Tuesday, June 21, 2011

Lanterns Green and Other Four Color Features


Green Lantern underperformed its opening weekend, but I don’t think that should dissuade anyone who enjoys superhero films from seeing it. It may not be the best of the bunch, and it’s a bit formulaic (why is it that since Iron Man the hero’s journey only ever starts from irresponsible jackass? Aren’t there some other stock lessons to learn?) Anyway, my point is: if you thought Thor was great, you’ll probably think Green Lantern is at least “good.”

A bit better though is the latest DC animated effort Green Lantern: Emerald Knights. This is an anthology like the previous Batman: Gotham Knight, but instead of giving alternate takes on the same character, it gives glimpses of lantern’s besides Hal Jordan. The framing sequence involves Arisia arriving on Oa as a rookie just as Krona is trying to bust out of the antimatter universe. More seasoned lanterns tell her stories as they prepare--and wait--for Krona to strike. Three of the four stories are based on ones from the comic book (one, “Abin Sur,” really only loosely borrows from Alan Moore’s “Tygers”--adding in Geoff Johnsian elements like Atrocitus). These include the wuxia-infused “Laira” (inspired by “What Price Honor?”) and another Moore tale, “Mogo Don’t Socialize.”

For what I think is the best of DC Animated’s recent films we’ve got to go outside the Corps. All-Star Superman a very faithful adaptation of Morrision and Quitley’s eponymous limited series. Both are veritable love letters to the Silver Age and ring from those tropes a tale at once postmodern and mythic.

If you got the time from only one superhero dramatization, skip all the recent live action films and see All-Star Superman.

Monday, June 20, 2011

Why do You Think I Have This Outrageous Accent?


A question for you GMs out there: How much do you “play” NPCs in your game?

I (mostly) tend to play NPCs as characters. They get their own manner of speech and verbal idiosyncrasies. A pirate captain might get a vaguely piratical patter, a wealthy, double-dealing merchant might sound like Sydney Greenstreet in The Maltese Falcon, or a supercilious shopowner a bit like Jonathan Harris' Dr. Smith in Lost in Space (I should add all these voices most only be considered approximate). I tend to keep the use of accents to a minimum, as I’m not particularly good at them, but sometimes I hint at them with stereotypical vocabulary.

Now that’s what I try to do. Sometimes I lose track of who I gave what voice to. Other times it just gets tedious dropping in and out of character, so I mostly abandon it once the player’s have “got it.”

I’ve played in games where GMs did similarly, but also games where the GMs went light on differentiating NPCs, often just telling the players what they said in the third person. I have no idea which approach is must common, though.

(The title of this post also represents my first Monty Python reference in a year and a half of rpg-blogging. I feel like I’ve crossed some sort of Rubicon.)

Sunday, June 19, 2011

Pictures from Ealderde

Though the Great War diminshed its importance to the City and the New World, the Old World continues:

Despite the ever-present poison, mutagenic fog and periodic morlock assaults, the surviving people of Lugdun seldom fail to take part in traditional Godsday worship services.

Soldiers in the Imperial Staarkish Army on the day the Great War began with one of their walkers.

Hellhounds--summoned and bound by military sorcerers during the war--now stalk the wastes in Eastern Ealderde.

Hard times have led people to turn to perverse old religions out of desperation. Here, witchcraft is lampooned in a racy stage show in Metropolis, but the fear of these cults is very real.

Since Korambeck had to relinquish its hold over the Middle East, the Jinn (beings of smokeless fire) have reasserted their rule over much of the region. There are rumors they’re even rebuilding their fabled capital lost Irem of the Pillars.

Friday, June 17, 2011

Mail Order Monster


Some unlucky sap in the City will find out this ad is genuine--at least once. The seeds for seven plant monsters will arrive, but there is only a 30% chance of 1-3 more than one of them actually being viable. One is quite enough, as it grows into a ravenous monster with a taste for flesh. Small quantities of blood will satiate it for the first 1d8 days, then it require small animals or the equivalent for 2d12 more. Finally, only human flesh will truly satiate it: one full body every 3-4 days. The creature communicates its needs nonvocally--perhaps telepathically--with its owner. Only the need is clear, not how this is known. It will not let the owner rest unless it's fed. The incessant need has been known to drive men to madness.

After 5-6 weeks the monster has reached full size and goes on a rampage. The oh-so helpful owner is often the first victim.

[I'd treat the grown creature(s) as a tendriculos from the SRD, or from the Swords & Wizardry Monster Compendium.]

Thursday, June 16, 2011

Not Heroes


The grizzled veteran looked up from the finger he had been diligently sawing at with his knife.

“Huh?”

“I says,” his small friend repeats, not taking his eyes from the bugbear’s finger—and more importantly the ring on it—”it must be magical, else why’s it so damn hard to remove?”

“Not you.  Him.” The veterans gestures to me with the knife, and the smaller man finally notices.

“Oh! You’re the scribe, ain’t ya?”

I nod.

“Thought Goan was minding you.”

“He was. He died yesterday.” I think back to the unfortunate, nervous Goan. He had eyes that had darted around like spooked birds. They weren't vigilant enough, apparently, to avoid the dripping slime that burned a hole straight through him. It had taken him longer to die than I would have thought, but die he did despite the cleric’s efforts.

“Ah,” the veteran says with a tone that refuses to commit to either sympathy or disinterest. The smaller man just nods, and seems a bit embarassed.

“I’m looking for the captain.”

The veteran points with a thumb, slick and glistening with what must be bugbear ichor. “Down that passage. He’s at the door with the mage.”

I head down the rough-hewn passage, stepping around more bugbear carcasses, leaving the adventurers to their work.

The two did eventually succeed in getting the ring. The small man (his name was Orven) was right: it was magical. It allowed the wearer to breath underwater--which saved Orven from a judicial drowning in Nharm, but helped him not at all when months later someone drowned him in a cask of cheap wine and cut the ring from his hand.

Wednesday, June 15, 2011

Warlord Wednesday: Back-Up from Atlantis

Here's another look at one of Warlord's backup features--the one running in the issues I've been reviewing in recent weeks:

ARION, LORD OF ATLANTIS

First Appearance: Warlord #55 (1982)
Featured as Back-up: Warlord #55-62
Next Seen: Arion, Lord of Atlantis #1 (November 1982)
His Story: Arion is the Grand Mage to the King of Atlantis and Atlantis' defender against the encroaching ice age and the forces of Chaos--including his brother, Garn Daanuth. Arion was the creation of writer Paul Kupperberg and artist Jan Duursema.  It's a more "high fantasy" series than the most of comic's fantasy offerings that tend to be in a Sword & Sorcery mode.  The series lasted 35 issues and Arion made contemporaneous appearances in Crisis on Infinite Earths.  After 1985, Arion didn't appear again until 1991's Books of Magic vol. 1 #1, which was followed by a six issue limited series Arion the Immortal.
How He's Like the Warlord: He's got ties to Atlantis and a swordswoman consort.  He's also resembles Jennifer Morgan, the Warlord's daughter, with his magical prowess and flowing locks.

Tuesday, June 14, 2011

Double Your Fun

One of the great things about superhero role-playing games is that you can do things that would never be done in comics. If you want Spider-man to grow old and retire, you can do it. If you want Batman to take on a young blind kid named Matt Murdock as the new Robin, you can do it. Any number of cross company (or even cross-media) crossovers you can do it.

Unfortunately, other than a few cross-company crossovers, there aren’t too many comic images to inspire the imagination in that regard. Or at least there weren't.

The blog Marvel Two-in-One...The Lost Issues! (previously Brave and the Bold...The Lost Issues!) features covers than never were for those two famous team-up titles. Here’s some examples:





So head over and check 'em out!