There's another "humorous" Hukka backup by Kupperberg and Manak/Giffen.
Wednesday, October 1, 2025
Wednesday Comics: DC, January 1985 (week 1)
There's another "humorous" Hukka backup by Kupperberg and Manak/Giffen.
Monday, September 29, 2025
When Dinosaurs Ruled the Earth
Maybe there's a game or setting I'm unaware of, but I feel like there's a missed opportunity for a dinosaur themed "incursion from elsewhere" post-apocalypse. I realize Rifts has a Dinosaur Swamp and could have dinos elsewhere and probably Torg has some somewhere, but neither have made it as central as I think it could be.
Another interesting approach would be a fantasy world that plays to the Lost World tropes (like the Warlord's Skartaris or Ka-Zar's Savage Land) but is ultimately a post-apocalyptic setting like, well, Warlord I guess (though it's an Atlantean apocalypse) or Corman's Teenage Caveman with dinosaurs and magic.
Sorry if I spoiled the twist of Teenage Caveman for you.
Weirdest of all possibilities: you take Valley of the Gwangi and combine it King's Dark Tower series to get Western, dinosaur, post-apocalypse.
Friday, September 26, 2025
[Rifts] Some thoughts on the Coalition
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Good paint job for a Coalition robot |
Wednesday, September 24, 2025
Wednesday Comics: DC, December 1984 (week 4)
Monday, September 22, 2025
The Runaway Shadow
We had a couple of players out, so we postponed our Land of Azurth 5e game until next week. So instead of gaming, I got a chance to work on the Land of Azurth comic story starring Waylon the Frogling called "The Runaway Shadow." This was originally planned for Underground Comics #2, but that hasn't happened unfortunately. Also, Jeff Call, the original artist, got a new job in animation in California and moved before being able to complete the story back in 2018. I did get this page out of it, and it was great. Lettering here, by me:
The project was shelved for a few years, but then I picked it back up in in 2021, at least enough to commission comics artist Mike Kazaleh to draw the whole thing. I told Mike I was looking for a bit of Harvey Comics vibe, without being a pastiche, and he did a great job. Here's the the first page, again lettered by me:
I started coloring it last night, using digital halftone brushes to mimic old school comic's coloring, but I'm not done with that yet.
Friday, September 19, 2025
Planning for Rifts
With my 5e campaign winding down perhaps (or at least switching to a new phase) in the near future and the Bundle of Holding I mentioned before, I have been giving serious consideration to running Rifts. No, not the system; I left that behind in high school. The setting is what I'm looking at likely to be run with Savage Worlds as it offers the advantage of requiring little work to get started and the VTT support several of my players will desire.
It's been over a decade since I thought about what I might do with Rifts, and almost as long since I riffed off it. I think I will have a slightly different approach that what I imagined in 2014, partly because it's been 11 years, but mostly because I am now thinking about running it with a specific group of players in mind that I know well thanks to playing with them for a long time.
Here are my updated notes:
"I'm Different!"
Characters in should be distinctive and have their own niche. Having a lot of character types helps that but even characters of the same type ought to have their own signature style. This is a trait that makes Rifts sort of comic book-like, but of course it's common to all sorts of pulpier media.
Coded For Easy Identification
I feel like the setting at times suggests a sort of cartoonish, easy recognizability where inspiration is often barely disguised, if at all. This can be taken too far; I certainly don't mean in terms of racial/ethnic stereotypes in portrayals of non-U.S. countries. More that locations within the former U.S. ought to mix signifers of their flavor and the sort of adventures they support. There ought to be a lot of cowboy hats in Lone Star and the West, and just sub-Firefly or Bravestarr Western cliches. The Dinosaur Swamp might mix a bit of hicksploitation with its saurians.
Totally 80sIn 2014, I suggested Rifts perhaps was best approached as an alternate history. That may still be the best way to go, but I think I will focus on "this is the level of technology which has been recovered" and be vague about the past. And that tech level would by something like "1989+super science." Being somewhat post-apocalyptic, obviously, some of the late 20th Century tech wouldn't exist due to lack of suitable infrastructure, but the most advance places are just a projection from the 80s standard: broadcast TV, physical media, and a lack of smartphones or 21st century internet.
"I'm Making it My Business"
This isn't the only way to go, certainly, but the setting lends itself to rogues with hearts of gold setting out to make a buck and colliding with evil. Knowing my players, they will readily take to that approach. It's a mode with a lot of examples from Westerns and Space Opera that make "what are we supposed to do?" readily understandable.
Toyetic
Rifts has a lot of space devoted to gear and equipment. While the accumulation of too much stuff by the characters can be a problem in some games (and possibly here), I think it would be a mistake to too not have all the toys in the catalog available.
More Adventure than Survival
Post-apocalyptic media and games are often about just getting the basic necessities. Rifts isn't Oregon Trail, though. The game focus feels better placed on having cool adventures. I do think the setting should touch on that survival aspect, but it's largely window dressing.