Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Wednesday, January 17, 2024

Wednesday Comics: DC, April 1983 (week 3)

My mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around January 20, 1983.


Camelot 3000 #5: Barr and Bolland/Patterson are still taking their time, but there's the sense things are being setup now. Morgan le Fay reveals what she's been up to since Malory's account, which includes acquiring alien allies and an alien disease. Meanwhile, there are fractures in the Round Table company. Lancelot and Guinevere renew their affair. Galahad threaten to leave, and Tristan, eager to physically be a man again, may be prepared to make a deal with Morgan. 


Warlord #68: I reviewed the main story in this issue here. In the Barren Earth backup by Cohn and Randall, the city is attacked by the reptilian Harahashan. That prompts Skinner and Jinal to consider the humans should negotiate with the desert-dwellers. When the king doesn't agree, they kidnap him in the middle of the night, which doesn't seem the best plan.


Daring New Adventures of Supergirl #6: Kupperberg and Infantino/Oksner pick up where they left off last issue. Brains is still trying to make her get away when a big robot rises from the Lake Michigan. The robot is Matrix-Prime, and it has drone-robots inside its body. It steals a large box from a hangar at O'Hare and fights Supergirl. She lets the robot get away so that she may follow it to its base in an air-filled dome on the bottom of the lake.

In the Lois Lane backup by O'Flynn and Oksner, Lois goes undercover to rescue Jimmy from Brainstorm's former gang, but things go south and the two have to put a beating on the gang. Who needs Superman? Then Lois finds a baby on her doorstep, with a note with a note explaining she's the daughter of Lois' old roommate, Kristin Cutler. Cutler turns up dead the next day.


Green Lantern #163: The point of this two-parter eludes me, but Barr and Pollard/Hoberg bring it to a close here, whatever their intention. Jordan and Dorine Clay keep encountering traps until they stumble into a room with poisonous gas. Dorine passes out, but then Hal sees his missing power battery in the next room. He drags Dorine to the next room and attempts to grab it, but the airlock opens, and they get thrown out to space. With only seconds to live, Green Lantern grabs the battery ad recharges his ring. He subdues the murderous ship, and they fly back to the planet to tell the kid's parents about his death. Hal promises his killer will be found and punished, but then he disappears cloud of smoke, leaving his ring behind.

Meanwhile, Arisia tries to stop Eddore whose ignored the Guardians' command to cease his current mission. But Eddore overpowers the rooky, and pushes on, convinced this is the only way for the Green Lantern Corps to survive.

In the Tales of the Green Lantern Corps backup by Klein and Patton, we're introduced to the world of Rhoon where "sorcerers" (it's unclear if they actually have magic or some sort of mutant powers) have been pushed to an isolated by the ruling scientists, but now the discovery of the energy source, glowstone under that land makes the scientists want to get at it.  Hollika Rahn is the Green Lantern of the world the orphaned daughter of scientists, raised by the sorcerers. She goes into battle for them and the meets the son of a scientist likewise pushed into a war he doesn't believe in. Like many of these shorts, the worlds and setups are often interesting, but the stories themselves don't go to much.


Night Force #9: The criminal who was Baron Winters' unwitting operative in New York last issue is still stuck along with the residents in the alien-occupied brownstone. The alien does kill anyone or even hurt them, in fact, it even gives them things from time to time. It just won't let them leave. And when they die for whatever reason, it consumes them, leaving only bones. Wolfman makes it clear he intends this as a metaphor for dictatorship, but given how the creature operates, I don't find it terribly apt. Even in the ways it does fit, it certainly isn't deep or illuminating. Still, this is a comic for kids and it's an interesting horror situation with a kind of Twilight Zone vibe. 


House of Mystery #315: In "I...Vampire" Mishkin and Cullins/Sutton have our heroes checking out a public rally of the American Crusade religious movement led by Reverend Warnock. When Mishkin realizes that his vampire mother Dunya is one of their leaders, Deborah goes to infiltrate the group. She's kidnapped and taken to Washington, D.C. Warnock backs Senator Payson for the presidency with the plan to turn him into a vampire after the election. Bennett is captured trying to rescue Deborah and gets staked and placed on a burning pyre. Mishkin rescues Deborah, and together they save Andrew from a fiery death. He stakes Warnock on stage while the tent around them burns, then mesmerizes Payson to erase his memory. Andrew and Deborah flee the scene, but Dmitri stays behind to confront his mother.

Newman and Talaoc present a tale of the 16th Century where a Baron cuts the hand from an ape-like beast he meets in the forest, only to find that it reverts to the ringed hand of a woman. He becomes suspicious of the wife of a visiting friend who keeps her injured hand covered. In the last story by Cavalieri, Yeates and others, a couple made rich by the sale of a quack medicine must face justice from a mob of people deformed by their product.


Legion of Super-Heroes #298: Some Legionnaires investigate a murder on a mining asteroid and runs into an Kharlak (a Champion of Khundia), who holds them at bay, then escapes. Meanwhile, Duplicate Boy tracks Colossal Boy and Shrinking Violet down to their romantic getaway on a resort planet and gets into a brawl with Gim. Jilting her old beau without warning is out of character for Shrinking Violet, and other Legionnaires take notice. Foreshadowing!

This issue also has a preview for Amethyst: Princess of Gemworld by Mishkin/Cohn and Colon. Amethyst, a stalwart princess of Gemworld battles the sinister Dark Opal who is looking to get a hold of her gem and conquer Gemworld. In the end, Amethyst is revealed to be the alternate identity of a 13-year-old girl in our world. I wonder if this preview's presence in Legion is proof of the frequently repeated assertion that Legion's audience included a higher proportion of women?


Sgt. Rock #375: I've mentioned before that Kanigher recycles ideas, and I think Sgt. Rock may be where that's most apparent. I'm not going to even consider the "introducing soldiers just to kill them that issue" as recycling, because I think it's just more a byproduct of this type of storytelling, but Rock is sleeping and symbolically visited by the ghosts of three such new casualties. The last one to die, Whittler, was working on something secretly (just like the artist soldier is a previous issue) and it turn out to be carvings of the heads of the members of Easy.

There's some repetition in the shorts too. There's a movie star who manages to become a real hero in death. The final one parallels the lives of a Japanese and a U.S. Marine up until their fatal confrontation. 

Wednesday, January 10, 2024

Wednesday Comics: DC, April 1983 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of January 13, 1983. 


Batman #358:  Conway is joined by Swan this issue, who is certainly an interesting choice for this sort of material. It mostly works, though Croc looks a bit more like Cactus than might be ideal. Killer Croc visits the Tobacconists' Club and tells them he's taking over Gotham. They decide to test him out by having him break into STAR Labs. Meanwhile, Batman and Gordon are tracing the bullet (and the rifle) he used to kill Squid. Robin also learns that Croc is behind the protection racket leaning on the Circus.

Ultimately, Batman finds Croc's home and waits for him there. We get an odd confrontation where Croc seems enraged primarily that the sanctity and solitude of his home has been violated. Croc destroys the building and flees to the river below, losing Batman in the process.


Flash #320: Bates and Infantino/Rodriquez bring the Eradicator story to its conclusion. The Eradicator nearly disintegrates the Mirror Master, but through the trick mirrors the Flash is able to track the Eradicator to the old windmill (for some reason) where he's holding Fiona. The vigilante and the Flash do battle, and it seems like the Flash is going to be killed, but he moves the battle to the cemetery where conveniently the Eradicator's victims are buried close together.  Shocked by the graves, Philips wrests control from the Eradicator personality and turns the power on himself. Miles away, some farmers find Tomar-Re in a field after he was knocked down by a swarm of yellow meteorites and recognize him as a Green Lantern, though not the one they know. Maybe we'll find out about this Green Lantern business next issue?

Anyway, this ends okay, but it was some odd storytelling, almost like an alternate comics evolution. It is Silver Agey (or at least early Bronze) in some ways, but modern in others. I guess it's like some Gerber stories in 70s Marvel (I'm thinking of the Foolkiller stuff, who's a similar villain) but without the indication that it is kind of tongue in cheek. Well, there is Captain Invincible...Maybe it is just more 1976 than 1983?

I confess the noirish Creeper backup is hard for me to follow. The short segments are a part, but it just hasn't engaged me either. Anyway, we finally get something more in the realm of Creeperish doings this issue when the nephew of a doctor involved in these goings on transforms into some sort of monster, and so does Jamie, Ryder's editor's son, who is in jail who was in possession of the fraudulent prescription last issue.
 

G.I. Combat #252: The first Haunted Tank story has the crew in North Africa and forced to work with a similarly situated Wehrmacht tank crew to stay alive under assault by bandits at a poisoned oasis. The second story is a more original one, at least, with an Italian grandfather vowing to name his soon to be born grandson after one of the crew, but when he's injured and near death he can see and hear the ghostly J.E.B. Stuart, so names the kid Giacomo Stuardo.

The O.S.S. story with Kana feels like a complete repeat. At least it's made of repeated elements from other Kanigher yarns. Kana is forced to work with a racist G.I. who doesn't trust him. There's a white guy from a Pacific Island who turns out to be a German working with the Japanese, but the G.I. doesn't want to believe it at first.  

The other tales are by Kashdan with Matucenio and Zamora. In the first, a doll looted from Italy is the death of one G.I. but the savior of another.  In the second, a "Women at War" installment, a woman judo instructor is sent on a mission to Germany to still some plans.


Omega Men #1: After the teasing this issue last month, and months of various writers trying to get fans interested in them, the Omega Men debut in their own series, courtesy of Silfer, Giffen, and DeCarlo. This is a direct sale only title on nicer paper like Camelot 3000. It starts in media res, so if you didn't already know the Omega Men, I could see you being a little lost. For those who do know about the Omega Men and their war with the Citadel, the new thing here is that it appears we'll get some focus and background on the individual members. 

After taking a Citadelian base, the team heads for Changralyn, Broot's native world. They hope to recruit more fighters as strong as him, but Broot tries to warn them his people won't be of much help. When they arrive they find out he was right. The Changralynians are devoted pacifists and refuse use violence, even in self-defense. Further, the Changralynian elders reveal that they have a pact with the Citadel who provides "protection" in exchange for a number of babies given over to them. When they see this transfer in action, Broot becomes enraged and attacks the Gordanians handling it. In retaliation, the Citadel orders a Branx ship to drop a nuke-bomb on a district of one of Changralyn's cities. 
 

Saga of the Swamp Thing #12: Pasko and Yeates continue Swampy's fight with the Golem from last issue. Swamp Thing manages to deactivate it by erasing one of the Hebrew letters inscribed on its forehead, changing the word from "life" to "death." Karen telepathically sends Kripptmann and crew a message challenging them to confront her at a synagogue where Kripptmann once worshipped. Wanting to avoid the golem attacking from wrong foe like last time, They then put Karen's locket on the golem before the re-activate it.

Meanwhile in Munich, Grasp forces his way into the hotel room where Dennis Barclay and Liz Tremayne are doing the "will they, won't they?" and threatens them to learn Kripptmann's whereabouts. Dennis and Liz manage to slug Grasp and escape, but that was Grasp's plan. Now they'll lead him to Kripptmann and the others.

At the synagogue, Swamp Thing, the golem, and the psychics almost kill Karen, but the evil inside her manages to escape the dying vessel. After briefly possessing Liz, it attempts to take control of the Swamp Thing. Swamp Thing's tremendous willpower drives the thing out. 

Grasp gets in a position with a rifle to snipe at the group, and a computer monitor in Sunderland suggests interestingly that his code number is "666." There's a bright flash of light, the evil entity transports Swamp Thing, Liz, Dennis, Kripptmann, Grasp and the golem to a huge metal fortress where they are about to meet Satan.

In the Cuti/Carrillo Phantom Stranger backup, an 18 year-old with progeria so that he looks more like his late 60s dreams of being an astronaut and he's also in love with a young woman who thinks he's an old man. An experimental medical treatment cures him, and he gets both of these dreams. As he's preparing to take his first spaceflight, the Phantom Stranger warns him not to go. He does and comes through one of those time warps astronauts occasionally fall into and returns to Earth decades later, though he hasn't aged. He returns to his home to be great by his girl, also apparently unaged, but the Phantom Stranger reveals to the audience that it's really her daughter.


New Teen Titans #30: While Kid Flash is still histrionic over Raven being evil, The Brotherhood of Evil gets the jump on him, and Speedy and Frances Kane. At the same time, Robin and Starfire accompany Adrian Chase to see Bethany Snow, who offers them information on Brother Blood in return for protection--but really, she's working at Blood's orders. Meanwhile, in what seems an unheralded turn from last issue, Terra gets a new costume and decides to join the Teen Titans. Cyborg meets a co-worker of Sarah Simms's who claims to be her fiancé, making him feel foolish for thinking there might be something between them. Raven resurfaces at the New Year's Eve celebration in Times Square and the Brotherhood is there, too. The Titans and allies confront them but when Phobia turns the crowd against them, they're unable to prevent Raven's abduction.  Elsewhere, Terry Long proposes to Donna.

Kid Flash's whining aside, this is a solid issue that well mixes the character subplots and the various villain related threads. It makes me a bit wistful for the time when so much would happen in one issue. 


Superman #382: Bates and Swan/Hunt get to the end of the Superman/Superboy switch and finish the Euphor business. Superman/Boy manages to defeat the Euphor-empowered Lois with a nerve pinch and brings her to the Fortress of Solitude where he reveals what's been going on, which makes relieves Lois as now she realizes why he's been so distant and had eyes for Lana. When Superman/Boy realizes that recreating the accident is the only way to reverse things, she reminds him Superboy/Man in the past has probably already had this thought and is likely waiting on him in the timestream. Makes sense, I guess.

Anyway, that works out and Superman then rushes to confront Euphor who after revealing his origin on TV has taken over Metropolis. Superman can't defeat Euphor directly but tricks him into following him through time (despite the other dilemma is this storyline showing the dangers of time travel!) to the destruction of Krypton. Witnessing it triggers his super-grief (my term, not the issues) that causes Euhpor's power to overload when he tries to absorb it. Everybody in Metropolis gets their negative emotions back. Yay.

Wednesday, January 3, 2024

Wednesday Comics: DC, April 1983 (week 1)

My ongoing mission: read DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of January 6, 1983. 


Blackhawk #257: We get a Chaykin cover on this issue. He'll go on to do some good stuff with the Blackhawks later in the decade. For now, Evanier and Spiegle are continuing the story from the last couple of issues. The Blackhawks manage to track Merson to Zurich and strongarm him into creating an antidote for the Ubermeister transformation. Four Blackhawks fly to Paris to get von Tepp. Chop Chop is guarding Merson but gets ambushed and outfought by Domino.

In Paris, Blackhawk is captured by von Tepp and his monster. Von Tepp steals Blackhawk medallion as a trophy. He doesn't know it's the nightmare medallion, and his will being somewhat less than our hero's, is overwhelmed and he dies of psychic distress. Blackhawk shoots the monster with von Tepp's luger not knowing it is his friend Stanilaus. It's not too late to save him though. as the rest of the Blackhawks show up, and they administer the antidote to Stanislaus, who (in the following few days or weeks) recovers.
 

DC Comics Presents #56: The most notable thing about this issue is the cover by Kane that prefigures the iconic cover to Crisis on Infinite Earths #7. The story by Kupperberg and Swan is less memorable. Superman and Power Girl are teleported to another universe that is ruled by some be-permed jerk named Maaldor, who forces them to compete in gladiatorial games or see the people of that universe destroyed. The Swan's art renders a story staid that in the hands of a Marvel artist of this era would have at least been dynamic. I do kind of like the usual Bronze Age Superman ending where Supes has to kind of trick the badguy rather than beat him up.


Fury of Firestorm #11: The Hyena bugs me because her/his (there are two now) whole deal is really just a werewolf schtick and Broderick draws the creature as a wolf person not a hyena person and the colorist goes along with it. We learn Summer infected her Arizona doctor with the Hyena curse, and Ronnie is apparently also infected but holding it at bay with Firestorm powers, I guess. There's a fight atop the World Trade Center, where Firestorm blasts the Summer hyena, sending her falling presumably to her death, but it's continued next issue. Also, Stein's ex ostensibly enlists Ronnie's help to try to convince Martin to get back together with her. 


Justice League #213: After a lackluster arc the last two issues, Conway and now Heck/Tanghal bring something that starts out a bit more interesting. In fact, it's very Marvel-y, like a combination of Hank Pym's recent (in 1982) woes and weirdly, Ant-Mam & Wasp: Quantumania. Due to some career setbacks, Ray Palmer suffers a nervous breakdown and, when his wife Jean and Hawkman attempt to help him, he rebuffs them and vanishes into an unexplored, sub-atomic world--the Microcosmos. Using one of Ray's inventions, the Justice League follows him, but they lose their memories in the process. They encounter a mysterious woman called Wanderer and have to fight reptilian humanoids she calls Devil Guards, minions of Goltha, the micro-world's tyrant whose symbol is curiously like the Atom's. The heroes go with her to the capital city, unaware that the Atom, now a comparative giant, is a captive there, Gulliver-and-the-Lilliputians style, just behind a castle's walls.


Wonder Woman #302: Mishkin and Colan bring the Artemis story to a close. Wonder Woman spends much of the issue chained in a dungeon which provides plenty of time for flashbacks to tell Artemis' origin story: how she was Hippolyta's best friend and the first chosen "Wonder Woman" emissary, but then was corrupted by Man's World and defied Athena's will. The skeletal Artemis is out to kill Hippolyta, but Diana manages to escape just in time to stop her. In one-on-one combat, she defeats the original Wonder Woman by stealing her sword, the source of her unlife. Artemis's skeleton crumbles to dust. Elsewhere, Circe, the sorceress responsible for reviving Artemis, watches and vows revenge.

In the Huntress backup by Cavalieri and DeCarlo/DeZuniga Helena thwarts a D-grade villain called Pat Pending whose gimmick he uses a lot of novelty gadget inspired stuff, but he uses a drug to (I guess) slow his respiration and heart to fake his death--and sets Huntress up to look like a murderer. How he wakes up and escapes before an autopsy is performed, I hope gets explained next issue, but I'm not holding my breath.


Arak Son of Thunder #20: It seems like the Thomases and Gonzales/Alcala are sort of padding out the issue count on this journey to White Cathay. This issue, as Arak and his companions cross a vast desert led by the priest Johannes we get fantasy desert danger buffet including a sandstorm, sinkholes, a giant antlion, and undead warriors. Meanwhile, the sorceress Angelica watches it all, and it gives her a chance to fill Malagigi in on the history of her land. The city is currently besieged by tartars, and Angelica seeks the answer to a riddle which will bring a powerful demon to her side. Malagigi, knows the answer, but refuses to tell lest it lead to harm for his approaching friends.

In the Valda backup, Valda is on the hunt for Pip, the son of Carolus Magnus that got disowned last issue. She has to fend off a pack of wolves, but eventually she finds the hunchback prince hiding in a graveyard. She gets him to shelter, then she hears a ghostly evil voice...

Wednesday, December 27, 2023

Wednesday Comics: DC, March 1983 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, we look at the comics hitting the newsstand on December 30, 1982.


Detective Comics #524: Conway and Newton get to the end of this Squid interlude and the point of this 2-parter: namely to build up Conway's next big villain, Croc. Batman, though injured, manages to escape the Squid's deathtrap. After some ranting, Squid sends the assembled thugs out to search for him, but one, Croc refuses, calling Squid a loser. Squid accosts him and we see Croc's reptilian visage revealed for the first time. 

Batman makes it home where Dick Grayson is holding a reception for the circus folk, including the Flying Todds. While Alfred is bandaging Bruce and the two are talking with Dick, Trina Todd blunders in. Dick is sure she now knows Bruce is Batman.

Elsewhere, Squid is still ranting about how he's going to overcome this setback. Suddenly, a window breaks and there's a shot. Squid sees Batman arrive and after a melee shoots and kills him, yelling in triumph... Except none of that happened. There was a shot through the window, but it hit Squid and he dies there on the warehouse floor, experiencing one last grandiose fantasy. The shot was fired from a neighboring roof by Croc, avenging the insult from earlier.

In the Green Arrow backup, Ollie defeats Executrix with reflector-signal arrows and grills her for information about Machiavelli. In the meantime, Machiavelli has convinced the Wall Street Irregulars that criminals can run Star City better than its elected officials. Later, he crashes a town hall on the anti-strike proposal and gives a speech that is greeted with cries of "Mac for mayor!" Green Arrow starts to intervene, but one of the villain's goons gets the jump on him.


Weird War Tales #121: We get it already, Bob Kanigher, people are horrified and repelled by the Creature Commandos, and they are unjustly ostracized! The last 3 issues, at least, have had the Commandos in Allied control territory where they can be mocked and ridiculed before they head out to some ridiculous but uninteresting mission. Where are the robot Aztecs/Lemurians and such of early in his run? So here, the Commandos anger the carnival freakshow performers because customers would rather gawk and ridicule them for free instead of paying. Then, they head to Holland where 3 beautiful Dutch Freedom fighters show an interest in Shrieve, Velcro, and Griffith. They turn out to be robots. There's also a windmill firing rockets. This later stuff is crazy enough to work, but it's thin.

In the second story, German spies steal the U.S. Navy zeppelin LZS-6, but they didn't reckon with Gremlins, and they all meet their doom.


Action Comics #541: Wolfman and Kane bring us to the finally of the Satanis storyline, and it's pretty much one long fight. It's sort of modern (or Marvel) feeling in that regard, and it's all Gil Kane art, but in the end, there aren't really any twists or surprises sufficiently surprising to make it not feel perfunctory. It's well enough executed, but not really memorable. Meanwhile, in the Daily Planet, Lois seems to be getting a bit jealous of Lana in regard to her relationship with Clark, and a mysterious "Mr. Moore" (whose face, in soap opera style, we aren't shown) arrives at the office.


Arion Lord of Atlantis #5: I hadn't noticed last issue, but Moench took over as writer after #3. That explains the degree to which the origin given in the past two issues doesn't seem to entire jibe with what we were told before. Anyway, the tale of Arion's origin continues, this time revealing how he met Chian and Wyynde. Arion breaks free and also frees his friends. Danuuth is defeated and routed (but not killed), though at the cost of the life of Calculha.


All-Star Squadron #19: Thomas and Ordway have the Squadron, responding to Brain Wave's challenge, fight their way into the Perisphere on the grounds of the '39 New York World's Fair and find members of the Justice Society unconscious and captive, forced to dream of making a bloody assault on the Japanese, and being killed in the process...which will eventually kill them in the real world. Brain Wave taunts the Squadron and they are pretty much powerless this issue to do anything but watch this happen. Far be it from me to tell a guy with a career as long as Thomas' how to right funny books, but devoting whole issues to the exploits of others while your ostensible protagonists set on the sidelines seems a questionable approach, at least.


Captain Carrot and His Amazing Zoo Crew #13: Shaw and Goldberg/Gordon have Southern Califurnia beset with a snowstorm thanks the the villainous Cold Turkey and his minions. The Zoo Crew tracks him down before he can muscle his way into part ownership of a rich gold mine. There are also extended (and unfunny) Bob Hope and Marx Brothers gags, would no doubt lost on the titles presumed readership even in 1982.


Jonah Hex #70: Fleisher and Ayers/DeZuniga start with Jonah dumping White Claw in a grave before he and Emmy head out to steal his Colt dragoons back from the Shoshone. Meanwhile, Ernest Daniels, the last man involved in the robbery which led to the death of Hex's fiancee those years ago has made a better man of himself over the years but feels that isn't enough and sets out with one of his sons to find Hex and try to make amends. His other son, Jason, has an alternate plan, hoping to kill his father and his brother and inherit his father's fortune.

Ernest and his good son wind up with Jonah and Emmy in the hands of a cult leader nut who calls himself the Manitou and plans to blow a damn, flooding a town, and have it planned on the local Indian tribe to start a war. After Manitou leads his men out, they manage to escape but run right into the hands of Jason and his thugs.


New Adventures of Superboy #39: Kupperberg and Schaffenberger take a break from the Freaky Friday storyline for a holiday themed issue. When Flash Thompson Bash Bashford gets all cynical about Christmas, Superboy takes him to a post-apocalyptic Smallville on an alternate Earth where there is no Christmas, and amazingly, that works to cheer him up. 

In the Dial H backup by Bridwell/Rozakis and Bender/Adkins the Chris and Vicki dial up the heroes Rock and Roll (heroes again created by their friend Nick Stevens) to deal with an emergency. Meanwhile, the police are flummoxed on a case, which is just what the Master wants--and somehow, he has Greg King, Chris' father, doing his bidding.


World's Finest Comics #289: Third Gil Kane cover this week. Moench takes over writing duties, but the approach is so consistent with the previous arc I feel like the editor Wolfman is has a strong hand in it. While I think the emphasis on the bromance between Batman and Superman is an interesting element, it seems a bit overdone. I wonder if it's this series that perhaps suggested the romantic pairing of Batman and Superman stand-ins in The Authority? Anyway, Batman is unable to prevent the death of a mugging victim and that triggers his childhood trauma. Meanwhile, Superman, a Kryptonian orphan among mortals, is feeling isolated and melancholy, and the two get together for some friend therapy and the Fortress of Solitude. Then there's some business with a meteor that contains these worm-like, living alien probes. After first, the probes are making weapons in the Fortress go haywire, but they eventually calm down and talk to our heroes.

The probes say that they were created by the Kryll, a race which had lost emotion in their quest for immortality and sent these probes out to find it. After coming to Earth, the probes have discovered through the mopiness of Superman and Batman that emotion requires death, and so the probes sacrifice their own lives and transmit this message to their makers. 

Wednesday, December 20, 2023

Wednesday Comics: DC, March 1983 (week 3)

My mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around December 23, 1983.


Night Force #8: I got this issue in a comics collector set when I was a kid. The Night Force is back from Russia, but all of them have changed. Caine realizes he was wrong to have attempted to use Vanessa to help make a weapon. He lost an arm and a leg and his wife for his crimes, but now he intends to be a better father to his son. Gold is forced by fear of unleashing her demons again (which is not a concern, but Jack doesn't know that) to play the dutiful lover to Vanessa. There are wedding plans. Vanessa doesn't really deserve to be stuck with him, but she's out of the psychiatric hospital where she's spent most of her life and no longer tormented by demons, so improvement. Meanwhile, a woman comes to the Baron for help. An alien horror is holding the residents captive within a Manhattan brownstone. The Baron somehow contrives to send a criminal on the run, Paul Brooks, into the building to investigate.


Sgt. Rock #374: This is a goof one from Kanigher and Redondo present a much better main story than last issue. Afte Easy finds paratroopers strung up, Rock heads out on solo recon to locate the SS murder squad responsible. First he finds a boy missing a leg, an escapee from a death camp. After an encounter with a tank they make it to a village with a doctor who will treat the sick boy. There are some tense moments where it appears the doctor and his wife may betray them. Rock finds a picture that shows their now-dead son was in the SS. But in the end, the scissors the wife had been holding behind her back so ominously the whole time get buried in the back of a Nazi soldier that discovers them. Rock believes he can leave the boy with them, and they promise to keep him safe. Later, Easy ambushes the SS murder squad and gets retribution for the paratroopers' deaths.

Then there are two shorts. The first involves a sailor who can't manage to roll a 7 in craps. Then when he's trapped in the sinking carrier, his luck turns around. The last story is short of pointless, being an extended joke (I guess) about the driving skills of New York cabbies as one distinguishes himself as a tanker in the War.


Brave & the Bold #196: Kanigher and Aparo team Batman up with Ragman, and it's an okay basic story of a kidnapping of a young woman by a terrorist group, inspired by Patty Hearst, but it's standard team-up book story is made silly by two costume switcheroos where Ragman plays Batman for a while, then Batman plays Ragman. Ragman gives me feel early 80s Moon Knight vibes here, but the thing that stands out the most about him in this issue to me, is how tall Aparo draws his hood. It looks silly, like he has a conehead, and I can't imagine what Aparo thought was going on under they to make it stand up so high.


Camelot 3000 #4: We're still in the "getting the band together" phase as Arthur assembles his knights as the new round table, but now the governments of Earth (their leaders burlesqued as an American president in a sort of futuristic star-spangled cowboy suit, a Soviet dictator, and an African military strongman) are nervous about the popularity of this King Arthur. Lucky for them the U.N. security director has got the problem sorted as he sends a team lead by the guy Tristram jilted at the altar to attack them. Tristram puts a shot through his head, and the knights defeat his troops. Not much to warrant a whole issue here, but it looks good.


Daring New Adventures of Supergirl #5: Kupperberg and Infantino/Oksner continue her conflict with the Gang, who have kidnapped her acquaintance, John Ostrander so he will give them the money they are owed. Supergirl's parents clue her in that she was only hallucinating when she thought her secret identity was revealed. The Gang forces John Ostrander to take them to the theater where he was auditioning and apparently left their payment. While there, Ms. Mesmer gets shot by a security guard. Supergirl, still fighting Mesmer's hypnosis, shows up to fight the Gang, and captures all of them but Brains. She also gets Ms. Mesmer to release her from her hypnotic suggestion in return for a quick flight to the hospital.

In the Lois Lane backup by O'Flynn and Oksner, Jimmy's precognition is revealed to be a side-effect of Brainstorm's previous influence on him. He' s nabbed by some of Brainstorm's former gang, who hope to force him to use that power to their advantage. The power has worn off, though. and Lois makes an attempt to rescue Jimmy.


Green Lantern #162: Barr and Pollard/Hoberg have Jordan take the liberated people of Garon to the planet Aoran (which Evil Star had wiped of life) to settle on, with Dorine as their new leader. When Hal and Dorine go to his space cruiser so Hal can recharge his ring, he finds his power battery gone. They find a kid running around, but he doesn't have anything to do with it. It turns out the ship's artificial intelligence has gone roque. So roque, that when the kid innocently enters an airlock, he sends him into space, killing him! In anger, Jordan smashes one of the ship's viewscreens, but then the ship sends food shooting out at them in the galley.

Meanwhile on Earth, a guy finds a crystal on the street and, when he picks it up, the mineral starts growing up his arm. On Oa, the Guardians see this, but they note the Guardian of Earth is in exile.

In the Tales of the Green Lantern Corps backup by Snyder and Gibbons, Harvid, a retired Green Lantern is tending his garden as a storm approaches, when he gets a surprise visit from his brother. A brother he sent to 100 years of solitary confinement during his time of service. The two old men begin to fight while around them the storm gathers strength. When the storm causes the dam to break, neither man has the strength to fix it alone, forcing them to work together. In the end, the exhausted brothers make peace and head to Harvid's house for some wine.


House of Mystery #314: In "I...Vampire" Mishkin and Sutton have Deborah and Dimitri captured with a vampire named Edward Trane with a grudge against. Bennett. It seems Trane was a former human ally of Bennett's, but when they both were captured by the Blood Red Moon, a ravenous Bennett drank his blood then abandoned him. Trane has hungered for revenge against the man that made him a monster ever since. Bennett falls into his trap, and Trane plans to hold Bennett until he is so hungry he attacks Deborah. Bennett tricks him and escapes, and Deborah stakes Trane. Bennett reveals to his former ally that it was a vampire of the Blood Red Moon that turned him, and they made Bennett believe Trane had died.

That's followed by an update to Hansel & Gretel by Rosenberg and Janes where children are lured to their doom by a magical fast food joint in the woods. The last story by Mishkin and Trinidad is a Twilight Zone-esque yarn about a couple who narrowly avoid a head-on collision with a semi to wind up on a strange highway with vintage cars, pursued by a white sedan (which is actually colored purple). The woman steals a map from a gas station and they manage to make their way out of this limbo back into the land of the living.


Legion of Super-Heroes #297: Following last issue, Levitz and Giffen/Mahlstedt focus on Cosmic Boy. With his mother dead and his father and brother injured, He's struggling with a desire for revenge. The first time he attempts it, the Legion sort of stands back to "let him make the choice" which doesn't really seem like the best play, however, after reviewing his origin, he goes back again and comes close to killing the terrorists before backing off. This issue has a rather Marvel feel, particularly with the "we never knew he was so powerful until he cut loose in anger" angle.



Warlord #67: I reviewed the story in this issue here. The Barren Earth backup returns. Jinal and her new companion make it Skinner make it to Skinner's city after an encounter with a giant, mutant honey badger. Jinal finds the city folk primitive and unprepared for a Qlov invasion, but there is more pressing concern as folk from the desert attack.

Wednesday, December 13, 2023

Wednesday Comics: DC, March 1983 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of December 16, 1982. 


Batman #357:  Conway and Newton bring back a minor villain they introduced back in Detective Comics #497, the Squid. Batman is looking for the associates of the crimelord Tony Falco, who is already in custody. He learns that most of them are being recruited by the Squid, a former spy turned would-be kingpin. The Squid is trying to take out all the competition and become the crimelord of Gotham.

The Squid snatches Falco from a prison transport, but it's really Batman in disguise. In his abandoned aquarium hideout, Squid reveals that he knows about the deception. Batman fights Squid's henchmen, but he's outnumbered. The Squid has Batman thrown inside a tank where his giant squid will devour the Dark Knight.

Meanwhile, Dick Grayson goes to a circus in New Jersey, where his friend Waldo the Clown introduces him to the Todds, the circus' trapeze artists. At the same time, Mr. Sloan, the circus owner, is being shaken down by the goons of the mysterious Croc for protection money.


Flash #319: We open where we left off last issue with Flash and Captain Invincible plunging to their deaths from Creed's highrise apartment. Bates and Infantino do one of those ridiculous comic book things were the fall, which would be maybe 10 seconds in the real world, is long enough for cops on the ground to have a brief conversation about the fall, Captain Invincible to try the rouse Flash first with words and then a series of slaps, and Flash to save them both. 

The issue stays ridiculous, really. Invincible goes after Eradicator over the Flash's protests. He is almost disintegrated too, but the Flash snatches him out of his clothes at the last second to save him. 

In the Creeper backup from Gafford and Gibbons. The Creeper hauls himself out of the river, his bullet wounds already healing thanks to his healing factor. It appears a corrupt doctor is tied to both Tamblin and the crimelord Winterborn. And Jack Ryder's new boss' son is a drug addict connected to the doctor. All this crime drama seems more suited to 80s Daredevil or Vigilante than Creeper, really.
 

G.I. Combat #251: This first Haunted Tank story is the sort of thing you'd get in TV dramas of the era, but its done in a kid's comic in 15 pages, so it doesn't work as well as it might have. Sgt. Craig's estranged son joins the tank crew, which leads to a bit of a reconciliation between father and son before the son is shipped off to another crew, likely never to be mentioned again. The second story involves the crew each looking to get a souvenir to take home from the war, but the fortunes of combat continuously thwarting their efforts.

The Mercenaries are back and in Central America where a General Ramos hires them to "liberate" his country from the Juanistas who apparently gained power through popular support but are now oppressing the people (according to the general). The trio are to swim to the island and take out the guns on Fortress Fuego so the General's force can make a beachhead. They've got two problems: Their path is littered with underwater mines, and the General betrays them and sends divers to kill them. They prevail of course, and lure the General in to be destroyed under the Fortress' guns.

The non-series tales by Kashdan with Catan and Talaoc aren't bad. In the first, a G.I. teased for his belief that the message on a pinup of Betty Grable he received was a personal one, goes AWOL to meet the actress, but winds up foiling a German attack (which he can't mention because he was AWOL at the time) and getting Grable's monogrammed handkerchief to shut up the other dogfaces. In the second, the German's still a map cannister from two couriers only to find it's a dummy that has been boobytrapped. 
 

Saga of the Swamp Thing #11: Pasko and Yeates reveal that Kripptman (Kay) was a Jewish kapo at Dachau. Barclay sneers at him as a collaborator. Feldner for his part reveals that Karen Clancy is the herald of the Beast, the "antichrist" foretold in the Book of Revelation. To stop her, Kay and his aide Alan reconstruct the Golem, but it senses Casey's presence in the locket on Swamp Thing's body and attacks him! 

In the Levitz/Carrillo Phantom Stranger backup, The Phantom Stranger makes the case for an advanced healthcare directive as Millicent Bedford wishes to help her aged, comatose mother by disconnecting her from a life-support system. But the Phantom Stranger shows her the fate that might await both of them if her mother dies.


New Teen Titans #29: Brother Blood continues to be a villain I don't really get, but at least he's involved here in an interesting villain-on-villain clash with the Brotherhood of Evil who just struck Zandia. The Brotherhood heads to New York to kidnap Raven, whom the Brain believes is the key to overcoming Blood. Back at Titans HQ, Dick is still being a mood,  angry jerk for no good reason, which worries Kory and Donna. Wally and Raven talk about how they can't have a relationship. Changeling keeps trying to make Terra his personal project. The visiting Speedy is mused by all of this. Frances Kane, again dealing with unwanted magnetic powers, comes to Titans Tower to see Kid Flash. When the Brotherhood of Evil attacks, Speedy and Frances manage to stop them, but not before Phobia causes Raven to attack and almost kill Kid Flash, who decides he isn't so into the Goth chick after all.


Superman #381: Bates and Swan continue the Superman/Superboy Freaky Friday mix up. A by-product of the self-contained stories of the era: every issue of this crossover must spend pages retreading how it happened. They can't seem to just recap it in a caption. Superboy in 1982 is kind of making a mess of thing. He does manage to defeat three Superman-hating cranks empowered by emotion-siphoning baddie Euphor, but he snubs Lois so badly she becomes Euphor's next anti-Superman soldier, and makes a pass at Lana who slaps him and sends him away.

Wednesday, December 6, 2023

Wednesday Comics: DC, March 1983 (week 1)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! Today, I'm looking at the comics at newsstands on the week of December 9, 1982. 


Superman Special #1: We get 52 pages written and drawn by Gil Kane which is kind of special, I guess, but the story doesn't really seem to merit that treatment. A scientist who admires Superman and seeks accelerate human evolution in order to create a vanguard of superior beings to protect the planet. Naturally, he experiments on himself to make himself the Ultimate Man. As happens in these sorts of situations, his goals shift as his perspective changes, and he comes into conflict with Superman. In the end he evolves himself to his on defeat, as also tends to happen. This really reminds me of the sort of thing one might have read in a 70s Marvel title.


Wonder Woman #301: Mishkin takes over writing duties with Colan still on art. Sofia Constantinas, the former terrorist from the Aegeus arc, is undergoing Amazon training. She has to do a half-mile swim to an island, but on her way, she is grabbed and dragged underwater by a skeleton wielding a sword--and wearing a tiara like Wonder Woman's. Wonder Woman jumps in to help her and does battle with the skeleton. The skeleton follows Wonder Woman to shore, and Queen Hippolyte cries out its name: Artemis. The skeleton, which is able to communicate, demands that the queen call her by the name she was known by 3000 years ago, and Hippolyte does: "It--it was Wonder Woman!"


Arak Son of Thunder #19: The Thomases and Gonzales/Alcala pick up with Arak and friends along the Black Sea on the way to White Cathay. A powerful storm sinks their ship. Arak, and Valda, Satyricus, and Johannes are the only survivors. They wash up on the sandy shores of the coast. Johannes points to a gleaming spot on a mountainside that represents their destination. As they get closer, he warns them not to look directly at the light, lest they be blinded.

When they are distracted by the appearance of a roc, Valda accidentally looks at the gleaming city and is blinded. Johannes tells them the only cure for her is a gem that can conveniently be found in the roc's nest.

Satyricus and Arak climb the cliffs to get the jewel. The satyr gets there first and grabs the gem, but the roc grabs him. Arak jumps on the bird and do battle. He prevails and returns with Satyricus and the gem. Johannes uses the gem to restore Valda's eyesight.

In the Valda backup, Valda and Malagigi attend a yule feast held by the king. His sons give him gifts. His illegitimate son, Pip the hunchback, presents a finer gift than the others, a tree that grows many varieties of fruit even in winter. The king views it as sorcery and an abomination and destroys it.
In anger, Pip throws wine into the fire, and accidentally extinguishes the yule logs. It's a bad omen. Seeking to capitalize, Baron Ovis, the last surviving Merovingian, uses a tiny bell to summon some sort of berserkers from the cold. Valda fights her way through them and helps Malagigi reignite the fire. Once restarted, the fire banishes the berserkers. Carolus Magnus disowns Pip for his careless actions.


Blackhawk #256: Evanier points out in the letter column that this is the first chronicling of the Blackhawks adventures on Earth-One. All the previous ones where on Earth-Two or Earth-X. While Blackhawk is still recovering (and still apparently victim of the nightmare transmitting medallion), Stanislaus leads a raid on a Nazi research bunker in Czechoslovakia where they have projects going to create Hitler duplicates and to make monstrous super-soldiers. One of these reject super-soldiers has been sent to kill Blackhawk in the hospital, and two more are sent after the raiding part, capturing four of the team. Six Blackhawks wind up in the same cell. Only Stanislaus is still free.

The next day, he gets captured after killing a Reject with a grenade, so von Tepp and Merson seek to turn him into a replacement. The other Blackhawks escape, killing another Reject with a bazooka in the process. Von Tepp and Merson leave with their subjects and the bunker is destroyed.
 

DC Comics Presents #55: Rozakis and Saviuk manage to have Superman encounter both Air Waves, the original when he was Superboy and the "Hal Jordan," teen Air Wave in the modern day. Superboy and the first Air Wave had a brief encounter in the past, where Air Wave is brusque with the young hero, but it's revealed he was doing so for a good reason. In the present, while tracking down some of that gold kryptonite, Superman tries to help the young Air Wave, whose powers have mysteriously disappeared, and they team-up to take down the Parasite.


Fury of Firestorm #10: Broderick is back and so is the Hyena. Firestorm goes to the airport to meet Summer Day who has been often having therapy for being the Hyena. (Wonder what modality works best for that?) Anyway, the family and Ronnie meet Summer's therapist, Jivan Shi. Later that night, Doreen Day discovers that Summer is missing. She goes to Ronnie's house and asks for his help. Ronnie secretly transforms into Firestorm and flies towards Eastside Hospital. He suspects that Summer may have returned there, as this was the one other locale that she was most familiar with. At the hospital, Firestorm encounters the Hyena and they fight. The Hyena gets burned by some chemicals in the hospital.

Ronnie goes to tell the day family about Summer. She returns home but has no memory of her whereabouts of the past few hours. Mr. and Mrs. Moments after Summer goes inside, the Hyena appears outside and scratches Ronnie across the back of the neck. 


Justice League #212: Conway and Buckler/Tanghal bring the X-Element story to a conclusion, as the League (with the help of Phantom Stranger) battle the invading War-Kohn on multiple fronts and free Arthur Stuart. The JLA learns that Stuart's unique genetic code holds the cure for the transformed humans and animals. With everyone cured, David Dorfman is reunited with his fiancée, and all is well. Well, except for the ominous stinger where the Leaguers recall that there will come a day when the X-Element begins to decay again. Good thing Crisis wiped out this continuity!


Adventure Comics #497: The only new story here again is the expanded origin of the Challengers of the Unknown by Rozakis and Toth/Giacola, which concludes this issue. The Challs to-be are still investigating the sabotage of their plane. Red Ryan is in Vegas with an old friend, Johnny Green, when a car tries to run them down! Johnny reveals he was the target of the plane sabotage, not our heroes. Johnny won a lot of money from the mob but hadn't collected. He was planning to fly to Vegas with Red, so the mob put a device on the plane to keep him from collecting. The heroes confront the mobsters in a casino and win the day. Our heroes finally get their TV appearance as "Challengers of the Unknown!" And that's it. There was apparently going to be more Challenger stories here, but they decided to go full reprint instead.