Showing posts with label projects. Show all posts
Showing posts with label projects. Show all posts

Sunday, June 20, 2021

Operation Unfathomable Covers

 Jason Sholtis tells me that the work on the remaining Operational Unfathomable Kickstarter items is drawing to close, which is good news to a lot of people. Jason requested I send him all of the cover designs I had brainstormed for the various products. I had not looked at any of these in 4 or 5 years, but once I dug them up and thought they were worth sharing, though none of them may get used on the actually products.

This was my first design for the Completely Unfathomable omnibus. I mainly just wanted to give it an omnibus sort of feel.

This is for the same book, but thinking a bit more out of the box. It's meant to look like an old bubblegum card wax pack wrapper. 

This is the is the second design I did for Odious Uplands. It's meant the reference the sort of WPA national park posters. 

This was my proposal for the DCC version of Completely Unfathomable. It references the Skywald Publishing horror magazine style (even with a riff on it's "horror mood" tagline). It's my least favorite of these.

Thursday, January 28, 2021

Ootherion Logos

 Jason Sholtis is working a comic set in the world Operation Unfathomable called Ootherion: Ape Myrmidon. He asked me to come up for a logo for the comic. I did several iterations, not because Jason is demanding but because I wasn't satisfied. Here are the last two I did:



I don't know which will appear on the comic, but I'm relatively satisfied with both of these.


Thursday, June 20, 2019

Heroic Headshots!

I've been busy with real-life stuff, projects have been backburnered for a bit now, but looking back over art done for the Armchair Planet Who's Who I've posted to the blog before makes me eager to get back to it. Just take a look at these team headshots done by Agus Calcagno:

Branded as anomalies--beings who were dangerous simply because they were outside their proper timestream--they were imprisoned in an extra-temporal prison. They escaped and now survive as crosstime soldiers of fortune... The Tempus Fugitives!


They are the source of our legends of fairies, trolls, and goblins, but the truth is they are a genetically altered subspecies of humanity with incredible powers. They are the Abhumans, and they have remained hidden...until now!

Thursday, October 25, 2018

Zarthoon


In moments stolen from other projects (or day jobs), Jason Sholtis and I have been bandying about ideas for a Sword & Planet setting for some future publication. It's still taking form, but here are some facts about Zarthoon as we currently know them:

  • It is a planet orbiting a G-type star, 66 G. Centauri, some 30 light-years from Earth. It is about one and a half times larger than Earth, but is less dense, so it has a similar gravity. It has one moon, but also a glittering band of dust, where perhaps another moon once orbited.
  • Some people of Earth have come to Zarthoon in the past, by mysterious means. Indeed, the primary intelligent species seems to identical to Terran humanity in all respects.
  • There was a nuclear war centuries ago. Zarthoon's advanced civilization was mostly destroyed, only ruins remain of once advanced cities on most continents, though there are a few cities, including the domed city of Azmaron, which hold on to a bit of their former glory. In most places it is a "points of light" setting where city-states are isolated and surrounded by monster and mutant-infested wilderness.
  • Much of Zarthoonian technology is based around the radioactive mineral called zuranite. Its radiation is focused to provide beam weapons of deadly force, used to power the buckler-like hand-shields that are the only protection against those beams, and to power the anti-gravity engines of fliers.
  • Most disputes aren't settled with zuranite ray guns, but instead with swords, graceful rapiers edged with crystalline adamant so that no metal armor can resist them.
  • Not everyone has access to fliers and so many rely on beasts of burden, including the swift, flightless avian zurch, and the beaked and elephantine vastidars.

Size comparison of a vastidar and a human

Wednesday, October 24, 2018

Wednesday Comics: The Runaway Shadow

Though it's been slower going than we would have liked, the second issue of Underground Comics is still one it's way. Here's a a newly lettered page from the Land of Azurth story "The Runaway Shadow" featuring Wayon the Frogling drawn by Jeff Call:


Friday, August 24, 2018

The Tempus Fugitives


The Armchair Planet Who's Who will contain some "minor" characters/teams who are presented with not more explanation than is what in their entry. This is part of the suggestion of a bigger universe rather than exhaustively detailing it all. The Tempus Fugitives are one of those...

They were branded "anomalies"--beings who were dangerous simply because they were outside their proper timestream: Gary Mitchum, taken from a 1950s Earth by a flying saucer crew from an erased future; Ssatheena the Dinosorceress from an Earth of evolved saurian swords and sorcery; Jack "Tex Mech" McCandless, a cyborg cowpoke from a high-tech Old West; Jehana Sun, warrior maiden of a future medieval Earth conquered by aliens; M'Gogg, a hulking Neo-anderthal from a post-nuclear war world. They promptly escaped from the "Big Hypercube" maximum security prison and now survive as temporal soliders of fortune.

Art by Agus Calcagno

Thursday, August 9, 2018

Armchair Planet Who's Who Update

Art by Agus Calcagno

There's been a bit of a lull in the posting on the Armchair Planet Who's Who superhero supplement, but work proceeds. Here are a couple of new pieces of art to prove it! Since designer's notes seem to be the new hip thing (at least according to G+ discussion), I wanted to say a bit about my approach to the writing of it, beyond the game stats side of things.

Like Strange Stars, the Who's Who is meant to suggest a world rather than completely describe it. Unlike Strange Stars, it does it almost entirely through characters, and specifically the presentation of character like the DC Who's Who or similar to the Official Handbook of the Marvel Universe. This means there might be more detail on a given character (maybe) than you need at the table, but you can always flip the page and go straight to the game stats. Or, you can read the text and get hints of the superhero universe the characters inhabit, and perhaps a sort of meta view of the different "ages" f the fictional comic book company that published them. (We won't dwell on the hypothetical Armchair Planet Comics. The only textual appearance of it will be in the "first appearances" of characters, which can be easily ignored if you find such conceits too precious.)

So you might read about the Abhumans making their home in an abandoned city of the ancient Hyperboreans or learn that Thunderhawk once teamed up with those motorcycle-riding, crimefighting ladies, the Avenging Angels, but you won't find entries for either Avenging Angels or Hyperboreans, or for the teen-humor-comic-refugee band, The Tomorrows, that Futura shares a house with. Context will hopefully be enough to get your creative juices flowing and you don't need me over-specifying homages to various fictional entities you're already aware of. If your version is substantially different than the one I came up with, well that's just fine.

Also, the characters themselves, while all fitting a late Bronze Age DC mold have hints of the eras they were likely "born" in built into them. Some have origins that clearly saw their earliest versions in the Golden Age (like Champion), while others (like Damselfly) show telltale signs of (multiple) later eras. My goal was less a consistent comics universe than a naturalistic one, though like any good handbook of the mid-80s, I've smoothed over the incongruities to make it look coherent. Which is to say, I wrote it like incongruities were being smoothed over.

As I write this, it all sounds a bit metatextual, but I don't think the finished product will require that level of engagement. Also, I feel like superhero role-playing is a genre that has always had a bit of metatextuality to it. If comics history easter eggs and homages can be put to use in springboarding the creation, well maybe, if used with restraint, they might serve a purpose.

Art by Chris Malgrain

Sunday, June 10, 2018

Who's Who in the Armchair Planet Universe


I'm been posting a number of new superheroes of late with new artwork, and it's all related to a new rpg project, which is ultimately related to a comics project I'm doing with Jim Shelley and the artist Chris Malgrain. I'm sure I'll post more on that as things develop, but for now I want to talk about the rpg project.

Tentatively titled Who's Who in the Armchair Planet Universe, it is planned to be two "issues" featuring characters and things from the universe of the comic, members of the heroic Super-Sentinels and the villainous Masters of Menace. It will have DC Who's Who style "fluff" entries on each character and stats for the Icons rpg for each. Why Icons, well besides being a good system, it's OGL and it's stats are simple enough they seem relatively easy to translate to other systems (particularly TSR's Marvel Superheroes and its clones), so it will be fairly universal while still providing some stats.

Here's the draft of the statless front page of the Champion's entry:


More to be revealed!

Friday, May 25, 2018

Underground Comics is Here!

The wait is over! You can now purchase Underground Comics #1 at IndyPlanet in print and digital. Comixology digital is on the way if you prefer that format. (If you missed my previous talk about UC, check out this post.)

It's 36 pages by some great DIY rpg illustrators. Here are the preview pages that will (eventually) be on the IndyPlanet page:




Thursday, May 24, 2018

It Came from the 80s


Well, actually it came from the mind and hand of Kreg Mosier, but it's about the 80s. Remember back when Unseelie Court fae were running rampant, and youthful, fae-touched cops were our best line of defense? You're probably just too young.

Anyway, I haven't read very far in it yet, but I'm looking forward to it.

Wednesday, May 23, 2018

Wednesday Comics: Underground Comics


While I was hoping to make an announcement about Underground Comics #1 being on sale this Wednesday, that is not to be. Instead, I'm announcing the not-quite-as-exciting news that he has been submitted for digital sale at Comixology and print-on-demand at IndyPlanet.

Here are some more images from the first issue:


Monday, May 14, 2018

Superhero Logos

I've been working on a supers project with a couple of collaborators that will hopefully be a comic and rpg thing. It's necessitated (or at least allowed) me making logos for the various characters in a Bronze Age/early Modern Age style. I thought I would share a few of the ones I have made for the heroes, the Super-Sentinels. Unlike the villians, these needed to look like they might have been on the cover of a comic.


Ray Logan would have burned alive on re-entry when his spacecraft malfunctioned, if he hadn’t been saved by the COSMIC ARCHONS. Their power healed him and bonded him to a suit of armor, making him one of their paladins for intergalactic justice, the COSMIC KNIGHT!

This one uses a font by Iconian fonts (one of my go-tos) as a pass, but then I gave it a perspective reminiscent of one of the Legion of Super-Heroes logos or Neal Adams' iconic X-Men design. It seemed fitting it should have Starlin-esque cosmic telescoping.


Kelli Cross was a college student, but what she was really into was roller derby. When she discovered her grandfather had been a costumed crime-fighter during World War II with a set of magical roller-skates that supposedly came from an extradimensional imp—well, it all sounded pretty hard to believe, but skating and fighting crime just seemed like the thing to do!

This one was inspired, obviously, on the classic Ira Schapp logo for the Flash. I am not completely happy with the speed-lines. Schapp made it look so easy!


Son of a spelunker and an exiled princess of the underground city of Sub-Atlan, Roy King uses the technomagical harness and gauntlets to swim through rock like it was water. He protects the underground from the surface world—and the surface world from the dangers of the underground—as the SUB-TERRAN!

This one was inspired by the logo of a DC Hercules series, but with roughened, rocky letters as seen on a number of Marvel 70s logos. There are a lot of rocky or stone fonts out there, but none worked well with the extreme perspective, so I had to use a plainer font (by Blambot, I think) and roughen it myself. It had to be done in stages to get the final thing. 

This character was originally going to be called the Subterranean, but that was too long to fit on anything but the plainest "book style" logos, so I had to shorten it.

Thursday, May 3, 2018

Underground Comics Contents


Solo-parenting of a sick infant has kept the blog silent this week, but I wanted to share a bit of what I've been working on just prior to all that happening. Here's a glimpse of the most interesting part of the contents page for the forthcoming Underground Comics with work by Jason Sholtis, James V. West, Stefan Poag, Luka Rejec, Jeff Call, and Karl Stjernberg.

Friday, April 20, 2018

Negastar!


Jim "Flashback Blog" Shelley and I are working on a comic (and possibly a related rpg project) with artist Chris Malgrain. Here's a DC Who's Who style entry for Negastar, the first of the character designs completed. The text is semi-accurate, semi-placeholder, and as such is subject to alteration.

There will be game stats at some point for this guy, but not today!

Here's the character in color:


Sunday, March 18, 2018

Azurth Digest--Still copies available


The first issue of the Azurth Adventures Digest  print edition is still on sale, but only about 10 copies remain! Twenty-eight full color pages at 5.5 in. x 7.75 in. with art by Jeff Call and Jason Sholtis. There are random tables for the generation of quirky Motley pirates, a survey of interesting and enigmatic islands, and a mini-adventure on the Candy Isle. Plus, there are NPCs and a couple of monsters, all straight from my Land of Azurth 5e campaign.

 Go here for the print(+pdf) edition, while supplies last. If you only want the pdf, well, that's always available here.



Thursday, February 1, 2018

Operation Unfathomable Cover Aprocrypha

During the Operation Unfathomable Kickstarter and run-up to publication, I did a number of cover mockups, as brainstorming and placeholder images. Here are some of those, most of which are unlikely to grace a product. 

Remember these are mockups, not finished products. They were not complete in some cases.

First up, here's the Jason Sholtis artbook that was one of the stretch goals we didn't reach:


We thought about blacklight covers (or covers with the black vibe) for the DCC conversions:


Finally, here's an unused design for the Player's Guide recalling old Boy Scout merit badge pamphlets:


Thursday, January 18, 2018

Operation Unfathomable Players Guide


One of the stretch goals in the Operation Unfathomable kickstarter was the Players Guide. Like all the other, Operation Unfathomable material it's nearing completion. It's one I've been involved with in some small ways, and I got a look at the rough layout of yesterday.

The guide will include:

  • A compilation of the Operation Unfathomable one page comic strips that were created as promotional material
  • New Races: Underworld Otter and Wooly Neanderthal
  • New Classes: Citizen Lich and Underworld Ranger
  • New Spells & Equipment

Friday, January 5, 2018

Get Ready for Operation Unfathomable!

Operation Unfathomable is drawing near! With text and art by Jason Sholtis and layout by Jez Gordon you will want to get in on this when it's available.

It's in the layout proofing stage now, but it shouldn't be too much longer. Here are two sample pages to whet your appetite:




Sunday, November 12, 2017

Underground Comics is Slowly Being Unearthed

Though we don't expect to release it until first quarter of 2018, the various creators involved in Underground Comics #1 are fired up and hard at work. Here's a bit of a "Sunday Comics Section" teaser of the work in progress:

A panel from Jason Sholtis's Operation Unfathomable story:


Part of an almost completed first page from James V. West's "Zarp: Croak of the Frost Toad":


And Jeff Call's Dungeon Dog gets some ink:


More to come!

Monday, October 30, 2017

Underground Comics


I'm proud to announce that Underground Comics is coming. In an unexpected turn, an idle G+ comment has become an anthology comic with a crew of stellar old school gaming artists: Jason Sholtis, James West, Jeff Call, Stefan Poag, Karl Stjernberg, and Luka Rejec. Coming along for the ride are myself and Billy Longino, penning a couple of stories, and pitching in elsewhere as we can.

Underground Comics will be 52 pages of black and white dungeon-related comic goodness, available in print on demand in 2018. Stay tuned for further updates as things develop!