Friday, May 6, 2022

New Terra


New Terra is uncannily like humanity's world of origin in terms of size and atmospheric composition. Even the native plant and animal life proved mostly compatible with the biochemistry of organisms from Old Earth. It made an ideal new home for the refugees from across the stars.

The technology that allowed humankind to make the journey in great arks has now been lost. Humans may have left the Earth behind, but they could not flee the worst parts of their nature. Wars for territory began soon after their arrival and in them much knowledge was lost.

Something like two centuries have passed since that time. An international governing body was formed to ensure peace, and it did so for a time. Corruption and entanglements on other worlds led an economic depression. The previous government was ousted by popular vote in favor of the New Earth Order party under it's charismatic leader, Hastor Trask. 

New Earth Order blamed most of New Terra's woes on undue influence of aliens, and has proscribed the travel of nonhumans on Earth, while pursuing a military build-up and expansion of New Terran hegemony into the Belt and beyond.

Wednesday, May 4, 2022

Wednesday Comics: DC Comics, August 1981 (wk 1 pt 1)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! I'm a couple of days later than my usual Wednesday post, but I'm looking at the comics at newsstands on the week of  May 7, 1981. 


Batman #338: Conway/Thomas and Novick/McLaughlin put Batman up against a villain whose a master athlete with various sports-theme gimmicks. No, it's not the Sportsmaster (he's on Earth-2). This guy hates sports and is killing sports stars and journalists. It turns out he had a dad who really pushed him into sports as a kid, but not just in the usual way. He injected him with his own sort of super-athlete serum. His mom, reasonably viewing this as child abuse whisked the kid away, but the damage was done. The Sportsman is a super-athlete, but his achievements were tainted by him knowing they were chemically induced and the enhancements caused him to develop fatal cancer. This adds up to a workman-like Batman tale, with a one appearance (I assume) villain.

The Conway/Newton Robin backup solves the murder mystery in the big top, and I guess it's a twist I didn't see coming, but then I also stopped carrying about this story a couple of installments ago.


DC Comics Presents #36: Because someone demanded it (maybe) Levitz circles back to wrapped up the story of Starman which was abandoned with the switch in Adventure Comics months ago. This time he's got a more suitable artist perhaps in the form of Starlin. Starlin's Mongul comes along to be the heavy. Some time has apparently passed since we last saw Starman because now he's gotten the throne that previously belonged to his sister (who didn't know she was his sister) upon her death. Mongul assassinated her and then married Starman's lady love Merria because he knows the wearer of the crown of Throneworld has access to a planet destroying super-weapon and an empire. Starman teams up with Superman to put a stop to all this. Interestingly, the story doesn't end with the "rightful king" being restored, but rather the dissolution of the empire and Starman destroying the doomsday device his ancestors had used to coerce obedience.


Flash #300: This special oversized issue, mostly is an excuse for Bates and Infantino to recap the origins of the Flash, Kid Flash, his Rogues, and even his friend Elongated Man. Absent this filler, though the core story isn't bad. The bandaged guy in a hospital bed we've seen over a couple of issues who was named Barry Allen, turns up to be the Barry Allen. He's visited by a new psychiatrist that looks a lot like his father due to Infantino's art, but anyway the doctor is trying to convince Allen that the Flash is a delusion and that the accident with the chemicals left him horrible scared and paralyzed instead of making him a superhero. Allen is convinced this is a villainous plot (he's right) but the villains play a pretty convincing game until right up to the end, when the Flash turns the tables and exposes Abra Kadabra as the mastermind. The reveal makes the story seem "smaller" than its anniversary issue page count would warrant, but it's well-crafted one of the puzzle sort.


Ghosts #103: The lead story here is one of the best so far this year. A group of kids in a hospital unit sneak into the the room of one of their peers to perform a séance to determine the cause of the kid's mysterious coma that has the doctors baffled. It turns out the boy's spirit is considering leaving his body as he lost his mother in the accident that put him in the hospital and is now an orphan. He even tries to draw away the spirit of another little girl to come with him. The group holds strong and convinces the boy not to leave life yet. In the morning, he miraculously awakens from the coma and the kids are found sleeping in a circle around his bed. Levitz's kid dialogue here is occasionally schmaltzy in a Twilight Zone sort of way, but Spiegle draws kids well and really makes it work.

It's downhill from there. Allikas and Gonzales give us an EC-esque potboiler about the ghost of a murdered man getting revenge on the crook how murdered him who attempts now to rob the dead man's grave in search of a value ring. Snyder and Gonzales supply a take that would have perhaps been better suited to one of DC's short lived "gothic romance" titles of the 70s, where an elderly woman gets to be reunited in death with her departed husband after showing her psychiatrists that ghosts do exist.


G.I. Combat #232: Kanigher's and Glanzman's first Haunted Tank story has Jeb replaced by a lookalike German assassin sent to kill Patton. It turns out Patton can see the ghost of J.E.B. Stuart, too, who warns him off-screen. The second story has the crew taking a castle back from the Germans, and being forced to resort to Medieval weaponry after the tank lands in the moat. Whether war comics are made better by this sort of "high concept" stuff is difficult to say. I do like G.I. Robot! On the other hand, I think the more grounded Sgt. Rock is generally better than the Haunted Tank.

The O.S.S. story introduced Kana, a ninja working for the U.S. In this first story he gets to kill the commander that had his parents executed as American collaborators and also faces some prejudice from the American troops he's fighting alongside. In an "Underwater War" segment, a frogman must stop the German's from salvaging the experimental "laser gun" from a sunken submarine. Apparently in the DCU the term "laser" existed well before 1957. Drake's and Vicatan's "Battling Bard of Co. B" has a Shakespeare professor turned G.I. has it's ostensible hero, but I can see how his constantly quotation and grammarian ways would have irritated guys just trying to stay alive and fight a war, so I can have too much sympathy for him. He does save the day in the end. 


Jonah Hex #52: Mei Ling is about to give birth and Hex has to go into town to get a comforter he has secretly purchased for her bed. There's a young wannabe gunslinger there looking to make a name for himself by outgoing the famous bounty hunter. Hex ignores the guy's attempts to goad him by calling him a "coward" but it rankles him because his abusive father did the same thing. When he sees the gunslinger strike a kid, Hex gives him the fight he was looking for, though he doesn't have his six shooters. In the end, the gunslinger is going to Boot Hill, and Hex carries his dirtied, but otherwise okay comforter home to his wife and new child. While these stories aren't much considered today, the comics market being so focused on superheroes, I feel like Fleisher and the artists consistently deliver solid work, pretty much on a the level of sophistication 70s tv primetime Western--which isn't my attempt to damn with faint praise; remember comics in this era were aimed at kids.

The Bat Lash story is actually a follow-up to the tale from a few months back that I thought was a one off. Bat Lash tracks down the woman who stole the deed to the "social club" that he won in the card game. He discovers she's after the club for a stash of Confederate gold. When he tries to confront her and get the deed the "soiled doves" of the social club come to her defense.

Monday, May 2, 2022

Mothership Adventure Inspiration from the Pulps


The varied worlds appearing in the short fiction of science fiction magazines in the 30s through the 50s have a lot to offer any of the recent sci-fi horror games. Few of these stories are actually horror, but elements of them can easily be viewed through a horror lens. Here are few examples:

"Immortals of Mercury" (1932) by Clark Ashton Smith. Explorers on a tidally locked Mercury have to deal with resentful indigenous people, one a known, primitive, group, and another an advanced subterranean species that would like to wipe humanity off the planet. In many ways, this story is in large part of dungeon-crawl, but the basic set-up could be played all kinds of ways.

"Salvage in Space" (1933) by Jack Williamson. This one is reminiscent of Alien. A down-on-his-luck asteroid prospector finds a derelict ship floating in the Belt and attempts to salvage it. The ship is loaded with jewels, but also taxidermied alien monsters. The crew have all apparently been killed by violence, but the bodies are gone. It turns out the ship had carried an expedition to the Titania, the moon of Uranus, which is covered with "unearthly forests sheltering strange and monstrous life." The miner must discover what happened and find a way to survive the danger still stalking the ship. 

"Parasite Planet" (1935) by Stanley Weinbaum. Weinbaum's Venus is probably the most "ready to be used for horror" setting that isn't already already a horror setting in science fiction. This is how it's described in this story:

A thousand different species, but all the same in one respect; each of them was all appetite. In common with most Venusian beings, they had a multiplicity of both legs and mouths; in fact some of them were little more than blobs of skin split into dozens of hungry mouths, and crawling on a hundred spidery legs. 

All life on Venus is more or less parasitic. Even the plants that draw their nourishment directly from soil and air have also the ability to absorb and digest—and, often enough, to trap—animal food. So fierce is the competition on that humid strip of land between the fire and the ice that one who has never seen it must fail even to imagine it.

Humans have to wear full body suits with respirators least mold spores get into their bodies. And if all that isn't enough it's terrifically hot and humid. "Prospectors" come to Venus to get rich acquiring native plant life with pharmaceutical value.

"Love Among the Robots" (1946) by Emmett McDowell. As the title suggests, this story is light in the way it plays out, but absent the "meet cute" there's an isolated asteroid mining operations with a small human crew testing learning and adapting robots, where the robots begin to gain a bit too much freewill. If it can't be gotten under control, the company will nuke the asteroid.

Thursday, April 28, 2022

Adventuring on Mongo

 


I've often thought that Mongo would be a good setting (or at least good close inspiration) for a D&D setting. Ditch Flash Gordon and visitors from Earth, and (for maximum ease), replace comic derived cultures with analogous D&D "races"/cultures: So the Magic Men of Azura's subterranean kingdom become drow, and maybe the half-orc gets reskinned as Lion Men.

That could certainly work, but this guy went an adapted the most recent Flash Gordon rpg to 5e, so if you want to play in the "real thing" you can.


Wednesday, April 27, 2022

Wednesday Comics: DC, July 1981 (wk 2 pt 2)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around April 23, 1981. 


Detective Comics #504: Conway and Newton present "The Joker's Rumpus Room Revenge." The Joker has escaped from prison and has gotten a number of deadly toys from a toymaker to set a trap for Batman. The Dark Knight predictably, overcomes the Joker's machinations. 

The backup is a Tales of Gotham City story by Kupperberg and Delbo/Giella where Gordon finds out the son of an old friend is actually a dirty cop. I like that this story goes against the mold, because a stern talking to by Gordon doesn't turn the kid around, instead he tries to run out on Gordon and dies of his own incompetence.


New Adventures of Superboy #19: Bates and Schaffenberger reveal that, before adopting Kal-El, the Kents took in a juvenile delinquent, Cory Renwald, and attempted to reformed him into a model citizen. They never knew if they succeeded, but years later, Renwald and 2 Soviet agents cross paths with Clark and Jonathan on a camping trip--and Renwald shoots them both with a poison dart. All is not as it seems, of course, as Cory is revealed to be a U.S. agent in deep cover pretending to work for the Russians. He switched out the darts so Jonathan was only sleeping. Superboy nabs the spies. The Kents find out they did right with the kid in the end. The Rozakis/Calnan Superbaby backup is Easter themed and features young Clark naively thwarting jewel thieves at a Easter egg hunt.



Sgt. Rock #354: Kanigher and Redondo give the first Sgt. Rock story I've read with a hint of the supernatural. Something is stalking both U.S. and German troops as both sides try to get to a noble in an isolated castle. Was he a werewolf? We never find out. The next story is a grotty, post-apocalyptic yarn by Tim Truman where the last human is killed by a mutant sniper leaving the earth to the robot soldiers and the mutants. 

There's an uncredited short about the introduction of the flamethrower, then Kanigher and Mandrake serve up a short about the merciless tick of the watch and death in the trenches of World War I. In another uncredited story, a G.I. in Vietnam loses his life and his Stones tape to the VC as he writes a letter to his mother. The "Men of Easy" feature has Tag-A-Long Thomas learning the value of sticking close to Rock.



Super Friends #46: The team the Justice League up with the Global Guardians to free villains captured by the mysterious Conqueror continues. When that's done they confront the Conqueror himself and defeat him with the help of Dr. Mist.

The Seraph backup by Oksner has the Israeli hero taking on the ghost of a Roman soldier at the site of Masada.


Superman Family #208: Harris gives the title a shake-up by having Linda quit the New Athens Experimental School after getting insulted by her boss and head of to New York City to become a soap opera actress. Supergirl precedes her to New York to establish her presence so as not to have them both arriving at the same time. She foils an Middle Eastern coded terrorist. Bridwell and Schaffenberger have Clark and Lois on a plane to Europe that gets hijacked to Zrfff by the Mr. Mxyztplk of Earth-Two. The imp lets it slip he can't stand anything that reminds him of Superman, so Supes causes images of himself to appear everywhere and drive Mxyztplk crazy until he sends everyone home.

In the Private Life of Clark Kent story, we find out Edge is a big fan of a 50s sci-fi show and was a collector of memorabilia as a kid (and also that he anglicized his name and is probably Jewish). Edge tries to by a branded clock he never got in his childhood, but an old childhood friend (and rival) tries to steal it. In a another somewhat humorous Lois Lane story by Conway and Oksner, Lois stumbles upon what she thinks is "another Abscam" but it turns out to be an FBI sting against some Middle Eastern types, that Lois almost spoils. Conway and Tuska have Jimmy stumbling unto an actual story when he tries to impress Edge's niece and her college friends after she denigrates his skills as a reporter.


Unexpected #211: Barr and von Eedon/Breeding start a new Johnny Peril storyline where Johnny returns to his office and finds a mysterious woman going through his mail, who pretty much disappears before his eyes. He's hired to guard a necklace called The Angel's Smile--and he sees a painting of a 19th century actress that's the spitting image of the woman he saw earlier. That night thieves with a knockout gas try to steal the necklace, but Johnny is ready. What he isn't ready for his the reappearance of the woman, who steals the necklace and his gun, shoots the guy who hired him, then disappears.

The other stories this issue are less interesting. Wessler and Sparling/Colletta have a Southern fried crime boss failing to keep a promise to Death to not kill anyone. Drake and Mortimer/DeMulder have a son run afoul of a real stickler of a funeral home owner who refuses to bury the man's parents side by side because his mother committed suicide, so the father rises from the grave to get revenge. Finally, Kashdan and Nicholas/Colletta give us the well worn trope of a spaceship crew being used as lab rats by advanced aliens.


Green Lantern #142: Wolfman's and Staton's Omega Men introduction continues. Jordan and Ferris are captured by the Omega Men, which gives Kalista time to provide the secret origin of the Omega Men. Their escape from the Citadel was secured by the sacrifice of Lambien, a god-like energy being. They made it to Earth with the Citadel on their heels. Jordan convinces them to let him help, just as the Citadel attacks.

In the Adam Strange backup by Sutton and Rodriquez, Strange escapes his ice cage in the city of Kryys and saves Alanna. When he once again refuses to unite with Alva Xar, the dictator from the past turns Alanna into crystal and shatters her, then sends and enraged Strange back to Earth with an Anti-Zeta-Beam. It's a shame these backups have never been collected, so as I know.


Warlord #47:  Read more about it here. The OMAC backup has our hero saving the city of Marseille from a runaway giant protozoa. I'm not even completely sure why that's happening to be honest, and I think this arc his finished, so I have no desire to refresh myself on earlier installments.

Monday, April 25, 2022

Zephyrus to the Rescue


Our Land of Azurth 5e game continued last night with the party trying to find a way to free Queen Desira of Virid from the influence of the shadow man. They have no magic with which to uncharm her and it doesn't seem reason alone will do it. Not wanting to fight the shadow man and his magic-using victim, the party retreats to the castle to seek the advice of Glafko.

Glafko is not particularly helpful, offering to write a strongly worded missive to his Queen making the party's points forcefully. Just as they are about to return to the garden folly and resort to violence, Glafko suggests the crystal winged horse Zephyrus might be helpful. He has freed her from magical influence before. The majordomo summons the crystal horse and he agrees to help.

Back in the garden, the shadow man isn't pleased when he sees Zephyrus, but contact with horse does the trick and Desira falls unconscious. Then, the fight breaks out with Erekose whipping out the ray pistol he got from the future, and blasting the shadow several times. Kully forces the shadow to retreat further with dissonant whispers, but that may not have been the best move, because then he's hidden in the deeper shadows of the garden.

Black tentacles erupt from the ground and grab Waylon and Erekose. Dagmar casts a light spell and reveals the shadow, and Shade puts two magic arrows in him. The shadow disappears. It's unclear whether he is dead or he just fled, but they can't find him anywhere and the tentacles are gone.

They return to the palace and find the Queen is still sleeping. They establish a watch, using Celestie (Waylon's owl familiar) as a window guard. 

During the night, Desira awakens and summons the party via Celestie. She appears to be her normal self again (as much as they can determine that). She listens to what they have to say with interest, particularly when she shows them the Triumph of the Wizard of Azurth volume. She tells them she believes the book to possibly be connected the the Pleasure Dome of Yai--or at least she believes that is where they are likely to find out about it.

To make her point, she has Zephyrus bring out a device. 

And produces a thin black box and puts it in the machine. He makes images of a play where actors appear to be portraying them appear! Desira says she got this from a demon who said it was from Yai and called it a "bootleg." The party is intrigued, to say the least.

The party stays the night and samples the local cuisine in at the Silver Unicorn Inn. In the morning, Desira sees them off, offering to take them to the entrance to Subazurth so they can pass through the kingdom of her friend Prince Gheode, ruler of the earth elemental fae (kobolds or gnomes they are called), which she believes will ultimately be the safest way to the Noxian northern border.

Friday, April 22, 2022

The Belt


The Asteroid Belt between the orbits of Marva and Wanaxar is the remnant of an ancient, inhabited world shattered in some cataclysm. The nature of calamity is unknown, though an encounter with contraterrene matter is a possibility.

The mineral wealth of the asteroid belt has drawn prospectors from all over the System and the fragmentary remains of the progenitor planet's civilization have drawn scientists and researchers. Despite these visitors, the Belt remains a relatively lawless frontier. Zerene, the largest of the worldlets in the Belt, is famed as the raucous port of pirates and smugglers.

Art by Jordu Schell

A particularly rapacious group of outlaws are the mysterious Gith. A species of folk seemingly native to the Belt, these marauders are fearsome in appearance: skeletally thin, with parchment yellow skin, and emaciated, corpse-like faces. The Gith. seemingly materialize from nowhere, gutting ships and taking no prisoners, then vanish--sometimes while still in the scopes of pursuers.

There are rumors of a related group of beings, the so-called adepts of asteroids, who tend to remain hidden. They are less aggressive, but not much more friendly to outsiders.

It has been suggested that the Gith races are the descendants of the people of the lost progenitor world, but the iconography of large-craniumed, tentacle-mouthed beings found in the ruins on some asteroids is puzzling, if that's true.