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| Tsutomu Nihei |
Master of the Dungeon
Rpg dungeons sometimes have bosses, but mostly they seem to sit and wait for dungeoneers to get to them. In other media, they sometimes take a more active role taunting the protagonists or bedeviling them in various ways before the ultimate conflict. While this might become tedious, I feel like when used judiciously, it could be an interesting change of pace.
Time Trial
Despite the emphasis on resource management in some dungeon games, I don't think I've seen a dungeon that opened and close on a certain schedule. This is the case in all the "bauble"-based vaults in Reynolds Revenger series and forecasting the opens and how long they will last is an important job for looters. The anime adaptation of I Left My A-Rank Party... also has some dungeons for which time is a factor, as I recall.
A dungeon with strict time limits, in addition to adding pressure to move quickly, would also force characters to have some strategy about what they explore and loot. Do you try for the big-ticket items immediately or focus on quick exits with lower value items?
A Team Sport
While adventuring guilds aren't ubiquitous in settings, they're an established element. What I don't think I have seen in a rpg setting, though, is competing guilds or organizations (larger than individual parties). Inspiration could be found in the chariot racing factions (demes) of Byzantium or Roman collegia.


1 comment:
KIng of Dungeons (a hack if 1sted 13th Age) is all about adventuring guilds struggling for prestige and lucrative patronage, and I'm pretty sure there's an adaptation (possibly untranslated) of the Fairy Tale anime out there as well. Doubtless others, so that third idea's got coverage.
I know I've read product descriptions on DTRPG about "timed" dungeons that are only "open" on some kind of cycle, and they pop up in fiction now and then as well. Lunar cycles seem to be popular, seen that a few times. Anything where there's a prophecy about "opens/appears when the stars are right" is a timer site, arguably including R'Lyeh as a very damp outdoor dungeon site.
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