We played the 7th anniversary game of our 5e campaign last night, having had the inaugural session in the Land of Azurth on October 19, 2014. It hasn't been as many sessions as the time might suggest; we only played once a month over much of that time, though the pandemic and a switch to telegaming led to an increased frequency. Still, it's the longest myself or any of my players have continued a game.
We've lost no characters to misadventure, and only one player has left the game over that time period: the teenage daughter of two of the other players who decided she had been things to do than game with middle-aged folks.
I can't say my eye hasn't wandered to other games over that time. It has probably helped the longevity that we were able to squeeze in Star Trek Adventures in the pandemic, and I'm able to play some other games with another group. Still, I think the inertia of doing this game for so long actually helps carry it forward. It's much easier to quit something you haven't invested as much in.
I don't think we've plumbed the depths of the setting, yet. There's still a lot more the group could get up too.
2 comments:
You're about two months away from my longest-running campaign - and that was almost thirty years ago now and had a higher turnover rate than you've had.
Maybe I should make more of an effort to do online roleplaying. The tech has certainly matured and face-to-face gaming just takes so much more cat-herding to keep going long-term.
Congratulations! I had a Gamma World campaign that ran about that long. It was in high school and early college. We would have marathon sessions during the holidays and summer breaks. Great memories.
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