Friday, October 29, 2021

Talislanta in the Dying Earth RPG

Still cogitating on Talislanta in Pelgrane Press' Dying Earth rpg, I tried out character creation of a character from the Chronicles of Talislanta: Crystabal, the Cymrillian/Saristan self-styled "rogue magician." Here's what I came up with:

Persuade (Charming) 10
Rebuff (Wary) 8
Attack (Finesse) 9
Defense (Parry) 9
Health 8
Magic (Curious) 9

Appraisal 2, Athletics 3, Etiquette 2, Gambling 3, Perception 4, Pedantry 2, Riding 2, Seduction 2, Stealth 3, Wherewithal 2 
Wealth 2
Resistances: Avarice 2, Indolence 5, Gourmandism 4, Pettifoggery *[infinite]

Possessions: High-collared cloak, breeches and tunic; dyed leather boots; leather-bound spell book; rapier; pouch; shoulder bag; 2 magical trinkets; equs steed; 50 gold lumens worth in assorted coinage.

I had had the thought of just using the archetypes from 4e as the scale of abilities is pretty close to that of Dying Earth. Unfortunately, it isn't close enough--and Dying Earth's scale doesn't seem to be consistent across abilities, at least as far as I can determine looking at NPCs. This means a lot more just re-creating the archetypes, which isn't hard given the relative simplicity of the systems, but more work than I was hoping for. Of course, one could just ditch adaptation and interpret the Talislanta setting alone in the Dying Earth game, but I worry that would lose much of the flavor the archetypes provide (and make chargen take longer).

Another issue is spells. In Talislanta 1st-3rd editions, basic spells are rare broad and generically named, but advanced spells are more specific and have Vancian names. In DE, all spells are specific and have Vancian names. I'm inclined to just use DE spells, renaming some of them eponyms with the names of famous Talislantan mages, using the Tal advanced spells as a model.

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