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Sunday, August 7, 2016
A Hexcrawl on the Planet of the Apes
Here's a rundown (in pictures) of a game of exploration in the Planet of the Apes setting...
In 1980, a team of astronauts are put into cryogenic suspension on a satellite as part of study of longterm suspended animation in the face of classified information obtained from the "ape-o-naut" visitors from the the future in 1973.
The astronauts awaken over a millennia later, to a post-nuclear war world ruled by apes!
Humans are either subjugated by the apes or tribesmen living in the wilderness.
The relics of advanced technology remain, such as the ancient, underground subshuttle system.
Will the astronauts be able to change the future and save the human race--or maybe even find a way back to their own time?
Labels:
campaign settings,
planet of the apes,
rpg
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7 comments:
Great tie-ins with other media. Other hexes could feature a dome of lotus-eaters doomed to only three decades of life, of a subterranean hive of bald, drug-addled drones.
Exactly. :)
Have you checked out the comics or the TV series? I'm sure that there is a lot of good material there to fill hexes.
Yep, though not as much as you might think (it didn't last long).
What about the cartoon series?
cartoon reused so much footage was a wreck - pretty depressing too. Marvel comics were pretty good - expanded on ruins and underground and had giant octopi
Anybody mind if I have heart-eyes over this concept?
I just wish I knew folks that would play in such a setting with me, with a similar level of investment...
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