Thursday, April 21, 2022

Pulp Inspirations: Uranus from Captain Future


Uranus figures prominently in the Captain Future story The Magician of Mars published in 1941. Here are some details on Hamilton's version of Uranus, which is not at all scientifically accurate, but very useful for gaming inspiration. Quotes are provided from the issue of the pulp magazine.

Geography
  • Mountains are Uranus's best known feature.
  • Mystery Mountains: "And there is one colossal range in the northern hemisphere, called the Mystery Mountains, which have an altitude of at least twenty miles and possibly much more."
    • "The Mystery Mountains’ eternally cloud-wrapped upper heights have never been explored. It is believed that strange creatures inhabit those lofty hidden heights, since occasionally men have found grotesque bodies floating down the North River that flows from those mountains toward the Polar Sea."
  • Meteor Peak: "In the wilds south of Losor is the remarkable mountain called Meteor Peak. It is not a natural mountain like the other peaks of Uranus, but is in fact a huge meteor which fell there in times past and half -buried itself in the ground. Because of its unique metallic nature the meteor did not shatter, and still rises from the wilds as a great, dome-like mass of metal. It has sometimes been used as a quarry for certain metals, but that has now been prohibited."
  • Valley of Voices: "...in the Valley of Voices, sheets of a talc-like material exuded from the cliffs seem to have the power of recording in some way any sound vibrations which fall upon them. These queer talc-sheets, whenever the wind strikes them, give forth all the sounds they have “recorded.” The result is that in the Valley of Voices one can still clearly hear sounds and human voices which are echoing after thousands of years."
  • Endless River: "It was a foaming river that roared ceaselessly around the planet in the titanic canyon it had eroded for itself, its current being the result of tidal pull of the four moons."
  • Shining Sea: "It is a sea whose waters are so impregnated with radioactive material from deposits in its bed that it glows at night like a great lake of light. The Uranian city of Lulanee is built on the shores of the Shining Sea, and is considered by inter- planetary travelers to possess one of the most beautiful settings of any city in the System."
  • The Great Caves: "Beneath the surface of the planet is a natural wonder almost as great as the mountains, the great caves of Uranus. The interior of the planet is honeycombed by a labyrinth of caverns unmatched anywhere else in the System...Men have explored some of the upper caverns. There is a tiny amount of light in them, emitted from the radioactive minerals in which Uranus is rich. And there is a whole range of life-forms that exist in the caverns and never emerge into the sunlight."
Lifeforms
  • Floating Flowers: "Perhaps the most distinctive plant-life of Uranus are its Floating Flowers — flowers that drift in the air by means of sacs into which pure hydrogen is exuded, and whose trailing air-roots supply them with water and nutrition from the air."
  • "The animal life of Uranus is abundant, and comprises many of the most ferocious carnivores in the System."
  • Cliff Apes: "are the most dreaded, being not really apes but huge bear-like animals whose six limbs are adapted for clambering over the sheer precipices."
  • Cloud Cats: "haunt the cloud-wrapped up- per heights of the peaks, and stalk their prey in the eternal mists."
  • Thunder-hawk: "has vast wings which can shadow a whole village and can carry off huge beasts in its claws."
  • Harpies: "Their human-like appearance is mere accident, and they are in no way as intelligent as the Qualus, the famous winged men of north Saturn."
  • Uranians: "have yellow skins, dark hair, and small, dark eyes." 
    • "they are perhaps the most conservative and tradition-ridden people in all the nine worlds. They revere custom, and practice a suave courtesy that most people find rather wearying."
    • "they are perhaps the most skilled miners in the System, due to their long acquairitance with the underground labyrinth of their world."
  • People of Darkness: "humans of a primitive kind who dwell in the caves and are known as the People of Darkness. They are presumed to be descendants of Uranian stock who ages ago went down into the caves and developed eyesight capable of seeing well there. These People of Dark- ness never appear on the surface. Intense light dazzles them."

Wednesday, April 20, 2022

Wednesday Comics: DC, July 1981 (wk 2, pt 1)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around April 23, 1981.


Action Comics #521: Conway and Oksner had pitched Vixen (which is her official name here, but she's called Lady Fox more often this issue) for the DC Explosion, but that was not to be. She is introduced here, stealing a truck load of furs belonging to Mordecai Mule. Superman views her as a criminal at first, but Lois and Clark discover that Mule is dealing in illegal furs, so instigates an elephant herd to stampede, hopping to kill them. Superman and Vixen  team up to stop them, then Vixen apprehends Mule.

In the Aquaman backup by Rozakis and Saviuk, Aquaman is practicing his fish telepathy because he's envious of Hawkman's ability to talk to birds, because Aquaman can only send thoughts, not hold a conversation. This dubious premise laid out, Aquaman soon discovers a gelatinous sea creature with the power to shrink. He calls in the Atom, who's the only shrinking expert he knows. Ultimately, they discover the creature changes size in response to threats and Aquaman's telepathy frightened it. I bet that never happened to Hawkman.


Adventure Comics #483: The first story here is the most interesting for it's world-building. The villain is the Games-Master who uses various game themed gadgets. We are told he was a former hitman for the Joker and his lieutenant also is a former member of the Joker's gang. He's unusually stiff opposition for the Dial H kids--or maybe their just off their game. The rest of the issue they have a tough time with a big game poacher in a furry outfit called the Wildebeest. The kids dial up their first superhero duo with Black and White. In a subplot, the parents of the kid whose always antagonizing Chris are getting divorced, so he starts ditching school and falls in with a street gang like out of a 60s tv show.


Brave & the Bold #176: Batman teams up with Swamp Thing in a story by Aparo and future Saga of the Swamp Thing writer, Martin Pasko. Selina Kyle asks Batman to help save the life of her sister (who knew she had a sister?) who is going to be killed in the Louisiana prison she's in by former criminal associates. Batman gets there too late, and Felicia has already escaped into the swamps, but she's being pursued by hired killers. She's killed, but Swamp Thing mistakes her for his wife Linda and attacks the killers. The killers escape, but Batman and the Swamp Thing team up (after the required initial confusion and conflict) to track down the killers and bring them to justice. The lack of success in saving Felicia makes them story a bit more the ending more downbeat that typical.


Madame Xanadu #1: This was DC's first comic exclusive to the direct market, and their second publication to not be available on the newsstand. It's pretty much like an issue of her cancelled 70's title Doorway to Nightmare. In the main story by Englehart and Rogers, Madame Xanadu deals with two difficult visitors. The first is a drug addict that tries to rob her, but she convinces him to go to treatment. Then, a woman shows up with a book of spells wanting to learn witchcraft. Xanadu refuses to teach her and tries to warn her off, but the woman storms out and runs into the addict and they have an instant attraction. Next Xanadu sees them, they're swingers living together with drugs and magic. They throw a big party and the night of debauchery culminates with the demons Ishtar and Tammuz being summoned, but Xanadu reveals her presence. She appeals to the couple's sweeter, more tender side and the two break the spell. The guy gets clean and the woman swears off magic.

The other story reminds me a bit of The Martian Chronicles. It's by DeMatteis and Bolland. A native of an alien world takes an injured human from a spaceship crash into his home. His wife, who seems ill herself, demands he kill the human, blaming him for the deaths of her friends and children. The alien uses his powers to heal the human and sees into his mind at the same time. Including the desperate search for resources that drove humans to strip the resources of other worlds (like this one). This man, however, tried to stop the other humans and was an outcast because of it. The alien's wife believes he is being deceived and again demands he kill the human before succumbing to her illness. The alien considering that humans killed his wife too in a way looks at the unconscious man with anger. Later, other humans come looking him. The alien and his wife tell them the man Turner has died. They go away laughing that he won't get his back pay. The alien drops the illusion. He and Turner are left alive.  The alien comments on the disease of hate, and the two go together to bury his wife.

These two stories are above average for anthologies of the period. Maybe they felt they could stretch a bit more in the direct market?


House of Mystery #294: Kaluta's cover is more intriguing than the stories, per usual. The first story by Conway and Infantino/Beatty is about wealthy financer Craig who is completely afraid of the dark since he stole a charm from a voodoo practitioner in Haiti as a boy and felt the presence of something in the darkness. When the power goes out in his home, taking all his lights with it, Craig panics and has a heart attack. It turns out his subordinate (looking to take over his company) did it, but when he turns out the lights whatever it was that had haunted Craig bites him in two. 

The second story by Jones and Yeates is a bit better, and "samples" The Haunting of Hill House in some of its narration. Jud periodically visits a an abandoned old house where a murder took place and meets a beautiful woman who only appears at night. She claims to be ghost who killed herself after catching her husband in an affair, but Jud discovers the truth. She isn't a ghost at all but a living woman "haunting" her old house in her guilt over the accidental death of her husband after he caught her in an affair. Jud coaxes her out of the house and back into the world, but disappears--and she sees his grave in the yard.

The last story by Kupperberg and Tuska/DeZuniga is a EC sort of tale updated for the 80s. The Bates family has a new baby, but John Bates doesn't want the baby to grow up in the witch coven he and his wife are members off. He starts a legal preceding to stop her, but in the course of the trial his wife asks they consider the child's wishes--then John Bates disappears, his baby having changed him into a teddy bear.


Legion of Super-Heroes #277: So, the Legionnaires are back on Earth trying to save a cargo ship of these camel-headed aliens when Phantom Girl is attacked by kelp that has somehow been brought to life. her teammates are distracted, but luckily a costumed guy called Reflecto shows up to save her and whisk her off to Legion HQ for medical attention. Some of the Legion (well, Wildfire) is suspicious of Reflecto but other than refusing to say who he is or what his deal is, he seems a decent guy, so they let him fly off. Meanwhile, Grimbor the Chainsman is out for revenge for the death of Charma, so he wraps the Earth in light-chains to hold it hostage. The Legion flies off to help, and Reflecto follows. Conway and Thomas wrote this nonsense, but hey, Janes is back on art, so it's better than it could be.


The Unknown Solider #253: Haney and Ayers/Tlaloc manage to contrive to have the Soldier fighting Nazi spies at the Statue of Liberty. The actually events of the story aren't as cool as the cover, though. The Solider has to bring a German American corporal back to New York City from Europe. The government wants the corporal to help stop his grandfather who is apparently spying for the Germans. The corporal is reluctant to do the mission, in part because it's his grandfather, but also because he knows the mob will be after him once he's back in New York. In the end, the Soldier takes care of the mob interference and the corporal's grandfather takes a dive from the crown of the Statue of Liberty after refusing to see error of his ways.

The Enemy Ace backup is a disappointment. Von Hammer takes the young woman he caught signaling the British up with him to protect the German zeppelins. She gets hit by stray shot and dying, she reveals she is the sister of the soldier he's been looking for, showing her matching bracelet. She the first person he happened to tell the story to was the one he was looking for. 

Monday, April 18, 2022

Solar System Recap (So Far)

 

Stopping here to collate my pulpish sci-fi solar system for a game that I'm planning. 

In order from the sun (there are a lot of gaps here):
Merkuro

Friday, April 15, 2022

Verdis


Verdis, second planet from the sun, is closest in many respects to New Terra (and Old Earth), but has a slightly thicker atmosphere, higher average temperatures, and more area covered by water. Its polar continents (without ice caps) are the most comfortable place for human visitors. Though there are reasons for humans to visit the marshy, equatorial islands (the collection of plants for sale to pharmaceutical companies being a major one), the climate and local lifeforms insure that few reside there longterm.

Though Verdis has at least two intelligent species, it is the hadozee humans think of as Verdisians. They are tall, thin humanoids who largely resemble earthly primates except for the flying squirrel-like patagia. The cradle of hadozee civilization is centered in the forests of massive trees on plateaus on the south polar continent. These trees dwarf the mighty redwoods of Old Earth. The the hadozee have built cities among there branches.

The hadozee were mostly pre-industrial at the time of first contact with humans but with some advanced knowledge they claimed to have acquired from the "Sky People" from New Terra, presumably the Precursors. The hadozee clans were frequently at war with each other, but gradually formed regional leagues to protect certain sites of significance. These leagues eventually coalesced into larger structures and eventually a council of leagues, loose enough to bring in more clans as time went on. The death of council leaders as a potential  a loss to all the clans of in a dissolution of the council has insured that any attempted violence on their persons is punished severely. Despite the volatile (from the human perspective) nature of hadozee, this system has worked.


The vast seas of Verdis are home to an aquatic species, called Mer-folk by humans and "Deep Hunters" by hadozee. Little about them is known, as they have mostly resisted communication, though some hadozee island dwellers have been known to trade with them.

Art by Tony Moore

Thursday, April 14, 2022

A Rough Planet of the Apes Chronology



I was talking with Jim Shelley of the Flashback Universe blog yesterday about the Planet of the Apes franchise (a not uncommon occurrence), and I suggested to him a way though prequel series from the 21st Century could be merged with the original series of films. Well, actually a couple of ways, but I'm only going to talk about one here.

The "original" timeline, is the story presented is definitively present in Rise of the Planet of the Apes through War for the Planet of the Apes. An experimental Alzheimer's drug inadvertently leads to an increase in simian intelligence and a super-flu. These events lead to conflict between humans and apes.

In the end, the apes have defeated their foes and migrated to an isolated place to build their city. Their leader, Caesar, first of the intelligence apes, dies.

Rise in passing mentions the Icarus spacecraft was lost, allowing for the possibly that it will return to earth at some point in the far future and events similar to Planet of the Apes and Beneath the Planet of the Apes play out. Not identical perhaps, but similar.

Somehow, Cornelius, Zira, and Milo manage to go back in time as shown in Escape the Planet of the Apes to 1973. Much of what was depicted in this film would work exactly, as it posits an Icarus which had launched prior to '73, but a group of apes coming to Earth in an advanced spacecraft and revealing things about the future could. These events change to timeline.

This altered timeline ironically accelerates some events people were trying to avoid, leading to the events depicted in Conquest of the Planet of the Apes and Battle for the Planet of the Apes and limited nuclear war.

So there you go. Like I said, it's rough, but it works if you don't sweat every detail. For a much more detailed timeline (though not taking into account the newer films) check out Timeline of the Planet of the Apes by Rich Handley.

Wednesday, April 13, 2022

Wednesday Comics: Marvel Treasury Edition #28


Since my goal is to read DC Comics' output from January 1980 (cover date) to Crisis, why am I talking about Marvel Treasury Edition #28? Well, that's because the title of this issue is Superman and Spider-Man. Released around April 28, 1981, this is a follow-up to Superman vs. The Amazing Spider-Man #1 from 1976. It is the last issue of Marvel Treasury Edition.

Jim Shooter is the writer here and John Buscema is on pencils, embellished by a whole slew of inkers, on backgrounds mostly, with Joe Sinnott handling the figures. 

Spider-Man inadvertently interferes with the plans of Dr. Doom, but Doom's got even bigger plans. It involves inducing the Hulk to rampage in Metropolis where we get to see some Superman vs. Hulk action. Spider-Man (Peter Parker having been sent to Metropolis to take photos) gets to stand around and watch the titans tussle. Superman locates and destroys the Doom device enraging Hulk.

All this rampaging releases the Parasite, though, which was apparently what Doom planned. While he's breaking out, Peter and Jimmy Olsen are paling around (which makes sense), and Superman is confronting Doom, who tells him "we're a lot alike you and me." Sure, this shows Doom's ego, but he also has a not crazy point that Superman's inaction on any number of things decides the fate of any number of people as much as him taking action would. Then he blasts Superman with Kryptonite.


Superman beats that trap, but Doom pulls the ol' diplomatic immunity thing, and Supes leaves. Parasite comes out of hiding. The two villains are already in cahoots.

Superman gets to meet the Daily Bugle staff and take care of some street crime in New York. Spidey can't catch a break in Metropolis, getting turned down by Lana Lang, and being thought of as a criminal by the police. Even Wonder Woman calls him "creepy." 

Superman and Spider-Man meet up and compare notes from their investigations on Doom's world conquering plan (which is so bold and so ridiculous I'm not going to go into it, but suffice to say it involves destroying all the world's energy resources and all the worlds weapons). Superman says it's all too dangerous for Spider-Man and heads in to tackle Doom and Parasite alone, but he gets into trouble, so it's a good thing Spidey didn't listen to him. He doesn't help much though, and Superman and Spider-Man are both captured.

Now it's time for the villain betrayal. It turns out Doom doesn't want Parasite as a lackey, but instead needs him to get crystalized by absorbing too much power (Hulk, Wonder Woman, and Superman). This crystal is integral to his plan because without it, well, his device will blow up and destroy the planet.

But Parasite now has spider-sense, and gets forewarned of the danger. A fight breaks out and the device gets damaged, so now it's going to destroy the planet. Doom tries to escape in a spacecraft. Superman and Spider-Man try to stop the reactor build up, and Spider-Man saves the day with a bit of spider-sense gifted intuition.

The villains defeated, the heroes return to their respective towns.

A goofy Bronze Age story, admittedly, but it's sort of fun. Buscema's Superman is not the best, but that's the only character that seems slightly "off model."

Monday, April 11, 2022

Shrouded Vurania


Distant Vurania is cloaked in impenetrable clouds, but is known from two recorded Terran expeditions to have a surface capable of supporting human life, at least for a time. It is warmed by volcanism and radioactive elements, and is aided in retaining the heat these produce by it's thick clouds. The light from these sources plays luridly in the gray-green fog, but only partially relieves the darkness. No light from the sun or stars penetrates the gloom, and indeed the atmosphere is opaque to sound and electromagnetic waves in a fairly sort distance. Vurania holds on to its secrets.

There is little life beyond the level of arthropods apparent on the surface of Vurania, though there is evidence that intelligent life once resided there in the form of crumbling monumental structures believed to be temple complexes. Some are decorated with images known from subterranean Precursor ruins on New Terra associated with the worship of the "Spider Goddess." The prevailing theory is that these were built by Precursor dissidents who fled to Vurania following a war, but why Vurania ought of all the worlds in the System is unknown. Scholars who disagree with this theory point to the lack of any apparent buildings beyond the temples in the (admittedly limited) explored areas of the planet, and suggest this was a religious site, and possibly the source of the Spider Goddess cult.

Vurania might be a tempting haven for interplanetary outlaws, but its environmental conditions and distance are factors against it. The everpresent fog has probably contributed to the frequent old spacers' yarns that paint it as a haunted world, a sort of purgatory where crews unlucky enough to stop there may be held forever by the ghosts of their own misdeeds.