to set things right, but she's just starting to make headway with the boy when the second problem drops: the Eternal Khan is killed while drunk by a random Zhuun soldier. 

With the prophecy busted, Jian is a political liability for the five Dukes of Zhuun and the delicate balance of power between them. Tiashi rescues the boy, and they both go on the run.

When while, the Katuia are thrown into chaos and the warrior Sali, decides to break tradition and delay her duty in order to try to find the only surviving member of her family. There's also the mad assassin Qisami thrown into the mix.

I like how Chu uses familiar wuxia elements but remakes them for a fantasy world. Instead of the wulin we have the lunar court as the society of martial artists, presumably related to the world's three moons and their seasonal cycles. Instead of "lightness kung fu" Tiashi's abilities are described as manipulating air with her spiritual energy. There are also the completely un-wuxia elements of the Steampunkish Katuia cities and their home grassland which is formed by gigantic blades of crash and a brittle crust of earth over a sea.

There are 2 more books in the series after this one, and I am interested in seeing where it goes. 

Wednesday, July 8, 2026

Wednesday Comics: DC, October 1985 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I'm looking at comics that were published on July 11, 1985.


Flash #350: Bates and Infantino/McLaughlin come to the end of Flash's run of 246 issues and over 25 years (in 2020, the series' legacy numbering was revived) abruptly with zero fanfare. I didn't see a single house ad heralding the series' end. The letter column suggests a rumor was going around fandom, though.

With Abra Kababra revealed as the true villain, the Rogue's must escape from a deathtrap he leaves them in. They wind up teaming up with Newbury and Flash to defeat the time traveling villain. The Flash realizes the identity of the future visitor inhabiting Newbury's body:  Iris Allen! It turns out her parents (in the future) were able to rescue her psyche upon her death in the past and have since cloned her a new body. "Newbury" reveals Abra Kadabra's juror tampering which gets Flash acquitted, and somehow, that restores public confidence in him. After all this, and with Barry Allen "dead," the Flash goes to the future to be with Iris. Everybody lives happily ever after--though since we've seen Crisis, we know it's only for a while.

I'd be interested in the origin of this arc and its resolution and whether it was always intended to end this way or it was modified for Crisis. This had the ingredients to make a great storyline. Taking a character to their lowest point always makes good drama: the "Born Again" arc in Daredevil will begin just 3 months from this issue's publication. Unfortunately, Bates's narrative still has a foot firmly planted in the 70s with its episodic nature and lack of resolve to really have Flash wallow in misery, while "Born Again" will become a defining story for the 80s. Further, the story fails to really wring the melodrama from the tale that would have surely been a part of an analogous arc in the Marvel 70s. Cheesy though it would have been, 70s Englehart (or whoever) would have had poor, mid-shattered Fiona Webb become a super-menace briefly, instead of just shuffling her off-stage. At least that would have been interesting! Infantino, unfortunately, is not really the artist for the over-the-top emotion that sort of 70s Marvel-style storytelling would have required. (I think a review of his 70s work at Marvel would support that, but maybe I'm forgetting something).

Some might say these differences are just Marvel vs. DC, but I would argue given the stuff being published in a number of DC titles (Swamp Thing and New Teen Titans, just to name two), it isn't so much DC as perhaps DC's approach to their oldest, core characters, and whether this is due to a failure of creativity or editorial vision, I can't say.


DC Spotlight #1: This was a free promo giveaway, but there are a few interesting things about it. One, it has a nice cover by Jose Luis Garcia-Lopez. Another is that the series it plugs aren't the ongoing series of any of their marquee heroes, outside of Green Lantern (which at this point, isn't your Super Friends Green Lantern). Instead, Firestorm, the Teen Titans, and the Outsiders are plugged, giving an indication of where the comic shop fan interest in DC was at. We do get a page on the upcoming Pozner/Hamilton Aquaman limited series, and some Frank Miller Batman book. Also, this issue is technically the first appearance of the Watchmen, though of course, not in-story, in the illustration accompanying the text piece on the upcoming Moore/Gibbons limited series.


Legion of Super-Heroes #15: After introducing the new Legionnaires last issue, Levitz and LaRocque/Mahlstedt sideline them this issue as they real just serve as bait for Dr. Regulus to lure the Legion into a trap. Sun Boy takes his foe on in one-on-one combat. Though it's a tough fight, Sun Boy wins through creative use of his flight ring. 

Meanwhile on Shanghalla, Timber Wolf pays tribute to his fallen comrade, the Karate Kid. He pledges to fulfill the Kid's last wishes by planting a flower at the Sacred Stones of Lythyl. At the Time Institute, Brainiac ruminates over the (historical for him) death of Supergirl.


Amethyst #10: Interesting cover by Colon. His art in the rest of the issue (or perhaps it's Kesel's inks) seems rushed and sketchier than the usual art on this series. We reach the conclusion of the conflict with the Ancients over the fate of Gemworld. As the creatures exert all their influence to destroy the world, Amethyst brokers a deal where they siphon excess energy all the time instead of reaping it in a world's destruction, allowing the worlds to "pay rent." Meanwhile on Earth, Carnelian has found Dark Opal's broach and intends to use it to gain power.


Batman #387: Moench and Mandrake bring Flash Rogue's Mirror Master and Captain Boomerang to Gotham. The two at first discuss teaming up, but after Batman thwarts their first robbery, and members of Black Mask's False Face Society looking for someone new to "hench" fall under the hypnotic sway of Mirror Master, the two villains are as much out to get each other as the Caped Crusader and friends. In fact, after the Mirror Master barely escapes Bullock and Robin, he receives a boomerang from the Captain made from his own will-zapping mirror tech. 


Arak Son of Thunder #49: The series reaches its penultimate issue with Arak's final showdown with Angelica. She's revealed as being behind the dragon in the Canton harbor. She's after the elixir of immortality she steals from Mu-Lan's grandfather. Mu-Lan, like Haakon, doesn't survive this issue. They are on a ship smashed by the dragon. Our heroes do a lot of fighting, but they would have likely shared the same fate had not Mu-Lan's grandfather summoned a dragon spirit to do battle with Angelica's monster. He also traps Angelica within a magic mirror, which Arak smashes with his tomahawk.


Omega Men #31: The cover proclaims this as a Crisis tie-in, and it does acknowledge that the Crisis is occurring, but that's really about it. The group of Omega Men we've been following attempt to save an ailing Viathan with travelers in pods in its belly, while Artin and Green Man try to save Elo. Klein and McManus get around to showing us what the Vega System is up too. The Tamaranians mourn the supposed deaths of the group we've been following, and Harry Hokum strikes a deal with Doc, Shlagen, and the rest for cooperation against the remnants of the Spider Guild.


Red Tornado #4: Busiek and Infantino/McLaughlin bring the limited series to a close. Red Tornado confronts the Construct, and it doesn't go well. While the Construct thinks he has the android defeated and spends his time gloating to Kathy, Reddy is rebuilding and infiltration the Construct's mental domain. By force of will and tough questions that shake the Construct's resolve, Red Tornado wins the day. In the aftermath, he embraces his found family and his newfound humanity.

I feel like the more abstract Infantino/McLaughlin art works for this issue in a way it didn't always work in Flash. It probably won't be to everyone's taste, but it reminded me a bit of Alex Nino. It's too bad it wasn't in the service of a story that really played to its strengths for the whole run.


Star Trek #19: We get a Chekov-centric story from the ST:TMP era written by Walter Koenig himself with at by Dan Spiegle. It isn't the best story we've gotten in this series, but still more Trekian than most of the comics previous licensors Marvel and Gold Key put out. Chekov is feeling guilty over the Enterprise's inability to rescue another vessel and inadvertently incites a portion of the crew to mutiny. made worse because Enterprise is out of control and on a collision course with an asteroid. All is not at seems, though, and manipulation by a hidden alien species is responsible at least in part for the crew's behavior. Chekov shakes off the psychic mind games in time to save the day. The aliens decide to make friends instead of manipulating others.


Super Powers #2: The Kupperberg and Kirby/Theakston toyetic series continues with Green Arrow, Red Tornado, and Hawkman sent to New York to deal with one of Darkseid's seeds of doom. They tussle with Kalibak and get sent back in time to the Age of Dinosaurs. Some of the dinos escape to the modern era and Martian Manhunter and Aquaman have to help deal with them. Martian Manhunter also confronts Darkseid in his secret base, but Darkseid holds him off with a bluff.


Superman #412: Nice cover by Janson. On the inside, Bates and Swan/Williamson continue the "Clark Kent--Fired" story. While Clark goes to the unemployment office and reconnects with Steve Lombard, Superman continues to try to do good while worrying about his sanity. Luthor advances his plan, setting these mysterious hi-tech staves in the ground around Metropolis. After Superman experiences an illusion where he fights with Luthor and punches right through his chest, killing his foe and dooming Metropolis to nuclear holocaust as Luthor's battlesuit explodes, he is fully convinced he's losing his mind.

Monday, July 6, 2026

When the Crowdfunding Rewards Arrive

 With starting our new campaign in Nimble and life in general, I just haven't got around to giving the attention I'd like to to crowdfunding rpg products that have been arriving. 

Two Little Mice have been busy lately and I got the physical occupy of Outgunned: Superheroes (I've had the pdf for a while) and the drafts of the Twilight Sword material. The former is the "action flick" (campaign book) for the Outgunned action movie rpg for cinematic supers. The latter is their Legend of Zelda-inspired fantasy rpg. Both look good, and I'm interested in seeing the rules implementation in both of them, more than I think either will be something I will play any time soon, admittedly. I'm always interested in rules lite-ish supers games, and I'm like to compared Twilight Sword to the similar jrpg-inspired Legends of Akeroth.

What I have spent a little bit of time reading over is the plain text draft of Wandering Blades, a wuxia rpg. Wuxia (sort of like supers) is a genre where I haven't found the system that I think perfect captures what I want to see in such a game. Wandering Blades looks pretty simple (which is a plus), but also flavorful.

These aren't the only crowdfunding rewards I haven't really given a thorough read, I'm said to say. If only these things would arrive at the moment I had maximum interest in them and time to engage with them!

Wednesday, July 1, 2026

Wednesday Comics: DC, October 1985 (week 1)

My mission: to read DC Comics' output from January 1980 (cover date) to the end of Crisis. This week, I'm looking at the comics that were on stands in the week of July 4, 1985. 


Crisis on Infinite Earths #7: This double-sized issue was heavily advertised in the previous month. Given that the number of crossovers also pick up this point, it feels like at over halfway done, Crisis is really getting started in earnest. Most of the issue, though, is Lyla explaining the retconned history of Krona and the creation of the multiverse to a group of heroes assembled from each of the 4 Earths. Then, Pariah tells his part in inadvertently releasing the Anti-Monitor. Blue Beetle is amusingly cast in the roll of testy, brass-tacks guy, and keeps telling them to get to the point.

The point is that a selection of the most powerful heroes form the Earths are going to take the battle to the Anti-Monitor, using Alexander Luthor as a gateway There seems to be the pattern of selecting the real heavy hitters, but also people with matter transformation or light powers, so we get 2 Supermen and Supergirl, of course, but also Firestorm, the Ray, and Dr. Light. Most of the team is tied up with fighting rock monsters of some sort, but Dr. Light and Superman make it to the Anti-Monitor's central machine being used to merge and annihilate the worlds. I don't recall that has his plan before, anyway, Anti ambushes them and starts beating Superman to death, but Supergirl hearing his cries, rushes to the rescue. She pounds the Anti-Monitor into his machine and keeps pounding him, telling Dr. Light to get Superman away. Supergirl manages to destroy the Anti's armor, but she's distracted for a moment to yell at Dr. Light to get out, Anti strikes back and bathes her in anti-matter.

Supergirl dies, but the machinery is destroyed and the Anti-Monitor has to flee. Dr. Light is inspired by the heroics she saw and vows to be less selfish. Earth-One Superman is, of course, devastated. The issue ends with a memorial for Supergirl one Earth where Batgirl eulogizes her friend.

This was a well-done issue and sort of sets the style of how "big character deaths" will be handled in events in the years to come.


DC Comics Presents #86: This is a Crisis crossover issue, Kupperberg and Hoberg/Hunt bring back a villain from Kupperberg's Supergirl run and give us a view of Supergirl's time just before Crisis #7. In fact, her emotionally supporting her friend Batgirl in Crisis #4 is portrayed again in this story. With the weird storms in the skies as a portend of doom, Supergirl and Superman are distracted by the unusual appearance of twin black holes in a certain sector of space. When they investigate, the Supergirl foe Blackstarr emerges from one of the holes. At first, they think she's the cause of the cosmic upheaval. Supergirl is quicker to be convinced otherwise than her cousin. Blackstarr for her part, views Superman as the culprit due to a misreading of the spacetime. Kara has to keep the piece until the other two see their errors, and they are all able to join forces, buying the universe a little extra time against the anti-matter wave pushing on it. Blackstarr disappears and Superman and Supergirl precede to the next, uh--Crisis.


Fury of Firestorm #40: Conway and Clark/Akin/Garvey bring Ronnie to graduation day. While Firestorm makes an appearance there isn't a super-villain and very little in the way of superheroics. Instead, Ronnie first has to deal with accusations of cheating (his grades have gotten better, but its due to absorbing knowledge from Stein when they were in gestalt) which he overcomes by taking an oral exam, and the bullying of Cliff Carmichael, which he conquers by not being so reactive. His newfound maturity helps to patch out a disagreement with Doreen. The two plan to go to Vandemeer College--but so is Carmichael. Firestorm also gets served notice Felicity Smoak is suing him, and Ronnie and Stein meet Ronnie's Dad's new girlfriend--Smoak!


Hex #2: I picked up this issue as a kid, but it was the last one I would get for a while. I think the place I usually bought comics didn't carry the title, because most of the covers I never remember seeing. Fleisher and Texeria/Janke pick up where the 1st issue left off, and they keep a breakneck pace up pretty much the whole issue. We rewind to the skies above Vietnam to meet the troops in the helicopter that almost crashes into Hex. He helps the survivors out of the wreck, and while they are on the run from Borsten's soldiers, the information Hex has allows them to piece together a bit of what is going on. One of the soldiers, Harris, is black, and is a bit hostile toward Hex due to his Southernness, understandable given the events of the era he came from, and Hex's Confederate uniform. They still manage to work together to stay alive though. When, Stiletta reappears and offers them help breaking into Borsten's complex to get them home, they all jump at the chance.

It's all a setup. Two of the soldiers are killed by a trap, and Harris susses out Stiletta is a robot leading them into an ambush. Hex and Harris have to fight their way out, but Harris is caught behind an energy fence. Hex can't get to him, so the other soldier tells him to get out, which Hex does. Again, he's on the run on a stolen motorcycle in the desert.


Justice League of America #243: Conway and Tuska/Machlan continue the story from last issue. Aquaman and Mera return to the base to find the team gone to Canada. Meanwhile, Vixen frees the group put in a hole under a boulder by Amazo, and Martian Manhunter and Gunn explore the mystery of how Amazo got out the Fortress of Solitude and what he's up too. They learn of prospector Jake MacGregor's grudges and obsessions, now assumed by Amazo. Ultimately, J'onzz confuses Amazo by appearing as MacGregor, giving Aquaman the opening he needs to defeat the android.

In the aftermath, Aquaman announces he's leaving the team to save his marriage. He seems an abrupt exit, but I think Conway realized that the King of the Seas was a poor fit for the idea of a more street level team based in Detroit. 


Tales of the Teen Titans #58: Wolfman and Patton/Tanghal finish up the new Fearsome Five story. Most of the issue is the fight between the Titans and the Five, accentuating the theme of the Titan's teamwork allowing them to hold their own against their more powerful foes. In the end though, it's Jericho that really saves the day for them, and so at the end of the issue they officially make him a member. 

The Fearsome Five is also likely hampered by Psimon disappearing. He's whisked away by the Monitor to appear in Crisis on Infinite Earths #1. 

Victor undergoes surgery to make him Cyborg again due to his injuries, and the team rallies around him to show their support.

The editorial tells us this is the last original issue of Tales. Reprints will begin with the next issue, starting with a reprint of the new Teen Titans first appearance.


Vigilante #23: Kupperberg and Smith/Mitchell continue the story from last issue, but slow things down to deal with Marcia's and Adrian's relationship. There's a strange storm in the sky (the Crisis most likely) as Marcia demands answers from Adrian about what's going on. And honestly, it's overdue. It is difficult to sympathize with him because he's been behaving so erratically, so Marcia has every reason to think he's mentally ill. And she might be right! At first, he's able to convince her to give him more time, but when she catches him with a gun preparing to look for the killer Vigilante, he's only option to keep her from walking out is starting to tell her the whole story.

Monday, June 29, 2026

Nimble and Goblins


My gaming group got together last night and did our first session of our Parsulan campaign using Nimble. Basically, we completed character generation and did one combat to try out the rules. A faerie beloved by a village they happened to be stopped in is kidnapped by goblins and the party went after them. They took out about 10 of them, but the group with the faerie got away.

The system worked pretty well. Despite our unfamiliarity, it certainly went faster than 5e would have.

Besides the Nimble rules, the players used the Local Experience tables I had come up with for the various important places. These are the characters:

g'Mbalisto (Tug): A dwarf Oathsworn (a Paladin, essentially) from the Lightbearer Republic. He's also been a gladiator in Mayura in the past.

Pan(demonium) (Gina): A darkling Songweaver (bard) from the Durendine Confederation. A forrmer rabble rouser and busker.

Frea (Andrea): A human (thought changed into a more felinoid form by a curse of a wizard of Abraxad) Cheat (thief). 

Tamarra (Kathy): A human Shepherd (a cleric, more or less) from the Lightbearer Republic. Her parents died in the Kakharoth Wastes.

Aelarion (Bob): Human Stormshifter (the stuff people like about the druid). He's from a small town near the Dagard Mountains.