Friday, December 13, 2024

The Hidden Religions of D&D: Druidism


This one isn't so much hidden, but hey, when you've got a series title, you gotta stick with it. Unlike with the Church of Law which has been obscured by tme, I think people have a good idea of what Druidism in D&D is: it's neutral and associated with Nature. In the Greyhawk setting and other places it's the "Old Faith" standing in perhaps for pre-Christian beliefs of Europe but without the Christianity.

I think there's another way to go, though, completely consistent with what the original works tell us about druids.

Druids first show up as monsters in the Greyhawk supplement. We are told they are "priests of a neutral-type religion." They can shape change and attractive barbarian followers.

They become a class in Eldritch Wizardry where they are described again as Neutral and "are more closely attuned to Nature, serving as its priests rather than serving some other deity." Mistletoe is holy to them, and they protect plants and animals.

Neutral may well just have been meant to imply unaligned here--not taking a side in the conflict between the civilizing force of law and the destructive forces of chaos: "I am not altogether on anybody’s side, because nobody is altogether on my side, if you understand me: nobody cares for the woods as I care for them," as Treebeard would have it. But maybe it's not just the woods the druid cares about?

Unlike Law and Chaos which seem to be transcendent and come from extraplanar forces, maybe Nature in this context is the cycles and balance of the material world? Given the description in Eldritch Wizardry, it seems likely to me that the religion of the druids is pantheistic with Nature (or the material plane) being an immanent divine force or deity. It could be animistic with everything in the natural world having a separate spirit, but it might also be monist, where divine Nature is the only true reality.

I think then that the druid's neutrality is a somewhat militant sort. The dualism of Law vs. Chaos is contrary to their understanding of the unity of all things; the strong, opposing polarities are nonsensical if existence is governed by cycles. Worse, these ideas from the Outer Planes would be alien intrusions on the harmony of the world.

Wednesday, December 11, 2024

Wednesday Comics: DC, March 1984 (week 1)

My continuing mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics that were at newsstands on the week of December 8, 1983. 


Amethyst: Princess of Gemworld #11: Mishkin/Cohn and Colon reach their penultimate issue with Amethyst leading the many of the houses of Gemworld in an assault of Dark Opal's castle with Prince Topaz recruiting his sister and Lady Sapphire to their cause and joining them. But Dark Opal now has all the gems and has the armor forge his breastplate, which he puts on before it cools in a bit of Victor von Doom-esque rashness. He gives Sardonyx to the Emissaries of Varn to avoid paying his debts, but Carnelian plots betrayal. The final confrontation between Opal and Amethyst looms!


DC Comics Presents #67: Wein and Swan/Anderson do a holiday-themed issue, teaming Superman up with Santa Claus. I can't quite say that this sort of thing doesn't occur to today, but it is definitely relegated to holiday one shots of dubious continuity reference. In the waning Bronze Age, this sort of reminder that comics are children's media, or meant to appeal to the child in adults, was still allow in mainstream titles, if in small doses. The villain of this one is naturally the Toymaker, who is hypnotizing kids with gimmick toys on Christmas Eve. Santa Claus helps Superman out, then gets help delivering his toys. 

Atari Force #3: Dart has a potentially prophetic nightmare about Blackjack's death. They buy a ship to head back home, but they unknowingly get a vessel sabotaged by the Dark Destroyer's minions. It leaves them stranded in space in a dangerous situation with enemies approaching. Meanwhile, Packrat is caught by his brother and law enforcement only to escape again with his brother on his trail. Morphea rescues Babe from the unscrupulous smugglers. Chris continues to train with his powers and deal with his anger regarding the prejudice that cost him his relationship. Conway and García-López/Villagran are still getting the team together.


Blackhawk #268: Evanier and various artists (Spiegle, Howell/Giacoia, and Wildey) deliver another issue of solo "Detached Service Diary" tales. Blackhawk deals with a skeptical, know-it-all reporter who refuses to see the Nazi threat, even when getting shot at. Andre deals with a German general and a French collaborator stealing art and jewels by manipulating them to have a falling out with each other and German command. Finally in a holiday themed tale, Olaf, after crashing in a rural area, is helped by a Jewish family and gets the Hanukkah spirit.


Fury of Firestorm #21: Killer Frost discovers that the accident that changed her is also killing her, and that doesn't improve her disposition. Firestorm is trying to find her but can't. The police are being unhelpful thanks to one of the detective's understandable distaste for vigilantism. He's trying to close the Goldenrod case. Ultimately, though, Frost's rampage makes her location apparent. Firestorm rushes to confront her but, in the battle, takes an ice spike through the shoulder. Too weakened to fight, Stein suggests they just let Frost attempt to drain them. She does and is apparently melted away, trying to cope with Firestorm's nuclear heat. Firestorm stumbles to Lorraine's house and passes out.


Justice League of America #224: Busiek and Patton/Giordano pits the League against Paragon, a vigilante out to eliminate the inferior 90% of the population and has the power to duplicate the powers or abilities of any anyone. What he can't do is stand up to the coordinated attacks of the Leaguers combined, particularly with those with unduplicatable powers (Red Tornado and Green Lantern leading the way). An interesting thing about this issue is the opening with Ollie, Clark, and Hal getting together like three buds for a meal in Star City. The dialogue suggests that Star City is located somewhere besides the East or West Coasts, perhaps meaning Busiek conceives it as on the Great Lakes?


Vigilante #4: Newton is on pencils this issue. Chase and his team are riveted to news regarding a murder of the leading man, Clark Reynolds, one half of a classic Hollywood couple by wife and co-star, Grace Moore. Chase gets to attend the trial and Moore's testimony generates a lot of sympathy, but then someone assassinates a witness for the prosecution. Vigilante gets involved dealing with a series of identically dressed, masked assassins. Again, Vigilante makes reference to his quick, but intensive training that turned him from a normal guy to nearly superhuman. In the end, it turns out Grace Moore is not as wholesome as her screen image. She was cheating on her husband, and when he found out, she killed him lest he ruin her reputation. She hired the cybernetic shut-in called the Controller to assassinate witnesses against her with his robots. Wolfman again leans into the Reagan era elements of this sort of character highlighted with some moralizing about the lack good role models and cultural decay. I'm trying to give him the benefit of the doubt that the fact Moore got caught with another woman is just an incidental detail and not meant to be further indication of her depravity.


Wonder Woman #313: Mishkin and Heck have Diana Prince assigned to track down the missing Major Griggs which leads to a confrontation with Circe and her mysterious ally that manages to bind Wonder Woman's wrists--and of course Circe's man-beasts including Griggs. Meanwhile on Paradise Island, Sofia goes up against the Amazon hierarchy investigating why Hippolyta is hiding things from Diana.

In the Cavalieri and Burgard/Martin Huntress story, Huntress manages to escape the angry mob and capture Terry Marsh who she interrogates with some fists to the face until he spills it regarding Earthworm. She surprises the villain and a goon in his lair, and even Earthworm's rat minions don't slow her down. However, Earthworm avoids capture by somehow passing through narrow bars.

Monday, December 9, 2024

Appendix M: A Weird Medieval Fantasy Reading List

 And the M is for "Medieval." I've read some dark and/or weird fantasy set in the Middle Ages of late, and I figured I'd put them together in a list with some complimentary works for those that might be interested.

12th Century:

Mitchell Lüthi. Pilgrim: A Medieval Horror. A German Knight and his companions agree to smuggle a Holy relic out of Jerusalem for the Pope but wind up transported somewhere else by a gigantic sandstorm and confronting cosmic horror.

Clark Ashton Smith. The Maker of Gargoyles" (In 1138, gargoyles come to life and terrorize the city of Vyones), The Holiness of Azédarac (a priest travels through time from 1175; in the future he discovers a sorcerer as managed to get declared a saint). 

13th Century:

Clark Ashton Smith. "The Colossus of Ylourgne." In 1281, a necromancer and his disciples take revenge on Vyones with an undead giant. 

14th Century:

Christopher Buehlman. Between Two Fires. In 1348, as the Black Death ravages France, a disgraced knight and a young girl may be the ones who can keep Lucifer and his legions from bringing about Hell on Earth.

Jesse Bullington. The Sad Tale of the Brothers Grossbart. In 1364, A pair of German brothers from a long line of graverobbers embark on quest to make their fortune looting the crypts of Egypt. They encounter monsters, magic, and madmen along the way.

Clark Ashton Smith. “The Beast of Averoigne.”  In the summer of 1369, a comet heralds the arrival of a strange beast to ravage the lands around the Abbey of Périgon.

15th Century:

Jesse Bullington. The Folly of the World. In the aftermath of the St. Elizabeth's Flood, three conspire to take a treasure from a town beneath the water. 

Thursday, December 5, 2024

Greyhawk: The Iron League

by Anna Meyer

The Iron League was a separatist alliance formed in 447 CY for mutual defense against the Great Kingdom. While the members made much rhetorically of the demoniac apostasy and madness of the Naelax, the League's greatest concern was economic. None of the trading cities wished to allow the profligate Aerdy nobility to root like pigs in their accumulated wealth.

The association's core members had histories stretching back to ancient, Suloise, maritime city-states. While the Aerdi gained suzerainty over the region, the regional lords were content to allow a great deal of local self-rule (so long as they benefited from the ongoing trade), and in time became intertwined with the Suloise population through marriage and alliance with the local oligarchic families. Intra-region conflict between local nobles, powerful families and guilds was a more pressing concern until the Herzog's heavy-handed treatment prompted the member states to set aside their differences. At least for a time.

Although the League was founded primarily for military purposes, it did possess a confederal civil government. The ruling council, composed of representatives of the individual states, was fairly limited in its power outside of military matters, but was given the ability to control custom duties and adjudicate disputes between regions.

This is a follow-up to this post. I drew inspiration for the Iron League from the Lombard League and communes of North Italian and their relationship with the Hohenstaufen Holy Roman Emperors. Given their Suloise history and their climate (Hot summer Mediterranean, according to Anna Meyer's climate map), I felt like their Suloise history might well amount to something like the Phoenician city-states. Visually, the continental states would look something like Sicily, Southern Italy, or parts of the Iberian Peninsula, except the Lordship of the Isles which is more humid and more like Florida.

Wednesday, December 4, 2024

Wednesday Comics: Comics Related Gift Suggestions

Here are some suggestions for comics related gifts for this holiday season:

Mighty Marvel Calendar Book: All the classic Marvel calendar images from '75-'81 are collected in this hardcover. It features art by Buscema, Miller, Simonson, Perez, Kirby, and more. Who doesn't want to see the Hulk as George Washington at Valley Forge?

Hobtown Mysteries vol 2: The Cursed Hermit: I've been charmed by this quirky series of stories probably most succinctly described as "Twin Peaks meets Nancy Drew/Hardy Boys." Creators Bertin and Forbes present a small, coastal Canadian village with a lot of weird stuff going on under the surface. The Teen Detective Club—a registered after-school program makes it their business to get to the bottom every one of their town's bizarre occurrences unraveling the secret history of their town as they go. You'll want to read volume one first.

World's Finest: Teen Titans vol 1: Spinning out of the Waid's World's Finest we get a tale of the original Teen Titans, that homages the Silver Age while by completely modern. Waid's approach to this these link series brings a lot of warmth and a bit of humor in addition to the superhero action.

Frieren: Beyond Journey's End vol 1: I've talked about how good this fantasy manga about what happens after the party completes the epic quest is before (back when #11 came out). Alas, there's no bundle of all 11 (currently) volumes, but this is where you want to jump in.

Duke vol 1: I was skeptical of the Energon Universe re-imaging of Hasbro's toy properties when I first heard about it, but the Duke limited series won me over. Not every limited series has been as good I don't think, but this one and Cobra Commander are well worth your time if you have any interest in the 80s iteration of G.I. Joe.

DC Comics Style Guide: Early this year Standards Manual announced they would be reprinting the fabled DC Style Guide from 1982 with that gorgeous José Luis García-López artwork that set the standard for the look of the DCU for a generation. It ain't cheap, but you can pre-order this hardcover here. 

Monday, December 2, 2024

Thinking Greyhawk


Over the past month, I've been reading some historical fantasy (Between Two Fires and His Black Tongue), some straight historical stuff (rpg supplements from Codex Integrum and the season on Frederick II of the podcast History of the Germans), and most recently, taking a real look at the World of Greyhawk (1980) folio.  All this stuff knocking around in my head led me to believe it might be interested in borrowing an old idea from Miranda Elkins and doing a series of blog posts developing a version of Greyhawk derived from the folio, with a Medieval history sort of feel.

I'll be using the 1980 folio as the only "canon" though I'm not opposed to taking material from the 1983 boxset and the Dragon articles written between and around the time of both publications. I'm trying to avoid more recent Greyhawk material. In keeping with the other recent inspirations, I'm going channel the historical wargamer Gygax over the pulp fan Gygax, and also I'll be using some of the ideas derived from examination of the pre-Greyhawk implied setting of D&D.  

Wednesday, November 27, 2024

Wednesday Comics: DC, February 1984 (week 4)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics hitting the stands on November 22, 1983.


Action Comics #552: Wolfman and Kane get back around to what was going on with the Forgotten Heroes, last seen 7 months ago in issue #545. Dane Dorrance, Cave Carson, and Rick Flag have been brought together with Animal Man, Dolphin, and Congo Bill, by the mysterious Immortal Man. They find they all have one thing in common: they've seen a great, golden temple in their last exploits, knowledge of which was hushed up by the government in many cases. Now Immortal Man tells them that in order to defeat a menace to the entire world, they must destroy Superman! Meanwhile, Vandal Savage has manipulated Superman into a position where dormant plant organisms Savage caused to colonize the Man of Steel to enter an active phase, growing giant vines to menace Metropolis. 


Detective Comics #535: Moench and Colon/Smith reveal that Jason Todd wasn't killed in his very first outing as Robin, but he seems to have a concussion. When he wakes up, he's acting oddly. He sucker-punches Batman and heads out dressed as Robin. He goes to Crazy Quilt's hideout where the villain's goons are waiting in ambush. Batman recovers a few minutes later and follows a clue Jason left him. He arrives in time to take out some thugs, but Crazy Quilt seems to be getting the better of them until Jason realizes he needs his helmet to see. Having hypnotized Crazy Quilt with his own reflected light, he makes him remove his helmet attachments.

In the Green Arrow backup by Cavalieri and Patton/McManus, Star City beginning to seem a really ridiculous place. Not only are the Werewolves over the top in their Mad Max stylings, but as Green Arrow and Ozone are trying to escape them, their resident inventor reveals he's turned a shack into a flying contraption. In the end, our heroes have the black box snatched from them by the Detonator.


Arion Lord of Atlantis #16: Arion and friends are walking home after leaving the city of Mu. Arion reveals to Chian that in bis battle with Garn, he didn't kill him, but rather absorbed him somehow. Since that time Arion has felt the evil inside of himself. The magic energy sword that Arion found in Garn's tower in Thamuz has amplified the effect urging the mage to bloodlust.

Arion and his companions are then captured by a group of animal men, victims of experiments by Atlantean scientists. (This seems a reference to the animal men of New Atlantis in Warlord, bring closer together DC's never completely in sync views of Atlantis.) Bylgor, the leader of the animal men hates all Atlanteans for the crimes committed against him, and moves to kill Arion, until the disgraced General Balar, who happens to be hiding out with the animal men, intervenes. Balar wants Arion for himself, but though forced to use the magic sword to win, Arion doesn't kill Balar. The animal men allow them to leave in peace.

Meanwhile, kingship isn't pleasing to Wyynde, but once he's introduced to his intended bride Fawndancer, he starts to warm to it a bit.


All-Star Squadron #30: Wonder Woman tells Liberty Belle about the Justice Society's recent, all-out fight against the Black Dragon Society. Most of the issue by Thomas, Howell, Machlan, and de la Rosa, is the usual split the team to squash the various plots of Black Dragon, but the real reason for the story's existence seems to be to address the U.S. internment of Japanese Americans during the War. The story is admittedly softer in its condemnation than a comic would be today. Still, for kid's media in the 80s it does a decent job. 


New Adventures of Superboy #50: Giffen provides the art for the cover and 30th Century framing sequence, and he is moving ever closer to his mid-80s style. Nylor Truggs, a 30th Century criminal, steals the H-Dial from a museum and goes back in time to ally himself with 20th Century criminal Lex Luthor. The 20th Century sequences are by the usual art team of Schaffenberger/Hunt. The Legion of Super-Heroes travels back to team-up with Superboy to help stop them. Krypto also returns from space to help out. Truggs breaks with Luthor but uses the dial to empower a team of villains. As all of the villains are defeated, they transform back into their regular forms--and they turn out to be Bash, Lana, Pete and Lisa. The dial gets destroyed, so it can't get returned to the museum in the 30th Century after all.


Jonah Hex #81: Fleisher and Ayers/DeZuniga have Jonah have a change of heart and rescue Turnbull from his rattlesnake bite. Maybe this is so Turnbull can clear his name, but the issue doesn't make any comment. Anyway, the story purpose is clearly so they can be uneasy allies against a common foe, namely El Papagayo and his band. Not that Turnbull doesn't try to double cross Hex on a couple of occasions, still, at the issue's end they are both in a buggy--when the dynamite Papagayo planted goes off. 

During all this time, Hart and Mei Ling are getting close, and Emmy Lou (dressed as sexy cowgirl this time instead of Indian) decides she needs to leave to get Hex out of her mind.


World's Finest Comics #300: This issue is an all-star jam with segments written by Kraft, Barr, and Wolfman, pencils by Andru, Texeira, and Amendola; and Janson, Smith, Maygar, McLaughlin, and Rodriquez. It primarily features the JLA and the Outsiders teaming up to thwart Zeta who after all is soul-searching has made himself the god of his alien creators and is continuing their mission. The Titans only feature briefly, just to show us they have their hands full in New York. 

A group of the JLA and the Outsiders try to stop the invasive tree on Earth while Superman leads another JLA contingent to rescue Batman. The first group is successful against the tree but is captured and crucified by the aliens to be taken to Zeta, Superman and his bunch also encounter Zeta who easily defeats them, turning all but Superman to stone.

Meanwhile, Batman is bouncing around through time. In a prefiguring of Crisis, the alien assault seems to occur in multiple eras. Batman encounters Sgt. Rock, but more helpfully, manages to free Halo. Making their way to Zeta, Batman and Superman confront him. They final shame him into changing his ways. He restores the JLA and sends them with the Pantheon to save the planet that sent out the Cosmic Tree. 

In the aftermath of all this, Wonder Woman encourages Batman and Superman to give up their disagreement and reconcile, which they do.