Showing posts with label dc. Show all posts
Showing posts with label dc. Show all posts

Wednesday, April 16, 2025

Wednesday Comics: DC, July 1984 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm reviewing the comics released on the week of April 12, 1984. 


Omega Men #16: Cavalieri and Nino deliver the last of the fill-in issues before the new, regular creative team arrives. On Euphorix, the warrior in training Katydid rashly follows her teacher Skokiaan to the moon of Tallgrass. Skokiaan was sent there on a mission by Primus to check out reports of Branx activity but has failed to return. When Katydid arrives, she is captured by warriors and imprisoned in the Killing House, a parasite entity designed by the Psions. There she must fight the other captives, including her teacher. Katydid defeats her with a power surge that shorts out the Killing House's symbiotic nerve center. Now free of the House's control, the warriors make peace with one another and decide to set up an outpost on Tallgrass.

The cover says this is a "very special" issue. I don't know if that's the case, but it's an interesting side-story.


Tales of the Teen Titans #44: Wolfman and Perez/DeCarlo present part 3 of "The Judas Contract." Adeline Kane reveals to Dick Grayson the origin of her ex-husband, Slade Wilson, who was a top soldier until an experimental drug left him incapacitated for a time but ultimately gave him super-powers. He because an assassin for hire, an occupation that endangered his family, resulting in an injury to his son Joshua that left him mute.

After hearing her story, Grayson agrees to her help in rescuing the Titans and taking the Terminator down. First, though, he needs a new superhero ID. He decides on Nightwing as an homage to both Batman and Superman--and maybe because that's a costume he had on hand, for some reason. Joshua reveals his super's get-up and his codename of Jericho. He's a mutant with the power to take control of people's bodies.  The two fly off in the T-Jet on the trail of the Terminator and Terra.


Batman #373: Moench and Colan/Alcala bring back the Scarecrow who we last saw in Detective Comics #526. Moench has to do a bit of retconning as Detective 503 had left Crane mentally incapacitated, so in this story he's out for revenge against the villains that basically brough him along as a sort of prop in 526. Scarecrow's got a new device that emits waves (electromagnetic? sonic? It's unclear.) that activates fear centers in the brain. 

When he fails to get to the Joker thanks to the actions of Batman and Robin, he decides he'll have to take out Batman first. He lures Batman into a trap at the Gotham Zoo. Jason, who was already having nightmares causes his school performance to suffer before the Scarecrow shows up, disobeys Batman and goes investigating on his own and finds the Scarecrow's lair--and the Scarecrow himself!

Meanwhile, Commissioner Gordon and the reformed Bullock have finally come to good terms, but Gotham is still a corrupt system. Mayor Hill has cut a deal have Doctor Fang released from prison in exchange for a hit on Bullock.


Arak Son of Thunder #35: The Thomases and Randall/DeZuniga bring Arak and his companions to Damaskos where Alsind hopes to rejoin his family. As they approach the city, Arak sees a giant flaming sword in the sky above. Nobody else sees it, though. After a scuffle with Alsind's uncle's guards, the family is reunited, and they sit down to a meal. Alsind's uncle, Abu, enlists Arak to find the sword he saw in his vision, which is said to grant power to the man who wields it.

The Wandering Jew shows up. He gives some backstory on the sword (it's Gabriel's) and issues a warning regarding its dangers, but then he gets a spear in the back as assassins burst into the room. Arak and fight back and the survivors flee. Arak notices that they are serpent men! 

This is an interesting issue marred a bit by the really phoned in depiction of Damaskos and its culture. It's like the laziest sword & sandals, low budget version of 1001 Arabian Nights.

There's another "Young Arak" backup with art by Forton where Arak attends ritual with his shaman grandfather around the death of a young woman. Arak decides he will be a warrior, not a shaman, but his grandfather suggests he may not have a choice in the matter.


Flash #335: Bates and Infantino/McLaughlin pick up right where last issue left off with the Pied Piper's manipulation having made the Flash look dangerous and violent on TV. The next phase of the Piper's plan involves the mayor of Central City vilifying the Flash on television, but the mayor's loyalty to the Flash proves too powerful for the Piper's conditioning to overcome. So, the Piper sends the Mayor to kill himself in a plane crash, and the Flash has to save him. In another plot, men hired by a voice on a tape recorder set off a bomb, causing an avalanche onto Peter Farley's house where Cecile Horton is staying.


G.I. Combat #267: This issue is notable for a story with art by Giffen, as advertised in the masthead on the cover. Giffen's crowded, many-paneled layouts are certainly very different from what readers of this title are used to. The Kanigher story, however, is more inline with expectations. A G.I. gets his fortune told, revealing he will die on the street of the Griffin. As he heads into an Italian valley to destroy a dam, that seems unlikely, until the area drained by the dam's destruction reveals a long-submerged Roman settlement and an ancient street were the soldier's body comes to rest.

The Haunted Tank story involves Stuart's Raiders getting captured and forced to act as scouts for a German contingent trying to cut a path for panzers through a mountain. Jeb tricks them and the Nazis get killed in their own trap. Then there's a story about a fictional woman aviator who is captured by the Japanese trying to solo fly around the world and is captive in Hiroshima when the atomic bomb is dropped. It says it's written by "Jan Laurie" but that's Kanigher.

The remaining story is set in Vietnam and appears to be an attempt to start another series as it's branded as being about "Bullett's Bravos," Marine's in Bravo Company. It deals about with the psychological toll the war taking, revealing the coporal's nightmares and paranoia about the Vietnamese citizenry. In the end, though, it's mostly about how Kanigher presents the death of celebrity Benny Berger (who I'm sure is a stand in for someone) as the real tragedy. He dies under fire with Bravo and leaves Sgt. Bullett weeping.


Star Trek #6: Ironically. the Sutton/Amendola cover of this sixth issue prefigures a scene in Star Trek VI. Barr's story is again very on-brand for Star Trek and has a number of call-backs to TOS episodes: Kirk and crew must transport ambassador Fox to Babel for a peace conference with the Klingons. However, the shape-shifting agent of an Orion terrorist group has already infiltrated Enterprise with the goal of disrupting the conference. The twist is that the agent is Fox's own daughter! Overall, a solid, Trekian issue. It's done-in-one nature, I think, makes it work a little better than the Organian/Excaliban stuff in the preceding issues.


Superman #397: A rather Hulkish, green brute of an alien shows up on Earth looking for revenge against the last survivor of Krypton. He purports to be of an ancient Kryptonian species from before the colonization by the "human" Kryptonians. He's absorbed large amounts of Green Kryptonite radiation, and he believes Superman's people to be responsible for Krypton's destruction and is looking for revenge. There's another group of aliens, though, pursuing the Kryptonite Man for some reason.

This is a very Marvel seeming story from Kupperberg. Some of that feel is no doubt due to the greater amount of physical violence in the issue, and the way it's dynamically portrayed by Barreto, but I think the core concepts of unrevealed secrets from Kryptons history, a misguided villain with an understandable grievance, that unfortunately, no peaceful accommodation may be possible seems very much the stuff of the Marvel Bronze Age. 

A continuity tidbit: Superman tells the Kryptonite Man that Krypton was destroyed by natural processes, but this contradicts Superman #205 (1968) which says the villain Black Zero was responsible.

Wednesday, April 9, 2025

Wednesday Comics: Vigilantes & Warlords

Last week, in my Wednesday Comics post, I accidentally left off one comic, the issue of Vigilante from April 5, 1984:

Vigilante #8: Wolfman brings his Electrocutioner vigilante over from Batman #331, presumably so he can continue to clarify Vigilante's previously murky stance on where he draws the line regarding killing. We are also treated to a renewed examples of criminals getting off on pesky technicalities like illegal searches as Adrian Chase's friends try to convince him to become a judge.  There's the issue of a mysterious microchip that the Controller is after. There's a nice sequence in the beginning where Vigilante is pursued by a guy in a mini-copter that really showcases the talents of Andru/DeCarlo.

In other news perhaps of interest to longterm readers of this blog...


We finally have a solicitation for the Warlord Omnibus. It supposedly only has a price of $75.00, which seems low given the page count (1040 pages).

In any case, it's supposed to include 1st Issue Special #8, Warlord #1-50, and Amazing World of DC Comics #12. For a volume 2 (if there is one) that leaves the non-backup stories from Warlord #52-71 (#51 is a reprint), Warlord Annual #1, Warlord (1992 limited series) #1-6, and Warlord (2009) #1-16 for a total of around 1005 pages in that one, by my count.

Wednesday, April 2, 2025

Wednesday Comics: DC, July 1984 (week 1)

My mission is to read DC Comics' output from January 1980 (cover date) to Crisis. This week, I'm looking at the comics that were at newsstands on the week of April 5, 1984. 


Sword of the Atom Special #1: The captions in this issue purport to be from the book all of Ivy Town is talking about, The Atom's Farewell by Norman Brawler. We get a recap of the Sword of the Atom limited series, with Jean's affair, and Ray's trip to the Amazon and encounter with the Kartarthans. Since Ray's return from the Amazon, he's been having trouble with his size-change abilities. He goes to a dinner with Jean, Paul Hoben and Paul's date, but things are clearly strained. After dinner, Jean and Ray go to the Ivy Town Overlook, have an honest discussion of their relationship, and decide to split amicably.

Ray heads back to the Amazon with Norman Brawler in tow, determined to find Morlaidh. Despite a group of cocaine smugglers getting in his way, he succeeds. The Atom bids Norman farewell and goes to live with Laethwen and her people. Brawler returns to the U.S. and finishes his book.

I intuit the existence of this story as a one-shot to mean that the response to the limited series was good, but not so good that the powers that be wanted to greenlight Strnad and Kane for a full series. Unfortunately, that makes this issue all set up. Not a single sword is in the hands of the Atom, except on Kane's cover. There's a continuity glitch here too, in that the story definitely suggests Ray hasn't really been able to use his size-changing ability effectively since returning from the Amazon, but he's been appearing in the Justice League in stories that clearly take place between the two SotA books.


Atari Force #7: Tempest is being tortured on the Destroyer's ship, while Dart and Packrat are fighting against tough odds to avoid capture. Martin does the only thing he feels like he can and surrenders himself to the enemy.  Morphea turns out to be the wild card that turns the tide for our heroes. After Psyklops' psychic attack brings up painful memories of her upbringing, she unleashes her full power, defeating him and rescuing Tempest. Meanwhile, Dart and Packrat have managed to take the engine room. With the choice to either let our heroes go or risk destruction, the Destroyer lets them go and lets them take Martin's probe with them. Maybe it all seems a bit too easy, though? We'll see!

Conway and García-López/Villagran really deliver this issue. Morphea's backstory is interesting, and the layouts are amazing.


Blackhawk #271: Evanier and Spiegle resolve the Ted Gaynor storyline. A chance meeting with a British officer reveals some bad behavior on Gaynor's part from his academy days. Given the suspicions he already has, it prompts Chuck to do some digging, requiring him flying into German-held territory. While he's gone, the rest of the Blackhawks must stop a Merson-designed, giant worm-like war machine. When that's done, they confront Gaynor with the truth that he has killed German prisoners and noncombatants including children. Gaynor is unapologetic. He's kicked out of the Blackhawks, and we're told he later dies at Sevastopol between German and Soviet lines in unclear circumstances.

In the solo "Detached Service Diary" backup with art by Staton, it's back to the French town of "La Resistance," which the Germans seek to destroy for its symbolic value. The Blackhawks defend the town, even though Allied Command has given up on it as a lost cause, but eventually they run out of supplies and ammunition and are forced to evacuate the citizenry. The German's overrun it and level it to ground.


DC Comics Presents #71: On Bizarro World, Bizarro (No. 1) creates a Bizarro-Amazo who steals the powers from super-powered people and gives them to the non-super. After acquiring the powers of the Bizarro Justice League, the android heads to Earth. Bizarro No. 1 pursues him and enlists the help of Superman and an impowered Jimmy Olsen to stop him.

Bridwell and Swan/Hunt are the creative team on this one. It presents the multi-"hero" version of Bizarro World that appears in Who's Who but was a relatively recent invention, having debuted in Superman #379. Like many Bizarro stories, its inconsistent in just what being "backwards" means and to what degree bizarros stick to that. Still, for its type of rather Silver Age-y story, it's not bad at all.


Fury of Firestorm #25: Conway and Kayanan/Tanghal bring back the Black Bison. This comes about through the actions of Silver Deer, a woman with shape-changing powers who wants to get back to the old ways but wears fishnet stockings and high heels. Anyway, after framing John Ravenhair for murder she reawakens Black Bison within him to start his project of revenge against the white man. Firestorm winds up in dire straits having been bitten by Silver Deer in the form of a venomous snake and then buried under a mound of toys animated by Black Bison.

Before all this, we get a bit of character drama stuff. Ronnie is confronted by his friends about being seen with Lorraine. A mobster tries to bribe Lorraine's father the senator who is about to face an ethics hearing. Martin shares a kiss with Belle (mother to Byte and Bug) before he's whisked away to be Firestorm.


Justice League of America #228: Conway's back as writer with Tuska/Nino on art in what is billed as "back to basics" on the credits page. The Martian Manhunter races back towards Earth with a squadron of Martian warships in pursuit. After buzzing the JLA satellite, he crashes in New York and at first gets into a scuffle with the League in that superhero "I don't have time to explain, so let me punch you" way until they capture him and force him to explain. He reveals that the Martians of Mars II are on their way to conquer Earth.

The robotic Challenger, sent by the Marshall of the Martian forces, issues an ultimatum to the United Nations demanding that Earth surrender itself to Martian control within one "terrestrial revolution." The Justice League realize it's going to be a war between the two worlds.

Conway's story brings some high Bronze Age energy back, but Tuska and Nino aren't the most pleasing artistic pairing. The Patton/Giordano cover is good, though.


Wonder Woman #317: I can honestly say I have no idea where Mishkin is going with all this. Sofia Constantinas is mesmerized into entering the gates of the Underworld, but Steve Trevor and Glitch the alien gremlin manage to rescue her. Their visit also seems to revive Eros who was a statue. Meanwhile, Wonder Woman meets a splinter group of Amazons in South America, and learns from their queen, Atalanta, that Hippolyta was given her directive of separation from the world as a trial by Aphrodite to teach her how to love not as a permanent condition. In Atalanta's telling, Hippolyta refused to do so, at least until the birth of Diana. All of this leaves Diana really confused about who to trust and who is right.

The Huntress backup is looking good under Beachum/Martin with some very 80s clothes and hairstyles on display. Cavalieri's story involves Helena heading out to California by train for a vacation but winding up trying to solve the murder of an old college friend who's now an antiquities dealer. It involves a ninja named Nightingale.

Wednesday, March 26, 2025

Wednesday Comics: DC, June 1984 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics on March 29, 1984.


Blue Devil #1: As foretold in the preview in Firestorm a couple of weeks ago, here's a new series for a new character from Cohn/Mishkin and Cullins/Marcos. The stunt man and special effects genius Dan Cassidy is with the crew shooting the film Blue Devil when a couple of the actors go poking around the ancient ruins nearby and manage to release the demon Nebiros from 6000 years of captivity. Nebiros threatens to kill them all, but Cassidy, though no superhero, goes into action to stop him. How this story departs from the traditional superhero origin tale is it isn't just the story of one hero-to-be doing the resuing. Blue Devil would never have been able to defeat Nebiros and send him from this plane without the help of the brave members of the film crew who are to be become Blue Devil's supporting cast. Their victory is not without its cost, however, as Cassidy discovers in the cliffhanger ending that somehow Nebiros' mystical attacks have bonded the exosuit to him. 

This is a bit of a weird origin, I think, and I thought so when I read it 41 years ago. If you want a blue devil guy, why not just have him transformed from regular old Dan Cassidy by Nebiros' magic? Is that much less believable than the suit becoming part of him? Conversely, if you wanted a guy in a super-powered suit, why bond it to him at all? 

Those story choices aside, it's a solid first issue with a well-outlined group of characters and great art from Cullins and Marcos.


Action Comics #556: Maybe a couple of months ago I wondered if the writers had dropped the long-simmering Vandal Savage plotline. Well, it's back this issue, and it seems like what happened was they lost interest. Wolfman and Swan (the creative team that started it, I think) wind it up with Savage's plan to make Superman look dangerous and turn Metropolis against him working after a could more contrived events. However, Superman basically confronts Savage wearing a wire (not literally, but in effect) and gets him to gloat and give away his whole plan. Everybody on TV sees this and it's all "curses, foiled again!" for ol' Vandal. It seems weird to stretch out over so many issues what ends as the plot of a 30 minute episode of a cartoon.


Arion Lord of Atlantis #20:  Our heroes are still trying to cope with the drowning of Khe-Wannatu, with Chian urging them to move on, when pirates in outfits and bright colors out of an 80s pop video attack (though nice art as always by Duursema/Smith). These are the crew of the Black Unicorn, a ship with a unicorn head on its prow, powered by some sort of magical solar-energy absorbing jewel. Arion and friends are captured and taken aboard the by Captain Bloodmoor. Arion challenges the captain and fights him in single combat, managing to win his own freedom and that of his friends. The group then accepts the captain's invitation to remain on board at Wyynde's urging. Wyynde has seen a particular mermaid out a port window...


All-Star Squadron #34: Thomas and Hoberg/Collins are still in the midst of the story about a Japanese attack on California on two Earths. On Earth-Two, Neptune Perkins and Johnny Quick are taken prisoner on a Japanese sub, and about to be executed when Firebrand, Starman, and Liberty Belle come to the rescue. On Earth-X, the Freedom Fighters are defeated in battle with Baron Blitzkrieg, who then beats up Hourman and calls him a drug addict. Following an explosion of the Japanese submarine, Firebrand is trying to swim to safety with an unconscious Johnny in tow when Tsunami attacks. While all this is going on the Spectre pleads with the Presence to allow him to right the wrong that has imperiled both worlds.


Detective Comics #539: Moench and Newton/Smith continue the story from this month's Batman with Dark Knight teaming up with Dunfey, the boxing title contender, to bring the murderer of slain champion Michael Greene to justice. Eventually, they locate their suspect and his boss, Dr. Fang in a gym. Fang challenges Dunfey to a match while Batman and Fang's thugs watch ringside. Fang comes on strong, but Dunfey holds his own and turns things around. He's close to defeating Fang when one of the thugs shoots at him and Batman sees an opening to take them down. Even with his right arm injured, Dunfey K.O.s Fang with a left.

The next morning, Dunfey takes the title belt from the manager of the boxing association and gives it to the family of the late champion, telling them that one day he might get his own title, but this one belongs to Greene. Batman relates that Dunfey was told his arm injury will prevent him from boxing ever again, but he doesn't believe it will hold the man back.

In the Green Arrow backup by Cavalieri and McManus/Trapani, Australian tabloid publisher Morris Burdick (wonder who that could be a stand-in for?) is looking to buy the Daily Star. A costumed villain whose sort of a cosplay Blue Devil (he's red, not blue be he has the horned mask and a trident weapon, though his looks made from pipes) called the Printer's Devil appears with a flame-throwing weapon and threatens the Star building. Green Arrow battles the Printer's Devil but is trapped by his own net-arrow as a stray flame from the Devil's weapon nears gas station pumps across the street from the newspaper.


Jonah Hex #85: Fleisher remarks in the letter column that this is the 100th Hex story he has done. He also breaks the news that, due to sales, Jonah Hex is moving to bimonthy. On the plus side, De Zuniga is moving to full art duties. In the story, Turnbull and his fellow Fort Charlotte-truthers put the Grey Ghost, a masked vigilante that does reprisal executions for the Confederate Lost Cause, on Jonah's trial. He might have succeeded too, but an ambush on the road then an assault on Adrian's family by goons sent by her jilted fiancé, Clifford, manage to injury the Ghost in the crossfire and spoil his plans. Adrian, too, is injured confronting the Ghost, who Hex thinks is dead, but in actuality escapes.

Meanwhile, poor Emmy Lou is still being held captive by the gang that wants them to join their heist.


Legion of Super-Heroes #312: An editorial comment in the letter column here outlines the plans for the Legion going forward (much more completely than the comparable comments before in Teen Titans): a new "off-set printing" direct market series will be started and the old "letterpress" newsstand title will (starting with issue 314) change its name to "Tales of..." and after the next year, become a reprint title of the direct market series. 

As to the story itself, this issue seems mostly prelude. The Legion is called in to help the Science Police after a terrorist bombing in Metropolis. It's followed closely on the heels by a couple more. The perpetrators and the motivation for the bombings is mysterious as no ransom is asked for. The issue has a light tone, I think, for the subject matter but that's probably because most of it's pages are spent in lighter character interactions.


New Adventures of Superboy #54: The chubby, canary-yellow Klingon type, Harzz, from last issue initiates his plan for revenge against Superboy with Superboy Revenge Squad along to observe by using artificially created disasters to manipulate Superboy into destroying the Earth. Superboy doesn't fall for it, and the Revenge Squad leader executes Harzz as a competitor. Kupperberg and Schaffenberger/Giella keep juggling the other plotlines from previous issues: Lana escalates her selfish attempt to get Clark's attentions back by using Superboy to make him jealous, while Jonathan Kent stands defiant in the face of increasing pressure to drop his bid for city council, acceding to the demands of crooked developer, Gary Simmons.


World's Finest Comics #304: Sometimes in comics a writer just wants to make a character or characters a thing even though they plainly are not going to be. Kraft and Lightle/Trapani give us the demanded by no one origin of Null and Void. It is surprisingly involved Peter (Void) getting hired to rescue Solomon (Null) from Nazis in the Caribbean, then them being forced into a rather culturally insensitively portrayed "Voodoo ritual." They get super-powers from this as it not uncommon in comics.

Anyway, in the present Peter manages to get off from the crimes he committed their last appearance by calling into question Superman's and Batman's testimony since one is an alien and the other a masked vigilante. There doesn't appear to be any prosecutor at this trial, so the judge goes along with it. Batman starts stalking Peter to get him to trip up, but then he learns the artifact that empowered them is being trasported in a block of ice, he rounds up Null and they go to Costa Rica to retreive it. Batman and Superman have figured out what they are after and confront them, but Void sends Superman to another dimension and Null neutralizes Batman's sense so they can knock him out. The villains make good their escape.

Wednesday, March 19, 2025

Wednesday Comics: DC, June 1984 (week 3)

Join me as I read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at comics that were published on March 22, 1984.


Warlord #82: I discussed the main story here. In the Barren Earth backup by Cohn and Randall, Jinal and her companions rely on the city that serves as D'roz's embassy, and everyone gets to do a bit of relaxing. Jin and Renna visit a bathhouse but wind up getting into a fight (a scene that seems right up Randall's preferred illustration alley) and have to be rescued by Yisrah and his magician tricks.


Batman and the Outsiders #11: Barr and Aparo shine a bit of a spotlight on Katana as a ninja-type guy breaks into her apartment and after a fight, steals her sword. Katana leaves for Japan without telling any of the others where she's going, but after Halo let's them known she's gone, they manage to follow her there. She reluctantly reveals that she has come to retrieve her sword, which contains the soul of her slain husband.

Meanwhile, the guy who stole the sword has taken to the blade to Noguri, the head of a ninja clan, who uses a ritual to extract the souls a group of warriors killed by the sword, including Katana's husband, and bind them to his service to seek revenge on Katana.


Green Lantern #177: This issue is mostly a reprint of a story by Wein and Cockrum from issue 128 where Hector Hammond is siphoning off Jordan's ring energy to use against him. We just got a new framing sequence by Wein and Patton/Smith where a question from a reporter prompts Jordan to recall that earlier adventure. What's interesting is the story was also presented as a flashback when it was first published.

There's a Tales of the Green Lantern Corps backup by Wein and Kane that was reprinted in that Best of DC #61 I've mentioned before. It's the tale of Kwo's last day as a Green Lantern before retirement. The story works I think because it is somewhat understated.  Kwo does a number of heroic things, but he doesn't "face his greatest challenge" or die a heroic death. Instead, he turns in his ring thinking about a kid's kite he rescued.


Infinity, Inc. #3: The Thomases and Ordway/Machlan show us what Star-Spangled Kid, Huntress, and Power Girl were up to while the rest of their developing team were in the past for a few pages. Then when the others return from 1942, they all go to set up shop at Stellar Studios, an abandoned movie company owned by the Star-Spangled Kid. Turns out Solomon Grundy is making the movie lot his home. Meanwhile, several JSA members have been lured into a trap and drowned in a underground river by an evil Superman.


Saga of Swamp Thing #25: Given the title's Vertigo future and the direction of Pasko's run before his, it's interesting that Moore ties his Swamp Thing as much to the DC Universe as he does. With had the Floronic Man the last arc, and as this one gets started with see Jason Blood arrive in Houma, apparently after the demon Kamara, last seen in The Demon #4 (1972). Abbie intersects with Blood's hunt as she has just taken a job at a children's psychiatric facility where one of the patient's is being menaced by the demon of fear. This issue is all build up, but it's an interesting build up.


New Talent Showcase #6: This issue sees the end of the Feral Man (Ringgenberg and Carlson) and Ekko (Margopoulos and Lightle) stories. Ekko is the most accomplished and interesting of the issue due mostly to Lightle's art. The story veers to melodrama with Simon's evening being spoiled by the arrival of his date's estranged husband. Then it's some swift, superhero action as he suits up as Ekko to confront the villainous Hit Team, resolving the conflict surprisingly quick. After nearly killing the elderly Crimeking, Ekko decides to stick to medicine and give up the superhero gig. But will it last? So far as this title goes, it does.

Feral Man also makes an abrupt end, but with an even weirder turn. The boss at the CIA reveals Feral Man must work for him or else they'll detonate the bomb they implanted in his head. Also, he's got to bring in the woman, Ruby, who's been helping him. Feral Man surprisingly agrees. Surprisingly, once Ruby is in CIA's hands, she's offered a job to. Our heroes go to work for the government they've been trying to escape. I'm sure they had some wild adventures, but we're destined not to see them.

There's another installment of Dragonknights, where the Dark Lord escapes his exile and inhabits the body of the awesomely named Lord Thrash, his right-hand goon. The heroic kids manage to free the Dragonknights, too, but then they refuse to fight for Earth!

The last story is a sort of retro comedy one-pager by Stephanie DeStefano, "The (Mini) Misadventures of Nick O. Tyme"


Sgt. Rock #389: This one is an example of another Kanigher go-to writing tactic: really hammering home a theme or motif. The named members of Easy keep getting injured and left behind and they keep giving Rock some keepsake, good-luck charm to be returned to them when he sees them again. Rock almost loses all the items in a German ambush, but Worry Wart saves the day. Rock gets to return all the items at the hospital.

The backup story is about a q-ship in a life or death (mostly death) struggle with a U-boat. It makes some gesture to war as the equalizer in the last two panels which the rest of the story didn't really build up to. It was written and lettered by "The Kubies" which was a group of students in the Joe Kubert School.


Supergirl #20: Kupperberg and Infantino/Oksner celebrate an anniversary for Supergirl. First though, she experiences times where her powers and strength fail, and of course, that means the Parasite who just tangled with Superman last month. She manages to get out of a deathtrap with her special, Kryptonian metal comb and defeat Parasite, who she learns is just a clone. Later, Superman escorts her to a surprise gathering celebrating the anniversary of her arrival on Earth. The Justice League of America and Teen Titans turn up, and a statue of Supergirl is erected over the spot where she landed on Earth in her rocket (at 12:17pm). Thanks to Thanagarian technology, the statue floats in a fixed spot above the ground.


Thriller #7: Fleming and von Eeden seem between story arcs, so not a lot happens this issue. Our heroes get together for an Italian meal from Mama Salvotini and Edward Thriller invites both the Kane Creole clones over. Dan gets some background on the mysterious Quo, who got so spiritual advanced he became a concept of balance of good and evil and finds out that the guy was once the husband of White Satin. The background on Quo reminded me of some later pre-Vertigo and early Vertigo stuff.

Wednesday, March 12, 2025

Wednesday Comics: DC, June 1984 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm reviewing the comics released on the week of March 15, 1984. 


Tales of the Teen Titans #43: I think this may have been the third Teen Titans issue I read, though I bought it as a back issue later, not when it was new. Still, it was my first exposure to the whole "Judas Contract" story of which it is part two. My assessment now is the same as then: Wolfman and Perez deliver a very fine comic.

Dick is attacked by the Terminator and barely escapes. When his teammates don't respond to his summons, he goes investigating and determines they were all ambushed and taken by Terminator. He can't figure out how the villain determined all the Titans' secret identities or how he defeated Raven and Terra until the mysterious woman and young man from last issue show up to reveal that the woman is the Terminator's ex-wife, and that Terra was an infiltrator for this very purpose. Meanwhile, Terminator delivers the other captured Titans to H.I.V.E.


New Gods #1: This month, a Baxter paper format limited series reprinting Kirby's New Gods begins. I think I had read a back issue of Forever People before this, but Darkseid's appearance on the Super Friends was still 6 months away. I don't think I read this issue until months later, after the Super Powers limited series and the cartoon. Anyway, this issue reprints stories from New Gods #1 and #2 from 1971. In keeping with my reprint title policy, I didn't reread them here, but I felt it was important to note the series.


Batman #372: This story gets reprinted in Best of DC #62 ("Year's Best Batman Stories"), and I can see why given that Moench and Newton/Alcala deliver a well-crafted story that is somewhat unusual. My complaint would be it isn't much of a Batman story. It's more like a prestige drama about professional boxing, with the concern with race and didacticism on the topic that goes with that, that happens to include Batman. The primary characters here are Greene, the black current heavyweight champ, and Dunfey, a young white upstart challenger.  We see the events that led up to their fight, including inner workings of training and how fights are arranged. Dunfey is unaware Dr. Fang is threatening Greene's family to get him to take a dive. Both are unaware that a mentally ill fan has come to the match to kill the celebrity referee, a retired boxer who he idolizes. Batman is at the match to stop the killer but is unaware of Fang's involvement.

Like I say, it's an unusual story. It reminds me a bit of what Eisner did with the Spirit where the hero was not always the main character of a particular story, but now that I think about it, Moench did this sort of thing some in Moon Knight, too. 


Arak Son of Thunder #34: Against Satyricus' better judgement, Arak agrees to escort the alchemist's two daughters to Baghdad. It turns out one of them isn't a daughter but instead Alsind, Prince of Arabia. On the way to the boys mother, they see a shooting star then camp near the supposed location of Abel's tomb and encounter a ghul that appears in a woman's guise. Arak defeats it with his iron-headed axe, but it pronounces his doom, warning of an encounter with the Serpent to come.

There's a backup with art by Forton/Maygar that tells a story of Arak's youth. To prove his courage to older boys that are picking on him, Arak goes to the cave of Yaogah, a bear spirit, intending to kill the bear and bring its paw back as proof of his deed. However, the bear spirit beats him but spares his life as it senses who he is. Arak returns to the village having learned the lesson that he need not prove his courage to anyone but himself.


Flash #334: Bates and Infantino/McLaughlin continue to pour the misery on Barry. His defense attorney in his manslaughter trial says she hates the Flash but won't tell him why and neither will her partner, his college friend. The Pied Piper mind controls the mayor to get him to refuse funding the rebuilding of the Flash Museum, leading to the Flash to angrily confront him on TV. Then Flash gets manipulated by the Piper to destroy a newscaster's desk during a live broadcast making him look dangerously unstable.  The fuse keeps burning slow on this one.


G.I. Combat #266: After downplaying WWII last issue, Kanigher brings it back this issue with two Haunted Tank stories. The first one is a story that takes play back before Arch's death and sees the crew fretting over the morality of having to transport a sniper with a mission to assassinate Rommel. Stuart ultimate fights with him and has to kill him, so it winds up being lucky the guy was a double agent, trying to kill Rommel for Hitler who felt threatened by the Desert Fox's popularity. 

The second story follows on the heels of their last (chronological) appearance and has Sgt. Craig in charge as Stuart is recovering and is mostly about the dynamics between him and his son. There's a story about a U.S. pilot that is forced to use his plane as an air-to-air missile to defeat a new, German jet, and Kana finishes up what he was doing in the past and gets back to the present to save the day.


Omega Men #15: Klein and Smith/Tanghal finish up their story with Primus and the Omega Men trying to break the energy shield around Euphorix using bombardment with meteors. Some of the Omega Men are troubled by this plan but haven't yet challenged Primus. The conflict is being prolonged by Alonzo keeping Primus from talking with Kalista through deception. When his treachery is revealed, the two come to terms--but too late to stop the shield from being broken. In fact, only the intervention of Auron, who senses the shield contained energy from X'Hal, saves Euphorix from a meteor impact. The planet's people are understandably unhappy with the Omega Men and drive them away but not before Primus gets to reunite with Kalista. Despite Primus' apologies and protestations of love, Kalista is furious that he endangered so many lives. He leaves the palace, and Kalista runs after him to say she loves him too, but it is too late.

The letter column tells us we are due for one more fill-in issue (by Cavalieri) before new, regular writer Doug Moench arrives.


Star Trek #5: Barr and Sutton/Amendola follow-up the first arc with a done-in-one story. This one is a typical Prime Directive story, where a captain Kirk knows has crashed on an alien planet and altered the culture to his own benefit. Kirk has to do some Prime Directive violating things himself to correct the situation. The only variance from the TOS formula is that the wayward friend of Kirk's is redeemed and leaves the planet with the Enterprise. In its very standard storytelling, this one isn't particularly memorable, but when measured against previous ST comic series that typically failed to feel like Trek, I still think it's a success.


Superman #396: While Superman is serving as a consultant on a Superman movie, an alien called Intellex the Brain Bandit shows up and tries to make Superman's brain part of his collection. Luckily, a masked hero calling himself the Mysterious Masquerader shows up to help Superman out. This is a very Silver Age-y sort of tale with Intellex as a Silver Age Brainiac-esque villain and the mystery of the Masquerader's identity apparent form the start, but Cavalieri clearly has tongue in cheek with his all as his apparent in some of the dialogue between Intellex and his robot assistant. They're almost a proto-Magna Khan and L-Ron.


Vigilante #7: Cool Andru/DeCarlo cover here. Wolfman and Patton/Marcos continue the story from last issue with Adrian telling J.J. and Terry the rest of his story of the mysterious woman he met last issue took him to a place where he met three others who trained him and taught him to recover from harm at an almost supernatural rate. The whole thing seems very dream-like and feels like it was perhaps inspired by the origin of the Mark Shaw Manhunter from 1st Issue Special #5, but without all the backstory of the Manhunters. In fact, the weakness here to me is, despite the uncanniness of how he comes to be trained by them, the four seem pretty regular people, no distinct costumes or rituals, really.

While all this is going on, Cannon and Sabre escape the hospital, nearly killing Captain Hall in the process, and the Controller unveils his plan to the mob bosses.

Wednesday, March 5, 2025

Wednesday Comics: DC, June 1984 (week 1)

My mission is to read DC Comics' output from January 1980 (cover date) to Crisis. This week, I'm looking at the comics that were at newsstands on the week of March 8, 1984. 

Giordano's "Meanwhile.." this month talks about the debut of both the New Gods reprint series and Blue Devil. He also talks about the upcoming DC Who's Who and a maxi-series History of the DC Universe.


Atari Force #6: Conway and García-López/Villagrain continue the story from last issue with Tempest, Dart, and Pakrat infiltrating the alien ship that we know belongs to the Dark Destroyer. They walk into a trap. Tempest is beaten by the Dark Destroyer himself, but Dart and Pakrat manage to elude his troops. The Destroyer taunts Martin about being close to his goal of killing the children of his enemy the Atari Force. Instead of breaking Martin, though, it rouses him to action. This issue is better than the last few. It finally seems like we are moving forward and García-López's layouts are great.


Fury of Firestorm #24: This was the first Firestorm story I ever read. Indeed, it's perhaps the only issue of the title my brother and I ever bought off the racks. It's a good issue, but it may have been the Blue Devil preview that lured us in. In the main story, the Conways and Kayanan/Tanghal continue from last issue with Lorraine and Ronnie paying a visit the Bonner's house to try and confirm Ronnie's suspicion that Byte who was out to kill Belle Haney is actually Blythe Bonner. They discover that Frank Bonner, Blythe's and Barney's father and Ronnie's teacher, is probably an alcoholic and he's pining over a photo of Belle Haney! After an angry Blythe throws them out, they go find Belle Haney who admits she was once Belle Bonner and the mother of the kids. When she was working at home, the kids got accidentally shocked by some of her computer equipment. Frank got angry and kicked her out, though later it seems he has told the kids she left them. This being the 80s, instead of just getting a shock, the kids got super-powers, so our heroes learn the origins of Byte and Bug, just as they show up to whisk their mom into a computer Tron-style and kill her.

The heroes save Belle, and Byte and Bug exit to the real world. Bug begins to have second thoughts about killing people, and Byte lashes out at him too. Frank arrives to see all this. Byte realizes what she's done escapes into an electrical outlet as her brother dies (according to the internet; I didn't feel like the issue was entirely clear), but her parents reconcile. Anyway, pretty good story with 80s themes of computers, women in the workplace, and the dissolution of families.

In the preview by Mishkin/Cohn and Cullen/Marcos we are introduced to Dan Cassidy, a movie stuntman who has made an almost Iron Man-level powered suit as the monster costume for a film. See what we lost with the rise of CGI? Anyway, the Trickster, another special effects guy in his regular ID, shows up to take Cassiday down a peg. Hijinks ensue when a silly villain takes on a guy who doesn't know from superheroics and still has to work the kinks out of his new suit. This preview well presents the humorous approach to supers that will inform the title and also introduces us to the books supporting cast. After this, we were looking forward to the ongoing book, and we didn't have to wait long.


DC Comics Presents #70: Team-up comics have always been the "junk food" of comics publishing, but some stories are better than others. Kupperberg and Saviuk/DeZuniga deliver one of those others here, teaming up the Metal Men with Superman. A mad scientist captures the Metal Men and puts them through several end-of-the-world scenarios created by his seemingly all-powerful computer in an effort to find someone that can continue with him post the end of the world. Superman shows up and saves the Metal Men, then suggests to the scientists that it just might be his creation of a very real end of the world scenario that ends the world.


Justice League of America #227: Cavalieri and Patton/Alexander conclude their Fiatlux stoyline, and really, it's about time. Lord Claw, the third Fiatlux leader, takes control of the cult after the defeats of the other leaders in previous issues. His gimmick is the use of genetically engineered animals. Green Arrow, Black Canary, Zatanna, and Hawkwoman return from Hellrazer's dimension to join the other Leaguers in attacking Claw's island base, with only Hawkwoman having any suspicion that Zatanna has been possessed by the demon. Hellrazer emerges from Zatanna's body and kills Lord Claw, taking over Fiatlux himself, but luckily Zatanna remembers the spell that will transport the demon back to his own world.

This is a rather Marvel-type story with a fair amount of action, but it isn't really a very good one. Interestingly, a lengthy letter in this month's letter column says the problem with JLA's low sales is that the characters can't have impactful stories here (in contrast with the New Teen Titans) due the need for characters to appear elsewhere. Editorial responds that Conway is still working on a plan to deal with that...


Wonder Woman #316: Mishkin and Heck continue Wonder Woman's fight against Tezcatlipoca. She finally defeats the god (maybe) when she shatters an image which bound him to his mortal host. She frees the Amazons from his mental domination--though these strangers are still a mystery. They ask Wonder Woman if she is really Artemis and tell her that Hippolyta told them she was dead, but that the queen has "lied before." Meanwhile, Griggs meets a soldier in the Central America nation of Tropidor who tells him the rebels worship Tezcatlipoca, Steve Trevor and a gremlin near Paradise Island, and Sofia threatens Hippolyta with revealing the secret of her manipulation of Diana. Still not sure where Mishkin is going with this, but if this were a modern comic I'd say we're heading toward a soft reboot.

In the Huntress backup by Cavalieri and Beachum/Martin, the Sea-Lion takes time to gloat as he prepares to inject the captured Huntress with a mutation, giving her time to escape. Sea-Lion is defeated and taken into custody.