Monday, August 29, 2022

Weird Revisited: 70s TV Science Fiction Combined Timeline

Back in 2016, I was running a Planet of the Apes game that stole liberally from other science fiction shows besides PotA. In talking it over with my friend Jim Shelley of The Flashback Universe Blog, he hit on doing sort of trading cards of major timeline events. Here's my timeline, and what Jim did with it. I didn't use everything in the game, but it was a fun exercise.

An additional note: This is a TV timeline. A lot of dates in Planet of the Apes are given in the movies, so it doesn't so up in this version. The Logan's Run tv show and film offer different starting dates, but the show is being used here (though in my game, should the City of Domes ever show up, I'm using the movie date).


Creation of cyborgs (like the Six Million Dollar Man) may also rank among the late 20th Century's achievements.

Suspended animation was used in spaceflight in the 80s, so either a less developed version was already in use (as suggested by the POTA films) or data from Hunt's project  did lead to a breakthrough despite the loss of the team leader.

The actual date is August 19, 1980.

The Great Conflict is the name given this war in Genesis II/Planet Earth. These shows make it clear that the war occurred in the 20th Century, though it most have been after a subshuttle station we see in the Planet Earth pilot was built in 1992. The Planet of the Apes tv show suggests a later date. No never specifies, but this date fits with the POTA film series. The Logan's Run series sets the apocalyptic war in the 22nd Century, which is why I chose to go with the earlier film dates in my game setup.

This is also true of the 2nd Roddenbery pilot to deal with this material, Planet Earth. There Dylan Hunt is played by John Saxon.

No evolved apes are seen at the time of PAX (or even Logan's Run), true, but it could be the apes were confined to the area that once was California then. Neither of these shows necessarily covered a wide territory.


Astronauts Burke and Virdon arrive in a North America (or at least Western North America) controlled by apes in a well-established civilization in 3085, so the culture must have spread before that.

Saturday, August 27, 2022

The Challenge of Ysgard


Ysgard in some metaphysical sense is found between the pure (or what passes for it in the current multiverse) chaos of Limbo and the pursuit of sensation and individual freedom of Arborea. Indeed, it may well be the ferment from which the heady wine of Arborea was born. Ysgard embodies conflict and striving. It is both the wanting and the expression of the idea that achieving the thing wanted often comes at a price.

In the belief of adherents of Chaos (or at least some of them), Ysgard was differentiated and divided from pure Chaos when the moment the schism between Law and Chaos was recognized. The Ysgard of today, however, bears little resemblance to that primal conceptual realm as it has been shaped by the minds of beings since. It is a realm of archetypes and story, in a myriad variations. The trials it subjects souls to are often of a violent and dramatic cast, with bloody, heroic battles played out on an exaggerated terrain. They seldom have a clear beginning and ending; there is a reason that Ysgard is often associated with the serpent devouring its own tail. 

In keeping with this essential nature of the plane, participants may come to violent ends, but these endings are never permanent, merely transformative. There are some souls, however, that come to perceive their experiences as imbued with profundity beyond what is readily apparent in the events themselves, while others come realize they are mere shadows, lacking in substance. In the end, there may be little difference between the two positions, and souls of achieving either sort of enlightenment are not seen again in Ysgard.

Monday, August 22, 2022

Quest for the Serpent Throne!


We gave Broken Compass a go last night, playing the adventure that appears in the Golden Age sourcebook for "classic" 1930s pulp. I've given me read through impressions of the system previously, but this was my first time running it.

The "Quest of the Serpent Throne!" brings our intrepid adventurers: hunter and sometime smuggler, Kerry "K.O." O'Sullivan, and archeologist, Margaret Stilton to Calcutta to meet with Stilton's colleague, Professor Upandra Ram. They bring with them an artifact known as the Naga Shell which is supposedly to be essential to finding the mystical Chintamani stone, and opening the temple where the stone can be used to summon the Naga back from their exile to the netherworld.

They head out in search of the lost temple in the Bengal Jungle, but on a steamer up the Hooghly River, they discover they aren't the only one seeking it: Sumar Nagarani, an arms dealer and fascist sympathizer also seeks the temple. He offers our heroes a lot of money to recruit them, and they agree, but refuse to give up the Naga Shell. What will the consequence be? We'll have to wait until next session to find out!

The system went pretty well in play or it being our first time with it. Overall, I was pleased with it, but I'm glad I chose to go with an adventure they wrote as it made up for some of the lack of examples of the mechanics in action in the book. Not that there are any, but I could have used more.

Sunday, August 21, 2022

The Planar Grand Tour


I've been thinking about finishing this series on the Outer Planes. We'll see if that happens, but here's a review of where it's been so far.
The Layers of Heaven (part 1) (part 2) (part 3) (part 4)

Friday, August 19, 2022

Weird Revisted: Cold War Planescape


"Intelligence work has one moral law—it is justified by results."
- The Spy Who Came in From the Cold, John Le Carre

This is what came of seeing The Man from U.N.C.L.E. (2016) and Atomic Blonde in the same weekend back on 2017.

Take Planescape's Sigil and re-imagine it as vaguely post-World War (it really doesn't matter which one) in technology and sensibility. It's the center of fractious sometimes warring (but mostly cold warring) planes, but now it's more like Cold War Berlin or Allied-occupied Vienna.

Keep all the Planescape factions and conflict and you've got a perfect locale for metacosmic Cold War paranoia and spy shennanigans. You could play it up swinging 60s spy-fi or something darker.

There's always room for William S. Burroughs in something like this, and VanderMeer's Finch and Grant Morrison's The Filth might also be instructive. Mostly you could stick to the usual spy fiction suspects.

Wednesday, August 17, 2022

Wednesday Comics: DC, November 1981 (wk 2 pt 1)

My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around August 20, 1981.


Action Comics #525: Wolfman and Staton start this story a year ago, when Superman responds to a terrorist attack (courtesy of Luthor) on a nuclear power plant. Superman saves two of Luthor's hirelings, but they lie for some reason and tell him there wasn't anyone else, and Supes can't see the guy due to lead shielding I guess. The hireling, Nat Tryon (get it?) manages to survive and makes his way back to Luthor who puts him in a suit under a ray--and leaves him there for a year. Tryon is changed by a into Neutron, a nuclear-powered villain, and when released by an accident seeks revenge on his former buddies and Superman for not saving him. In the end, Neutron kills his former cohorts, but his fights with Superman are draws. If he can't kill Superman he decides to destroy him emotionally by striking at Metropolis itself. This a lot more action-y story than most in Action; Wolfman brings more of a Marvel approach.

In the Air Wave backup, Hal and his girlfriend science fiction art exhibit, encounters a costumed thief called the Cosmic Corsair and gains a case of amnesia. His girl has to cosplay as the Cosmic Corsair to shock him into regaining the memory of his superhero identity so he can defeat the badguy.


Adventure Comics #487: The cover blurb calls this "the most talked about new series!" I am skeptical. In the first story, Radiator and Crimson Star are working for the mysterious Master, but the Avatar (one of the more interesting IDs in this title) and Kismet stop them quickly. Chris and Vicki also patch up their differences (mostly) and decide to be friends and partners again. The second story is pretty silly with a scientist having turned himself into a giant snake. Our heroes have to save him from the police who plan to kill the monsters. 


Brave & the Bold #180: Fleisher and Aparo, the creators of the infamous Bronze Age Earth-1 Spectre, present this team of that character with Batman. An ancient Japanese relic is stolen from a Gotham museum and a guard is murdered. Batman discovers the item is part of a staff belonging to an evil wizard with the un-Japanese name of Wa'arzen. If the pieces of the staff are re-united, Wa'arzen can return. Jim Corrigan gets involved as well, bringing in his alter ego, the Spectre. The wizard achieves his power, and is strong enough to challenge the Spectre, but Batman uses a well-placed batarang to knock the scepter from his hand, so the Spectre can defeat him. Teamwork!


All-Star Squadron #3: Thomas and Buckler have the different groups of here defeat the disparate portions of Per Degaton's overcomplicated plan, and the team finally comes together! A lot of "business" goes on in this issue, and I'm going to go to the unusual step of linking to a detailed synopsis here, because the author humorless points out the plot goofs and continuity errors. As a kid, I would have eaten this up but as an adult I feel its a bit to jam-packed with stuff that winds up being not terribly entertaining. Some of it may be a consequence of having to juggle so many protagonists.


Detective Comics #508: Conway and Newton drop the ball here after the Manikin two-parter. Selena Kyle is missing. Batman finds dust that he realizes (somehow) is the same as dust from ancient Egyptian tombs. He goes the the museum for help from an expert, but resident Egyptologist, Geoffrey Griffin is also missing. It turns out, Griffin was obsessed a Egyptian Queen Kara (who happens to look a lot like Selena) and the pyramid at Giza. Bruce is off to Egypt and finds Griffin and Selena in a previously undiscovered room inside the Sphinx! Griffin thinks he's Khafre reincarnated, somehow has magical Egyptian artifacts, and wants to preserve Selena alive as his undying queen. Fight ensues, Batman defeats Griffin who then gets mauled to death by jackals. This is 70s cartoon level plotting.

In the Batgirl backup by Burkett and Delbo, Barbara gives an impassioned speech for prison reform. Meanwhile, a geologist who feels people are taking his discovery of an energized space rock seriously goes an mutates himself into a superhuman freak with it. Calling himself the Annihilator, he defeats Batgirl. When Supergirl shows up to save the day, he begins absorbing her power!


House of Mystery #298: The first story here by Harris and Sutton is okay. It's a Twilight Zone pastiche about a 19th Century looking settlement were an alien arrives and robs the grave of the recently deceased burgomeister--and is mistaken for the undead and attacked by the townsfolk until it's revealed the alien actually rescued the burgomeister from premature burial and cured him. The alien takes off his space helmet and proclaims he brings greetings from Earth.  

Next up, DeMatteis and Gonzales have the ghost of a blind bluesman get revenge by blinding the record exec who cheated him. Then there's an EC type story with an EC-esque exploitation of deformity, where an escaped robber on the run from the mob with money is drawn into a weird house for people with various gruesomely acquired deformities. When he see's their room full of money, he decides to rob them too, only to have a terrible accident like all the rest and wind up a hunchbacked, twisted, permanent guest. 

The last story by Jones and Infante exemplifies the principle of Chekhov's dynamite retrieving dog. A a handsome ne'er-do-well is caught dynamite fishing on the property of a reclusive, but wealthy young woman, who has a pure breed dog he is quite taken with. The man feigns interest in the woman to get her to marry him, and she has done so, he drowns her in the pond. He celebrates his wealth with a little dynamite fishing, but the good dog retrieves the dynamite and they both die in the explosion.


Superman Family #212: Pasko and Mortimer finally reveal what the deal is with Greg and his odd behavior: he's got a gambling problem. They leads to Supergirl tangling with Blackrock, who I only knew from the Who's Who before this. Also, Lena is having severe headaches. In Mr. and Mrs. Superman, a rival reporter plants a fake "Superman stops A Flying Saucer Story" but Lois and Clark but turn his lie into a staged reality. In the Rozakis/Calnan "Private Life of Clark Kent," a newsboy who wants really badly to be a reporter manages to actually help Clark on a story by being an eye-witness to a jewel robbery. In the Levitz/Oksner Lois Lane story, she tangles with yet another criminal who wants her dead. It involves a scene of Lois, undressing from the shower, when a hand grenade is lobbed in her window. She quickly picks it up and throws it back outside, then takes her shower. 

The Jimmy Olsen story by Pasko/Delbo is the wackiest of them all. After a visit to the dentist, Jimmy is plagued with insomnia and people keep trying to kill him. Turns out, the dentist and his nurse are both plants and working against him (though not with the same goals) and the fake distant has been broadcasting a high pitched signal into a receiver implanted in Jimmy's tooth to keep him awake.

Monday, August 15, 2022

Fire from the Void


Our Land of Azurth 5e continued to explore the tower built to channel the the wild magic of the fallen star. After damage from some traps, they found a room where the energy could be dampened by slowing the flow of energy to the spinning stone--which a wizard's notes was be used somehow to bore into realities.

After shutting off two dampeners, the power decreased considerably. They entered the room where the jagged length of obsidian-like star stone was slowly stopping it's spinning. In the distance sealing of the dark room a shadow shape spoke: 

"How long have I waited? Drawn here from the shadows, warming myself on this meager fire and hating the wan light of the young stars...And you, you come to extinguish it!"

"Once there were many of us. We were born in the first hot rush of the universe with the primal stars. We danced and sang amid the radiance. Now there are few, and the universe has creatures such as you things--cold and leaden. I will share with you the fires of the heavens!"

A void dragon unleashed it's star radiance breath weapon on them! Kairon was dying and none of the rest were feeling so good.

The dragon told them to bring it the creature that had been in the stone. It wished to consume it's celestial energy. It admitted it was unable to fit into the room where the thing was held. It showed them the door and again demanded they get it. 

Kully taunted the dragon that he was hardly afraid of a creature that could leave the room. It wasn't an accurate taunt, but it served for the moment, because the party was through the door before the dragon could react.

In the room there was a glass orb full of an energized arcane fluid. This was the source of the power for the entire place. Within, they saw the shadow of a slim, human hand beckoning them.

They debated briefly on what to do. Kully used music to attempt to communicate. The creature responded with something like ethereal, whale-song. The party decided to cracked the orb. A slim, strange being emerged.