Wednesday, December 11, 2024
Wednesday Comics: DC, March 1984 (week 1)
Monday, December 9, 2024
Appendix M: A Weird Medieval Fantasy Reading List
And the M is for "Medieval." I've read some dark and/or weird fantasy set in the Middle Ages of late, and I figured I'd put them together in a list with some complimentary works for those that might be interested.
12th Century:
Mitchell Lüthi. Pilgrim: A Medieval Horror. A German Knight and his companions agree to smuggle a Holy relic out of Jerusalem for the Pope but wind up transported somewhere else by a gigantic sandstorm and confronting cosmic horror.Clark Ashton Smith. “The Maker of Gargoyles" (In 1138, gargoyles come to life and terrorize the city of Vyones), “The Holiness of Azédarac” (a priest travels through time from 1175; in the future he discovers a sorcerer as managed to get declared a saint).
13th Century:
Clark Ashton Smith. "The Colossus of Ylourgne." In 1281, a necromancer and his disciples take revenge on Vyones with an undead giant.
14th Century:
Christopher Buehlman. Between Two Fires. In 1348, as the Black Death ravages France, a disgraced knight and a young girl may be the ones who can keep Lucifer and his legions from bringing about Hell on Earth.
Jesse Bullington. The Sad Tale of the Brothers Grossbart. In 1364, A pair of German brothers from a long line of graverobbers embark on quest to make their fortune looting the crypts of Egypt. They encounter monsters, magic, and madmen along the way.
Clark Ashton Smith. “The Beast of Averoigne.” In the summer of 1369, a comet heralds the arrival of a strange beast to ravage the lands around the Abbey of Périgon.
15th Century:
Jesse Bullington. The Folly of the World. In the aftermath of the St. Elizabeth's Flood, three conspire to take a treasure from a town beneath the water.
Thursday, December 5, 2024
Greyhawk: The Iron League
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| by Anna Meyer |
The Iron League was a separatist alliance formed in 447 CY for mutual defense against the Great Kingdom. While the members made much rhetorically of the demoniac apostasy and madness of the Naelax, the League's greatest concern was economic. None of the trading cities wished to allow the profligate Aerdy nobility to root like pigs in their accumulated wealth.
The association's core members had histories stretching back to ancient, Suloise, maritime city-states. While the Aerdi gained suzerainty over the region, the regional lords were content to allow a great deal of local self-rule (so long as they benefited from the ongoing trade), and in time became intertwined with the Suloise population through marriage and alliance with the local oligarchic families. Intra-region conflict between local nobles, powerful families and guilds was a more pressing concern until the Herzog's heavy-handed treatment prompted the member states to set aside their differences. At least for a time.
Although the League was founded primarily for military purposes, it did possess a confederal civil government. The ruling council, composed of representatives of the individual states, was fairly limited in its power outside of military matters, but was given the ability to control custom duties and adjudicate disputes between regions.
This is a follow-up to this post. I drew inspiration for the Iron League from the Lombard League and communes of North Italian and their relationship with the Hohenstaufen Holy Roman Emperors. Given their Suloise history and their climate (Hot summer Mediterranean, according to Anna Meyer's climate map), I felt like their Suloise history might well amount to something like the Phoenician city-states. Visually, the continental states would look something like Sicily, Southern Italy, or parts of the Iberian Peninsula, except the Lordship of the Isles which is more humid and more like Florida.
Wednesday, December 4, 2024
Wednesday Comics: Comics Related Gift Suggestions
Here are some suggestions for comics related gifts for this holiday season:
Mighty Marvel Calendar Book: All the classic Marvel calendar images from '75-'81 are collected in this hardcover. It features art by Buscema, Miller, Simonson, Perez, Kirby, and more. Who doesn't want to see the Hulk as George Washington at Valley Forge?
Hobtown Mysteries vol 2: The Cursed Hermit: I've been charmed by this quirky series of stories probably most succinctly described as "Twin Peaks meets Nancy Drew/Hardy Boys." Creators Bertin and Forbes present a small, coastal Canadian village with a lot of weird stuff going on under the surface. The Teen Detective Club—a registered after-school program makes it their business to get to the bottom every one of their town's bizarre occurrences unraveling the secret history of their town as they go. You'll want to read volume one first.
World's Finest: Teen Titans vol 1: Spinning out of the Waid's World's Finest we get a tale of the original Teen Titans, that homages the Silver Age while by completely modern. Waid's approach to this these link series brings a lot of warmth and a bit of humor in addition to the superhero action.
Frieren: Beyond Journey's End vol 1: I've talked about how good this fantasy manga about what happens after the party completes the epic quest is before (back when #11 came out). Alas, there's no bundle of all 11 (currently) volumes, but this is where you want to jump in.
Duke vol 1: I was skeptical of the Energon Universe re-imaging of Hasbro's toy properties when I first heard about it, but the Duke limited series won me over. Not every limited series has been as good I don't think, but this one and Cobra Commander are well worth your time if you have any interest in the 80s iteration of G.I. Joe.
DC Comics Style Guide: Early this year Standards Manual announced they would be reprinting the fabled DC Style Guide from 1982 with that gorgeous José Luis García-López artwork that set the standard for the look of the DCU for a generation. It ain't cheap, but you can pre-order this hardcover here.
Monday, December 2, 2024
Thinking Greyhawk
I'll be using the 1980 folio as the only "canon" though I'm not opposed to taking material from the 1983 boxset and the Dragon articles written between and around the time of both publications. I'm trying to avoid more recent Greyhawk material. In keeping with the other recent inspirations, I'm going channel the historical wargamer Gygax over the pulp fan Gygax, and also I'll be using some of the ideas derived from examination of the pre-Greyhawk implied setting of D&D.
Wednesday, November 27, 2024
Wednesday Comics: DC, February 1984 (week 4)
During all this time, Hart and Mei Ling are getting close, and Emmy Lou (dressed as sexy cowgirl this time instead of Indian) decides she needs to leave to get Hex out of her mind.
Monday, November 25, 2024
L. Sprague de Camp: Most Gygaxian Fantasy Writer?
I don't know Gary Gygax's preferences in regard to authors of fantasy fiction, but I feel pretty strongly that L. Sprague de Camp (1907-2000) is the closet in sensibility to Gygax himself, at least in the earlier days of D&D.
De Camp makes several appearances in Appendix N. I haven't read all of these works, but the ones I have read demonstrate some characteristics I get from Gygax's worldbuilding and from his early fiction that I have seen. There is some content similarity (like universe-hopping, crossovers with the works of other authors, and hierarchical planes of existence), sure, but what I'm mainly thinking of is more of a structural or attitudinal alignment.
For one thing, I think it's fair to say that Gygax's work shows a concern with realism and degree of pedantry around certainly topics: Extensive list of polearms, obscure terminology, etc. De Camp gives us an extensive exegesis of REH's naming in the Conan stories and also an analysis of the same stories' technology. He wrote a series of Sword & Planet stories (the Krishna series) that makes a point of addressing the unrealistic elements of Burroughs' and others' similar stories.
It seems to me there was a logic to Gygax's D&D work. I'm sure this is in part due to it being in a game where you have to be prepared for player action, but it resembles the application of rational consideration of elements in fiction as in the Harold Shea stories or The Carnelian Cube.
Both men also have a fondness for humor in their fantasy. While this isn't an uncommon trait and is found in the work of a number of Appendix N or adjacent authors, I feel like use of anachronism for humorous purpose is something found in Gygax's work that also occurs in the Harold Shea series. Less than totally heroic or unheroic protagonists (often the humorous effect) probably describes a lot of D&D, but also several of de Camp's Krishna novels and his Reluctant King trilogy.
As to Gygax's later work, I've only read a couple of the Gord novels and that was decades ago, but I don't recall them being particularly de Campian. Maybe his sensibilities shifted over time or perhaps they reflect a desire to better compete in the fantasy market that existed in the mid-80s. Still, I think on balance, the similarities are there.






























